ORAS OU Threats Everywhere! ft MegaZam

Hello people, I haven't posted on here for a very long time because of uni and stuff, but I thought I'd come back to Pokémon for the first time in ages!

Bit of background as to why I chose the core I did; I used to run a Bulky offense M-Gyarados team and an offensive M-Alakazam team (obviously two different) and I thought, why not just put them together?
I thought I'd like my team to be Offensive, but I still wanted some bulk in it. Also, because I have both Gyarados and Alakazam which are both good in regular and Mega forms so nobody knows which one is which!

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Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Dragon Dance
- Bounce
- Waterfall
- Substitute

Like I said, I wanted to create a team around DD Gyarados and MegaZam. You'll see in this team that I don't have major physical bulk, so after originally going for the 252/252 I thought I'd go to the Bulky Gyarados as it gives me slightly less pressure on the physical side. The set is the pretty simple DD/Sub and double STAB as it just works and I have nothing specific to hit that I can think of.

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Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Encore

My other member of the core is a speedy M-Zam as my team has no scarfer and little priority. It's primarily used as a revenge killer and a cleaner upper in the end game. Again, the set is somewhat simple, but if it isn't broken, don't fix it. I normally do like to have sets which are obvious, but I just think the core works very well and not very many things can easily stop them.
Encore is used for Bisharp and stall. Bisharp for the Sucker Punch/Pursuit mind games, it doesn't always work out, but I'd rather that than miss a Focus Blast, which I only use if I need to.

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Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 16 SpD / 240 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball

Although people always say it's "bad" (compared to other fast Electric types), I felt like Raikou is a perfect mon for this team right now, I know how to use it well and bluff the choiced item, I like it's 115 Speed stat to get some crucial revenge kills etc. And I like how it's one of the best AV users in my opinion.
EV's aren't the usual 252/252, as the only other major thing that is a base 115 is Starmie, and that mostly does Rapid Spin and Scald, which isn't a big threat to Raikou, so I gave the SpD some points, to make it slightly bulkier and still outspeed Timid Serperior. Again, the moves are pretty standard though.

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Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Stealth Rock

So I knew that I needed a strong Rocker on the team, which wasn't completely passive and could still deal a bunch of hurt to anything that wants to switch in on it. Seeing how my team is already very fast I thought I'd change the standard Timid to Modest as I wanted extra power and it's likely that the things Timid hits that this can't can easily be cleaned up by the other faster mons.
This team is quite weak to SD and Banded Talonflame, so I'm tempted to put Ancientpower or Stone Edge on this in place of Earth power, but for now, I've kept the moves standard (oh what a surprise!)

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Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Poison Jab

Another AV user, so my Special side has more switchin opportunities, and I noticed I was weak to Weavile and Bisharp which have a fighting type move. Conk was the perfect mon for this because I needed something which can absorb status and can fight back very hard. Plus a bulky mon is always good when this team is quite weak defensively.
I'm thinking that Poison Jab could be changed to Knock Off but then I only have Heatran's Flash Cannon for Fairies, and If I miss out on Ice Punch, I'm very weak to Scarf Lando-T.


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Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog

Notice something missing from the team? A good Defogger, and that's why I chose Latios, I used to run a Healing Wish Latias on another one of my teams, and while that really could work on this team, I thought the offensive pressure of Latios would be to better effect.
Again, the set is pretty much the standard set and if I find a specific threat which I struggle with, I can change a certain move on a certain mon!

I guess the team is pretty easy to predict, but it's effective. I'd like a bit more diversity, but only if it actually works.

I haven't done a whole lot of testing with this team, and I've only got to about 15/1600's with it, I think it has a lot of potential. It's very quick, it's very strong, it's somewhat bulky and it's got no easily definable weaknesses.

Speaking of weaknesses, the team does struggle against certain threats, which are:

Talonflame - Mostly the Banded and SD sets. I have Gyara and Alakazam for the bulky set but I have no dedicated switchin to Talonflame and it's usually an on the fly decision as to how to defeat it.

Specially Defensive TTar - If my two physical mons are fainted, I have only got a very innacurate Focus Blast to deal with it. And even then it doesn't always OHKO. If this is paired with Excadrill and something which counters Conk, it can easily get through this team.

Fast Dark types with Knock Off - Although I have Conk, he's really the only answer to Knock Off spam, and even then he loses out on his AV. Gyarados can somewhat deal with it, but it's not a counter at all!

Importable:
Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Dragon Dance
- Bounce
- Waterfall
- Substitute

Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Encore

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 16 SpD / 240 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Stealth Rock

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Poison Jab

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
 
Hey iamQmai the team isn't that bad as you mentoined you are weak to Dark Types , Birdspam , Mega Charizard X , sand and rain. So I think Scarfed Keldeo > Conkeldurr , Keldeo really helps your team in dealing with all the mentoined threats except Birdspam and Mega Charizard X. You don't really looks weak to any variant of Talonflame as Heatran covers all of them , if you still feels weak to Talonflame , you can try a more bulky variant of Heatran to take more hits. The biggest threat of all birdspams to your team is Mega Pinsir , Mega Pinsir can kill all of your team , the only revenge killer to it , you have is Raikou as it can switch on Pinsir while its doing sd but if it got predicted it can be weared down by an Earthquake. If you aren't sure about Heatran then you can try Landorus-therian > Heatran , it gives you a solid counter to not only Birdspam but also Mega Charizard X. Now Wisp Vairant of tflame may cause trouble to you , but Raikou can check it with ease. At last Latios is your only Scald switch-in so Recover > HP Fire.
Landorus-Therian @ Leftovers / Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 Atk / 8 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock

Keldeo @ Choice Scarf
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

Thats all , hope I helped :]...
 
Hey, nice team! As you mentioned, Knock Off from mons like Weavile and Bisharp is a serious problem, especially considering how your only switch in is something that won't appreciate Knock Off. To help deal with them, I believe you could run Keldeo > Conkeldurr. Keldeo is a great switch into both of those threats, and it's also great at defeating Tyranitar. Keldeo also helps out with checking Kabutops, which is something that can go through your team really quickly in rain. Finally, one mon that looks difficult to KO is Mega Sableye, so to better deal with it, I believe the Sub Calm Mind or the Choice Specs variants of Keldeo may interest you the most, as one sets up on Mega Sableye and the other blasts it for heavy damage. The other set you could try out would be Rest Life Orb, since it's a set that allows Keldeo to have access to recovery so it can repeatedly switch into threats over and over again.

keldeo.png
>
conkeldurr.png


Now that the dark weakness is covered up, Talonflame is still a major issue for you to handle. Right now, you have a great switch in with Heatran, and Stone Edge is a really great option to deal with Talonflame. As of right now, Heatran is also the only mon that can comfortably switch into Clefable, I think you'll want to keep Flash Cannon and therefore take off Earth Power. You won't be able to hit opposing Heatran, but that's okay since you now have Keldeo to defeat it. Also, an option you have with Heatran is running Magma Storm > Fire Blast, since you'll be able to trap Talonflame and prevent it from switching out. This means you should be able to have an easier time KO'ing it early on, especially if it hasn't set up a Swords Dance yet.

heatran.png
Stone Edge > Earth Power
Optional: Magma Storm > Fire Blast.
keldeo.gif

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind

OR

Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword

OR

Keldeo @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Rest
- Sleep Talk
- Scald
- Secret Sword

That's it for now, let me know if my suggestions helped or not, and in case of the latter I'll come up with something else. Hope I helped ^_^
 
Hey, nice team! As you mentioned, Knock Off from mons like Weavile and Bisharp is a serious problem, especially considering how your only switch in is something that won't appreciate Knock Off. To help deal with them, I believe you could run Keldeo > Conkeldurr. Keldeo is a great switch into both of those threats, and it's also great at defeating Tyranitar. Keldeo also helps out with checking Kabutops, which is something that can go through your team really quickly in rain. Finally, one mon that looks difficult to KO is Mega Sableye, so to better deal with it, I believe the Sub Calm Mind or the Choice Specs variants of Keldeo may interest you the most, as one sets up on Mega Sableye and the other blasts it for heavy damage. The other set you could try out would be Rest Life Orb, since it's a set that allows Keldeo to have access to recovery so it can repeatedly switch into threats over and over again.

keldeo.png
>
conkeldurr.png


Now that the dark weakness is covered up, Talonflame is still a major issue for you to handle. Right now, you have a great switch in with Heatran, and Stone Edge is a really great option to deal with Talonflame. As of right now, Heatran is also the only mon that can comfortably switch into Clefable, I think you'll want to keep Flash Cannon and therefore take off Earth Power. You won't be able to hit opposing Heatran, but that's okay since you now have Keldeo to defeat it. Also, an option you have with Heatran is running Magma Storm > Fire Blast, since you'll be able to trap Talonflame and prevent it from switching out. This means you should be able to have an easier time KO'ing it early on, especially if it hasn't set up a Swords Dance yet.

heatran.png
Stone Edge > Earth Power
Optional: Magma Storm > Fire Blast.
keldeo.gif

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind

OR

Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword

OR

Keldeo @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Rest
- Sleep Talk
- Scald
- Secret Sword

That's it for now, let me know if my suggestions helped or not, and in case of the latter I'll come up with something else. Hope I helped ^_^

Thanks for the suggestions guys! I was trying to fit a Keldeo on my team while I was making it, but ultimately went with Conk :P
But one thing that stands out with the new team is that I now have a split of 5-1 Special-Physical, and I worked that out when I went against a CM Clefable after Gyara was knocked out, and even Heatran couldn't do anything to it as it eventually just ran out of Flash Cannons (With no drops!).

I've not tried the Lando suggestion yet, as I don't really get the best out of that and I feel like I can't get it to it's potential for some reason, but it might help somewhat against my weakness to fat specially defensive mons!

The team is good, but there's just that one unknown thing missing to make it great. :P
 
Thanks for the suggestions guys! I was trying to fit a Keldeo on my team while I was making it, but ultimately went with Conk :P
But one thing that stands out with the new team is that I now have a split of 5-1 Special-Physical, and I worked that out when I went against a CM Clefable after Gyara was knocked out, and even Heatran couldn't do anything to it as it eventually just ran out of Flash Cannons (With no drops!).

I've not tried the Lando suggestion yet, as I don't really get the best out of that and I feel like I can't get it to it's potential for some reason, but it might help somewhat against my weakness to fat specially defensive mons!

The team is good, but there's just that one unknown thing missing to make it great. :P
If you feels really weak to Clefable , then probably Taunt > Stone Edge. Taunt + Magma Storm already helps you to deal with Talonflame , as it can't recover and just lost to recoil. But you don't really need to worry about Clefable.
 
If you are having trouble with Clefable, then consider running taunt over earth power on Heatran while having leftovers over air balloon since those allow Heatan to more reliably check Clefable, with taunt preventing it from healing up with softboiled as well as stopping the thing from setting up. Also leftovers help you heal HP more reliably in order to check fable and lets you heal up on moonblast, which does less than 6% to you.
 
Yo, cool team.

Definitely weak to Clefable, I think it can handle Weavile and Bisharp OK. Zard X and Talon are also annoying.

So I would recommend changing the Heatran set to a leftovers set with 248 HP (but retain max speed and go Timid) with Lava Plume / Taunt / Stone Edge / Stealth Rock. Timid Nature ensures you check Mega Scizor. HP lets you check Zard and Talon better, as well as Weavile/ Bish. taunt shuts down Clef etc

Next I think your Alakazam should run Protect over Encore. Heatran gives you a stallbreaker and Protect on Zam lets you scout choice users, Mega evolve freely against weather sweepers if you haven't done so, and prevent Mega Lop from wittling it with Fake Out.

Now at this point I think that Raikou is sort of a weak link on the team as you have a bulky AV mon for things like Gengar and Thund in Conk. I would recommend a Nasty Plot Thundurus here; it allows you to wallbreak a bit better and provides speed control with Twave. This also prevents TornT from just U-turning out because of Twave.

I think Poison Jab is trash on AV conk it does laughable damage to Clefable without a guts boost and you can't stay in on Gard/ Diancie anyway. I would run Thunder Punch probably so you can hit birds on the switch and it also dents Manaphy which is a nuisance. Ice Punch is always an option as well.

On Latios I like HP Fire as Scizor is a pain, but if you're still having trouble with Clefable and fatmons you can try Heal Block.

List of changes:
Heatran -> Leftovers, bulkier and Stone Edge + Taunt
Zam -> Protect
Raikou -> Thund
Conk -> Thunder Punch/ Ice Punch
Latios -> Heal Block

Thundurus @ Leftovers
Ability: Prankster
EVs: 24 HP / 232 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]

On my phone so I don't have the correct IVs and whatnot. Reminder to set all your special attackers to have 0 Atk IVs to reduce confusion and Foul Play damage. This Thundurus spread hits a Leftovers number iirc, Wcar told me about it. If you wanna just go max/max I think that's fine as well.

Ancient Power
is also an option on Tran
 
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