Three Gs

Introduction
This team really isn't too coherently planned out, some of my personal favorites were mixed in with pokes that filled in the gaps. This team has gotten me to the 1400 range thus far. I feel like I have something going here, and need some feedback for improvement.



598-Ferrothorn-Dream.png
Ferrothot (Ferrothorn) (M) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Protect
- Power Whip
- Gyro Ball


Paradigm: Hazard Setting Lead
Weak: Fighting x2, Fire x4
Immune: Poison
Resist: hella shit i don't want to re-list

423-Gastrodon-West-Sea-Dream.png

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Earth Power
- Scald
- Ice Beam / Blizzard (Does Victory Star make this viable?)
- Recover


Paradigm: Physical Tank
Weak: Grass x4
Immune: Electric (& Water with Storm Drain)
Resist: Poison x1/2, Rock x1/2, Steel x1/2, Fire x1/2

Gastrodon is a personal favorite, being able to take a lot of hits and slay a lot of hoes before being taken down. I'll often switch Gastrodon out on Pokes like Charizard or Infernape to tank their fiery attacks. Unfortunately, a lot of people just love to have a surprise Giga Drain or Grass Knot available, which will drastically reduce Gastrodon's lifetime. Scald and Ice Beam to take down Dragons and Fire types. Earth Power over Earthquake because I believe most people are expecting Earthquakes. Recover is key here as it is what allows Gastrodon to extend its lifespan. Storm Drain is for the foolish people who use Water attacks on Gastrodon, totally negating it and boosting Gastrodon's SPA by 1.


494-Victini-Dream.png
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- V-create
- Bolt Strike
- Zen Headbutt
- Brick Break


Paradigm: Physical Attacking Wall-Breaker
Weak: Ground x2, Rock x2, Ghost x2, Water x2, Dark x2
Resist: Fighting x1/2, Steel x1/2, Fire x1/2, Grass x1/2, Psychic x1/2, Ice x1/2, Fairy x1/2

Victini is a great wall-breaker. His V-Create is a divine 180 power physical Fire move that can deal great damage even to enemies that resist Fire. Combined with decent attack power with Choice Band, and you've got yourself a potent formula for success. With some pretty common weaknesses, Victini may seem like a glass cannon, but with 100 for each base stat, it'll be able to dish out a few V-Creates before perishing. V-Create is the usual move, but Bolt Strike and Brick Break have been used a few times to take out things like Charizard-Mega-Y.

94-Gengar-Dream.png
Gengar (M) @ Focus Sash
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Focus Blast
- Shadow Ball
- Giga Drain
- Dazzling Gleam / Thunderbolt / Sludge Bomb


Paradigm: Special Attacker
Weak: Ghost x2, Psychic x2, Dark x2
Immune: Normal, Fighting, Ground (via Levitate)
Resist: Poison x1/4, Bug x1/4, Grass x1/2, Fairy x1/2

Gengar has a variety of moves available for use, which is one of the reasons I love it so much. However, it is kind of fragile, so I give it a Focus Sash to prevent it from getting 1 Hit KO'd. Even though it is doubly resistant to Bug, many people always resort to using Bug attacks against it like it was a Psychic type. That alone has given me the advantage in several situations. Focus Blast, Shadow Ball, and Giga Drain are a must with Gengar. Giga Drain is really only used on Water, Ground, or Ground/Water types, but when they do appear, Giga Drain will make easy work of them. For the last move, I've been switching between Dazzling Gleam, Thunderbolt, and Sludge Bomb.

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Gyarados (M) @ Lum Berry
Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Stone Edge
- Dragon Dance
- Waterfall
- Bounce


Paradigm: Physical Attacker
Weak: Rock x2, Electric x4
Immune: Ground
Resist: Fighting x1/2, Fire x1/2, Bug x1/2, Water x1/2, Steel x1/2

Gyarados is my physical attacker, aiming to get at least one Dragon Dance before attacking. Stone Edge takes down some pests, and it deals with both of the ever so common Charizard Megas quite nicely. Bounce has lets Gyarados evade an attack given Gyarados is faster than its target, and comes down the second turn. It isn't bad at taking down Fighting types. Moxie boosts its attack after killing a foe, which also is very useful combined with a Dragon Dance or two.

227-Skarmory-Dream.png

(Mawile has been replaced by Skarmory)
Skarmory (M) @ Rocky Helmet
Ability: Sturdy
EVs: 232 Def / 240 HP / 36 Spd
Bold Nature
- Roost
- Defog
- Stealth Rock
- Whirlwind

Paradigm: Physically Defensive Defogger
Weak: Fire x2, Electric x2
Immune: Poison, Dragon
Resists: Normal x1/2, Steel x1/2, Dragon x1/2, Flying x1/2, Fairy x1/2, Psychic x1/2, Grass x1/4, Bug x1/4

Epique's suggestion to my team, it will serve as my defogger. Once the opposing hazard setter has done their work, I will send out Skarmory to clean up the mess with Defog. Next I'll try for a Stealth Rock + Whirlwind combo, to get damage done to opposing pokemon, hopefully the flying types like Charizard, Mandibuzz, or Talonflame. Still kind of unsure about this, a few rounds of testing will probably lead to changes.

Hopefully I can get some adjustments! Thanks all!
 
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Hi, interesting team!
Victory Star just boosts Victini´s accuracy in single battles, so Gastrodon´s blizzard is not that viable (you could try out toxic in that spot to have a way to spread status and slowly finish the opponent while you stand hits).
You have some mons that are weak to Stealth Rock and you have no way to take out hazards (Almost every team carries SR somewhere, so it´s kind of a huge problem). I think your team needs a defogger/spinner to avoid being crippled by SR.
In that spot you could use things like Skarmory, that is also a nice hazard setter.
Here is the set:
Skarmory @ Rocky Helmet /Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Roost
- Defog
- Stealth Rock
- Brave Bird / Counter / Taunt
Good luck!
 
With a Defog Skarmory, is Ferrothorn having Stealth Rock even necessary? Would there be a better defensive pokemon than Ferrothorn?

edit:
Updated team roster.
 
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With a Defog Skarmory, is Ferrothorn having Stealth Rock even necessary? Would there be a better defensive pokemon than Ferrothorn?

edit:
Updated team roster.
Hi, if you use Stealth Rock in Skarmory it isn´t necesary to do so with Ferro.
Skarmory has better defense than ferro and still covers almost the same things (bar some that are dealt by the other members of your team).
So maybe taking out Ferrothorn and going back for Mawile with a sub puncher set (you can also go for Swords Dance, but you already have a setup sweeper in your team) will be useful for you.
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 124 HP / 132 spd
Adamant Nature
- Substitute
- Focus Punch
- Sucker Punch
- Play Rough
Hope this helped, have a good day!
 
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