ORAS OU Thunder Amoong Doom - MEGA HOUNDOOM

What Mega should I use next?


  • Total voters
    24
  • Poll closed .
Yes cheesy title - Call me Emvee.. Not nearly as brilliant as him but let's carry on.
This is my third Smogon RMT of which I had the wonderful opportunity of struggling to create a solid team with Mega-Houndoom. That being said, do not be afraid to use this team, it's really good I swear!!!! ;)
It did take me a long time to make; however, as I try to do these about every two weeks. This post has been a little overdue. Without any further adieu, let's take a look at what we got!

This is my Youtube video of me using this team in an OU Live. Give it a shot! I promise the quality is better than you would expect.



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Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Will-O-Wisp
- Fire Blast
- Dark Pulse

(+2 252 SpA Mega Houndoom Dark Pulse vs. 248 HP / 8 SpD Rotom-W: 259-306 (85.4 - 100.9%) -- 81.3% chance to OHKO after Stealth Rock)
(+2 252 SpA Mega Houndoom Fire Blast vs. 252 HP / 8 SpD Landorus-T: 451-532 (118 - 139.2%)

Mega Houndoom is an interesting Mega within the OU tier, I mean that sincerely. It has a pretty decent Spe stat, outrunning things such as Lati@s, Serperior, Thundurus, as well as Spe tying with Starmie(worth mentioning). I have a timid Max-Max EV spread because Houndoom is the furthest thing from bulky so there's no point of running any HP EV's with it. With a Nasty Plot this thing can be lethal, and often times can perform late-game sweeps well. That's the best way it is used - a late game sweeper. I have tried many other moves over WoW such as HP Grass, Fighting, Taunt, and Sucker Punch but just found WoW to be the best. I really like Mega-Houndoom because it has great offensive typing and can really tear teams apart.
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Rotom-Wash @ Leftovers
Ability: Levitate
IVs: 0 Atk
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Oh, yes, Rotom-W. Where there isn't a try hard mon I always have to make up for it. No but in all seriousness, Rotom-W was just a good partner with Mega-Houndoom. It is an awesome Weavile check, as well as Bisharp, Talonflame, Mega-Pinsir and SR Excadrill. It is your typical phys def set and absorbs most physical attacks within the OU tier. You know what this thing does.
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Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Thundurus is such a solid pokemon. It has few checks and i mean FEW checks within the OU tier. The best thing to do against a Thundurus is scare it out with something faster than it, that being said I am running T-Wave three attacks just to maintain offensive pressure against pokemon that Houndoom doesn't exactly fare well against and T-Wave for Spe control. I felt like Nasty Plot would be stupid - Houndoom already fills that role.
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Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
I know what some of you are thinking - 'WHAT?!? Jolly Sand Rush drill?!?' Yes, Jolly Sand Rush drill. In today's Metagame I feel like running Jolly SR Drill is much better than adamant SR Drill, and that is because I like to win potential Speed ties against other SR drills. Yes, being Jolly I lose some power, but by the time this thing cleans up everything should be weakened to the point where that does not matter, but a spe tie would. MY personal opinion, you can keep or change it. :]
latest

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Clear Smog
- Hidden Power [Fire] Foul Play
- Giga Drain
This is my second RMT in a row with Amoonguss so if you do not like to use this pokemon I'm sorry. It's really good. One of the best defensive pivots in the game, blocks fairy types, and deals with Keldeo. Not only that, it also allows for a sleep and regenerator user. It has great Defensive typing, that of Mega-Venusaur and walls a lot of threats in the OU tier. Alternatively you may run Stun Spore > HP Fire, but once again it all comes down to personal preference.
latest

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 148 Def / 112 SpD
Careful Nature
- Stealth Rock
- Pursuit
- Crunch
- Stone Edge
The final piece to the team was Tyranitar. It is my stealth rocker and Draco switch-in. I have Smooth Rock to ensure that my Excadrill has the maximum amount of time possible to clean up a game, and truthfully a bulky chople tyranitar doesn't sound that good to me. I needed something to get up sand for Drill, and on this team I think Tyranitar is a better fit than Hippo.

Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Will-O-Wisp
- Fire Blast
- Dark Pulse

Rotom-Wash @ Leftovers
Ability: Levitate
IVs: 0 Atk
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Clear Smog
- Foul Play
- Giga Drain

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 148 Def / 112 SpD
Careful Nature
- Stealth Rock
- Pursuit
- Crunch
- Stone Edge

THREATLIST:
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>
This little sucker can be quite annoying and tacky to play against.
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> There are few ways you can deal with this thing - try to put it to sleep or kill it with SR drill ASAP.
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> I have no real counter, just don't let an SD happen and you should be fine.
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> Provided they land all focus blasts, good luck.


That is my RMT! Thanks for reading and of course all suggestions and feedback is welcomed down below! I appreciate any support!
-ErcaPerca
 
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LOL! That rhymes! (If you take the doom out of the team name it's more catchy)
OK on to the rate! This is a solid team! However, I did notice a few things I think you should change

1. Change your current thundurus set to nasty plot thundurus, because you need a set up sweeper and it works nicely.

2. I would run scarfed excadrill, as most teams need at least 1 scarf user and your team doesn't work very well as a sand core, especially with sun boosted houndoom. It also works really well to counter weavile, alakazam and bisharp with no set up. It also helps you handle thundy just a little bit more.

3. Add foul play on amoongus, as it is nearly vital to the current metagame to have control, and you are building around a mega fire type. Come on!

Well this is what it should look like in the end: http://pastebin.com/Vx4PbrJ3
good luck!
 
Hey dude! Great team you have there. I like the innovation you brought with Houndoom as the mega, I have a few changes that can help:

On Houndoom, I would run Substitute>Will-O-Wisp. Substitute makes it so that you can sub on mons that can't touch you at all, such as Ferrothorn, Scizor, ect and easily set up a nasty plot on them. Then you are able to do heavy damage back.

On Tyranitar, I would run Thunder Wave>Crunch. This is so that you can catch mons on the switch, and cripple them later on for Houndoom, or just to slow it down so it can be revenged.

Other then that the team is fine! Hope my rate helped, and goodluck!
 
Hey cool team!

I don't really see anything major that needs to be changed but some of the sets can be optimized.

I would suggest changing Rotom-W's spread to the following:

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp

This spread ensures rotom outspeeds max speed azumarill & slower variants of bisharp. It just means an easier Will-O-Wisp to allow your team to deal with these threats easier while not compromising Rotom's bulk at all.

Next I would suggest changing crunch on your T-tar to Ice beam. Ice beam, even with a spA minus nature deals a ton to problem mons such as defensive lando-t or garchomp which would come in to check your excadrill. Weakening them would help exca clean up well late game.

Lastly; you've mentioned that you have tried it before - but I think taunt is a nice option on houndoom to allow you to set up on things like Magic guard clef & phazers.

Hope I helped!
 
LOL! That rhymes! (If you take the doom out of the team name it's more catchy)
OK on to the rate! This is a solid team! However, I did notice a few things I think you should change

1. Change your current thundurus set to nasty plot thundurus, because you need a set up sweeper and it works nicely.

2. I would run scarfed excadrill, as most teams need at least 1 scarf user and your team doesn't work very well as a sand core, especially with sun boosted houndoom. It also works really well to counter weavile, alakazam and bisharp with no set up. It also helps you handle thundy just a little bit more.

3. Add foul play on amoongus, as it is nearly vital to the current metagame to have control, and you are building around a mega fire type. Come on!

Well this is what it should look like in the end: http://pastebin.com/Vx4PbrJ3
good luck!
I really like the idea of foul play Amoonguss, i always forget that it can carry foul play, thanks!
 
Hey dude! Great team you have there. I like the innovation you brought with Houndoom as the mega, I have a few changes that can help:

On Houndoom, I would run Substitute>Will-O-Wisp. Substitute makes it so that you can sub on mons that can't touch you at all, such as Ferrothorn, Scizor, ect and easily set up a nasty plot on them. Then you are able to do heavy damage back.

On Tyranitar, I would run Thunder Wave>Crunch. This is so that you can catch mons on the switch, and cripple them later on for Houndoom, or just to slow it down so it can be revenged.

Other then that the team is fine! Hope my rate helped, and goodluck!
I have never tried substitute on Mega-Houndoom surprisingly enough, so i'll definitely give it a shot! T-wave on tyranitar is not a bad idea either i will test both of these. Thanks!
 
Hey cool team!

I don't really see anything major that needs to be changed but some of the sets can be optimized.

I would suggest changing Rotom-W's spread to the following:

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp

This spread ensures rotom outspeeds max speed azumarill & slower variants of bisharp. It just means an easier Will-O-Wisp to allow your team to deal with these threats easier while not compromising Rotom's bulk at all.

Next I would suggest changing crunch on your T-tar to Ice beam. Ice beam, even with a spA minus nature deals a ton to problem mons such as defensive lando-t or garchomp which would come in to check your excadrill. Weakening them would help exca clean up well late game.

Lastly; you've mentioned that you have tried it before - but I think taunt is a nice option on houndoom to allow you to set up on things like Magic guard clef & phazers.

Hope I helped!
I do like that rotom-w spread, it will probably end up being the standard spread once it gets around? I think so.. Anyway thanks for your comment, ice beam on tyranitar is definitely viable, i will have to try it out and between taunt, WoW, and now substitute, i will try my best to see which i find is best. Thanks!
 
I do like that rotom-w spread, it will probably end up being the standard spread once it gets around? I think so.. Anyway thanks for your comment, ice beam on tyranitar is definitely viable, i will have to try it out and between taunt, WoW, and now substitute, i will try my best to see which i find is best. Thanks!
Anytime!
 
Nice mega Houndoom team. I'll make my changes help with houndoom.

Ok first I would like to fix your threatlist of alakazam-mega/alakzam/thundurs. You can easily solve this problem by changing smooth rock to chople berry on tyranitar. You do not really need the smooth rock as your excadrill isn't a sword dance variant so you dont need all 8 turns to abuse the sand. Making tyranitar chople will allow you to take super effective fighting moves like focus blast from alakazam- mega/thundurs/charizard y/hoopa-unbound and then you can hit back with a stone edge or pursuit and oko them. I also would replace ice beam for crunch on tyranitar. You don't really need crunch when you have pursuit and ice beam help you lure ground types like gliscor/landorus-therian/garchomp allowing your excadrill to have an easier time sweeping.

Ok next up on your threatlist you have is dark types. Things like bisharp/mega-gyrados/weavile give you a lot of problems as you don't have a reliable check to dark types. This is why i recommend you change thundurs to keldeo. You already have an eletric type in rotom-w to check flying types. Having Keldeo allows you to check dark types and you also check fire types too as you are a bulky water. You can also use choice scarf on keldeo to have a very solid revenge killer as now you will outspeed things like mega-lopunny making this ur speed control.

Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Ice Beam
- Pursuit

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
- Scald
Changes In Short:
248.png
Chople Berry>Smooth Rock because your excadrill dosen't need all 8 turn and chople berry helps versus focous blast users like alakazam/thundurs
248.png
Ice Beam>Crunch helps you lure ground types for excadrill to have an easier time sweeping
642.png
<
647.png
helps versus dark types and is a good revenge killer
 
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Nice mega Houndoom team. I'll make my changes help with houndoom.

Ok first I would like to fix your threatlist of alakazam-mega/alakzam/thundurs. You can easily solve this problem by changing smooth rock to chople berry on tyranitar. You do not really need the smooth rock as your excadrill isn't a sword dance variant so you dont need all 8 turns to abuse the sand. Making tyranitar chople will allow you to take super effective fighting moves like focus blast from alakazam- mega/thundurs/charizard y/hoopa-unbound and then you can hit back with a stone edge or pursuit and oko them. I also would replace ice beam for crunch on tyranitar. You don't really need crunch when you have pursuit and ice beam help you lure ground types like gliscor/landorus-therian/garchomp allowing your excadrill to have an easier time sweeping.

Ok next up on your threatlist you have is dark types. Things like bisharp/mega-gyrados/weavile give you a lot of problems as you don't have a reliable check to dark types. This is why i recommend you change thundurs to keldeo. You already have an eletric type in rotom-w to check flying types. Having Keldeo allows you to check dark types and you also check fire types too as you are a bulky water. You can also use choice scarf on keldeo to have a very solid revenge killer as now you will outspeed things like mega-lopunny making this ur speed control.

Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Ice Beam
- Pursuit

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
- Scald
Changes In Short:
248.png
Chople Berry>Smooth Rock because your excadrill dosen't need all 8 turn and chople berry helps versus focous blast users like alakazam/thundurs
248.png
Ice Beam>Crunch helps you lure ground types for excadrill to have an easier time sweeping
642.png
<
647.png
helps versus dark types and is a good revenge killer

My man! Hey haha, i'll definitely look into your suggestions, keep up the work broski ske ske. I feel like i am leaning towards ice beam ttar though, thanks! I'll try everything else you suggested as well
 
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