Yes cheesy title - Call me Emvee.. Not nearly as brilliant as him but let's carry on.
This is my third Smogon RMT of which I had the wonderful opportunity of struggling to create a solid team with Mega-Houndoom. That being said, do not be afraid to use this team, it's really good I swear!!!! ;)
It did take me a long time to make; however, as I try to do these about every two weeks. This post has been a little overdue. Without any further adieu, let's take a look at what we got!
This is my Youtube video of me using this team in an OU Live. Give it a shot! I promise the quality is better than you would expect.
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Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Will-O-Wisp
- Fire Blast
- Dark Pulse
(+2 252 SpA Mega Houndoom Dark Pulse vs. 248 HP / 8 SpD Rotom-W: 259-306 (85.4 - 100.9%) -- 81.3% chance to OHKO after Stealth Rock)
(+2 252 SpA Mega Houndoom Fire Blast vs. 252 HP / 8 SpD Landorus-T: 451-532 (118 - 139.2%)
Mega Houndoom is an interesting Mega within the OU tier, I mean that sincerely. It has a pretty decent Spe stat, outrunning things such as Lati@s, Serperior, Thundurus, as well as Spe tying with Starmie(worth mentioning). I have a timid Max-Max EV spread because Houndoom is the furthest thing from bulky so there's no point of running any HP EV's with it. With a Nasty Plot this thing can be lethal, and often times can perform late-game sweeps well. That's the best way it is used - a late game sweeper. I have tried many other moves over WoW such as HP Grass, Fighting, Taunt, and Sucker Punch but just found WoW to be the best. I really like Mega-Houndoom because it has great offensive typing and can really tear teams apart.
Rotom-Wash @ Leftovers
Ability: Levitate
IVs: 0 Atk
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Oh, yes, Rotom-W. Where there isn't a try hard mon I always have to make up for it. No but in all seriousness, Rotom-W was just a good partner with Mega-Houndoom. It is an awesome Weavile check, as well as Bisharp, Talonflame, Mega-Pinsir and SR Excadrill. It is your typical phys def set and absorbs most physical attacks within the OU tier. You know what this thing does.
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Thundurus is such a solid pokemon. It has few checks and i mean FEW checks within the OU tier. The best thing to do against a Thundurus is scare it out with something faster than it, that being said I am running T-Wave three attacks just to maintain offensive pressure against pokemon that Houndoom doesn't exactly fare well against and T-Wave for Spe control. I felt like Nasty Plot would be stupid - Houndoom already fills that role.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
I know what some of you are thinking - 'WHAT?!? Jolly Sand Rush drill?!?' Yes, Jolly Sand Rush drill. In today's Metagame I feel like running Jolly SR Drill is much better than adamant SR Drill, and that is because I like to win potential Speed ties against other SR drills. Yes, being Jolly I lose some power, but by the time this thing cleans up everything should be weakened to the point where that does not matter, but a spe tie would. MY personal opinion, you can keep or change it. :]
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Clear Smog
-Hidden Power [Fire] Foul Play
- Giga Drain
This is my second RMT in a row with Amoonguss so if you do not like to use this pokemon I'm sorry. It's really good. One of the best defensive pivots in the game, blocks fairy types, and deals with Keldeo. Not only that, it also allows for a sleep and regenerator user. It has great Defensive typing, that of Mega-Venusaur and walls a lot of threats in the OU tier. Alternatively you may run Stun Spore > HP Fire, but once again it all comes down to personal preference.
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 148 Def / 112 SpD
Careful Nature
- Stealth Rock
- Pursuit
- Crunch
- Stone Edge
The final piece to the team was Tyranitar. It is my stealth rocker and Draco switch-in. I have Smooth Rock to ensure that my Excadrill has the maximum amount of time possible to clean up a game, and truthfully a bulky chople tyranitar doesn't sound that good to me. I needed something to get up sand for Drill, and on this team I think Tyranitar is a better fit than Hippo.
THREATLIST:
> This little sucker can be quite annoying and tacky to play against.
> There are few ways you can deal with this thing - try to put it to sleep or kill it with SR drill ASAP.
> I have no real counter, just don't let an SD happen and you should be fine.
> Provided they land all focus blasts, good luck.
That is my RMT! Thanks for reading and of course all suggestions and feedback is welcomed down below! I appreciate any support!
-ErcaPerca
This is my third Smogon RMT of which I had the wonderful opportunity of struggling to create a solid team with Mega-Houndoom. That being said, do not be afraid to use this team, it's really good I swear!!!! ;)
It did take me a long time to make; however, as I try to do these about every two weeks. This post has been a little overdue. Without any further adieu, let's take a look at what we got!
This is my Youtube video of me using this team in an OU Live. Give it a shot! I promise the quality is better than you would expect.

Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Will-O-Wisp
- Fire Blast
- Dark Pulse
(+2 252 SpA Mega Houndoom Dark Pulse vs. 248 HP / 8 SpD Rotom-W: 259-306 (85.4 - 100.9%) -- 81.3% chance to OHKO after Stealth Rock)
(+2 252 SpA Mega Houndoom Fire Blast vs. 252 HP / 8 SpD Landorus-T: 451-532 (118 - 139.2%)
Mega Houndoom is an interesting Mega within the OU tier, I mean that sincerely. It has a pretty decent Spe stat, outrunning things such as Lati@s, Serperior, Thundurus, as well as Spe tying with Starmie(worth mentioning). I have a timid Max-Max EV spread because Houndoom is the furthest thing from bulky so there's no point of running any HP EV's with it. With a Nasty Plot this thing can be lethal, and often times can perform late-game sweeps well. That's the best way it is used - a late game sweeper. I have tried many other moves over WoW such as HP Grass, Fighting, Taunt, and Sucker Punch but just found WoW to be the best. I really like Mega-Houndoom because it has great offensive typing and can really tear teams apart.

Rotom-Wash @ Leftovers
Ability: Levitate
IVs: 0 Atk
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Oh, yes, Rotom-W. Where there isn't a try hard mon I always have to make up for it. No but in all seriousness, Rotom-W was just a good partner with Mega-Houndoom. It is an awesome Weavile check, as well as Bisharp, Talonflame, Mega-Pinsir and SR Excadrill. It is your typical phys def set and absorbs most physical attacks within the OU tier. You know what this thing does.

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Thundurus is such a solid pokemon. It has few checks and i mean FEW checks within the OU tier. The best thing to do against a Thundurus is scare it out with something faster than it, that being said I am running T-Wave three attacks just to maintain offensive pressure against pokemon that Houndoom doesn't exactly fare well against and T-Wave for Spe control. I felt like Nasty Plot would be stupid - Houndoom already fills that role.

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
I know what some of you are thinking - 'WHAT?!? Jolly Sand Rush drill?!?' Yes, Jolly Sand Rush drill. In today's Metagame I feel like running Jolly SR Drill is much better than adamant SR Drill, and that is because I like to win potential Speed ties against other SR drills. Yes, being Jolly I lose some power, but by the time this thing cleans up everything should be weakened to the point where that does not matter, but a spe tie would. MY personal opinion, you can keep or change it. :]

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Clear Smog
-
- Giga Drain
This is my second RMT in a row with Amoonguss so if you do not like to use this pokemon I'm sorry. It's really good. One of the best defensive pivots in the game, blocks fairy types, and deals with Keldeo. Not only that, it also allows for a sleep and regenerator user. It has great Defensive typing, that of Mega-Venusaur and walls a lot of threats in the OU tier. Alternatively you may run Stun Spore > HP Fire, but once again it all comes down to personal preference.

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 148 Def / 112 SpD
Careful Nature
- Stealth Rock
- Pursuit
- Crunch
- Stone Edge
The final piece to the team was Tyranitar. It is my stealth rocker and Draco switch-in. I have Smooth Rock to ensure that my Excadrill has the maximum amount of time possible to clean up a game, and truthfully a bulky chople tyranitar doesn't sound that good to me. I needed something to get up sand for Drill, and on this team I think Tyranitar is a better fit than Hippo.
Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Will-O-Wisp
- Fire Blast
- Dark Pulse
Rotom-Wash @ Leftovers
Ability: Levitate
IVs: 0 Atk
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Clear Smog
- Foul Play
- Giga Drain
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 148 Def / 112 SpD
Careful Nature
- Stealth Rock
- Pursuit
- Crunch
- Stone Edge
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Will-O-Wisp
- Fire Blast
- Dark Pulse
Rotom-Wash @ Leftovers
Ability: Levitate
IVs: 0 Atk
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Clear Smog
- Foul Play
- Giga Drain
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 148 Def / 112 SpD
Careful Nature
- Stealth Rock
- Pursuit
- Crunch
- Stone Edge
THREATLIST:





That is my RMT! Thanks for reading and of course all suggestions and feedback is welcomed down below! I appreciate any support!
-ErcaPerca
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