Example :
http://www.pokemonshowdown.com/replay/ou10911427
This team is not a joke. I win a good bit of my matches in OU. Its made to make each pokemon have hidden potential.
Johnny Law
(M) @ Focus Sash, Reversal set-up, see below
Trait: Blaze
EVs: 252 Atk / 2 Def / 2 SDef / 252 Spd
Adamant Nature
IVs: 0 HP
- Reversal | Hidden sweep #1, an easily 1 hit ko usually gets me down to that 1 hp, with flame charge either going first or second, Combusken should be given a speed edge next turn.
- Flame Charge | with speed boost incompatibility, flame charge now becomes a supplement and going last with 1 hp gives it the blaze bonus for a hit.
- Flare Blitz | When reversal probrably won't kill, I use this just to get it over with. Sometimes i use it to bring my hp down when the oppoment isn't 1 hp-ing me.
- Quick Attack | Always have a priority move.
Greybar Hotel
(F) @ Light Clay, It's just to nesseary for this natural tank
Trait: Overgrow
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Seed Bomb | Lovely attack for water pokemon of all sorts.
- Light Screen | Heart of the team, protects sweepers.
- Reflect | Same as above.
- Aromatherapy | Gotta have that healing.
Da Slamma
(F) @ Leftovers, hp back
Trait: Immunity
EVs: 252 Atk / 185 HP / 71 Def
Serious Nature
- Last Resort | This move is so destructive. I am dissappointed how underused this is. It CRIPPLES teams so easily.
- Rest | Used usually after crunch
- Sleep Talk | Used righy after rest, takes up a key slot for LR to begin
- Crunch | Great intro move, gets the ghosts in 2 or 1 hits. Defense down too...
Gladiator Academy
@ Leftovers, hp back. Relys on light screen or no entry hazards
Trait: Sturdy
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd | I just love this.
- Stealth Rock | SR needs a nerf
- Gyro Ball | 1 hits Alakazam,Latios,Latias etc...
- Thunder Fang | Can't really think of anything to put here, I guess 1 turn sucide move
- Roar | Stops the sweepers
The Fuzz
@ Mystic Water, really should be a life orb, but I hate those things
Trait: Torrent
EVs: 252 SAtk / 6 HP / 125 SDef / 125 Def
Modest Nature
IVs: 30 Atk
- Rain Dance | Nulls unwanted weather, powers up brine, bewares thunder
- Brine | 65 + stab, 120+ under 50% hp, very dangerous
- Rapid Spin | Very important for the team
- Aqua Jet | Gotta have your BACK UP priority
The Man
@ Choice Specs , overkill is needed
Trait: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Eruption | "Real" sweeper, loves sunny day, loves light screen and reflect.
- Flamethrower | For when I think I'm going to fall below 60%, 100% accuracy is infintely superior to fire blast
- Extrasensory | Gotta get that fighting...
- Hidden Power [Ground] | Gotta get that flash fire...
Tentacruel and Ludicolo are a problem in general, but can be sovled... Keldeo ends this team without meganium.
So umm, if anyone would like to say something...
http://www.pokemonshowdown.com/replay/ou10911427
This team is not a joke. I win a good bit of my matches in OU. Its made to make each pokemon have hidden potential.
Johnny Law

Trait: Blaze
EVs: 252 Atk / 2 Def / 2 SDef / 252 Spd
Adamant Nature
IVs: 0 HP
- Reversal | Hidden sweep #1, an easily 1 hit ko usually gets me down to that 1 hp, with flame charge either going first or second, Combusken should be given a speed edge next turn.
- Flame Charge | with speed boost incompatibility, flame charge now becomes a supplement and going last with 1 hp gives it the blaze bonus for a hit.
- Flare Blitz | When reversal probrably won't kill, I use this just to get it over with. Sometimes i use it to bring my hp down when the oppoment isn't 1 hp-ing me.
- Quick Attack | Always have a priority move.
Greybar Hotel

Trait: Overgrow
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Seed Bomb | Lovely attack for water pokemon of all sorts.
- Light Screen | Heart of the team, protects sweepers.
- Reflect | Same as above.
- Aromatherapy | Gotta have that healing.
Da Slamma

Trait: Immunity
EVs: 252 Atk / 185 HP / 71 Def
Serious Nature
- Last Resort | This move is so destructive. I am dissappointed how underused this is. It CRIPPLES teams so easily.
- Rest | Used usually after crunch
- Sleep Talk | Used righy after rest, takes up a key slot for LR to begin
- Crunch | Great intro move, gets the ghosts in 2 or 1 hits. Defense down too...
Gladiator Academy

Trait: Sturdy
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd | I just love this.
- Stealth Rock | SR needs a nerf
- Gyro Ball | 1 hits Alakazam,Latios,Latias etc...
- Thunder Fang | Can't really think of anything to put here, I guess 1 turn sucide move
- Roar | Stops the sweepers
The Fuzz

Trait: Torrent
EVs: 252 SAtk / 6 HP / 125 SDef / 125 Def
Modest Nature
IVs: 30 Atk
- Rain Dance | Nulls unwanted weather, powers up brine, bewares thunder
- Brine | 65 + stab, 120+ under 50% hp, very dangerous
- Rapid Spin | Very important for the team
- Aqua Jet | Gotta have your BACK UP priority
The Man

Trait: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Eruption | "Real" sweeper, loves sunny day, loves light screen and reflect.
- Flamethrower | For when I think I'm going to fall below 60%, 100% accuracy is infintely superior to fire blast
- Extrasensory | Gotta get that fighting...
- Hidden Power [Ground] | Gotta get that flash fire...
Tentacruel and Ludicolo are a problem in general, but can be sovled... Keldeo ends this team without meganium.
So umm, if anyone would like to say something...