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Tier Shift

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ninjask's problem is lack of coverage and is very priority weak. Also, requiring setup to do good damage to anything isn't really that great. Stick to scolipede.

so... scolipede with 100 attack and 112 speed outclasses ninjask with 105 attack and 175 speed? just wow. admitedly, scolipede is a little bulkier, but 76/60/65 and 60/89/69 are really similar. I only use setup because with setup is massive damage, and the attack boost (90>105) can lead it to KO many things, though I guess anything that's not an OHKO will KO ninjask (gosh the focus sash is useful), and fighting/steel or steel/fairy (I forgot fighting/rock) are the only things bug/normal/dark doesn't have at least NEUTRAL coverage on. It's not broken, but it's NOT outclassed by scolipede (not colpletely, at least)

also... know what is fighting/steel, fighting/fairy or fighting/rock? Lucario, Cobalion, Klefki, and Mawile. THAT'S IT. ninjask may not be the biggest threat, but the (second) fastest pokemon in the tier deserves mentioning.
 
so... scolipede with 100 attack and 112 speed outclasses ninjask with 105 attack and 175 speed? just wow. admitedly, scolipede is a little bulkier, but 76/60/65 and 60/89/69 are really similar. I only use setup because with setup is massive damage, and the attack boost (90>105) can lead it to KO many things, though I guess anything that's not an OHKO will KO ninjask (gosh the focus sash is useful), and fighting/steel or steel/fairy (I forgot fighting/rock) are the only things bug/normal/dark doesn't have at least NEUTRAL coverage on. It's not broken, but it's NOT outclassed by scolipede (not colpletely, at least)

also... know what is fighting/steel, fighting/fairy or fighting/rock? Lucario, Cobalion, Klefki, and Mawile. THAT'S IT. ninjask may not be the biggest threat, but the (second) fastest pokemon in the tier deserves mentioning.
I'll admit, Ninjask IS pretty cool in this meta. But if someone else sets up an SD while you do and they have priority, then you're probably going down. Most pokes have higher than 105 attack and honestly Ninjask's bulk isn't too good for this meta. Then again neither is Scolipede's.

Also Stealth Rocks.

Imo Ninjask outclasses Scolipede just by a bit, but they're easily walled/revenge killed. Cobalion's fairly common, Unaware exists, and their bulk is just too low to resist a GOOD priority attack.
 
The power of Ninjask's moves is ridicoulously low though, leading to Weavile/Conkeldurr syndrome, even worse because your supereffective coverage is shite ar your attack stat is only average. Scolipede, on the other hand, has wide choice of powerful moves, such as Megahorn, Earthquake, Superpower, Aqua Tail and Poison Jab, as well as a MUCH better defensive typing, helping enduring some hits. It can also setup (Toxic) Spikes if you wish.

This completely ignoring Sharpedo and Yanmega which hit much harder than both right off the bat.
 
vivillon is still just too slow. Base 89 speed leaves it outsped by everything in the base 105 tier, which is not a good thing and the mere presence of SR means it needs heavy hazard support.
Vivillon would have base 104 speed, because it is in NU.

e: right.
 
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Btw an overlooked mon is Zoroark. It certainly has pretty powerful 70/115/70/130/70/115 stats and a decent movepool, but one may wonder, if you are looking for speedy and powerful attackers with mixed abilities why not use stuff like Sharpedo, Azelf or even Tauros, which are faster and more powerful. The reason is obviously Illusion. Mask it as a dangerous Pokémon with opposite checks and counters(e.g. mask it as a Delphox and run a physical set, while perhaps if masked as Terrakion a special/mixed set would be better) ad you will give to your opponent headaches for sure, maybe luring out that specific mon that blocks your path to victory.
 
When I made a team, i noticed that my scyther didn't get any stat boosts. I just wanted to report this so scyther can get the justice he needs :)
 
When I made a team, i noticed that my scyther didn't get any stat boosts. I just wanted to report this so scyther can get the justice he needs :)
Anyway, it is the same for every Pokemon, not just Scyther, to not have new stats visible in the TeamBuilder.
Trust me, the stats will update once in a battle, but won't be noticeable in the teambuilder.

Although if you're talking about in batttle, Scyther is LC Uber, and Pokemon in LC Uber don't get stat boosts. :(
eriados ^^
 
I think an underrated pokemon in this tier is Clamperl, which, with the modest nature and the deepseatooth, runs 608 SpA... Played in a trick room team, obviously.
Of course, the timid one (554 SpA) with shell smash is excellent too... Try to place it with a memento... Whimsicott is really good for that stuff. Dugtrio too, as it traps the opponent, places rocks, survives with the sash, and then, memento.

If the Clamperl's counters are down when you place it, your opponent is dead.
These are :
-magic guard sash (alakazam)
-powerful priority moves (extreme speed, some mach punches, sucker punch, talonflame...)
-focus sashes in general, but, you must have placed rocks when you play Clamperl.
-Shedinja walls it. (thanks, forget that)
-great special walls which do not take super effective damages (chansey, blissey, grumpig...)
-things faster than +2 Clamperl (pretty rare, as it has 424 Spe, much more than greninja, but some scarfs can...) I usually try to place a sticky web, as defiants are not so common in this meta...
-scarf ditto, but, as it has not the deepseatooth...
 
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I think an underrated pokemon in this tier is Clamperl, which, with the modest nature and the deepseatooth, runs 608 SpA... Played in a trick room team, obviously.
Of course, the timid one (554 SpA) with shell smash is excellent too... Try to place it with a memento... Whimsicott is really good for that stuff. Dugtrio too, as it traps the opponent, places rocks, survives with the sash, and then, memento.

While the Clamperl's counters are down when you place it, your opponent is dead.
These are :
-magic guard sash (alakazam)
-powerful priority moves (extreme speed, some mach punches, sucker punch, talonflame...)
-focus sashes in general, but, you must have placed rocks when you play Clamperl.
-Shedinja, but the rocks kill it...
-great special walls which do not take super effective damages (chansey, blissey, grumpig...)
-things faster than +2 Clamperl (greninja, thundurus-I...) I usually try to place a sticky web, as defiants are not so common in this meta...
actually, shedinja still walls it thanks to its new base 16 hp. So you might wanna remove that.
 
Can I request a ban on all forms of evasion boosting that are still allowed? There is no reason to have them here, because of how uncompetitive they are, and the fact that they add literally nothing good to the game, just add more hax. Here is a replay to demonstrate why these things need to be banned: http://replay.pokemonshowdown.com/tiershift-136267451

That Sand Veil Cacturne, (presumably holding Bright Powder), 6-0'd me when it should have died before getting a chance to set up. I don't know why they haven't been banned in OU this gen, it should be a no brainer. At least Double Team/Minimize take a turn to set up.
 
Can I request a ban on all forms of evasion boosting that are still allowed? There is no reason to have them here, because of how uncompetitive they are, and the fact that they add literally nothing good to the game, just add more hax. Here is a replay to demonstrate why these things need to be banned: http://replay.pokemonshowdown.com/tiershift-136267451

That Sand Veil Cacturne, (presumably holding Bright Powder), 6-0'd me when it should have died before getting a chance to set up. I don't know why they haven't been banned in OU this gen, it should be a no brainer. At least Double Team/Minimize take a turn to set up.
I thought it was banned :O
Guess I just didn't see any thing like that cause everybody else thought like me :)
Anyways, this is a really cheap way of playing and I hope it gets fixed soon..
 
I thought it was banned :O
Guess I just didn't see any thing like that cause everybody else thought like me :)
Anyways, this is a really cheap way of playing and I hope it gets fixed soon..
After the weather nerf, evasion-boosting abilities like Sand Veil were unbanned. If there's a large enough issue with evasion, I don't see why there couldn't be a quasi-suspect of it in Tier Shift. Keep in mind bans ultimately come down to the thread leader unless another way of deciding bans has been formed, i.e. a council.

There are always exceptions to this, however.
 
110 / 87 / 87 / 138 / 138 / 100 Meloetta-A? 110 / 138 / 100 / 87 / 87 /
138
Meloetta-P? Yes please!
Also, how does Blissey behave? It has 255 HP, which should be the highest stat possible,and it is uu now
 
Power Gem's a reliable, reasonably powerful (in the sand, anyway) STAB attack that isn't affected by the burns to which Gigalith and every other slow physical pokemon are almost invariably subject. Everything else is pretty standard rock-type fare.
What do you mean by "in the sand, anyway"?
 
He has Sand Force, so while his attack is pretty strong in the sand. It is mediocre outside of it. Anyway you should always run physical Gigalith imo, it's attack is just so much higher and it gets better physical attacks.
Well that's what I meant. Why Power Gem, even if it's backed up by Sand Force? I was starting to think there was some new Power Gem mechanic I didn't know about like it doubled in BP or something.
 
He has Sand Force, so while his attack is pretty strong in the sand. It is mediocre outside of it. Anyway you should always run physical Gigalith imo, it's attack is just so much higher and it gets better physical attacks.

Stone Edge still hits harder than Power Gem in the sand (it's like... more than 50% harder for the record)

Heck, if you want a 'reliable' rock attack then you can still run Rock Slide if you're that paranoid of Stone Edge's accuracy. Not perfect, but a decent improvement nonetheless.
 
Despite it's awful typing, I could see Vezpiquen becoming viable as a wall (yes, I am serious) or support. It's stats will go up to 85/95/117/95/117/55, and if a 20 point PU boost is added in the future, it could potentially go to 90/100/122/100/122/60!

With amazing 90/122/122 bulk and access to Heal Order, Defend Order, Tailwind, Toxic, Destiny Bond, Confuse Ray, Rain Dance, Infestation, Substitute, and Defog, it has a crazy support movepool. It could also potentially run a bulky attacking set with access to Hone Claws, Attack Order, Power Gem, Bug Buzz and more.

And I just had an exciting revelation, my favourite pokemon's walling capabilities are crazy!

With 80/105/135/100/85/75 stats, coveted defensive poison type backed up by levitate, and access to Will-O-Wisp, Stockpile, and Pain Split, Weezing is more viable than ever! I'm definitely going to run this in a core with Umbreon, who's stats have been slightly boosted by her UU status, to make this core quite strong in this meta: http://www.smogon.com/forums/threads/good-cores-v2.3505075/page-8#post-5597091
 
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