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Pet Mod Tier Sovereign [Gen 9 Natdex] [Slate 5!] (Submissions Open!)

Should Tera be Legal?


  • Total voters
    13
  • Poll closed .
Cyaneedle's Frigoberry
Ubertrainer2000's Napoyag
G-Luke's Psyeena

R.I.P Imgur for UK users....
1759269638339.png
 
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Akira Mosstoise 2 1
Akira Fondice 1
Gluke psyeena 1 2
Gluke starlink 3 2 2 second
Gluke brrwisk
Cyaneedle frigoberry 2 1 3 1 3 first
Ubertrainer M05ch3u705 (moss you cheetos)
Ubertrainer Askaleet
Ubertrainer Napoyag 3 3 2 second

Winners!
:SV/snorunt: :SV/Lucario: :SV/abomasnow:
Pokemon: Frigoberry
Type:
Ice.png
Grass.png

Abilities: Illuminate / Sap Sipper // Harvest
Stats: 80/71/78/90/85/104
Viable Moves:
Physical.png
Ice Punch, Wood Hammer, Seed Bomb, Fake Out, Brick Break, Bone Rush(?)
Special.png
Icy Wind, Ice Beam, Blizzard, Energy Ball, Giga Drain, Signal Beam, Dazzling Gleam,
Status.png
Aurora Veil, Synthesis,
you have ideas

Pokemon: Starlink
Type:
Electric.png
Dragon.png

Abilities: Pickpocket | HA: Misty Surge
Stats: 50 HP / 75 Atk / 125 Def / 80 SpA / 125 SpD / 50 Spe | BST: 505
Viable Moves:
Physical.png
Body Press, Stone Edge
Special.png
Moonblast, Meteor Beam, Power Gem, Earth Power
Status.png
Trick Room, Calm Mind, Spikes, Stealth Rock, Iron Defense, Rest, Sleep Talk
TDUziUB.png

Pokemon: Napoyag (Napoleon + Voyage)
Type:
water.gif
steel.gif

Abilities: Defiant/Sharpness/Stalwart
Stats: 81/90/80/54/81/80 (466)
Viable Moves:
Physical.png
Aqua Cutter, Double Iron Bash, Psycho Cut, X-Scissor, Brick Break, Body Press, Iron Head, Hard Press, Waterfall, Liquidation
Special.png
Aura Sphere, Focus Blast, Air Slash, Psychic, Psyshock, Flash Cannon, Steel Beam, Surf, Hydro Pump, Chilling Water
Status.png
Swords Dance, Iron Defense, Rain Dance

Discuss winners. Next slate before playtesting out tomorrow!
 
Slate 5

Another anything goes slate as there isn’t too much, just make sure that you don’t submit overlaps

Pokemon:
Type: https://play.pokemonshowdown.com/sprites/types/Bug.png take your link and get out
Abilities:
Stats:
Viable Moves:
Physical.png


Special.png


Status.png

Full Movepool: Attract, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Snore, Take Down, Tera Blast, Toxic, Hidden Power (assumed universals, remove as necessary)
Flavor (Optional):
Weight:
Explanation of Role:

I will go ahead and update the Spreadsheet sometime today, so you can be informed on what is and isn’t currently in the meta.

The slate will last for 7 days, probably
 
Last edited:
Project Resub


Pokemon: Mercuroid
Type:
Electric.png
Dragon.png

Abilities: Magician / Volt Absorb | HA: Heavy Metal
Stats: 85 HP / 75 Atk / 90 Def / 80 SpA / 90 SpD / 75 Spe | BST: 500
Viable Moves:
Physical.png
Supercell Slam, Iron Head, Wild Charge, Thunder Punch, Poison Jab, Heavy Slam, Liquidation, Earthquake
Special.png
Thunderbolt, Flash Cannon, Discharge, Hidden Power, Volt Switch, Acid Spray, Thunder, Electro Shot, Sludge Bomb
Status.png
Iron Defense, Toxic, Thunder Wave, Stealth Rock, Magnet Rise, Rest, Sleep Talk
Full Movepool:
Aforementioned moves + Attract, Facade, Thunder Shock, Body Slam, Metal Burst, Steel Beam, Charge Beam, Metal Sound, Rain Dance, Steel Roller, Uproar, Electric Terrain, Eerie Impulse, Metal Sound, Electroweb, Sandstorm, Tera Blast + Gen 9 Universal Moves
Flavor (Optional): It's a pool of mercury with a slightly humanoid being halfway out of it. It has Tesla coils on its head with sparks in the puddle.
Weight: 470 kg
Explanation of Role: Steel Electric is a good defensive typing, and Mercuroid utilzied it well as a solid defensive pivot that can set Stealth Rocks and can do some cheeky things like Magician + Electro Shot to steal items or crazy Rain stuff if you are into that.
Edits:
Double Iron Bash and Sharpness Aqua Cutter makes this guy annoying, so I trimmed speed off Merc but made it bulkier and more offensive, making it a true defensive pivot / glue Mon. Sub 80 speed means it can no longer run Max Speed Max HP to troll Molly and Pass, but that just means it is pushed far more into true wall status which I think is overall healthier.

Pokemon: Craconut
Type:
Electric.png
Dragon.png

Abilities: Heatproof / Weak Armor | HA: Leaf Guard
Stats: 59 HP / 93 Atk / 124 Def / 77 SpA / 96 SpD / 34 Spe | BST: 484
Viable Moves:
Physical.png
Crabhammer, Wood Hammer, Waterfall, Seed Bomb, Superpower, Knock Off, Aqua Jet, Trailblaze
Special.png
Surf, Giga Drain, Energy Ball, Hydro Pump, Flash Cannon, Chilling Water
Status.png
Leech Seed, Synthesis, Iron Defense, Haze, Swords Dance, Rest, Sleep Talk
Full Movepool:
Aforementioned moves + Attract, Facade, Stomping Tantrum, Pollen Puff, Aqua Ring, Withdraw, Whirlpool, Soak, Rain Dance, Razor Shell, Brine, Bubble Beam, Vine Whip, Bullet Seed, Leafage, Grassy Glide, Grassy Terrain, Tera Blast + Gen 9 Universal Moves
Flavor (Optional): Everything evolves into Crab right? Ok, so imagine if even the Coconuts try their hand at that. It's a Coconut that developed multiple crab like features.
Weight: 35 kg
Explanation of Role: We have a Grass type, but my thing is, it's it's frail as hell physically. So I wanted to create a physically defensive Grass. I also wanted a very different take on a bulky Water than what we have right now. So it's physically bulky, has reliable recovery has passable SpD and can just do a pretty decent job in the tier as a check for a multitude of Pokémon here. A Fire check was desired so I went with this. It switches into Fire moves nicely, even if it fears the Electric move.
Edits:
Since the past two slates, I have trimmed just a few extra points of Defense so things like Mollywop and Napoyag have a solid check but aren't 100% useless (dude was as bulky as Kart damn).

Pokemon: Psyeena
Type:
Electric.png
Dragon.png

Abilities: Strong Jaw | HA: Magician
Stats: 90 HP / 121 Atk / 70 Def / 71 SpA / 70 SpD / 75 Spe | BST: 500
Viable Moves:
Physical.png
Psychic Fangs, Fire Fang, Flare Blitz, Crunch, Zen Headbutt, Seed Bomb, Poison Fang, Bone Rush, Extreme Speed
Special.png
Fire Blast, Heat Wave, Flamethrower, Psychic Noise, Psychic, Psyshock, Hidden Power, Shadow Ball, Grass Knot
Status.png
Will-O-Wisp, Trick, Trick Room, Recover, Calm Mind, Swords Dance, Rest, Sleep Talk
Full Movepool:
Aforementioned moves + Attract, Facade, Body Slam, Psywave, Confusion, Flame Burst, Bite, Overheat, Psychic Terrain, Flame Charge, Slash, Ember, Incinerate, Howl, Hyper Fang, Jaw Lock, Fire Spin, Fire Punch, Magic Room, Sunny Day, Solar Beam, Tera Blast + Gen 9 Universal Moves
Flavor (Optional): Hyeena with a a flaming mane and has a bone between its nose that has burning ends.
Weight: 40 kg
Explanation of Role: Strong physical wallbreaker, Attack seems skyhigh but that it's way to justify running it over many faster physical attackers in the tier and also allow it to do something versus the many things that can wall one or even both of its STAB moves.
 
1759873179341.png

Pokemon: Fireflie (Firefly + Lie)
Type:
fire.gif
bug.gif

Abilities: Unnerve/Illuminate/Immunity
Stats: 43/42/40/100/105/100 (430)
Viable Moves:
Physical.png
U-Turn, Lunge, Skitter Smack, Flame Charge, Flare Blitz, Poison Jab
Special.png
Fiery Dance, Bug Buzz, Heat Wave, Flamethrower, Fire Blast, Overheat, Energy Ball, Sludge Bomb, Sludge Wave, Psychic
Status.png
Sticky Web, Toxic Spikes, Will-O-Wisp, Toxic
Full Movepool: Ember, Spotlight, Quash, Whirlwind, Incinerate, U-Turn, Lunge, Skitter Smack, Flame Charge, Flare Blitz, Poison Jab, Fiery Dance, Bug Buzz, Heat Wave, Flamethrower, Fire Blast, Overheat, Energy Ball, Sludge Bomb, Sludge Wave, Psychic, Sticky Web, Toxic Spikes, Will-O-Wisp, Toxic, Bug Bite, Heat Crash, Temper Flare, Struggle Bug, Pollen Puff, Burning Jealousy, Venoshock, Solar Beam, Sunny Day, Confuse Ray, Attract, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Snore, Take Down, Tera Blast, Hidden Power
Flavor: Every swamp needs fireflies...and Lindwurm's is no exception. These ones are very dishonest indeed...wherever they are, everyone around them will always tell lies, even if they are always truthful, but, ironically, some people often employed them to help enforce the truth. The reason why it is such a liar is because the large firefly in the above sprite is actually nothing more than a construct made of flames to deceive predators: The real Pokémon are the tiny fireflies below it...and no-one is aware about this at all.
Weight: 0.2 kg.
Explanation of Role: Despite what the stats and typing might suggest, Fireflie is not a Tier Sovereign version of Volcarona...OK, maybe that's a lie, it's a Tier Sovereign version of Iron Moth! It can run the same moveset as a typical Iron Moth OU set, and while there may be no Booster Energy to patch it up, it does have Immunity to protect itself from Calamity Quake's poison! ...That is, if it doesn't die to Rocks first. It does not have access to Tail Glow!
1759873185650.png

Pokemon: Sombrek (Sombre + Sobek)
Type:
rock.gif
psychic.gif

Abilities: Magic Guard/Mummy/Forewarn
Stats: 102/73/70/90/100/45 (480)
Viable Moves:
Physical.png
Shadow Claw, Poltergeist, Earthquake, Zen Headbutt, Rock Slide, Stone Edge, Waterfall, Liquidation
Special.png
Splishy Splash, Eerie Spell, Glitzy Glow, Shadow Ball, Energy Ball, Earth Power, Scorching Sands, Psychic, Expanding Force, Power Gem, Meteor Beam, Surf, Hydro Pump
Status.png
Life Dew, Reflect, Light Screen, Imprison, Trick, Calm Mind, Gravity, Stealth Rock
Full Movepool: Confusion, Harden, Aqua Ring, Safeguard, Ancient Power, Shadow Claw, Poltergeist, Earthquake, Zen Headbutt, Rock Slide, Stone Edge, Waterfall, Liquidation, Splishy Splash, Eerie Spell, Glitzy Glow, Shadow Ball, Energy Ball, Earth Power, Scorching Sands, Psychic, Expanding Force, Power Gem, Meteor Beam, Surf, Hydro Pump, Life Dew, Reflect, Light Screen, Imprison, Trick, Calm Mind, Gravity, Stealth Rock, Sand Tomb, Rock Blast, Smack Down, Hex, Night Shade, Swift, Psybeam, Future Sight, Water Pulse, Confuse Ray, Sandstorm, Rain Dance, Attract, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Snore, Take Down, Tera Blast, Hidden Power
Flavor: Legends once told of an ancient Legendary Pokémon who spread the swamps with a single swipe of his staff. People from all over the world once turned to it to help them with their harvests, making sure that the farmlands always stay wet and fresh. But no-one stays immortal forever...eventually, the Legendary Pokémon died of natural causes (Though some argue that a rogue Legendary who supported famine assassinated him instead) and he was entombed within an Ushabti doll in his likeness. However, unknown to anyone, the legendary Pokémon's power possessed the doll, and it still manages the swamps to this day, even though it only moves when no-one is looking...or if it is angered. Clearly, it did not take the fact that Lindwurm made it's own swamp without Sombrek's help well.....
Weight: 43.4 kg.
Explanation of Role: A Special wall that has the godly ability of Magic Guard...on a Pokémon that dies to Lindwurm's Earthquakes. It notably has access to Glitzy Glow, allowing it to attack and set up screens at the same time. It can shock it's opponents by having access to the rarely seen Splishy Splash, which if you remember from Let's Go is a Water-type move that causes Paralysis!
1759873191690.png

Pokemon: Jarnold (Jack Arnold, the director of Creature from the Black Lagoon)
Type:
normal.gif
ghost.gif

Abilities: Swift Swim/Shed Skin/Marvel Scale
Stats: 74/80/72/79/76/90 (471)
Viable Moves:
Physical.png
Fake Out, Return, Frustration, Aqua Tail, Lunge, Crunch, Knock Off, Lash Out, Shadow Claw, Poltergeist, Body Slam, Super Fang, Poison Jab, Gunk Shot, Waterfall, Liquidation
Special.png
Dark Pulse, Shadow Ball, Sludge Bomb, Sludge Wave, Surf, Hydro Pump, Muddy Water
Status.png
Mean Look, Confuse Ray, Toxic, Taunt
Full Movepool: Pound, Leer, Bite, Water Gun, Shadow Sneak, Aqua Jet, Fake Out, Return, Frustration, Aqua Tail, Lunge, Crunch, Knock Off, Lash Out, Shadow Claw, Poltergeist, Body Slam, Super Fang, Poison Jab, Gunk Shot, Waterfall, Liquidation, Dark Pulse, Shadow Ball, Sludge Bomb, Sludge Wave, Surf, Hydro Pump, Muddy Water, Mean Look, Confuse Ray, Toxic, Taunt, Thief, Fling, Phantom Force, Hex, Night Shade, Venoshock, Water Pulse, Spite, Curse, Scary Face, Encore, Rain Dance, Attract, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Snore, Take Down, Tera Blast, Hidden Power
Flavor: Ugghhhhhhhhhhh...Do I have to?! That, is a perfect explanation of Jarnold. Once, this creature from a black lagoon was one of the most feared Pokémon of the swamps. It could camouflage within any environment, and it's ability to survive in both land and sea made it a terrifying predator...until it went extinct after a brave team of hunters who piloted a ship called the Rita volunteered to hunt the creature down after it was discovered that it was making Poliwags an endangered species. The years passed...and tall tales of Jarnold were told by many people, but...you see, Jarnold mainly lived in Kanto. You know, the region that only had one Ghost-type line? Thus, stories of Jarnold soon became overused...and these woes have brought Jarnold to life again as a Normal/Ghost type. It's said that if you see it in a swamp, it is the only terror the swamp ever has!
Weight: 51.4 kg.
Explanation of Role: Like a little fish, Jarnold, normally an all-rounded speedster, serves...as bait. It has the godly Normal/Ghost typing, but guess who has Dark-type moves and really good stats? That's right, Lindwurm! Little does it know that your opponent switching out to it to counter Jarnold is exactly what you planned...That's when you use Mean Look to prevent Lindwurm from switching out, and by then it's too late for it to call off it's Dark-type attack, killing Jarnold and allowing a Lindwurm counter like Frigoberry or Mammeh to come in for the kill without the worry of being killed first!
 
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