Hello there, Smogon community! It's me, BCMG, with my competitive team. Personal friends' help fine-tuned this machine to near perfection, and I'm relying on the experts [you guys] to finish the job. Feel free to absolutely rip this team to shreds! I want the help. (What, too obvious?)
Now, before we get started, allow me to say this. I like battling with cool Pokemon. Those Ferrocent wall, Volcarona Sweep teams just aren't for me. So... rather than just picking six Pokes from one tier that I wouldn't personally like, I chose some of my favorites. Most of the time I get my assets whooped. But, nix Reuniclus, it DOES make a boss UU team. That's what the "tier-swapping" part means. Slightly different rosters, potentially different tiers. Simple, right? IF Reuniclus is in the battle, it's OU. When it's in a PC, I have a UU team. The extras are just my other favorites.
WARNING: This team contains more than six members, which I swap with each other on occasion. Please, no "Nice counting to 6", people!
Let's get started now...
Drapion @ Scope Lens
Jolly Nature (+Speed, -Sp. Atk), Sniper
EV's: 4 HP, 252 Atk, 252 Spd,
-Toxic Spikes
-Night Slash / Crunch (in testing)
-Earthquake
-Taunt
My cuddly (I promise) lead Drapion. Toxic Spikes sets up a Chansey-torturing entry hazard. How wonderful! Night Slash is a STAB that abuses Sniper, as well as Scope Lens. Taunt stops all types of setup, and is the reason this beast works so well. Earthquake covers stuff that dumb old Poison moves never could.
Synergy Check:
Ground: Tropius, Mandibuzz
Marowak @ Thick Club
Jolly, Lightningrod
EV's: 252 Atk, 252 Spd, 4 HP
-Bonemerang
-Stone Edge
-Fire Punch
-Swords Dance/Outrage
It doesn't have Rock Head. Wanna know why? It DOESN'T HAVE DOUBLE-EDGE! Enter Marowak. My pride and joy, tampered with ever since the ORIGINAL Blue. Bonemerang is a sub-breaking Earthquake. Stone Edge forms QuakeEdge. Fire Punch covers Grass-Types and, most importantly, Ferrothorn. Swords Dance sends his already impressive Attack skyrocketing, but with Outrage, ~68% of all Pokemon in existence take SE damage, the rest neutral.
Synergy Check:
Water: Kingdra, Tropius
Grass: Typhlosion, Tropius, Mandibuzz
Ice: Typhlosion, Aggron
Tropius @ Lum Berry
Adamant, Harvest
EV's: 252 HP, 128 Def, 128 Sp. Def
-Leech Seed / Toxic
-Rest
-Leaf Blade
-Swords Dance / Dragon Dance
Not only is this guy defensive, but Swords Dance HarvRest Tropius can pack a punch --- or should I say, slice. Rest abuses Harvest and Tropius' bulk. Toxic slowly wears down defensive walls Leaf Blade couldn't touch, sans Steel-Types, though Leech Seed is Toxic 2.0, utilizing 1/8 of your foe's health per turn. Swords Dance to boost attack and give Tropius something to do after Taunting. Dragon Dance can boost the way a sweeper wants, but it's not legal with Harvest yet. Leaf Blade to not be Taunt bait (you can tell what I want you to remember), and one H3ll of a STAB. With Lum recovery more likely than that of the ever-popular ShedRest, you're likely to set up 3 Swords Dances, stay bulky, and take 'em down.
Synergy Check:
Rock: Marowak, Aggron
Ice: Typhlosion, Aggron
Flying: Luxray
Fire: Kingdra, Marowak
Kingdra @ Choice Specs
Timid, Swift Swim
EV's: 4 HP, 252 Sp. Atk, 252 Spd.
-Surf
-Draco Meteor
-Ice Beam
-Signal Beam
A Kingdra that's apart from DrizzleToed? Yes. In fact, it's a COUNTER to the rain. A self-sufficient Kingdra. Surf and Draco Meteor offer STAB, with monstrous Base Power. Ice Beam covers things Water can't always get. Signal Beam is to obliterate Psychics and Darks. Hit hard, run away.
Synergy Check:
Dragon: Aggron
Reuniclus @ Life Orb
Bold, Magic Guard
EV's: 252 HP, 252 Sp. Atk, 4 Sp. Def
-Focus Blast
-Recover
-Psyshock
-Shadow Ball
It's a non-standard Reunicus! Preposterous, right? Recover to shake off what little damage you'll take, Psyshock for a Special, but Physical STAB, and Shadow ball covers Ghosts, and other Psychics. Focus Blast creats incredible-tastic coverage.
Synergy Check:
Dark: Mandibuzz, Drapion, Aggron
Ghost: Drapion, Mandibuzz, Aggron
Bug: Aggron
Typhlosion @ Choice Scarf
Rash, Blaze
EV's: 112 Atk, 144 Sp. Atk, 252 Spd
-Eruption
-Extrasensory
-Earthquake
-Wild Charge
The Scarfed, scar-leaving honey badger is here. Eruption is a freaking GOD with Scarf and STAB. Earthquake covers those pesky Rock-Types that would like to murder you. Extrasensory provides some extra coverage, against Fighting- and the likes of Conkeldurr and Machamp. Wild Charge beats the living crap out of Waters, like the ones that will switch in.
Testing is going underway to decide if focusing on one form of Attack is better or worsw than others.
Synergy Check:
Water: Kingdra, Tropius
Ground: Mandibuzz, Tropius
Rock: Marowak, Aggron
Now, here are the other Pokes. Not the main six, but occasional switch-ins.
@ Flame Orb
Jolly, Guts
EV's: 4 HP, 252 Atk, 252 Spd
-Wild Charge
-Ice Fang
-Crunch
-Howl
The lion of doom. Wild Charge + Ice Fang = Pseudo BoltBeam. Not only that, Ice Fang covers Ground-Types. Crunch has really good coverage. BoltBeam + Crunch + Guts = Loads of power. Howl on the first turn to stall, wait for Guts-Orb to kick in, have super attack. Sweep. Look cool.
Synergy Check:
Ground: Tropius, Mandibuzz
@ Leftovers
Careful, Big Pecks
EV's: 252 HP, 128 Def, 128 Sp. Def
-Toxic
-U-Turn
-Taunt
-Roost
The bulky bird with moves that have short names. Taunt prevents any and all entry hazards, status, etc. Toxic whittles damage away. Roost to stall, and just in case there's a guaranteed Rock, Electric, or Ice move coming. Y'know, remove your Flying-Type for the turn? U-Turn if you're out-Taunted, or there's an un-Toxic-able Pokemon out.
Synergy Check:
Rock: Marowak, Aggron
Electric: Marowak
Ice: Typhlosion, Aggron
@ Chople Berry
Adamant, Rock Head
-Head Smash
-Autotomize / Metal Burst / Stealth Rock
-Earthquake
-Dragon Claw / Shadow Claw / Double-Edge
EV's: 252 Attack, 4 Def, 252 Speed
With a lot to say, I shall say a lot. There's reasoning behind it's Japanese name, you know. BOSS. GOD. ORA. I know he's a set-up sweeper, but I'm shooting for the revenge-killer kinda thing. With this many resistances, who needs weaknesses? Steel type grants a Poison immunity, but its 4x resistances to Normal and Flying moves are its most treasured, essentially acting like immunities. Additionally, you have Ice, Bug, Psychic, Rock, Ghost, Dragon and Dark resistances. That is A FREAKING LOT. Adamant nature? Why yes. With a single Autotomize (on a predicted move of the above types), this dude will be not only fast, but strong, too. If mid-battle, you need to strike back, Metal burst. That, and STAB Head Smash. AND Rock Head. Go ahead, beat that. Just try. Earthquake is for coverage, EdgeQuake coverage that is. The other move is a filler of sorts. Stealth Rock helps take care of opponents' HP, especially Charizard and Volcorona. Dragon Claw can help with coverage, I guess. Shadow Claw... maybe for a Super-effective hit on Gengar? Look, the movepool's not as deep as Gen. 4. Double-Edge with Rock Head? H3ll yeah! It's a Normal move (just in case nobody knew that *chuckles*) which naturally does cover a lot. The Berry helps with one of its 4x weaknesses.
Synergy Check
Ground: Tropius, Mandibuzz
Fighting: Tropius, Starmie, Reuniclus
Water: Kingdra, Tropius, Starmie
@ Focus Sash
Timid, Natural Cure
- Rapid Spin
- Recover
- Surf / Scald
- Ice Beam / Thunderbolt / Psyshock
EV's: 172 HP, 216 Spd, 120 SAtk
Lastly, my completely required Spinner. Rapid Spin will SAVE. FREAKING. LIVES. Especially against phazers. And with Natural Cure, Toxic Spikes is a problem of the past! Order right now, and we'll throw in Recover (which is how this thing switches into Stealth Rock) for free! Surf (or Scald) for STAB (and potential burn), Ice Beam because it's a Water-Type, (AND it covers Grass). Thunderbolt would help, and it's not an uncommon move choice, but Psyshock could make special walls crumble. Hmm...
Synergy Check:
Grass: Tropius, Typhlosion, Mandibuzz, Drapion
Electric: Marowak
Dark: Drapion, Mandibuzz, Aggron
Ghost: Mandibuzz, Drapion, Aggron
Bug: Aggron
Thanks for your help! Changes in red and italic.
Sprite credit goes to floatzel.net and pokemon.supercheats.com
Now, before we get started, allow me to say this. I like battling with cool Pokemon. Those Ferrocent wall, Volcarona Sweep teams just aren't for me. So... rather than just picking six Pokes from one tier that I wouldn't personally like, I chose some of my favorites. Most of the time I get my assets whooped. But, nix Reuniclus, it DOES make a boss UU team. That's what the "tier-swapping" part means. Slightly different rosters, potentially different tiers. Simple, right? IF Reuniclus is in the battle, it's OU. When it's in a PC, I have a UU team. The extras are just my other favorites.
WARNING: This team contains more than six members, which I swap with each other on occasion. Please, no "Nice counting to 6", people!
Let's get started now...

Drapion @ Scope Lens
Jolly Nature (+Speed, -Sp. Atk), Sniper
EV's: 4 HP, 252 Atk, 252 Spd,
-Toxic Spikes
-Night Slash / Crunch (in testing)
-Earthquake
-Taunt
My cuddly (I promise) lead Drapion. Toxic Spikes sets up a Chansey-torturing entry hazard. How wonderful! Night Slash is a STAB that abuses Sniper, as well as Scope Lens. Taunt stops all types of setup, and is the reason this beast works so well. Earthquake covers stuff that dumb old Poison moves never could.
Synergy Check:
Ground: Tropius, Mandibuzz

Marowak @ Thick Club
Jolly, Lightningrod
EV's: 252 Atk, 252 Spd, 4 HP
-Bonemerang
-Stone Edge
-Fire Punch
-Swords Dance/Outrage
It doesn't have Rock Head. Wanna know why? It DOESN'T HAVE DOUBLE-EDGE! Enter Marowak. My pride and joy, tampered with ever since the ORIGINAL Blue. Bonemerang is a sub-breaking Earthquake. Stone Edge forms QuakeEdge. Fire Punch covers Grass-Types and, most importantly, Ferrothorn. Swords Dance sends his already impressive Attack skyrocketing, but with Outrage, ~68% of all Pokemon in existence take SE damage, the rest neutral.
Synergy Check:
Water: Kingdra, Tropius
Grass: Typhlosion, Tropius, Mandibuzz
Ice: Typhlosion, Aggron

Tropius @ Lum Berry
Adamant, Harvest
EV's: 252 HP, 128 Def, 128 Sp. Def
-Leech Seed / Toxic
-Rest
-Leaf Blade
-Swords Dance / Dragon Dance
Not only is this guy defensive, but Swords Dance HarvRest Tropius can pack a punch --- or should I say, slice. Rest abuses Harvest and Tropius' bulk. Toxic slowly wears down defensive walls Leaf Blade couldn't touch, sans Steel-Types, though Leech Seed is Toxic 2.0, utilizing 1/8 of your foe's health per turn. Swords Dance to boost attack and give Tropius something to do after Taunting. Dragon Dance can boost the way a sweeper wants, but it's not legal with Harvest yet. Leaf Blade to not be Taunt bait (you can tell what I want you to remember), and one H3ll of a STAB. With Lum recovery more likely than that of the ever-popular ShedRest, you're likely to set up 3 Swords Dances, stay bulky, and take 'em down.
Synergy Check:
Rock: Marowak, Aggron
Ice: Typhlosion, Aggron
Flying: Luxray
Fire: Kingdra, Marowak

Kingdra @ Choice Specs
Timid, Swift Swim
EV's: 4 HP, 252 Sp. Atk, 252 Spd.
-Surf
-Draco Meteor
-Ice Beam
-Signal Beam
A Kingdra that's apart from DrizzleToed? Yes. In fact, it's a COUNTER to the rain. A self-sufficient Kingdra. Surf and Draco Meteor offer STAB, with monstrous Base Power. Ice Beam covers things Water can't always get. Signal Beam is to obliterate Psychics and Darks. Hit hard, run away.
Synergy Check:
Dragon: Aggron

Reuniclus @ Life Orb
Bold, Magic Guard
EV's: 252 HP, 252 Sp. Atk, 4 Sp. Def
-Focus Blast
-Recover
-Psyshock
-Shadow Ball
It's a non-standard Reunicus! Preposterous, right? Recover to shake off what little damage you'll take, Psyshock for a Special, but Physical STAB, and Shadow ball covers Ghosts, and other Psychics. Focus Blast creats incredible-tastic coverage.
Synergy Check:
Dark: Mandibuzz, Drapion, Aggron
Ghost: Drapion, Mandibuzz, Aggron
Bug: Aggron

Typhlosion @ Choice Scarf
Rash, Blaze
EV's: 112 Atk, 144 Sp. Atk, 252 Spd
-Eruption
-Extrasensory
-Earthquake
-Wild Charge
The Scarfed, scar-leaving honey badger is here. Eruption is a freaking GOD with Scarf and STAB. Earthquake covers those pesky Rock-Types that would like to murder you. Extrasensory provides some extra coverage, against Fighting- and the likes of Conkeldurr and Machamp. Wild Charge beats the living crap out of Waters, like the ones that will switch in.
Testing is going underway to decide if focusing on one form of Attack is better or worsw than others.
Synergy Check:
Water: Kingdra, Tropius
Ground: Mandibuzz, Tropius
Rock: Marowak, Aggron
Now, here are the other Pokes. Not the main six, but occasional switch-ins.

Jolly, Guts
EV's: 4 HP, 252 Atk, 252 Spd
-Wild Charge
-Ice Fang
-Crunch
-Howl
The lion of doom. Wild Charge + Ice Fang = Pseudo BoltBeam. Not only that, Ice Fang covers Ground-Types. Crunch has really good coverage. BoltBeam + Crunch + Guts = Loads of power. Howl on the first turn to stall, wait for Guts-Orb to kick in, have super attack. Sweep. Look cool.
Synergy Check:
Ground: Tropius, Mandibuzz

Careful, Big Pecks
EV's: 252 HP, 128 Def, 128 Sp. Def
-Toxic
-U-Turn
-Taunt
-Roost
The bulky bird with moves that have short names. Taunt prevents any and all entry hazards, status, etc. Toxic whittles damage away. Roost to stall, and just in case there's a guaranteed Rock, Electric, or Ice move coming. Y'know, remove your Flying-Type for the turn? U-Turn if you're out-Taunted, or there's an un-Toxic-able Pokemon out.
Synergy Check:
Rock: Marowak, Aggron
Electric: Marowak
Ice: Typhlosion, Aggron

Adamant, Rock Head
-Head Smash
-Autotomize / Metal Burst / Stealth Rock
-Earthquake
-Dragon Claw / Shadow Claw / Double-Edge
EV's: 252 Attack, 4 Def, 252 Speed
With a lot to say, I shall say a lot. There's reasoning behind it's Japanese name, you know. BOSS. GOD. ORA. I know he's a set-up sweeper, but I'm shooting for the revenge-killer kinda thing. With this many resistances, who needs weaknesses? Steel type grants a Poison immunity, but its 4x resistances to Normal and Flying moves are its most treasured, essentially acting like immunities. Additionally, you have Ice, Bug, Psychic, Rock, Ghost, Dragon and Dark resistances. That is A FREAKING LOT. Adamant nature? Why yes. With a single Autotomize (on a predicted move of the above types), this dude will be not only fast, but strong, too. If mid-battle, you need to strike back, Metal burst. That, and STAB Head Smash. AND Rock Head. Go ahead, beat that. Just try. Earthquake is for coverage, EdgeQuake coverage that is. The other move is a filler of sorts. Stealth Rock helps take care of opponents' HP, especially Charizard and Volcorona. Dragon Claw can help with coverage, I guess. Shadow Claw... maybe for a Super-effective hit on Gengar? Look, the movepool's not as deep as Gen. 4. Double-Edge with Rock Head? H3ll yeah! It's a Normal move (just in case nobody knew that *chuckles*) which naturally does cover a lot. The Berry helps with one of its 4x weaknesses.
Synergy Check
Ground: Tropius, Mandibuzz
Fighting: Tropius, Starmie, Reuniclus
Water: Kingdra, Tropius, Starmie

Timid, Natural Cure
- Rapid Spin
- Recover
- Surf / Scald
- Ice Beam / Thunderbolt / Psyshock
EV's: 172 HP, 216 Spd, 120 SAtk
Lastly, my completely required Spinner. Rapid Spin will SAVE. FREAKING. LIVES. Especially against phazers. And with Natural Cure, Toxic Spikes is a problem of the past! Order right now, and we'll throw in Recover (which is how this thing switches into Stealth Rock) for free! Surf (or Scald) for STAB (and potential burn), Ice Beam because it's a Water-Type, (AND it covers Grass). Thunderbolt would help, and it's not an uncommon move choice, but Psyshock could make special walls crumble. Hmm...
Synergy Check:
Grass: Tropius, Typhlosion, Mandibuzz, Drapion
Electric: Marowak
Dark: Drapion, Mandibuzz, Aggron
Ghost: Mandibuzz, Drapion, Aggron
Bug: Aggron
Thanks for your help! Changes in red and italic.
Sprite credit goes to floatzel.net and pokemon.supercheats.com