Time for a RMT

At a glance:
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Gyarados @ Life Orb
252 Atk / 252 Spd / 4 HP
Ability: Intimidate
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Ice Fang
- Stone Edge
- Waterfall

I feel Earthquake is needed in this set, but not sure on what to replace it with.

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Gengar @ Choice Scarf
252 Speed / 252 SAtk / 4 HP
Ability: Levitate
Modest Nature (+SAtk, -Speed)
- Focus Blast
- Shadow Ball
- Thunderbolt
- Trick

Main Special attacker for the team.

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Lucario @ Life Orb
252 Speed / 252 Atk / 4 HP
Ability: Inner Focus
Jolly Nature (+Speed -SpAtk)
- Bullet Punch
- Crunch
- Extremespeed
- Swords Dance

I just keep Swords Dancing and when the HP gets low, I continuously use my first priority attacks. Crunch for Ghosts. I'm not too sure if I should keep using Life Orb.

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Dusknoir @ Leftovers
252 HP / 252 Def / 4 SAtk
Ability: Pressure
Bold Nature (+Def -Atk)
- Calm Mind
- Ice Beam
- Pain Split
- Shadow Ball

This set isn't doing me so good tbh. I need some help with this.

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Donphan @ Leftovers
252 HP / 252 Def / 4 Atk
Ability: Sturdy
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock

If I switch it in when the oppenent has a strong special attacker out, it won't last even one turn. I'm thinking of using another Spinner over Donphan.

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Bronzong @ Leftovers
216 Def / 252 HP / 40 SAtk
Ability: Levitate
Bold Nature (+Def, -Atk)
- Block
- Calm Mind
- Psychic
- Rest

The strategy with this is to switch in on something that couldn't do any real harm to Bronzong, then Block and keep using Calm Mind. Dark types counter this completely.
 
At a glance:
dpmfa130.png
dpmfa094.png
dpmfa448.png
dpmfa477.png
dpmfa232.png
dpmfa437.png


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dpmfa130.png

Gyarados @ Life Orb
252 Atk / 252 Spd / 4 HP
Ability: Intimidate
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Ice Fang
- Stone Edge
- Waterfall

I tried using HP Rock over Stone Edge because of the higher accuracy, but it wasn't strong enough. I feel Earthquake is needed in this set, but not sure on what to replace it with. That's because all hidden powers are special and your gyarados is a physical attacker. I'd personally take off ice fang or stone edge, as their type coverage is redundant. This is a good pokemon, but with all the sashed starters with SR going around, it might not do so great. Making Gengar your starter could work well though.

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Gengar @ Choice Scarf
252 Speed / 252 SAtk / 4 HP
Ability: Levitate
Modest Nature (+SAtk, -Speed)
- Focus Blast
- Shadow Ball
- Thunderbolt
- Trick

Main Special attacker for the team. The set looks good. If I personally had to change anything I'd put hypnosis over focus blast, but that's a personal thing. Good.

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Lucario @ Life Orb
252 Speed / 252 Atk / 4 HP
Ability: Inner Focus
Jolly Nature (+Speed -SpAtk)
- Bullet Punch
- Crunch
- Extremespeed
- Swords Dance

I just keep Swords Dancing and when the HP gets low, I continuously use my first priority attacks. Crunch for Ghosts. I'm not too sure if I should keep using Life Orb. I haven't tested this so I wouldn't know, but the idea of SDcario without Close Combat makes me cry. I'd recommend putting it somewhere and foregoing so much priority, however if that's what is working for you, that's fine.

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Dusknoir @ Leftovers
252 HP / 252 Def / 4 SAtk
Ability: Pressure
Bold Nature (+Def -Atk)
- Calm Mind
- Ice Beam
- Pain Split
- Shadow Ball

This set isn't doing me so good tbh. I need some help with this. If you want to keep the ghost typing, and want a CMer, look no further than Mismagius. Sub CM Shadow Ball HP (fighting). It has base 105 speed special attack and special defense so it outspeeds base 100s. Blissey (which gives your team a problem) is setup fodder for mismagius, and it's just an overall great sweeper. I'd give it leftovers.

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Donphan @ Leftovers
252 HP / 252 Def / 4 Atk
Ability: Sturdy
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock

If I switch it in when the oppenent has a strong special attacker out, it won't last even one turn. I'm thinking of using another Spinner over Donphan. Donphan seems to work, but if you want to do something about special attackers, then Tentacruel would be the optimal Rapid spinner. Also, you have a lack of physical power on the team, so at the risk of sounding random you could try Rapid Spinning Kabutops, so that it would also be able to possibly sweep or take down walls like blissey. I'd go with Tenta if you want special wall, Kabutops if you find you need more power (this is only because you say you might want another spinner)

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Bronzong @ Leftovers
216 Def / 252 HP / 4 SAtk
Ability: Levitate
Bold Nature (+Def, -Atk)
- Block
- Calm Mind
- Psychic
- Rest

The strategy with this is to switch in on something that couldn't do any real harm to Bronzong, then Block and keep using Calm Mind. Dark types counter this completely. Haha, this seems like an interesting set that will probably catch people by surprise. Test it out, but if it doesn't work then I have to go back to recommending something with more pure power or sweeping abilities (like infernape or heracross) I think the block CM set is really interesting and might earn you a free sweep against teams that lack a dark type.

Hope I helped, and that zong set is pretty nice =D~~~
 
On the Gyarados set: I forgot to mention that I've been playing ADV this past few months and I haven't played 4th gen at all since March, so I forgot that Hidden Power was special. Just to point that out so I don't seem like a nub. <_<

On the Dusknoir set: I don't plan on replacing this, mainly because of Dusknoir's high defenses (albeit low HP).

On the Bronzong set: Yeah, I've swept many teams with this, but its hard to initiate this strategy if I don't go up against a Bronzong weak Pokemon.
 
Bullet Punch does less damage than Extremespeed on Lucario. The only pokemon it helps against are Gengar, Weavile and Aerodactyl. All Lucario counters still beat it (and some beat him easier), whilst many more pokes counter your Lucario thanks to no massive CC threat. If you want two priority attacks on one pokemon, your better off using Scizor, who has Technician, better defences and more Attack. Crunch has little use on both Lucario and Scizor, as Bullet Punch would be used against the most common ghost (Gengar). CC is better on Lucario, and Superpower is better on Scizor.

You have a Scizor, Zapdos, Gyarados, and Infernape weakness, and Latias problems.

I would replace Dusknoir with Wish Pass Vaporeon (with HP Electric). You mentioned that Dusknoir doesn't do much for your team (and I agree; you even have another ghost pokemon should you want an anti-spinner.) Vaporeon is an awesome Gyara and Infernape counter, and is decent against Scizor. Donphan could use some Wish support, as he is a wall without self-recovery.

I can't really see the Bronzong set working, as Psychic gives poor type coverage, and a likely switch-in to Bronzong should be able to beat Bronzong even if "Blocked." Your missing EVs too (216 Def / 252 HP / 4 SpA). I would replace Bronzong with CB Tar. He is one of the best Zapdos counters, and is your team's Latias counter. Most importantly, he addresses one of your team's main weaknesses. What do you do against bulky Suicune if Gengar can't Trick a Scarf on it? No one on your team has enough offensive to take it down as it Rests, thanks to Lucario's lack of CC. If you replace Lucario with Scizor, Tyranitar can smash Suicune as it sleeps. The same case can arrive with other physical walls. Aqua Tail > Earthquake, so Ttar can do the same to Hippowdon and Gliscor. Tyranitar also deals with Cresselia should Lucario/Scizor have fallen to Magnezone, who is very common these days.

Finally, for your team's Scizor counter, I would make Gyarados a BulkyGyara. A LO variant will lose its health too quickly to do the job properly, especially with an SR weakness and when he is a lead. Vaporeon will help keep Gyarados alive as well.
 
Okay let's start from the top.

I'm assuming that this team is meant to help Lucario set up a sweep? I'm gonna structure this team around that, so if things look a bit iffy it's just cause they are there to help him out. First off I would drop Gyarados for a Mix Mence. A Mix Mence helps free up Lucario very well, and it has access to a recovery move which is vital in this SR loaded metagame.

Salamence @ Life Orb
Naive - 252 Sp attack/176 speed/80 Attack
Intimidate
- Draco Meteor
- Fire Blast
- Brick Break
- Roost

This is the set I'd reccomend. You could even drop all attack and move it into speed if you want to be able to tie all +100 mons. Zapdos and Jirachi in particular, but you won't be able to do much to jirachi, however you can take on Zapdos with a Draco Metoer.

With that said, I'd move your Gengar into the lead slot. Consider dropping the move Trick in order to use HP Ice, that will help with +1 Salamence who may have their way with this team. However, a Trick Gengar could help regardless, at the risk of sacrificing his own life just to "hinder" anothers.

As for your Lucario, I fail to see why you don't have Close Combat on there, either drop Extreemespeed or Bullet Punch for that. Close Combat is vital to have on Lucario, as it's the only way to OHKO many of the "walls" that commonly switch in. Close Combat/Extremespeed/Stone Edge is probably a set I'd reccomend, I don't see why you need crunch as much right now, since you have Gengar and Bronzong.

For your Dusknoir, I'd reccomend that you run a Zapdos or a Rotom over it. Preferrably Zapdos as Rotom + Gengar is a bit redundant. You can go 2 ways with this Zapdos, strictly defensive, or a fast wall. You really don't need another Sweeper, so I'd suggest that you run this set if you want to go somewhat offensive:

Zapdos @ Leftovers
Timid - 252 Hp/ 176 Speed/ 80 Sp. attack
Pressure
- Thunderbolt
- Heat Wave
- HP Ice/Substitute/HP Grass
- Roost

This spread is designed to counter Lucario/Scizor and the likes. Substitute helps avoid status, while HP Grass/Ice help deal with Swampert or Dragons and Grounds respectively. Swampert can trouble this team, but Salamence sould be able to catch if off gaurd, or at least weaken it enough for Lucario to come in and have his way. If you want to go bulkier, you can run Bold 252 Hp/ 220 Def/ 32 Speed. That will give you the best results on the defensive side.

Drop Donphan for a bulky Starmie. That will help you take on Gyarados + Mences a lot better. It's a great switch in to most of todays metagame, you really don't have a need for SR, so I'm not gonna list it in this set, but if you want to use Rapid Spin you can drop Thunderbolt or Ice Beam depedning on what you'd rather lose to Gyarados/Mence. ^_^

Starmie @ Leftovers
Timid - 136 HP / 156 Def / 216 Spe
Natural Cure
- Thunderbolt
- Ice Beam
- Surf
- Recover

You could pour most of those Def ev's into HP so that you can take attacks better on both sides, or you can just leave as is. Surf is there for Ape and Tran, Ice Beam for Zapdos and Mence, Thunderbolt is there for Gyarados and Suicune. It's a good check into most of todays metagame. Zapdos/Starmie/Bronzong is a pretty nice defensive combo if you can play it right.

Lastly for your Bronzong, there is no need to run such a gimmicky set. Just go with the standard

Bronzong @ leftovers
Relaxed - 252 HP / 128 Def / 128 Sp. Def
Levitate
- Stealth Rocks
- Explosion
- Gyro Ball
- Earthquake

This will allow you to set up, have some type coverage and then go boom once you're nearly dead or just want to take out that pesky pokemon. Probably the best transition pokemon in this game, you gotta love him. ^_^

Well that's all I have to say, I hope you take this into consideraton and I hope I helped out any. Good Luck with the team.

Quick Overview:

Bronzong/Gengar/Salamence/Lucario/Zapdos/Starmie

or

Gengar/Bronzong/Salamence/Lucario/Zapdos/Starmie

depending on your preferences.
 
Dusknoir set looks horrific no wonder why you dont like it i suggest.

Mismagious@leftovers
Levitate/Timid
108hp/180spA/220spd
Calm Mind
Substitute
Shadowball
HP (fighting)
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For gengar i mean run trick alakazam over gengar alot better for this team i mean already you have dusknoir.
 
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