Time For Flashing!(GBU Triples)

So, I finally bothered to try triple battles, and I found them very fun. So i've been testing some teams out, and I could use some feedback, because I honestly think they need some work.

TEAM AT A GLANCE
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IN DEPTH:


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Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 48 HP / 252 Def / 208 SDef
Calm Nature (+SDef, -Atk)
- Helping Hand
- Mimic
- Night Shade
- Flash

One of my leads, placed on either side. Mimic, I find to be a clever idea, which I use on Musharna to learn Moonlight. Helping hand is to increase the power of Shiftry's Explosion/Fake Out. Night Shade is only in case I get taunted or need to outstall something. Flash, I believe hits two of my opponents pokemon, lowering their accuracy, making it a very useful move for GBU, where there is no evasion clause.

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Shiftry (M) @ Lum Berry
Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flash
- Explosion
- Swords Dance
- Fake Out

My lead, placed in the center. Only real duty is to use Fake out on any pokemon I think may be used to set something up, then Explode on them, at 4x power thanks to Helping Hand from both Dusclops and Musharna. Swords Dance is if for some reason I have a free turn, which maxes the bloody hell out of Explosion. Also, Shiftry being in the center, and for some reason nobody uses wide guard or detect, Musharna stops everyone from protect, so Shiftry Exploding hits all 3 opponents while Muusharna avoids with Telepaty, and Dusclops is immune. Flash is filler, but again has it's uses.

CHANGES:
Considering giving Silk Scarf over Lum Berry for increased Fake out & Explosion Power
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Musharna (M) @ Leftovers
Trait: Telepathy
EVs: 112 HP / 188 Def / 208 SDef

Bold Nature (+Def, -Atk)
- Imprison
- Helping Hand
- Protect
- Moonlight

Man, Musharna was practically made for Triple Battles!Imprison+Protect makes any pokemon unable to use protect, so They are unable to avoid Shiftry's Explosion, which Musharna avoids with Telepathy. Helping Hand increases the power of any attack i feel needs boosting, and Moonlight is to give both Musharna and Dusclops a healing move(Moonlight). Recover would be preferred, but Musharna doesn't learn it.So far has been an amazing asset to my team.

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Conkeldurr (M) @ Flame Orb
Trait: Guts
EVs:252 Atk/252 HP/6 Spe
Adamant Nature
- Wide Guard
- Facade
- Mach Punch
- Rock Slide

Not the best one to fit on the team, IMO couldn't think of a good 6th, thought wide guard would benefit my team greatly, so I got this, and slapped a basic VGC Moveset on it. Replacements are greatly helpful.
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Latios (M) @ Wise Glasses
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Dragon Pulse
- Thunderbolt
- Ice Beam

Another fun little gimmick here. Mainly just a Special sweeper, the real gimmick comes with Basculin. Surf, When combined with Wide Guard, prevents my entire team from taking damage wile hurting my opponents entire field, while Dragon Pulse creates Temporary STAB(You'll see how momentarily) and then BoltBeam for it's amazing Coverage. As far as I know, the Amazing coverage of Ice+Electric+Dragon+Water is not only completely unresisted, but also Includes a lot of Super-effectives.


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Basculin-A (M) @ Life Orb
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Soak
- Waterfall
- Double-Edge
- Protect

Gimmick Time! With Latios at a modest nature, and Basculin at a Jolly Nature, Basculin is exactly one point higher than Latios, which allows me to Soak it before latios attacks,Giving Latios STAB Surfs, as well as being resistant to every type tat would normally beat it. Otherwise it's a basic Physical sweeper. Waterfall is more STAB, and because Water and Normal, for some strange reason, get's neutral coverage on (I think) 14 types.Double Edge abuses Rock Head, and Protect is Filler.

FINAL GLANCE
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(I know it's the wrong basculin, The website I got the sprites from didn't ave the blue stripes back sprite)

So, that's my team, please criticize away!
 
Man, what an interesting (and gimmick) team! Explosion hits all three opponent's Pokémon, right? Another interesting gimmick is Soak, not only give that STAB Surfs you mentioned, but protecting Latios against its old super-effective types like Dragon, Ice*, Ghost, Dark, Bug. *In fact, after a Soak, Latios will resist Ice, right?

But maybe a Galvantula on the Musharna/Basculin side can be bad, with interesting STABs (Bug, Electric) and good speed to deal.

Well, good luck! It's a very interesting team, for sure!

PSOne: could I make you a suggestion? Try the Bulbapedia to get back sprites. ;)

PS2: could you help me with my traditional double team I'm making for Battle Subway and even doubles into the GBU? It's the last thread linked in my signature.
 
Nobody likes triples. LOL. But... I really have nothing to say.
It's friggin' good. Hell, i'm copying this.
(Yes. this is kinda a spam post. but I want you to know that it's a good team. go for it.)
 
Why a hardy nature on ConkelDURR though? i dont get that, it doesnt help him in any way,and non-boosting natures arent really used competitively
 
Why a hardy nature on ConkelDURR though? i dont get that, it doesnt help him in any way,and non-boosting natures arent really used competitively

I didnt even notice I put that, thanks. What I've edited in now is actually what Conkledurr's Nature and EVs are. I put them into the PO teambuilder so I could export it to text, and I forgot to edit it.

Anyway, any criticisms anybody has to give me?
 
That seems like a pretty trolly gimmick with Soak + Stab Surf. I'm assuming you only do that when you have 2 pokes on the field? Unless you'd have 2 other pokes getting hit by surf from a modest stab latios. Doesn't sound that nice for those 2 pokes.
 
That seems like a pretty trolly gimmick with Soak + Stab Surf. I'm assuming you only do that when you have 2 pokes on the field? Unless you'd have 2 other pokes getting hit by surf from a modest stab latios. Doesn't sound that nice for those 2 pokes.

Wide Guard protects your team from multiple-pokemon hitting moves you make too.
 
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