So, I finally bothered to try triple battles, and I found them very fun. So i've been testing some teams out, and I could use some feedback, because I honestly think they need some work.
TEAM AT A GLANCE
IN DEPTH:
Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 48 HP / 252 Def / 208 SDef
Calm Nature (+SDef, -Atk)
- Helping Hand
- Mimic
- Night Shade
- Flash
One of my leads, placed on either side. Mimic, I find to be a clever idea, which I use on Musharna to learn Moonlight. Helping hand is to increase the power of Shiftry's Explosion/Fake Out. Night Shade is only in case I get taunted or need to outstall something. Flash, I believe hits two of my opponents pokemon, lowering their accuracy, making it a very useful move for GBU, where there is no evasion clause.
Shiftry (M) @ Lum Berry
Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flash
- Explosion
- Swords Dance
- Fake Out
My lead, placed in the center. Only real duty is to use Fake out on any pokemon I think may be used to set something up, then Explode on them, at 4x power thanks to Helping Hand from both Dusclops and Musharna. Swords Dance is if for some reason I have a free turn, which maxes the bloody hell out of Explosion. Also, Shiftry being in the center, and for some reason nobody uses wide guard or detect, Musharna stops everyone from protect, so Shiftry Exploding hits all 3 opponents while Muusharna avoids with Telepaty, and Dusclops is immune. Flash is filler, but again has it's uses.
CHANGES:
Considering giving Silk Scarf over Lum Berry for increased Fake out & Explosion Power
Musharna (M) @ Leftovers
Trait: Telepathy
EVs: 112 HP / 188 Def / 208 SDef
Bold Nature (+Def, -Atk)
- Imprison
- Helping Hand
- Protect
- Moonlight
Man, Musharna was practically made for Triple Battles!Imprison+Protect makes any pokemon unable to use protect, so They are unable to avoid Shiftry's Explosion, which Musharna avoids with Telepathy. Helping Hand increases the power of any attack i feel needs boosting, and Moonlight is to give both Musharna and Dusclops a healing move(Moonlight). Recover would be preferred, but Musharna doesn't learn it.So far has been an amazing asset to my team.
Conkeldurr (M) @ Flame Orb
Trait: Guts
EVs:252 Atk/252 HP/6 Spe
Adamant Nature
- Wide Guard
- Facade
- Mach Punch
- Rock Slide
Not the best one to fit on the team, IMO couldn't think of a good 6th, thought wide guard would benefit my team greatly, so I got this, and slapped a basic VGC Moveset on it. Replacements are greatly helpful.
Latios (M) @ Wise Glasses
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Dragon Pulse
- Thunderbolt
- Ice Beam
Another fun little gimmick here. Mainly just a Special sweeper, the real gimmick comes with Basculin. Surf, When combined with Wide Guard, prevents my entire team from taking damage wile hurting my opponents entire field, while Dragon Pulse creates Temporary STAB(You'll see how momentarily) and then BoltBeam for it's amazing Coverage. As far as I know, the Amazing coverage of Ice+Electric+Dragon+Water is not only completely unresisted, but also Includes a lot of Super-effectives.
Basculin-A (M) @ Life Orb
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Soak
- Waterfall
- Double-Edge
- Protect
Gimmick Time! With Latios at a modest nature, and Basculin at a Jolly Nature, Basculin is exactly one point higher than Latios, which allows me to Soak it before latios attacks,Giving Latios STAB Surfs, as well as being resistant to every type tat would normally beat it. Otherwise it's a basic Physical sweeper. Waterfall is more STAB, and because Water and Normal, for some strange reason, get's neutral coverage on (I think) 14 types.Double Edge abuses Rock Head, and Protect is Filler.
FINAL GLANCE
(I know it's the wrong basculin, The website I got the sprites from didn't ave the blue stripes back sprite)
So, that's my team, please criticize away!
TEAM AT A GLANCE






IN DEPTH:

Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 48 HP / 252 Def / 208 SDef
Calm Nature (+SDef, -Atk)
- Helping Hand
- Mimic
- Night Shade
- Flash
One of my leads, placed on either side. Mimic, I find to be a clever idea, which I use on Musharna to learn Moonlight. Helping hand is to increase the power of Shiftry's Explosion/Fake Out. Night Shade is only in case I get taunted or need to outstall something. Flash, I believe hits two of my opponents pokemon, lowering their accuracy, making it a very useful move for GBU, where there is no evasion clause.

Shiftry (M) @ Lum Berry
Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flash
- Explosion
- Swords Dance
- Fake Out
My lead, placed in the center. Only real duty is to use Fake out on any pokemon I think may be used to set something up, then Explode on them, at 4x power thanks to Helping Hand from both Dusclops and Musharna. Swords Dance is if for some reason I have a free turn, which maxes the bloody hell out of Explosion. Also, Shiftry being in the center, and for some reason nobody uses wide guard or detect, Musharna stops everyone from protect, so Shiftry Exploding hits all 3 opponents while Muusharna avoids with Telepaty, and Dusclops is immune. Flash is filler, but again has it's uses.
CHANGES:
Considering giving Silk Scarf over Lum Berry for increased Fake out & Explosion Power

Musharna (M) @ Leftovers
Trait: Telepathy
EVs: 112 HP / 188 Def / 208 SDef
Bold Nature (+Def, -Atk)
- Imprison
- Helping Hand
- Protect
- Moonlight
Man, Musharna was practically made for Triple Battles!Imprison+Protect makes any pokemon unable to use protect, so They are unable to avoid Shiftry's Explosion, which Musharna avoids with Telepathy. Helping Hand increases the power of any attack i feel needs boosting, and Moonlight is to give both Musharna and Dusclops a healing move(Moonlight). Recover would be preferred, but Musharna doesn't learn it.So far has been an amazing asset to my team.

Conkeldurr (M) @ Flame Orb
Trait: Guts
EVs:252 Atk/252 HP/6 Spe
Adamant Nature
- Wide Guard
- Facade
- Mach Punch
- Rock Slide
Not the best one to fit on the team, IMO couldn't think of a good 6th, thought wide guard would benefit my team greatly, so I got this, and slapped a basic VGC Moveset on it. Replacements are greatly helpful.

Latios (M) @ Wise Glasses
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Dragon Pulse
- Thunderbolt
- Ice Beam
Another fun little gimmick here. Mainly just a Special sweeper, the real gimmick comes with Basculin. Surf, When combined with Wide Guard, prevents my entire team from taking damage wile hurting my opponents entire field, while Dragon Pulse creates Temporary STAB(You'll see how momentarily) and then BoltBeam for it's amazing Coverage. As far as I know, the Amazing coverage of Ice+Electric+Dragon+Water is not only completely unresisted, but also Includes a lot of Super-effectives.

Basculin-A (M) @ Life Orb
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Soak
- Waterfall
- Double-Edge
- Protect
Gimmick Time! With Latios at a modest nature, and Basculin at a Jolly Nature, Basculin is exactly one point higher than Latios, which allows me to Soak it before latios attacks,Giving Latios STAB Surfs, as well as being resistant to every type tat would normally beat it. Otherwise it's a basic Physical sweeper. Waterfall is more STAB, and because Water and Normal, for some strange reason, get's neutral coverage on (I think) 14 types.Double Edge abuses Rock Head, and Protect is Filler.
FINAL GLANCE






(I know it's the wrong basculin, The website I got the sprites from didn't ave the blue stripes back sprite)
So, that's my team, please criticize away!