Hello smogonites! This is Atomos, with my first OU RMT. I'll keep everything short, because my spacebar is broken.. But, I really wanted to submit an OU RMT NOW, mainly due to stupid Vbulliten. Oh, and thank you to cruchatize me, his "crunchy offencive RMT" provided some guidelines for my rmt.
Some notes about the team:
I am having a load of trouble with T-Tar...
ditto with gengar, but not so much.
All types are resisted by one member or another, exept dark.....
The "original" team that this "evolved" from had trickzelf,dd gyara scarftran offensive CM celebi, LO gengar, and SD scizor, but the current team is much better now.
Unorthodox (Azelf) @ Choice Scarf
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Stealth Rock
- Psychic
- Trick
This is Trickzelf, and boy does it rock. Using Azelfs base 115 speed, with choice scarf, it can outrun anything without a scarf. Because of the lightly unorthodox nature of this set, not many people apperently expect it. It is normally a 3-4 step process. Trick-SR-Psychic(If I got a Focus Sash)-Asploade. Against the top 10 leads.
Azelf:Trick, 9 times out of 10, azelf doesnt have trick
Metagross:Trick, only 1/8 leads have trick
Jirachi:Hmmm.... SR, most jirachi leads have trick, so they are going to be surprized when I also am scarfed
Aerodactyl:SR, most of them I come across use taunt.
Swampert: Hands down trick. Swampert lacks the taunting and tricking that usually forces me to use SR first turn.
Infernape:SR, as fire blast always OHKOs
Roserade:Only lead I am really confuzzled about, I could hypothetically psychic, but then focus sash would kick in, I could trick, and not get SR up, or I could SR, and then they would get at least 1 toxic spikes up. Need help with this problem.
Hippowdon:Trick. they will use crunch, expecting a taunt, and even with them having choice scarf, I still out speed.
Ninjask:Psychic, although I really am not sure on this one....
Smeargle:SR, if they are scarfed, they will either trick or spore. If they arent, they will still spore.
The reason for trickzelf Is mainly one of completly f*cking up their team. And it does Its job well.....
---
Notmudkipz (Gyarados) (M) @ Leftovers
Ability: Intimidatem
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Waterfall
- Ice Fang
Yes this is it Classic DD Gyarados. The move set is simple. DD is for raising stats. Waterfall provides reliable STAB. EQ is for Electric types and Steel types. Ice Fang was chosen instead of Stone edge after about 2 weeks of testing, all done because I couldn't post this earlier. STUPID FORUM. I had about 5000 games where I could have won if stone edge had hit their mence. All in all, Gyarados and jirachi are the only things preventing blissey from removing my metaphorical testies. Gyarados recieves good synergy with the rest of the team, with both rotom-h and Latias resisting electric, and Gyra takes little damage from the fighting type moves often aimed at porygon-z. Also, with jirachi, gyra takes minimal damage from fire and ground, thus making it a perfect partner.
---
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Shadow Ball
- Overheat
- Thunder Wave
Ok. So I removed scarftran from this team a loooong time ago. I needed something that had 3 things. Status,Tbolt, and a fire type move. Then I saw it. I was on the smogon OU listing when it just appeared to me with its blue hyperlink, and with its 4 other bros. Rotom-H. T-Bolt is chosen over discharge because I have t-wave. T-Wave in turn was chosen over Willowisp, because of accuracy, and the fact that Porygon-Z can do Its job better when its opponents are slower than it, is always a good plus. Shadow ball gives great alternate STAB, and Overheat is for them pesky scizors. Rotom-H synergizes with the team in many ways, mainly giving my team a bit of bulk. Gyara, synergizes nicely with its electric resist. Porygon-z is also immune to ghost type attacks, and complements Rotom nicely. Rotom also is immune to EQ, which gives Jirachi problems.
All in all, the change to Rotom-H was a good one, which gives my team a bit of bulk, and that bulk is nicely fitting onto this team.
---
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Calm Mind
- Surf
- Grass Knot/Recover
When I call Latias the "Glue of my team" I am not kidding. Having a base 130 special defence, it often switches in and out, taking care of such threats as heatran and mence. Calm Mind is for stat boosts. Dragon pulse is for main STAB. Surf gives nice Water/Dragon coverage, which I belive is only resisted by Empoleon and Shedinja. But the last move, is the problem. Being a LO sweeper, latias takes recoil, which recover can solve, but Grass knot hits swampert very hard, and grass knot also hits hippowdon harder than surf...... Oh well, not having a grass type move on my team
---
Some notes about the team:
I am having a load of trouble with T-Tar...
ditto with gengar, but not so much.
All types are resisted by one member or another, exept dark.....
The "original" team that this "evolved" from had trickzelf,dd gyara scarftran offensive CM celebi, LO gengar, and SD scizor, but the current team is much better now.
THE LEAD
Unorthodox (Azelf) @ Choice Scarf
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Stealth Rock
- Psychic
- Trick
This is Trickzelf, and boy does it rock. Using Azelfs base 115 speed, with choice scarf, it can outrun anything without a scarf. Because of the lightly unorthodox nature of this set, not many people apperently expect it. It is normally a 3-4 step process. Trick-SR-Psychic(If I got a Focus Sash)-Asploade. Against the top 10 leads.
Azelf:Trick, 9 times out of 10, azelf doesnt have trick
Metagross:Trick, only 1/8 leads have trick
Jirachi:Hmmm.... SR, most jirachi leads have trick, so they are going to be surprized when I also am scarfed
Aerodactyl:SR, most of them I come across use taunt.
Swampert: Hands down trick. Swampert lacks the taunting and tricking that usually forces me to use SR first turn.
Infernape:SR, as fire blast always OHKOs
Roserade:Only lead I am really confuzzled about, I could hypothetically psychic, but then focus sash would kick in, I could trick, and not get SR up, or I could SR, and then they would get at least 1 toxic spikes up. Need help with this problem.
Hippowdon:Trick. they will use crunch, expecting a taunt, and even with them having choice scarf, I still out speed.
Ninjask:Psychic, although I really am not sure on this one....
Smeargle:SR, if they are scarfed, they will either trick or spore. If they arent, they will still spore.
The reason for trickzelf Is mainly one of completly f*cking up their team. And it does Its job well.....
---
THE PHYSICAL SWEEPER
Notmudkipz (Gyarados) (M) @ Leftovers
Ability: Intimidatem
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Waterfall
- Ice Fang
Yes this is it Classic DD Gyarados. The move set is simple. DD is for raising stats. Waterfall provides reliable STAB. EQ is for Electric types and Steel types. Ice Fang was chosen instead of Stone edge after about 2 weeks of testing, all done because I couldn't post this earlier. STUPID FORUM. I had about 5000 games where I could have won if stone edge had hit their mence. All in all, Gyarados and jirachi are the only things preventing blissey from removing my metaphorical testies. Gyarados recieves good synergy with the rest of the team, with both rotom-h and Latias resisting electric, and Gyra takes little damage from the fighting type moves often aimed at porygon-z. Also, with jirachi, gyra takes minimal damage from fire and ground, thus making it a perfect partner.
---
THE STATUSER
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Shadow Ball
- Overheat
- Thunder Wave
Ok. So I removed scarftran from this team a loooong time ago. I needed something that had 3 things. Status,Tbolt, and a fire type move. Then I saw it. I was on the smogon OU listing when it just appeared to me with its blue hyperlink, and with its 4 other bros. Rotom-H. T-Bolt is chosen over discharge because I have t-wave. T-Wave in turn was chosen over Willowisp, because of accuracy, and the fact that Porygon-Z can do Its job better when its opponents are slower than it, is always a good plus. Shadow ball gives great alternate STAB, and Overheat is for them pesky scizors. Rotom-H synergizes with the team in many ways, mainly giving my team a bit of bulk. Gyara, synergizes nicely with its electric resist. Porygon-z is also immune to ghost type attacks, and complements Rotom nicely. Rotom also is immune to EQ, which gives Jirachi problems.
All in all, the change to Rotom-H was a good one, which gives my team a bit of bulk, and that bulk is nicely fitting onto this team.
---
THE "GLUE"
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Calm Mind
- Surf
- Grass Knot/Recover
When I call Latias the "Glue of my team" I am not kidding. Having a base 130 special defence, it often switches in and out, taking care of such threats as heatran and mence. Calm Mind is for stat boosts. Dragon pulse is for main STAB. Surf gives nice Water/Dragon coverage, which I belive is only resisted by Empoleon and Shedinja. But the last move, is the problem. Being a LO sweeper, latias takes recoil, which recover can solve, but Grass knot hits swampert very hard, and grass knot also hits hippowdon harder than surf...... Oh well, not having a grass type move on my team
---
THE SPECIAL SWEEPER
VirusAlert (Porygonz) @ Life Orb
Ability: Adaptability
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Tri Attack
- Hidden Power [Fighting]
- Dark Pulse
- Nasty Plot
Ahh.. yes NP Porygon-z... The Blue and red crown jewel of my team. Tri attack is for STAB, and does more damage neuturally than a standard choice scarf heatrans fire blast. Hidden power fighitng, gives nice all around coverage, and means steel types arent a problem although It means I lose the speed tie with other , while dark pulse makes gengar not wall this set. Nasty plot means sweeping time. The only real problem I have about this set, is that HP fighting reduced my speed by 1 point, making jolly luke always outspeed this thing. The synergy with the rest of the team, mainly comes with the fact that 2/3rds of my team resists fighting, which is always a plus. All in all, the cybernetic duck is working well on the team, and may it remain that way. Oh, and PORYGON-Z is OU DAMN IT!
---
Ability: Adaptability
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Tri Attack
- Hidden Power [Fighting]
- Dark Pulse
- Nasty Plot
Ahh.. yes NP Porygon-z... The Blue and red crown jewel of my team. Tri attack is for STAB, and does more damage neuturally than a standard choice scarf heatrans fire blast. Hidden power fighitng, gives nice all around coverage, and means steel types arent a problem although It means I lose the speed tie with other , while dark pulse makes gengar not wall this set. Nasty plot means sweeping time. The only real problem I have about this set, is that HP fighting reduced my speed by 1 point, making jolly luke always outspeed this thing. The synergy with the rest of the team, mainly comes with the fact that 2/3rds of my team resists fighting, which is always a plus. All in all, the cybernetic duck is working well on the team, and may it remain that way. Oh, and PORYGON-Z is OU DAMN IT!
---
THE F*CKING ANNOYING THING
Thisishaxy (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/178 Spd
Jolly nature (+Spd, -SAtk)
- Fire Punch/Thunder punch?
- Iron Head
- Ice Punch
- U-turn
BWAHAHAHA! that is my opinion on this bad boy. The choice scarf gives my team the counter to stat boosters it was looking for, that was originally taken up by scarftran. But this thing is acting like scizor and tran bundled up into 1. Iron head is for stab, and annoys the crap out of my opponents, Cant decide between Fire punch and t-punch, Fire punch means the rest of the set isnt walled by tran and other steel types, but t-punch means the set isnt mutilated by gyara.... decisions decisions decisions...... Ice punch covers mence and the like, while U-Turn is for scouting. Jirachi is mainly what keeps me from the occasional "tilt" in my mood, because there is nothing more pleasurable on shoddy than flinchhaxing with jirachi, so jirachi serves a dual purpose, keeping me winning, and keeping me psychologically amused.
---
Ability: Serene Grace
EVs: 80 HP/252 Atk/178 Spd
Jolly nature (+Spd, -SAtk)
- Fire Punch/Thunder punch?
- Iron Head
- Ice Punch
- U-turn
BWAHAHAHA! that is my opinion on this bad boy. The choice scarf gives my team the counter to stat boosters it was looking for, that was originally taken up by scarftran. But this thing is acting like scizor and tran bundled up into 1. Iron head is for stab, and annoys the crap out of my opponents, Cant decide between Fire punch and t-punch, Fire punch means the rest of the set isnt walled by tran and other steel types, but t-punch means the set isnt mutilated by gyara.... decisions decisions decisions...... Ice punch covers mence and the like, while U-Turn is for scouting. Jirachi is mainly what keeps me from the occasional "tilt" in my mood, because there is nothing more pleasurable on shoddy than flinchhaxing with jirachi, so jirachi serves a dual purpose, keeping me winning, and keeping me psychologically amused.
---