Not A Bug Timer Countsdown During Animations

This isn't a bug, it's just how the timer works. You can disable animations entirely from the Settings menu, or use the "Skip Turn"/"Skip To End" buttons under the sim to skip them individually.
 
I think thats not a solution, i want to see animations. But its not fair to loose cuz the other mons takes a lot to do the attack, with the 10 times hit.
 
There isn't really a feasible way for us to manage the timer with animations though. Animations can play a different speeds depending on the user's device and the timer is maintained server side. Not to mention not starting the timer right away after results are sent to clients results in it being a key competitive advantage for players to skip animations compared to those that don't (extra time as the timer won't start right away).

Just skip animations if your low on time.
 
I think thats not a solution, i want to see animations. But its not fair to loose cuz the other mons takes a lot to do the attack, with the 10 times hit.
(I'm sorry if my explanation is a bit to technical)
This is not a bug. The server has no way of knowing when the animation ends in the client. Also, (correct me if I'm wrong) a player can be logged in on multiple devices at the same time, so you would have to somehow manage animations on all those clients. Furthermore, the time on the server can't be dependent on the client. If a player has bad connection, it would end up delaying the timer causing strange injustices for one of the players. The timer is solely responsability of the server. Unfortunately (or not), I think this is just the way thay it will continue to be.

Edit: HoeenHero beat me to it
 
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