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VGC Tinkerbell (mega floette)

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GP 1/1

[SET]
Offensive (Floette-Mega) (F) @ Floettite
Ability: Flower Veil
Level: 50
SPs: 32 HP / 16 Def / 15 SpA / 3 Spe OR 32 HP / 2 Def / 16 SpA / 16 Spe OR 2 HP / 32 SpA / 32 Spe
Modest / Timid nature
- Moonblast
- Dazzling Gleam
- Calm Mind / Light of Ruin
- Protect


[SET COMMENTS]
* Mega Floette is one of the most popular Mega Evolutions in Regulation M-A, with a phenomenal Special Attack further boosted by Fairy Aura. With Using its powerful Fairy-type moves, it can threaten Garchomp, Mega Tyranitar, and Mega Dragonite. Mega Floette's middling Speed tier requires it to utilize its bulk often, as it is slower than threats like Mega Froslass, Mega Gengar, and Garchomp. With a bit of investment, its respectable base defensive stats allow Floette it to survive Sneasler's Dire Claw and Archaludon's Flash Cannon.

* ** Moonblast and Dazzling Gleam**: Moonblast offers more powerful damage power that can OHKO Sneasler and Garchomp while bypassing Wide Guard, whereas Dazzling Gleam outputs consistent spread damage that can get around Rage Powder and Follow Me. The lower damage output from Dazzling Gleam prevents it from OHKOing Pokemon such as Garchomp and Whimsicott.

* **Calm Mind vs Light of Ruin**: Calm Mind can let Floette OHKO Pokemon like Archaludon and Kingambit. It can also allow Floette to take advantage of a bad lead matchup or passive play from the opponent. Light of Ruin is a very powerful attack that is typically seen on more offense-focused Mega Floette sets. It has the capacity to OHKO most of the Pokemon in the current metagame, such as Archaludon and Kingambit, that can threaten Mega Floette with their Steel-type moves. It can also remove Trick Room setters like Sinistcha and Farigiraf in one turn. The main downside to Light of Ruin is that the recoil damage severely impacts Mega Floette's longevity on the field.


Other Options
========
* **Draining Kiss**: Draining Kiss is a good option on bulkier Mega Floette sets. It is almost always paired with Calm Mind, which allows it to do comparable damage to unboosted Dazzling Gleam.


SP Spreads
========
* **32 HP / 16 Def / 15 SpA / 3 Spe with Modest**: The SPs in bulk allow Mega Floette to almost always survive a Dire Claw from Sneasler and an Iron Head from Kingambit. It can They also survive Wave Crash from a Basculegion with an Amdant let it avoid the OHKO from Adamant Basculegion-M's (I assume it's the male one, otherwise put Basculegion-F) Wave Crash nature.

* **32 HP / 2 Def / 16 SpA / 16 Spe with Modest**: This spread lets Mega Floette outspeed Modest Archaludon and survive Dire Claw from Jolly Sneasler.

* **2 HP / 32 SpA / 32 Spe with Modest or Timid**: This spread is more offensively focused and is better for dual Mega teams that don't rely on bringing Floette to every game. The Timid nature allows it Floette to always outspeed threats like Mega Charizard Y and Mega Kangaskhan, while the added damage from the Modest nature gives it the ability to always OHKO bulky Pokemon such as Farigiraf with Light of Ruin.


Teambuilding
========
* **Checks and Weaknesses**: Mega Floette is very weak to Pokemon like Sneasler, Glimmora, and Scizor, as they all threaten it with super effective damage. Given its dependence on Fairy-type moves, Pokemon that resist Fairy, like Mega Charizard Y, also become notable weaknesses.

* **Good Partners and Synergies**: Pokemon like Aerodactyl, Garchomp, and Basculegion-M are popular because they hit the Steel-, Poison-, and Fire-types that give Mega Floette a hard time. Aerodactyl provides Tailwind for Mega Floette and defeats Sneasler with Dual Wingbeat. Garchomp has good offensive synergy; not only does it cover Mega Floette's weaknesses, but Mega Floette covers its weaknesses to other Dragon-types, such as Dragonite and opposing Garchomp. Mega Floette helps Basculegion-M beat threatening Grass- and Dark-types while dealing with Dragon-types that resist Wave Crash. Allies like Incineroar and Sinistcha can preserve Floette with damage mitigation, Fake Out, and redirection (Sinistcha and Incineroar both provide damage mitigation, right? if so, make this "...with Fake Out, damage mitigation, and redirection," if not then leave it as is). Incineroar also has access to Parting Shot and Intimidate, which can make up for Floette's relatively low base Defense. Sinistcha's access to Rage Powder and Hospitality gives Floette healing and redirection support.

* **How to Overcome Mega Floette's Weaknesses**: Tailwind from partners like Aerodactyl and Whimsicott allows Mega Floette to outspeed threats like Mega Delphox and Sneasler. Mega Floette is often paired with Garchomp with and Basculegion-M, using the former's Earthquake and Rock Slide and Basculegion-M with as well as the latter's Wave Crash because they to cover for the Pokemon that resist Mega Floette's its Fairy-type moves. Another common way to use Mega Floette is to set up Calm Mind while Floette is supported by moves like Fake Out from Sneasler and Incineroar or redirection like Follow Me and Rage Powder from Maushold and Sinistcha. Removing Pokemon that resist Fairy-type moves can help with a clean sweep late-game. Having another Mega Evolution like Mega Charizard Y or Mega Delphox to use over Mega Floette helps the team beat difficult matchups such as Mega Scizor.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bdudeinthehouse.670676/
Quality checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
https://www.smogon.com/forums/members/pengu.650323/
https://www.smogon.com/forums/members/carrotman.668837/
Grammar checked by:
https://www.smogon.com/forums/members/skype.600060/
https://www.smogon.com/forums/members/ascension-evermore.736762/
 
add remove comment
GP 1/1

[SET]
Offensive (Floette-Mega) (F) @ Floettite
Ability: Flower Veil
Level: 50
SPs: 32 HP / 16 Def / 15 SpA / 3 Spe OR 32 HP / 2 Def / 16 SpA / 16 Spe OR 2 HP / 32 SpA / 32 Spe
Modest / Timid nature
- Moonblast
- Dazzling Gleam
- Calm Mind / Light of Ruin
- Protect


[SET COMMENTS]
* Mega Floette is one of the most popular Mega Evolutions in Regulation M-A, with a phenomenal Special Attack further boosted by Fairy Aura. With Using its powerful Fairy-type moves, it can threaten Garchomp, Mega Tyranitar, and Mega Dragonite. Mega Floette's middling Speed tier requires it to utilize its bulk often, as it is slower than threats like Mega Froslass, Mega Gengar, and Garchomp. With a bit of investment, its respectable base defensive stats allow Floette it to survive Sneasler's Dire Claw and Archaludon's Flash Cannon.

* ** Moonblast and Dazzling Gleam**: Moonblast offers more powerful damage power that can OHKO Sneasler and Garchomp while bypassing Wide Guard, whereas Dazzling Gleam outputs consistent spread damage that can get around Rage Powder and Follow Me. The lower damage output from Dazzling Gleam prevents it from OHKOing Pokemon such as Garchomp and Whimsicott.

* **Calm Mind vs Light of Ruin**: Calm Mind can let Floette OHKO Pokemon like Archaludon and Kingambit. It can also allow Floette to take advantage of a bad lead matchup or passive play from the opponent. Light of Ruin is a very powerful attack that is typically seen on more offense-focused Mega Floette sets. It has the capacity to OHKO most of the Pokemon in the current metagame, such as Archaludon and Kingambit, that can threaten Mega Floette with their Steel-type moves. It can also remove Trick Room setters like Sinistcha and Farigiraf in one turn. The main downside to Light of Ruin is that the recoil damage severely impacts Mega Floette's longevity on the field.


Other Options
========
* **Draining Kiss**: Draining Kiss is a good option on bulkier Mega Floette sets. It is almost always paired with Calm Mind, which allows it to do comparable damage to unboosted Dazzling Gleam.


SP Spreads
========
* **32 HP / 16 Def / 15 SpA / 3 Spe with Modest**: The SPs in bulk allow Mega Floette to almost always survive a Dire Claw from Sneasler and an Iron Head from Kingambit. It can They also survive Wave Crash from a Basculegion with an Amdant let it avoid the OHKO from Adamant Basculegion-M's (I assume it's the male one, otherwise put Basculegion-F) Wave Crash nature.

* **32 HP / 2 Def / 16 SpA / 16 Spe with Modest**: This spread lets Mega Floette outspeed Modest Archaludon and survive Dire Claw from Jolly Sneasler.

* **2 HP / 32 SpA / 32 Spe with Modest or Timid**: This spread is more offensively focused and is better for dual Mega teams that don't rely on bringing Floette to every game. The Timid nature allows it Floette to always outspeed threats like Mega Charizard Y and Mega Kangaskhan, while the added damage from the Modest nature gives it the ability to always OHKO bulky Pokemon such as Farigiraf with Light of Ruin.


Teambuilding
========
* **Checks and Weaknesses**: Mega Floette is very weak to Pokemon like Sneasler, Glimmora, and Scizor, as they all threaten it with super effective damage. Given its dependence on Fairy-type moves, Pokemon that resist Fairy, like Mega Charizard Y, also become notable weaknesses.

* **Good Partners and Synergies**: Pokemon like Aerodactyl, Garchomp, and Basculegion-M are popular because they hit the Steel-, Poison-, and Fire-types that give Mega Floette a hard time. Aerodactyl provides Tailwind for Mega Floette and defeats Sneasler with Dual Wingbeat. Garchomp has good offensive synergy; not only does it cover Mega Floette's weaknesses, but Mega Floette covers its weaknesses to other Dragon-types, such as Dragonite and opposing Garchomp. Mega Floette helps Basculegion-M beat threatening Grass- and Dark-types while dealing with Dragon-types that resist Wave Crash. Allies like Incineroar and Sinistcha can preserve Floette with damage mitigation, Fake Out, and redirection (Sinistcha and Incineroar both provide damage mitigation, right? if so, make this "...with Fake Out, damage mitigation, and redirection," if not then leave it as is). Incineroar also has access to Parting Shot and Intimidate, which can make up for Floette's relatively low base Defense. Sinistcha's access to Rage Powder and Hospitality gives Floette healing and redirection support.

* **How to Overcome Mega Floette's Weaknesses**: Tailwind from partners like Aerodactyl and Whimsicott allows Mega Floette to outspeed threats like Mega Delphox and Sneasler. Mega Floette is often paired with Garchomp with and Basculegion-M, using the former's Earthquake and Rock Slide and Basculegion-M with as well as the latter's Wave Crash because they to cover for the Pokemon that resist Mega Floette's its Fairy-type moves. Another common way to use Mega Floette is to set up Calm Mind while Floette is supported by moves like Fake Out from Sneasler and Incineroar or redirection like Follow Me and Rage Powder from Maushold and Sinistcha. Removing Pokemon that resist Fairy-type moves can help with a clean sweep late-game. Having another Mega Evolution like Mega Charizard Y or Mega Delphox to use over Mega Floette helps the team beat difficult matchups such as Mega Scizor.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bdudeinthehouse.670676/
Quality checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
https://www.smogon.com/forums/members/pengu.650323/
https://www.smogon.com/forums/members/carrotman.668837/
Grammar checked by:
https://www.smogon.com/forums/members/skype.600060/
https://www.smogon.com/forums/members/ascension-evermore.736762/
Sinistia doesn't usually have damage mitigation in VGC, so I left that part it as is
other than that i finsished
 
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