I wanted to build an Ubers Team around a threatening Swift Swim Pokemon: Kingdra. So of couse Giving him Rain support was critical. Therefore, Kyogre was an obvious Pokemon to be added to the team.
Kyogre @ LeftoversTrait: Drizzle< Choice Scarf Kyogre
Mewtwo @ Expert Belt< Mewtwo@Life Orb
Kingdra @ Leftovers < Kingdra@Liechi Berry <Kingdra @ Dragon Gem?
Zekrom @ Choiceband < Giratina @ Leftovers
Palkia @ Choice Specs < Ferrothorn @ Leftovers
Rayquaza @ Expert Belt < Raquaza @ Choice Band
Zerkrom was a great wall breaker but I needed to be able to deal with ExSpeed killer arceus, which is where Giratina comes into play.
Palkia failed to OHKO several things even with hazards. A specs hydro pump or Draco left several threats with 90% or so HP. This and the fact that I had nothing to sponge hits meant it typically lead to sacs that were crucial to a win or loss.
Current Team: Kyogre@Scarf, Mewtwo@Life Orb, Kingdra@, Giratina@Leftovers, Ferrothorn@Leftovers, Rayquaza@Choice Band.
Team Discription:
Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 56 HP / 252 SAtk / 200 Spd
Modest Nature
- Thunder
- Sleep Talk
- Hydro Pump
- Ice Beam
I chose hydro pump over surf and Waterspout for the additional power while not losing power as Kyogre losses health which means even when he's at low HP he can still hit hard. Thunder is mostly for other kyogre and Ice Beam is there for super effective hits on dragons. Sleep talk is for darkrai.
This was based off the Choice scarf Kyogre suggested. (I haven't edited the moveset yet in part because Showdown is being Hax city right now and I'm frustrated with it. That and I'm still debating exactly what moves I'd want to replace, etc.) However, I put in a few more speed EVs to still pass over other Scarf ogres.
Kingdra @ Dragon Gem?
Trait: Swift Swim
EVs: 252 Atk / 4 SAtk / 252 Spd
Lonely Nature
- Dragon Dance
- Waterfall
- Outrage
- Draco Meteor
Dropped the Iron Head (Loss of the potential flinch hasn't been an issue, but I haven't even needed to bring kingdra out and rely it yet to turn the game around either.) and enjoying the 120 STAB special attack as a back up move from time to time. Considering a Dragon gem of all things to break down a foe that would be otherwise unable to be knocked down. It gives some useful OHKOs that could otherwise retaliate and score a OHKO of their own.
Mewtwo @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Timid Nature
- Psystrike
- Focus Blast
- Ice Beam
- Thunder
Originally Running an Expert Belt there were times I needed the extra power to help quickly clean up. Mewtwo functions as a general hard hitter without taking time to set up. Between Focus Blast and Psystrike there is little that enjoys taking a hit. Ice Beam and Thunder give nice boltbeam coverage. Recently switched to Timid to deal with CM Arceus.
Changed the Giratina Set, and it's helping keep it alive longer.
Bold Giratina @ Leftovers
248 HP EV
252 Def
8 Sp Def
Willo, Roar, Dragon Pulse, Rest
Missing the potential sweeping ability but the ability to consistantly check Physical Arceus is proving helpful. Between Roar, and Willo it's shut down pretty much all phyiscal attackers.
Trying Banded Quaza at the moment and I'm digging Banded V-Create. Easily deals with Steels, and nothing appreciates switching into one. Deals with Scizor, Ferrothorn, etc with no problem especially because of Air Lock removing the Rain while Rayquaza's on the field.
Formerly had a Dragon Dance Rayquaza.
Jolly Rayquaza @ Choice Band
252 Atk
4 Sp Def
252 Spe
V-Create
Outrage
Earthquake
Extremespeed
Only problem I'm having with banded is the lock into outrage if I need to deal with a dragon type.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Protect
It's Ferrothorn, I chose SR over spikes for the simple fact of being able to hit everything in the tier instead of having levitators and Fliers be immune. Specially defensive because really, Ubers is all about special attacks 85% of the time (Save for a few things like Arceus and Groudon)
This team is far from perfect and I'm still experimenting; finding things that would make it hit harder; take hits better and find reliable solutions to both walls and threats like Arceus.
The team has peaked up to 1800's so it has worked for me, I'd just like to make it better.
Threat List:
Ho-Oh: Moderate threat. Nothing appreciates a brave bird, and the physical attackers hate the burn from Sacred Fire. With Rain Kingdra easily deals, and Kyogre can deal with most varients without any problems. Giratina can rest off damages and roar Ho-Oh out to take more Stealth Rock damage as well.
Mewtwo: Timid Mewtwo can pose a few problems but Rayquaza can deal with Weakened Mewtwo, and Kingdra outspeeds and OHKO's with Waterfall in rain. Defensive varients are a nuisance.
Darkrai: Not an overly large threat due to Sleep Talk Ogre, Swift Swim Kingdra, and Focus Blast on Mewtwo. (Though it does need to be wary oftimid scarf Darkrai.)
Palkia: Ferrothorn sponges Palkia's hits and sub protect stalls it out. Also can set up rocks while Palkia bashes away.
CM Arceus: One of the larger threats against my team. Ferrothorn is basically set up fodder and all it can do is seed/protect stall. Kingdra can deal if the rain is up and it's been weakened some. Mewtwo can also deal with it with Psystrike.
ExSpeed Arceus: Not too big of a threat between Giratina and Ferrothorn. Giratina does not appreciate a +4 shadow claw one bit though even after a burn.
Arceus Grass: Potentially problematic. Ferrothorn can't do anything to it, and Kyogre doesn't appreciate Grass Judgement, etc. Giratina can roar away any boosts but can't do much other than burn physical grass. Mewtwo can deal with Grass easily if it's been weakened some. Kyogre can finish off a weakened Grass if it doesn't have CM boosts or only a +1/+2.
Groudon: Easily dealt with by Kyogre in rain but Kyogre does not appreciate thunder wave. Mewtwo can deal with most Groudon except Rock Polish Groudon. If it's specially defensive Groudon it'll take a bit of prior damage to fell. If Specially defensive Mewtwo is likely to take a hit before securing a 2hko. Needless to say Kingdra in raincan will rain on Groudon's parade too. Sets that don't carry fire moves can be seed/protect/powerwhip'ed to death by Ferrothorn. Plus Ferrothorn doesn't care about thunder wave a bit.
Exadril: As long as Rayquaza's around it's death fodder. Although Rayquaza cannot switch into a +2 Rock attack. Kyogre also handles Exadril with relative ease.
Shaymin Sky: To be honest I rarely see Shaymin. A well predicted V-Create can deal with it. Ferrothorn can stall it for a while, and I'm fairly sure that Kyogre with scarf outspeeds. (OHKO with Ice Beam.)
Heatran: Probably one of the biggest threats if it's a weather trapper Heatran. Sun really cripples Kingdra. Mewtwo can deal with it if I predict right though.
Scarfsect: It hasn't proven to be a huge threat. More like a nuisance that I have to kill late game. Giratina (and burn) and Ferrothorn can check it reasonably well and after multiple Switches into SR Kingdra can outspeed and checkmate it late game. Kingdra can also take a predicted U turn and get a dragon dance off.
Rock Polish Genesect: I can't say I've seen it in ubers. Just when it was in OU. Potentially threatening though because of it's massive coverage and ability to change moves. I'll probably have to wear it down (and hopefully roar away it's speed boost.)
Band/specsect: Another set I haven't seen much of lately. Could potentially get a surprise kill but that's about it because of several things that outspeed and revenge kill.
Kyogre: Defensive Kyogre is eaten for breakfast by the thunder users and offensive scarf (non timid) is typically outsped by my Scarf ogre. Specially defensive (And CM) Ogre doesn't appreciate Mewtwo either.
Zerkrom was a great wall breaker but I needed to be able to deal with ExSpeed killer arceus, which is where Giratina comes into play.
Palkia failed to OHKO several things even with hazards. A specs hydro pump or Draco left several threats with 90% or so HP. This and the fact that I had nothing to sponge hits meant it typically lead to sacs that were crucial to a win or loss.
Current Team: Kyogre@Scarf, Mewtwo@Life Orb, Kingdra@, Giratina@Leftovers, Ferrothorn@Leftovers, Rayquaza@Choice Band.
Team Discription:
Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 56 HP / 252 SAtk / 200 Spd
Modest Nature
- Thunder
- Sleep Talk
- Hydro Pump
- Ice Beam
I chose hydro pump over surf and Waterspout for the additional power while not losing power as Kyogre losses health which means even when he's at low HP he can still hit hard. Thunder is mostly for other kyogre and Ice Beam is there for super effective hits on dragons. Sleep talk is for darkrai.
This was based off the Choice scarf Kyogre suggested. (I haven't edited the moveset yet in part because Showdown is being Hax city right now and I'm frustrated with it. That and I'm still debating exactly what moves I'd want to replace, etc.) However, I put in a few more speed EVs to still pass over other Scarf ogres.
Kingdra @ Dragon Gem?
Trait: Swift Swim
EVs: 252 Atk / 4 SAtk / 252 Spd
Lonely Nature
- Dragon Dance
- Waterfall
- Outrage
- Draco Meteor
Dropped the Iron Head (Loss of the potential flinch hasn't been an issue, but I haven't even needed to bring kingdra out and rely it yet to turn the game around either.) and enjoying the 120 STAB special attack as a back up move from time to time. Considering a Dragon gem of all things to break down a foe that would be otherwise unable to be knocked down. It gives some useful OHKOs that could otherwise retaliate and score a OHKO of their own.
Mewtwo @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
- Psystrike
- Focus Blast
- Ice Beam
- Thunder
Originally Running an Expert Belt there were times I needed the extra power to help quickly clean up. Mewtwo functions as a general hard hitter without taking time to set up. Between Focus Blast and Psystrike there is little that enjoys taking a hit. Ice Beam and Thunder give nice boltbeam coverage. Recently switched to Timid to deal with CM Arceus.
Changed the Giratina Set, and it's helping keep it alive longer.
Bold Giratina @ Leftovers
248 HP EV
252 Def
8 Sp Def
Willo, Roar, Dragon Pulse, Rest
Missing the potential sweeping ability but the ability to consistantly check Physical Arceus is proving helpful. Between Roar, and Willo it's shut down pretty much all phyiscal attackers.
Trying Banded Quaza at the moment and I'm digging Banded V-Create. Easily deals with Steels, and nothing appreciates switching into one. Deals with Scizor, Ferrothorn, etc with no problem especially because of Air Lock removing the Rain while Rayquaza's on the field.
Formerly had a Dragon Dance Rayquaza.
Jolly Rayquaza @ Choice Band
252 Atk
4 Sp Def
252 Spe
V-Create
Outrage
Earthquake
Extremespeed
Only problem I'm having with banded is the lock into outrage if I need to deal with a dragon type.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Protect
It's Ferrothorn, I chose SR over spikes for the simple fact of being able to hit everything in the tier instead of having levitators and Fliers be immune. Specially defensive because really, Ubers is all about special attacks 85% of the time (Save for a few things like Arceus and Groudon)
This team is far from perfect and I'm still experimenting; finding things that would make it hit harder; take hits better and find reliable solutions to both walls and threats like Arceus.
The team has peaked up to 1800's so it has worked for me, I'd just like to make it better.
Threat List:
Ho-Oh: Moderate threat. Nothing appreciates a brave bird, and the physical attackers hate the burn from Sacred Fire. With Rain Kingdra easily deals, and Kyogre can deal with most varients without any problems. Giratina can rest off damages and roar Ho-Oh out to take more Stealth Rock damage as well.
Mewtwo: Timid Mewtwo can pose a few problems but Rayquaza can deal with Weakened Mewtwo, and Kingdra outspeeds and OHKO's with Waterfall in rain. Defensive varients are a nuisance.
Darkrai: Not an overly large threat due to Sleep Talk Ogre, Swift Swim Kingdra, and Focus Blast on Mewtwo. (Though it does need to be wary of
Palkia: Ferrothorn sponges Palkia's hits and sub protect stalls it out. Also can set up rocks while Palkia bashes away.
CM Arceus: One of the larger threats against my team. Ferrothorn is basically set up fodder and all it can do is seed/protect stall. Kingdra can deal if the rain is up and it's been weakened some. Mewtwo can also deal with it with Psystrike.
ExSpeed Arceus: Not too big of a threat between Giratina and Ferrothorn. Giratina does not appreciate a +4 shadow claw one bit though even after a burn.
Arceus Grass: Potentially problematic. Ferrothorn can't do anything to it, and Kyogre doesn't appreciate Grass Judgement, etc. Giratina can roar away any boosts but can't do much other than burn physical grass. Mewtwo can deal with Grass easily if it's been weakened some. Kyogre can finish off a weakened Grass if it doesn't have CM boosts or only a +1/+2.
Groudon: Easily dealt with by Kyogre in rain but Kyogre does not appreciate thunder wave. Mewtwo can deal with most Groudon except Rock Polish Groudon. If it's specially defensive Groudon it'll take a bit of prior damage to fell. If Specially defensive Mewtwo is likely to take a hit before securing a 2hko. Needless to say Kingdra in rain
Exadril: As long as Rayquaza's around it's death fodder. Although Rayquaza cannot switch into a +2 Rock attack. Kyogre also handles Exadril with relative ease.
Shaymin Sky: To be honest I rarely see Shaymin. A well predicted V-Create can deal with it. Ferrothorn can stall it for a while, and I'm fairly sure that Kyogre with scarf outspeeds. (OHKO with Ice Beam.)
Heatran: Probably one of the biggest threats if it's a weather trapper Heatran. Sun really cripples Kingdra. Mewtwo can deal with it if I predict right though.
Scarfsect: It hasn't proven to be a huge threat. More like a nuisance that I have to kill late game. Giratina (and burn) and Ferrothorn can check it reasonably well and after multiple Switches into SR Kingdra can outspeed and checkmate it late game. Kingdra can also take a predicted U turn and get a dragon dance off.
Rock Polish Genesect: I can't say I've seen it in ubers. Just when it was in OU. Potentially threatening though because of it's massive coverage and ability to change moves. I'll probably have to wear it down (and hopefully roar away it's speed boost.)
Band/specsect: Another set I haven't seen much of lately. Could potentially get a surprise kill but that's about it because of several things that outspeed and revenge kill.
Kyogre: Defensive Kyogre is eaten for breakfast by the thunder users and offensive scarf (non timid) is typically outsped by my Scarf ogre. Specially defensive (And CM) Ogre doesn't appreciate Mewtwo either.
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