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To the Skies
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Introduction
Hello Smogon, I've recently come up with a new team based on mono-flying. It is my first mono-type team and I wanted to try out something unique, and I felt that things like mono-water, mono-electric etc seem to be too simple. I've noticed that not many have tried out mono-flying so I wanted to both showcase this too the community and receive any feedback that could make this team better. I noticed that some of the most dangerous and hardhitting mons in OU are flying types (Salamence, Gyarados) and I wanted to put them to good use on this team. Also, I've experimented with new Heart Gold/ Soul Silver moves and mons (like my lead Crobat). I've also added some nice complements to them and I've tried to make the best out of the Flying-Electric synergy combo.
I've tested this out on shoddy and I've found a couple of weaknesses, mainly Hail teams, Ice types, and entry hazards. I'd like some help with dealing with these problems. But I've figured out how to play with this team and have had some success with it, to an extent. However, I'd really like some help because I'm shooting for the leaderboard :)
So without further ado, I present you the team:
In - Depth
Crobat (F) @ Leftovers
Ability: Inner Focus
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Super Fang
- Taunt
- U-turn
- Roost
Not a new idea definitely, but one of the main attractions of HG/SS. Crobat received Super Fang, which now makes it an ideal Anti-lead, with Inner Focus, Taunt, excellent speed (tied for the best in OU with Aerodactyl, I believe) and U-Turn. The addition of Super Fang allows me to invest fully on Defensive, Speed, and HP EVs. The EV spread, I came up with myself, I don't think its the best one out there so I would like some suggestions with this.
Taunt and U-turn are just a must as an Anti-lead, it really messes up my opponents. Taunt really screws over things like Swampert or Bronzong, basically anything that tries to set up entry hazards. Because of Crobat's superior speed, almost nothing is going to get down entry hazards after taunt. U-Turn is a great scouting move and works nicely in conjunction to both Super Fang and Taunt. Roost aids survivability greatly and just makes Crobat a tough one to take down, especially with Leftovers recovery.
Heres how she fares against other common leads in OU:
--
Metagross: Taunt to prevent Stealth Rock, Super Fang it a few times, then U-turn to finish it off or go to something else to finish it off.
Azelf: Taunt to prevent stealth rock, if I feel risky. If I suspect a psychic, I U-turn away.
Jirachi: Usually a ScarfRachi lead, so I'll U-turn out.
Swampert: See Metagross.
Aerodactyl: Oh Boy, speed tie here, so I taunt first. If it wins the tie and goes taunt, I U-turn out and theres nothing I can do to prevent rocks.
Infernape: Crobat is immune to Fake Out, so just Taunt first to prevent Stealth Rock and U-turn out.
Hippowdon: Render it useless with Taunt, then Super Fang and U-Turn out.
Bronzong: Taunt first to prevent Stealth Rock, U-Turn out to take the explosion with Gliscor or something.
Ninjask: Taunt so it can't baton pass out, then U-turn to finish it off quickly with my other sweepers.
--
Crobat does pretty nicely against many of the common leads, preventing Stealth Rock on all of them except maybe Azelf or Aerodactyl, which is big for my team.
Oh, and by the way, Crobat is female because the Crobat female sprite is a Golbat for some reason, lol
---
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 84 Atk/208 Spd/216 SAtk
Mild nature (+SAtk, -Def)
- Brick Break
- Draco Meteor
- Outrage
- Fire Blast
There is suspicion that MixMence is getting more popular, and that it has overtaken DDMence as the most used Salamence set. I've used New MixMence on almost all my teams, and I felt that it would be an invaluable addition to this team. New Mixmence is still beast, ripping through everything from Mid-game. It is easy enough to find something to switch in, and from there I've easily 6-0 many opponents unprepared for this flying dragon's wrath.
Draco Meteor unleashes huge damage right off the bat, and deals a lot of damage to all that aren't steel and not fat and pink. It can hit almost anything on the switch in, coupled with SR damage, into KO range. Outrage and Brick Break don't mind the SpA drop, so Salamence can continue dishing out damage even after a Draco Meteor. Fire Blast and Brick Break are both kind of filler, I don't use them as much, but needless to say, they provide nice coverage against Steels (the only type dragon doesn't resist)
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Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Roost
- Stealth Rock
- Stone Edge
Gliscor, one of my all-time faves ^^ While it adds another 4x ice weakness, Stealth Rocks are just crucial in OU nowadays, and without Gliscor I would have no where to put it (what other flying type learns SR, besides Aero?) I've used this set on other RMTs, and have seen it on other teams. Gliscor is not only my support and defensive core, it is also quite powerful and my Lucario counter, with STAB Earthquake. With only 2 weaknesses, Gliscor won't be taken down easily, especially with Roost and Leftovers. Stone Edge is to take down Gyarados and other flying types that can be a problem.
The EVs and Jolly ensure I outrun Lucario, and 252 HP is a must for a defensive Gliscor. Gliscor has great stats, a good physical movepool, and Stealth Rock, all that makes it a great counter to physical attackers and a good utility for the team.
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Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/72 Atk/96 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Return/Bounce
- Waterfall
- Taunt
Out of all the Gyarados sets (theres a ton, I know) Bulky Gyara is my favorite. I takes the offensive power of Gyarados, Dragon Dance, and Gyara's nice defenses and combines it into one, with Taunt. Taunt is my favorite part of this set, ruining the fun of set up sweepers and allowing me to get my own DDs in.
Waterfall is my primary attack and good STAB, basically a must on every Gyarados set. I went with Adamant nature because with all my defenses, my attacks need some good power behind them to get some good KOs after a few Dragon Dances.
I'm not sure whether to go with Return or Bounce as my secondary attack. Return gives better coverage, and is pretty powerful, but Bounce is a great scouter and STAB, and can deal damage to Grass types I can't touch. I'd like some help on this.
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Togekiss (M) @ Choice Scarf
Ability: Serene Grace
EVs: 4 Def/252 Spd/252 SAtk
Lonely nature (+Atk, -Def)
- Aura Sphere
- Air Slash
- Fire Blast
- Hidden Power [Ice]
Togekiss serves as the revenge killer for this team. It was the best flying-type revenge killer I could find, hitting all types hard and helping me check threats that would otherwise be the bane of this team. Aura Sphere + Air Slash gives unresisted coverage, and Fire Blast helps me hit Steel/Grass/Ice harder. Many don't see or just plain forget that Togekiss packs both a fighting and fire move, which usually gets me a free kill. Air Slash and Serene Grace give a 60% flinch rate, which is huge, because I can make 3HKOs into 2HKOs or OHKOs. And of course, everyone gets annoyed (HAXOR!!) and they leave and I win :)
My favorite part of the set is HP Ice, though, as many don't see it coming and leave their dragon in to get fried (or in this case, frozen) in one hit by the Ice attack. I've gotten quite a few dragon kills during my shoddy battles.
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The WILD CARD
Electivire (M) @ Expert Belt
Ability: Motor Drive
EVs: 36 Atk/220 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Thunderbolt
- Cross Chop
- Flamethrower
- Hidden Power [Grass] / Hidden Power [Ice]
Electivire has numerous opportunities to get a speed boost with 5 other flying types on the team, and from there it just becomes easy to sweep. Not much to be explained about Electivire, after it gets a Motor Drive Boost, and with Expert Belt, very little will be able to handle the coverage of T-bolt/Cross Chop/Flamethrower/Hp Grass. I chose HP grass because my team already has a reliable counter to dragons (Togekiss) and I had to deal with Swamperts trying to switch in and stop my sweep. However, I might want to change it to HP Ice because I actually see a lot more dragons trying to switch in than Swampert.
Thunderbolt is my main attack, while anything that resists it I'll hit supereffectively with my other moves. The mixed set allows me also to not be walled by Blissey, and hit back with a Cross Chop.
I might want to switch out Vire for a rapid spinner, as otherwise entry hazards would deal with my team quickly. Any suggestions would be greatly appreciated.
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So thats my OU mono-flying team! I'd appreciate some rates soon, and I take all criticism/suggestions.
EDIT: Thanks for your patience guys, I finished up the descriptions on my pokes. I'll try to be careful to press Preview instead of Submit next time >.<
One Last Glance
Hello Smogon, I've recently come up with a new team based on mono-flying. It is my first mono-type team and I wanted to try out something unique, and I felt that things like mono-water, mono-electric etc seem to be too simple. I've noticed that not many have tried out mono-flying so I wanted to both showcase this too the community and receive any feedback that could make this team better. I noticed that some of the most dangerous and hardhitting mons in OU are flying types (Salamence, Gyarados) and I wanted to put them to good use on this team. Also, I've experimented with new Heart Gold/ Soul Silver moves and mons (like my lead Crobat). I've also added some nice complements to them and I've tried to make the best out of the Flying-Electric synergy combo.
I've tested this out on shoddy and I've found a couple of weaknesses, mainly Hail teams, Ice types, and entry hazards. I'd like some help with dealing with these problems. But I've figured out how to play with this team and have had some success with it, to an extent. However, I'd really like some help because I'm shooting for the leaderboard :)
So without further ado, I present you the team:
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In - Depth
Crobat (F) @ Leftovers
Ability: Inner Focus
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Super Fang
- Taunt
- U-turn
- Roost
Not a new idea definitely, but one of the main attractions of HG/SS. Crobat received Super Fang, which now makes it an ideal Anti-lead, with Inner Focus, Taunt, excellent speed (tied for the best in OU with Aerodactyl, I believe) and U-Turn. The addition of Super Fang allows me to invest fully on Defensive, Speed, and HP EVs. The EV spread, I came up with myself, I don't think its the best one out there so I would like some suggestions with this.
Taunt and U-turn are just a must as an Anti-lead, it really messes up my opponents. Taunt really screws over things like Swampert or Bronzong, basically anything that tries to set up entry hazards. Because of Crobat's superior speed, almost nothing is going to get down entry hazards after taunt. U-Turn is a great scouting move and works nicely in conjunction to both Super Fang and Taunt. Roost aids survivability greatly and just makes Crobat a tough one to take down, especially with Leftovers recovery.
Heres how she fares against other common leads in OU:
--
Metagross: Taunt to prevent Stealth Rock, Super Fang it a few times, then U-turn to finish it off or go to something else to finish it off.
Azelf: Taunt to prevent stealth rock, if I feel risky. If I suspect a psychic, I U-turn away.
Jirachi: Usually a ScarfRachi lead, so I'll U-turn out.
Swampert: See Metagross.
Aerodactyl: Oh Boy, speed tie here, so I taunt first. If it wins the tie and goes taunt, I U-turn out and theres nothing I can do to prevent rocks.
Infernape: Crobat is immune to Fake Out, so just Taunt first to prevent Stealth Rock and U-turn out.
Hippowdon: Render it useless with Taunt, then Super Fang and U-Turn out.
Bronzong: Taunt first to prevent Stealth Rock, U-Turn out to take the explosion with Gliscor or something.
Ninjask: Taunt so it can't baton pass out, then U-turn to finish it off quickly with my other sweepers.
--
Crobat does pretty nicely against many of the common leads, preventing Stealth Rock on all of them except maybe Azelf or Aerodactyl, which is big for my team.
Oh, and by the way, Crobat is female because the Crobat female sprite is a Golbat for some reason, lol
---
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 84 Atk/208 Spd/216 SAtk
Mild nature (+SAtk, -Def)
- Brick Break
- Draco Meteor
- Outrage
- Fire Blast
There is suspicion that MixMence is getting more popular, and that it has overtaken DDMence as the most used Salamence set. I've used New MixMence on almost all my teams, and I felt that it would be an invaluable addition to this team. New Mixmence is still beast, ripping through everything from Mid-game. It is easy enough to find something to switch in, and from there I've easily 6-0 many opponents unprepared for this flying dragon's wrath.
Draco Meteor unleashes huge damage right off the bat, and deals a lot of damage to all that aren't steel and not fat and pink. It can hit almost anything on the switch in, coupled with SR damage, into KO range. Outrage and Brick Break don't mind the SpA drop, so Salamence can continue dishing out damage even after a Draco Meteor. Fire Blast and Brick Break are both kind of filler, I don't use them as much, but needless to say, they provide nice coverage against Steels (the only type dragon doesn't resist)
---
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Roost
- Stealth Rock
- Stone Edge
Gliscor, one of my all-time faves ^^ While it adds another 4x ice weakness, Stealth Rocks are just crucial in OU nowadays, and without Gliscor I would have no where to put it (what other flying type learns SR, besides Aero?) I've used this set on other RMTs, and have seen it on other teams. Gliscor is not only my support and defensive core, it is also quite powerful and my Lucario counter, with STAB Earthquake. With only 2 weaknesses, Gliscor won't be taken down easily, especially with Roost and Leftovers. Stone Edge is to take down Gyarados and other flying types that can be a problem.
The EVs and Jolly ensure I outrun Lucario, and 252 HP is a must for a defensive Gliscor. Gliscor has great stats, a good physical movepool, and Stealth Rock, all that makes it a great counter to physical attackers and a good utility for the team.
---
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/72 Atk/96 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Return/Bounce
- Waterfall
- Taunt
Out of all the Gyarados sets (theres a ton, I know) Bulky Gyara is my favorite. I takes the offensive power of Gyarados, Dragon Dance, and Gyara's nice defenses and combines it into one, with Taunt. Taunt is my favorite part of this set, ruining the fun of set up sweepers and allowing me to get my own DDs in.
Waterfall is my primary attack and good STAB, basically a must on every Gyarados set. I went with Adamant nature because with all my defenses, my attacks need some good power behind them to get some good KOs after a few Dragon Dances.
I'm not sure whether to go with Return or Bounce as my secondary attack. Return gives better coverage, and is pretty powerful, but Bounce is a great scouter and STAB, and can deal damage to Grass types I can't touch. I'd like some help on this.
---
Togekiss (M) @ Choice Scarf
Ability: Serene Grace
EVs: 4 Def/252 Spd/252 SAtk
Lonely nature (+Atk, -Def)
- Aura Sphere
- Air Slash
- Fire Blast
- Hidden Power [Ice]
Togekiss serves as the revenge killer for this team. It was the best flying-type revenge killer I could find, hitting all types hard and helping me check threats that would otherwise be the bane of this team. Aura Sphere + Air Slash gives unresisted coverage, and Fire Blast helps me hit Steel/Grass/Ice harder. Many don't see or just plain forget that Togekiss packs both a fighting and fire move, which usually gets me a free kill. Air Slash and Serene Grace give a 60% flinch rate, which is huge, because I can make 3HKOs into 2HKOs or OHKOs. And of course, everyone gets annoyed (HAXOR!!) and they leave and I win :)
My favorite part of the set is HP Ice, though, as many don't see it coming and leave their dragon in to get fried (or in this case, frozen) in one hit by the Ice attack. I've gotten quite a few dragon kills during my shoddy battles.
---
.
.
.
The WILD CARD
Electivire (M) @ Expert Belt
Ability: Motor Drive
EVs: 36 Atk/220 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Thunderbolt
- Cross Chop
- Flamethrower
- Hidden Power [Grass] / Hidden Power [Ice]
Electivire has numerous opportunities to get a speed boost with 5 other flying types on the team, and from there it just becomes easy to sweep. Not much to be explained about Electivire, after it gets a Motor Drive Boost, and with Expert Belt, very little will be able to handle the coverage of T-bolt/Cross Chop/Flamethrower/Hp Grass. I chose HP grass because my team already has a reliable counter to dragons (Togekiss) and I had to deal with Swamperts trying to switch in and stop my sweep. However, I might want to change it to HP Ice because I actually see a lot more dragons trying to switch in than Swampert.
Thunderbolt is my main attack, while anything that resists it I'll hit supereffectively with my other moves. The mixed set allows me also to not be walled by Blissey, and hit back with a Cross Chop.
I might want to switch out Vire for a rapid spinner, as otherwise entry hazards would deal with my team quickly. Any suggestions would be greatly appreciated.
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So thats my OU mono-flying team! I'd appreciate some rates soon, and I take all criticism/suggestions.
EDIT: Thanks for your patience guys, I finished up the descriptions on my pokes. I'll try to be careful to press Preview instead of Submit next time >.<
One Last Glance
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