Hey guys. so this is my first RMT. This is the first team i've really spent a lot of time thinking about how i need to put it together and what not. I really dig togekiss and it's flinchin'/Nasty attackin abilities that i decided to make this team. the whole idea of the team is to get togekiss in a position to set up a nasty plot or two and sweep.
it became quickly obvious that i would need some things to resist electric attacks, and from there it was all just trying to compliment types and figuring out what i needed to be successful. so please give me as much feedback as possible. all fixes/changes are appreciated as i'm not the best team builder in the world and am still learning.
so without anymore blabbin here's the team!
Togekiss @ Life Orb
Ability: Serene Grace
EVs: 176 HP/ 80 Spa/ 252 Spe
Timid
-Nasty Plot
-Fire Blast
-Air Slash
-Aura Sphere
So i chose the offense set up over the defensive mainly because i tried to build my team around getting all of Togekiss' problem pokes out of the way before moving in to sweep. On top of that, i have espeon on the team to bounce back hazards but especially to set up dual screens. so with dual screens up, my togekiss' already awesome defenses become even better, therefore allowing for a full offensive set. I'm still on the fence about it. Let me know what you think about the choice between the defensive and offensive set. But yeah, pretty straight forward set. Switch in when i feel that the problem pokes are out of the way and proceed to nasty plot and attack. aura sphere was chosen over roost, again, because by the time togekiss makes it out, all counters should be gone so i shouldn't need to get health back.
Swampert @ leftovers
ability: torrent
EVs: 248 HP/ 216 Def/ 44 SpD
Relaxed
-Earthquake
-Ice Beam
-Stealth Rock
-Roar
It was between this guy and gastrodon as one of my electric Attack checkers. I chose swampert for Stealth rock and the little bit better bulk. I often lead with this guy to get rocks out as fast as possible. this guy and shaymin also go well together when trying to find out hidden power types of the electric types i'm facing, especially rotom-w. if rotom-w is in with this guy, i'll switch out to shaymin to check hidden power. If he uses it, it's probably HP grass and i know shaymin is the check from there on out. if he doesn't use HP, i then think it's fire or ice and swampert will continue to check. roar was chosen over toxic for phasings sake. he has the bulk to switch in on a set up and roar, also gaining residual damage from rocks. Ice beam and earthquake give me good coverage and ice beam is excellent for those pesky dragons.
Shaymin @ leftovers
ability: natural cure
EVs: 252 HP/ 76 SpA/ 180 Spe
Modest
-Leech Seed
-Substitute
-Seed Flare
-Earth Power/Hidden power ice?
My second electric attack absorber. This shaymin is used to switch in on electric attacks and threaten with a seed flare or earth power. Stalling is also partially viable with this shaymin due to subseed. As mentioned above, shaymin has great synergy with swampert. shaymin also serves as my status absorber with natural cure. Picked this set over the attacker just to give shaymin a little more longevity. hidden power fire would've normally been picked over earth power, but having magnezone and infernape on the team gave me plenty of checks to common steel types. finally, shaymin being grass adds to my grass/fire/water core for good coverage.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 148 HP/ 252 SpA/ 108 Spe
Modest
-Volt Switch
-Thunderbolt
-Hidden Power Fire
-Flash Cannon
Togekiss can have a bit of a problem with bulky steels, such as bronzong, ferrothorn, and the dreaded jirachi. Magnezone is here to make that job a tad easier. togekiss does not like being paralyzed or burned so magnezone is here to take care of all that. with choice specs and a modest nature, magnezone's Special Attack becomes nuts. Hidden power fire is obviously the main attack here since he's mainly here for jirachi. but thunderbolt and volt switch also help with scouting and dealing lots of damage. trapping ferrothorn is also incredibly useful as this team would like to not have a bunch of hazards lyring around.
Espeon @ light clay
Ability: Magic Bounce
EVs: 252 HP/ 4 Def/ 252 Spe
Timid
-Reflect
-Light Screen
-Psychic
-Hidden Power Fighting
This espeon, is mainly serving two (or three) roles. One, it obviously is used for bouncing hazards back at the opponent to keep those things off my field. two, it also serves as a second status nullifier, being able to switch into predictable toxics, will-0-wisps, or thunder waves. and third, and possibly most important, this bad boy is here to set up screens for my togekiss. behind dual screens, togekiss' already awesome bulk becomes even better, giving me an easy nasty plot set-up (sometimes even twice for assurance). Hidden power fighting is obviously for the TTar switch ins, though, if screens are set up, it doesn't really matter anymore as togekiss' aura sphere can easily handle it.
Infernape @ Choice Scarf
Ability: Blaze
EVs: 108 Atk/ 148 SpA/ 252 Spe
Hasty
-Fire Blast
-Hidden Power Ice/stone edge?
-Close Combat
-U-turn
Last, but certainly not least, is infernape. This infernape is my revenge killer. he's used to take out dragons, gliscor, terrakion, landorous, steels that magnezone didn't get, and basically whatever else i need to get rid of. with swampert and shaymin, infernape finishes the water/grass/fire core. with u-turn, if need be, infernape and magnezone can get a small voltswitch thing going, but is obviously not what this team is after. the choice between hidden power ice and stone edge is tough right now. HP Ice is incredibly handy for revenging a whole ton of stuff (dragons, gliscor, terrakion, landorous, etc.) but stone edge would cover a few of those as well as zapdos, who could pose to be a major problem for this team. let me know what you think about the choice between the two.
so in a nutshell, main things i'm pondering:
-what should i do with zapdos!?
-Defense or Offensive Nasty Plot for Togekiss
-Subseed or offensive shaymin set (and if subseed stays, earth power or hp ice)
-HP ice or Stone Edge on Infernape
-do i need a ghost to stop fighting attackers?
it became quickly obvious that i would need some things to resist electric attacks, and from there it was all just trying to compliment types and figuring out what i needed to be successful. so please give me as much feedback as possible. all fixes/changes are appreciated as i'm not the best team builder in the world and am still learning.
so without anymore blabbin here's the team!

Togekiss @ Life Orb
Ability: Serene Grace
EVs: 176 HP/ 80 Spa/ 252 Spe
Timid
-Nasty Plot
-Fire Blast
-Air Slash
-Aura Sphere
So i chose the offense set up over the defensive mainly because i tried to build my team around getting all of Togekiss' problem pokes out of the way before moving in to sweep. On top of that, i have espeon on the team to bounce back hazards but especially to set up dual screens. so with dual screens up, my togekiss' already awesome defenses become even better, therefore allowing for a full offensive set. I'm still on the fence about it. Let me know what you think about the choice between the defensive and offensive set. But yeah, pretty straight forward set. Switch in when i feel that the problem pokes are out of the way and proceed to nasty plot and attack. aura sphere was chosen over roost, again, because by the time togekiss makes it out, all counters should be gone so i shouldn't need to get health back.

Swampert @ leftovers
ability: torrent
EVs: 248 HP/ 216 Def/ 44 SpD
Relaxed
-Earthquake
-Ice Beam
-Stealth Rock
-Roar
It was between this guy and gastrodon as one of my electric Attack checkers. I chose swampert for Stealth rock and the little bit better bulk. I often lead with this guy to get rocks out as fast as possible. this guy and shaymin also go well together when trying to find out hidden power types of the electric types i'm facing, especially rotom-w. if rotom-w is in with this guy, i'll switch out to shaymin to check hidden power. If he uses it, it's probably HP grass and i know shaymin is the check from there on out. if he doesn't use HP, i then think it's fire or ice and swampert will continue to check. roar was chosen over toxic for phasings sake. he has the bulk to switch in on a set up and roar, also gaining residual damage from rocks. Ice beam and earthquake give me good coverage and ice beam is excellent for those pesky dragons.

Shaymin @ leftovers
ability: natural cure
EVs: 252 HP/ 76 SpA/ 180 Spe
Modest
-Leech Seed
-Substitute
-Seed Flare
-Earth Power/Hidden power ice?
My second electric attack absorber. This shaymin is used to switch in on electric attacks and threaten with a seed flare or earth power. Stalling is also partially viable with this shaymin due to subseed. As mentioned above, shaymin has great synergy with swampert. shaymin also serves as my status absorber with natural cure. Picked this set over the attacker just to give shaymin a little more longevity. hidden power fire would've normally been picked over earth power, but having magnezone and infernape on the team gave me plenty of checks to common steel types. finally, shaymin being grass adds to my grass/fire/water core for good coverage.

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 148 HP/ 252 SpA/ 108 Spe
Modest
-Volt Switch
-Thunderbolt
-Hidden Power Fire
-Flash Cannon
Togekiss can have a bit of a problem with bulky steels, such as bronzong, ferrothorn, and the dreaded jirachi. Magnezone is here to make that job a tad easier. togekiss does not like being paralyzed or burned so magnezone is here to take care of all that. with choice specs and a modest nature, magnezone's Special Attack becomes nuts. Hidden power fire is obviously the main attack here since he's mainly here for jirachi. but thunderbolt and volt switch also help with scouting and dealing lots of damage. trapping ferrothorn is also incredibly useful as this team would like to not have a bunch of hazards lyring around.

Espeon @ light clay
Ability: Magic Bounce
EVs: 252 HP/ 4 Def/ 252 Spe
Timid
-Reflect
-Light Screen
-Psychic
-Hidden Power Fighting
This espeon, is mainly serving two (or three) roles. One, it obviously is used for bouncing hazards back at the opponent to keep those things off my field. two, it also serves as a second status nullifier, being able to switch into predictable toxics, will-0-wisps, or thunder waves. and third, and possibly most important, this bad boy is here to set up screens for my togekiss. behind dual screens, togekiss' already awesome bulk becomes even better, giving me an easy nasty plot set-up (sometimes even twice for assurance). Hidden power fighting is obviously for the TTar switch ins, though, if screens are set up, it doesn't really matter anymore as togekiss' aura sphere can easily handle it.
Infernape @ Choice Scarf
Ability: Blaze
EVs: 108 Atk/ 148 SpA/ 252 Spe
Hasty
-Fire Blast
-Hidden Power Ice/stone edge?
-Close Combat
-U-turn
Last, but certainly not least, is infernape. This infernape is my revenge killer. he's used to take out dragons, gliscor, terrakion, landorous, steels that magnezone didn't get, and basically whatever else i need to get rid of. with swampert and shaymin, infernape finishes the water/grass/fire core. with u-turn, if need be, infernape and magnezone can get a small voltswitch thing going, but is obviously not what this team is after. the choice between hidden power ice and stone edge is tough right now. HP Ice is incredibly handy for revenging a whole ton of stuff (dragons, gliscor, terrakion, landorous, etc.) but stone edge would cover a few of those as well as zapdos, who could pose to be a major problem for this team. let me know what you think about the choice between the two.
so in a nutshell, main things i'm pondering:
-what should i do with zapdos!?
-Defense or Offensive Nasty Plot for Togekiss
-Subseed or offensive shaymin set (and if subseed stays, earth power or hp ice)
-HP ice or Stone Edge on Infernape
-do i need a ghost to stop fighting attackers?