Togekiss [4N] - Lead*

Well I have been using this Togekiss as a lead for awhile to counter many common leads as well as set up the rest of my team. I went to the analysis page and noticed that it lacks any mention of Togekiss' lead capabilities. Even if it's just an 'Other Options' set, it is quite effective and works quite well.

Current Status: Ready to be uploaded
I believe this is ready, unless anyone has major arguments against it.

http://www.smogon.com/dp/pokemon/togekiss
473.png


[SET]
name: Leadakiss
move 1: Air Slash
move 2: Roost / Encore
move 3: Thunder Wave
move 4: Fire Blast
nature: Modest
ability: Serene Grace
item: Leftovers
evs: 160 HP / 96 SpA / 252 Def

[SET COMMENTS]
<p>While Togekiss is often used as a sweeper, it may also be employed as an exceptional lead. Togekiss can make use of its extremely annoying Air Slash, which, in conjunction with Serene Grace, ensures a 60% flinch rate and the demise of many common leads to start the battle in your favor. Thunder Wave provides a solution to its poor speed, allowing it to use Air Slash or Fire Blast before the opponent can counterattack.</p>

<p>The second move slot is entirely up to the user's personal preference. Roost is a reliable option for durability and can keep Togekiss around until the end of the match if needed, while Encore is an excellent choice for locking common leads into Stealth Rock, thus forcing a switch. Encore can really help you start the match off with the upper hand, especially if you can predict after using it, and Thunder Wave on the switch. However, Togekiss is Taunt-bait due to its low Speed so the usage of Encore might be slightly limited. Extremespeed is an option for finishing off Focus Sashed leads, and if you really need priority then it can be useful as it receives STAB, though Encore and Roost are more viable options.</p>

<p>Togekiss can make use of its overall bulkiness to shrug off many attacks from common leads, while paralyzing them and proceeding to KO with the appropriate move. Togekiss can use Flamethrower to 3HKO a standard Metagross holding an Occa Berry, and Fire Blast to 2HKO. In return, Metagross' Meteor Mash can only 2HKO if it gets an Attack raise. Fire Blast is recommended over Flamethrower to ensure Metagross will be KOed before it can use Explosion. However, Flamethrower is useful if accuracy is an issue.</P>

<p>The EV spread is to ensure Togekiss can survive as long as possible against physical leads. 252 Defense EVs is necessary to take all of the hits it can, giving it time to Roost off damage. Common leads either outspeed or do not invest in Speed at all, so there is no reason to invest EVs in Speed. The 96 Special Attack EVs give Togekiss a respectable stat of 330, and allow it to 4HKO leads such as Hippowdon and Swampert.</p>

<p>Togekiss can stand as an excellent Pokemon on its own, but combined with others that support its weaknesses, it is superb. Jolteon and Electivire can switch in to absorb super effective Electric attacks aimed at Togekiss. Tyranitar, one of Togekiss' main counters, can come in and scare Togekiss, while setting up a possible Dragon Dance or just inflicting massive damage with its STAB attacks. Togekiss is also hammered by super effective Stone Edges, particularly by Aerodactyl, Gyarados, and the aforementioned Tyranitar. A Choice Scarf Flygon with Stone Edge can scare all of these away, but has a tough time switching in due to its frailness. Gliscor is a very reliable switch in to take on these threats, but keep it away from Gyarados. Fast Pokemon that utilize Ice-typed moves can come in on Togekiss and inflict heavy damage, so bulky Water-types such as Vaporeon or Suicune are great choices.</p>
---

To be honest I don't know if this is any good, or correctly written, but the set really does deserve to be mentioned. If anyone could help especially with the description portion that'd be brilliant. Again, sorry if I botched this but I'm determined to get a lead togekiss mentioned.
 
Haha I used to use togekiss as a lead before and it worked great. Except heres what i used

Togekiss-Modest-Leftovers
252 Sp.Atk/ 252 HP/ 6 Sp.D
Airslash- For STAB and Flinch against slower leads ( mainly swampert)
Flamethrower- Forretress, Metagross, and Bronzong Leads
Silver Wind- Azelf and with serene grace it usually boosted my stats and ive swept teams before with a plus 2 in every stat
Water Pulse- I dont know if its a good move but i picked it for the 40% chance of confusion and it hits aerodactyl
 
i second water pulse to be mentioned, though not necessarily slashed in. with air slash it grants a huge amount of neutral coverage.
 
Steve your set is entirely different than the goal of mine.

Water Pulse isn't a good option because it means Metagross can live much longer. The whole point of this lead is to counter common leads. This would help against maybe Aerodactyl, whom you'd switch out against anyway due to Stone Edge. Yes, there's Hippo but Air Slash already does 40 ish % and combined with the flinch rate it does fine.
 
Extremespeed should deserve a mention. Especially on Focus Sash leads like Azelf and Infernape, you can use Extremespeed before the former using Explosion or the ladder using Close Combat/Fire Blast. It also receives a STAB bonus.
 
i'm just wondering how many leads you have ever seen with a recovery move...

honestly, i would take fuzznip's suggestions and probably slash it with roost, and MENTION water pulse as a possible alternative to t-wave and body slam.

also, why max+ def and no speed? does it let you survive some specific attack? please explain your EVs.
 
A lot of things are missing here:

~How is this set superior to the Jirachi Para-Lead?
~Team Support (pokemon that can, say, help you with leads that are troublesome to this set, and provide a reliable switch-in if possible)
~The "commentary" itself seems a bit short. You need to explain more in my opinion.

Those are probably the three primary things that you need to take care of here.
 
Water Pulse isn't a good option because it means Metagross can live much longer.

flamethrower is still listed in Steveebomb7134's set.

In return, Metagross' Meteor Mash will never 2HKO Togekiss. </P>

meteor mash will not 2HKO even if it gets the boost on the first hit? if so, i would mention this specifically.

<p> This Togekiss meshes well with many pokemon and, by getting a surprise paralysis off, can create many set up opportunities for sweepers, whether it be early in the match or at the very end.

i don't believe thunder wave will ever be a surprise from togekiss, i would consider rewording.
fixed a comma though.
 
I highly doubt this set's ability. Can you give some more explanation of how this set works? How is this better than Jirachi's para-flinch set? Can you explain your choice of EVs and Nature? Some logs showing the effectiveness of this set would be nice. Also, you miss something really important with this write-up: synergy. You have to explain the obstacles of this set and how to deal with them.
 
If you're relying on Thunder Wave to slow the opposing lead so you can outspeed and hopefully hax, it's probably not the best idea. There are many Hippowdon and Swampert leads who will literally laugh at you.
 
I'll address all the points here.

i'm just wondering how many leads you have ever seen with a recovery move...

honestly, i would take fuzznip's suggestions and probably slash it with roost, and MENTION water pulse as a possible alternative to t-wave and body slam.

also, why max+ def and no speed? does it let you survive some specific attack? please explain your EVs.

Why would it matter if recovery moves on leads are uncommon? This allows Togekiss to stay as a threat late in the game and not just become another suicide lead. It's breaking the mold, and it has worked for me.

E-Speed is a decent idea though. I'll slash it in over Roost but I highly recommend Roost over it.

Because Togekiss is already slow as hell. You aren't going to outspeed anything with Togekiss. Max def is because at the time of posting, The top 7 leads are physically based. Max def is incredibly useful, while max speed would hardly benefit Togekiss, especially when you can Thunder Wave opposing leads.

A lot of things are missing here:

~How is this set superior to the Jirachi Para-Lead?
~Team Support (pokemon that can, say, help you with leads that are troublesome to this set, and provide a reliable switch-in if possible)
~The "commentary" itself seems a bit short. You need to explain more in my opinion.

Those are probably the three primary things that you need to take care of here.

1) Yeah, I missed this. Thanks, I'll add that in when I can/
2) Right, I'll read Togekiss' analysis and try and find some counters that aren't mentioned.
3) Yeah I agree, I was having trouble so I hoped I could get a lot of help from here before people went crazy about it :P.

flamethrower is still listed in Steveebomb7134's set.

Yes but I really don't think you'd put Water Pulse over any move other than Flamethrower, if even that. It's just not useful enough considering the lack of Base Power it has.

meteor mash will not 2HKO even if it gets the boost on the first hit? if so, i would mention this specifically.

If it gets the boost, Meteor Mash has a slight chance to 3HKO, but will most likely 2HKO. The thing is, 100% of the time people use Stealth Rock the first turn, meaning you can fire off two shots without even being hit (other than a measly Bullet Punch).

i don't believe thunder wave will ever be a surprise from togekiss, i would consider rewording.
fixed a comma though.

Will reword, you're right. Thanks.

I highly doubt this set's ability. Can you give some more explanation of how this set works? How is this better than Jirachi's para-flinch set? Can you explain your choice of EVs and Nature? Some logs showing the effectiveness of this set would be nice. Also, you miss something really important with this write-up: synergy. You have to explain the obstacles of this set and how to deal with them.

This set can work in multiple ways. It can sweep, or it can support. It's based off the current Metagame, and current top 10 leads. This Togekiss can deal with a large portion of them (8-9 of them, depending on a sleep-powder Roserade), while still being an effective support pokemon with its paralysis, and still being an effective sweeper with a pretty strong coverage and respectable Special Attack.

This is better than Jirachi's set because it covers more of the metagame. Jirachi is completely walled by Hippo, and Metagross, and such, while Togekiss is made to counter those common leads. Jirachi's usage really dies down late game, while Togekiss can come in and sponge hits and paralyze many things. You could call this set a 'preference' set, but I found Jirachi's set just too walled by the common leads I saw.

EVs and Nature are for taking hits from a large portion of the top leads, which are mostly physically based pokemon. Togekiss still has that 115 Bae Sp. Def, so it's not as though it can't take them.

I will work on logs.

And yeah, I forgot about that, I'll write that up as soon as I have those logs.

If you're relying on Thunder Wave to slow the opposing lead so you can outspeed and hopefully hax, it's probably not the best idea. There are many Hippowdon and Swampert leads who will literally laugh at you.

Hippo and Swampert leads are my favorite to come by. Togekiss can't 3HKO Hippo, however this is where the beauty of flinch hax comes in. 64.8% of the time, in three hits Togekiss gets at least 2 flinches. Even if Togekiss doesn't get those flinches in the first 3 hits, they will come. Hippo can't do anything but switch out or roar after taking a hefty sum of damage. I almost always beat Hippo leads, and it leaves me with a considerable upper hand.

Swampert is even better. He rarely carries Sp. Def EVs (There's only one set, the Rest Talk version, which even suggests the use of them. How many times have you seen a Rest Talk Swampert as a lead?), and is obviously slower than Togekiss. I ran calcs with 252 HP/252 Def, and again it is a 4HKO, however Swampert still can't do anything to Togekiss due to its massive investment in defensive EVs while Togekiss can hax it to death.

So yeah those two require a lot of hax, but so does the Jirachi set. This is basically just an upgrade looking at today's top leads.

Thank you for all the comments. I suggest you try it before you knock it, really if used right it works perfectly.
 
I'll slash encore on Roost. The only thing is that it's not as effective vs. Azelf who nearly always taunts me.

I have logs.

Code:
Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause, Soul Dew Clause
Dill Pickle sent out Togekiss (lvl 100 Togekiss ♂).
GoombaFan sent out Metagross (lvl 100 Metagross).
Togekiss used Thunder Wave.
Metagross is paralysed! It may be unable to move!
Metagross used Stealth Rock.
Pointed stones float in the air around the foe's team!
  
Togekiss used Flamethrower.
It's super effective!
Metagross lost 30% of its health.
The Occa Berry weakened Flamethrower's power!
Metagross used Meteor Mash.
Togekiss lost 47% of its health.
Togekiss's leftovers restored its health a little!
Togekiss restored 6% of its health.
  
Metagross is paralysed! It can't move!
Togekiss used Flamethrower.
It's super effective!
Metagross lost 60% of its health.
Togekiss's leftovers restored its health a little!
Togekiss restored 6% of its health.
  
Metagross used Bullet Punch.
Togekiss lost 18% of its health.
Togekiss used Flamethrower.
It's super effective!
Metagross lost 10% of its health.
GoombaFan's Metagross fainted.
Togekiss's leftovers restored its health a little!
Togekiss restored 6% of its health.

This one is a prime example of how Togekiss works. You can tell he BPed the turn he was paralyzed, by the way so it's not all hax.

Code:
Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause, Soul Dew Clause
Like the wind sent out Jirachi (lvl 100 Jirachi).
Dill Pickle sent out Togekiss (lvl 100 Togekiss ♂).
Jirachi used Iron Head.
Togekiss lost 28% of its health.
Togekiss used Thunder Wave.
Jirachi is paralysed! It may be unable to move!
Togekiss's leftovers restored its health a little!
Togekiss restored 6% of its health.
  
Togekiss used Flamethrower.
It's super effective!
Jirachi lost 62% of its health.
Jirachi used Iron Head.
Togekiss lost 26% of its health.
Togekiss's leftovers restored its health a little!
Togekiss restored 6% of its health.
  
Togekiss used Flamethrower.
It's super effective!
Jirachi lost 38% of its health.
Like the wind's Jirachi fainted.
Togekiss's leftovers restored its health a little!
Togekiss restored 6% of its health.

Another good example of how Jirachi was taken down while Togekiss survived with more than half its health. This is how nearly all of my Jirachi matchups go.

Code:
Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause, Soul Dew Clause
Dill Pickle sent out Togekiss (lvl 100 Togekiss ♂).
unrealportal sent out Scoo (lvl 100 Azelf).
Scoo used Psychic.
Togekiss lost 56% of its health.
Togekiss used Thunder Wave.
Scoo is paralysed! It may be unable to move!
Togekiss's leftovers restored its health a little!
Togekiss restored 4% of its health.
  
Togekiss used Roost.
Togekiss restored 48% of its health.
Scoo used Psychic.
Togekiss lost 56% of its health.
Togekiss's leftovers restored its health a little!
Togekiss restored 4% of its health.
  
Togekiss used Roost.
Togekiss restored 48% of its health.
Scoo used Psychic.
Togekiss lost 52% of its health.
Togekiss's leftovers restored its health a little!
Togekiss restored 4% of its health.
  
Togekiss used Roost.
Togekiss restored 48% of its health.
Scoo used Psychic.
Togekiss lost 56% of its health.
Togekiss's leftovers restored its health a little!
Togekiss restored 4% of its health.
  
Togekiss used Roost.
Togekiss restored 48% of its health.
Scoo is paralysed! It can't move!
Togekiss's leftovers restored its health a little!
Togekiss restored 4% of its health.
  
Togekiss used Air Slash.
Scoo lost 67% of its health.
Scoo flinched!
Togekiss's leftovers restored its health a little!
Togekiss restored 4% of its health.
  
Togekiss used Air Slash.
Scoo lost 71% of its health.
unrealportal's Scoo fainted.
Togekiss's leftovers restored its health a little!
Togekiss restored 4% of its health.

This one was a little longer because I had to outstall what looks like a SpecsZelf, but is still pretty straightforward. Normal Azelf do about 30% to m with psychic so I never end up taking a lot of damage.

Code:
Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause, Soul Dew Clause
SDC sent out Swampert (lvl 100 Swampert ♂).
Dill Pickle sent out Togekiss (lvl 100 Togekiss ♂).
Togekiss used Air Slash.
Swampert lost 33% of its health.
Swampert used Stealth Rock.
Pointed stones float in the air around the foe's team!
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
  
Togekiss used Air Slash.
Swampert lost 35% of its health.
Swampert flinched!
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
  
Togekiss used Air Slash.
Swampert lost 31% of its health.
Swampert used Ice Beam.
It's super effective!
Togekiss lost 40% of its health.
Togekiss's leftovers restored its health a little!
Togekiss restored 6% of its health.
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.

Togekiss used Air Slash.
Swampert lost 19% of its health.
SDC's Swampert fainted.

Swampert. This is exactly what I was talking about. Easily KOed while I take 40% damage.
 
I have to warn you though, once you have too many slashes, you run into "slashitis", so really find out which ones are important and which ones aren't.
 
I have to warn you though, once you have too many slashes, you run into "slashitis", so really find out which ones are important and which ones aren't.

I realized that during my edit and so I didn't include E-speed as a slash but left it in the comments as an option.
 
Hmm, looks solid. Togekiss' Sp. Att sure is nothing to laugh about, after all.

[SET]
name: Lead
move 1: Air Slash
move 2: Roost
move 3: Thunder Wave / Body Slam
move 4: Flamethrower / Fire Blast
item: Leftovers
ability: Serene Grace
nature: Bold
evs: 40 HP / 252 Def / 216 SpA


[SET COMMENTS]
<p>While Togekiss is often used as a sweeper, it is quite capable as a lead as well. Togekiss can make use of its extremely annoying Air Slash flinch rate of 60% with Serene Grace to take down many leads and put you up quickly in a game. Though it is plagued by its low base speed, this problem is easily solved by using Thunder Wave on all that outspeed, then following up with either Air Slash or Flamethrower, and roosting off the damage whenever possible.</p>

<p>Togekiss can make use of its bulkiness to shrug off many attacks from common leads, while paralyzing them and proceeding to KO with either Flamethrower and Air Slash. The EV spread allows a Flamethrower to 3HKO Metagross holding an Occa Berry, and Fire Blast to 2HKO. In return, Metagross' Meteor Mash will never 2HKO Togekiss.</p>

<p>This Togekiss meshes well with many Pokemon, and by getting a surprise paralysis off, can create many set up opportunities for sweepers, whether it be early in the match or at the very end. Not only that, but Togekiss can hold its own late game with Air Slash and Fire Blast / Flamethrower hitting quite a few of the OU tier for neutral damage.</p>
Some minor nitpicks (in red). <p> and </p> should not be between spaces.

I still think you should mention something about the EV spread in the set comments itself.
 
Hmm, looks solid. Togekiss' Sp. Att sure is nothing to laugh about, after all.

Some minor nitpicks (in red). <p> and </p> should not be between spaces.

I still think you should mention something about the EV spread in the set comments itself.

Will fix, Malfunction. Thanks.

Also I'll add in comments about the EV spread/Nature.
 
<p> Togekiss can stand as an excellent Pokemon on its own, but combined with others that support its weaknesses, it is superb. To support Togekiss' weakness to those such as Zapdos, Rotom, and Magnezone, Jolteon and Electivire can come in and absorb those electric attacks. Also, a Tyranitar can come in and scare off all three of those while setting up a possible Dragon Dance or just inflicting mass damage. Togekiss is also get hammered by Super Effective Stone Edges, particularly by Salamence, Aerodactyl, Gyarados, and Tyranitar. A Choice Scarf Flygon with Stone Edge can scare all of these away, but has a tough time switching in. Gliscor is a very reliable switch in, but hates a Gyarados Waterfall. Even so, a Stone Edge can KO most variants, while Gliscor can roost off the damage later. Fast Ice move users can come in on Togekiss and inflict heavy damage, so bulky Water types such as Vaporeon or Suicune are good choices. </p>

why not just say electric types instead of making a list of them? also, ttar should never switch in on electivire, since it commonly carries EQ.
 
why not just say electric types instead of making a list of them? also, ttar should never switch in on electivire, since it commonly carries EQ.

Alright, I'll just say electric types.

Also, I never said TTar should come in on an electivire. I was saying that would be a good pokemon to use in conjunction with togekiss.
 
[SET COMMENTS]
<p>(no space)While Togekiss is often used as a sweeper, it is quite capable in the lead position as well. Togekiss can make use of its extremely annoying Air Slash with a 60% flinch rate due to Serene Grace, meaning it can take down many leads and start the battle in your favor. Though it is plagued by its low base Speed, this problem is easily remedied by using Thunder Wave, then following up with either Air Slash or Flamethrower, and Roosting off the damage whenever possible.(no space)</p>

<p>The second move slot is entirely up to personal preference. Roost is a reliable option for durability and can keep Togekiss around until the end of the match if needed, while Encore is an excellent choice for locking common leads into Stealth Rock, thus forcing a switch. However, Togekiss is Taunt-bait due to its low Speed, so the usage of Encore might be limited. Extremespeed is an option for finishing off Focus Sashed leads, and if you really need priority then it can be useful as it also receives STAB, though Encore and Roost are more viable options as a lead.</p>

<p>(no space)Togekiss can make use of its overall bulkiness to shrug off many attacks from common leads, while paralyzing them and proceeding to KO with the appropriate move. The EV spread allows a Flamethrower to 3HKO Metagross holding an Occa Berry, and Fire Blast to 2HKO. In return, Metagross' Meteor Mash can only 2HKO if it gets an Attack raise. Fire Blast is recommended over Flamethrower to ensure Metagross will be KOed before it can use Explosion, though Flamethrower is still a very reliable and useful attack.</P>

<p>(no space)This Togekiss meshes well with many Pokemon, and by getting a well-timed paralysis off, can create many set up opportunities for sweepers, whether it be early in the match or at the very end. Not only that, but Togekiss can hold its own late game sweep with Air Slash and Fire Blast or Flamethrower hitting quite a few in the OU tier for neutral damage.(no space)</p>

<p>(no space)Togekiss can stand as an excellent Pokemon on its own, but combined with others that support its weaknesses, it is superb. To support Togekiss' weakness to many Electric-types, Jolteon and Electivire can come in and absorb those Electric attacks. Tyranitar can come in and scare off Togekiss while setting up a possible Dragon Dance or just inflicting massive damage with its STAB attacks. Togekiss is also hammered by super effective Stone Edges, particularly by Salamence (Salamence doesn't use Stone Edge, you should remove this), Aerodactyl, Gyarados, and the aforementioned Tyranitar. A Choice Scarf Flygon with Stone Edge can scare all of these away, but has a tough time switching in due to its frailness. Gliscor is a very reliable switch in to take on these threats, but definitely hates Gyarados' Waterfall. Even so, a Stone Edge can KO most variants, while Gliscor can Roost off the damage later. Fast Pokemon that utilize Ice-type moves can come in on Togekiss and inflict heavy damage, so bulky Water-types such as Vaporeon or Suicune are great choices.(no space)</p>


Edits in bold.
 
I'm sorry if this accusation is wrong, but you shouldn't prune logs for the one that merely promotes your set the best, that's not what C&C is about. We want to see how often a set is successful, or does its intended job.

Also credit to MoP, but Encore theoretically deserves more credit. Thunderwave opponent's lead, Encore them forcing them to SR, hence switch, and then Therwaving the incoming Pokemon - that's two Pokemon crippled in two turns. It can be a useful weapon against opposing offensive teams. So yeah, put more emphasis on Encore rather than a one liner on it.

In addition, do you think most people would let a Pokemon faint so easily? As soon as they discover that you can beat their lead with 2-3 hits, most good players would switch out to save it for later use. I think you should place less importance on the whole 'you can ko x lead with y number of hits'.
 
Thanks for the edits.

Also, no those logs aren't pruned, though it may seem so. I did 6 battles, the other two had a Flotazel (I T-waved and Air Slashed it to death), and a Gliscor (Switched out). Those really are how most of my battles against those leads go.

I'll write more for Encore, you're right.

Good point about the fainting, will note in the analysis.
 
Your EV spread is inefficient. Yours currently produces 321 HP, 317 Def and 330 SpA.
With a Modest nature and this EV spread: 160 HP / 252 Def / 96 SpA, you have 351 HP / 289 Def / 330 SpA. There are two numerical advantages to this spread. The first is that your stat total is increased (by 3). The second is that you have more HP than the previous stat, which is usually more useful than Def, as you are better defended against both physical and special attacks. And with this EV spread, you only have a 0.33% chance of being 2HKOed by Metagross' Meteor Mash, just like the old spread, despite the very very slight loss in the ability to take physical hits.

Also, Fire Blast should be the only option for the last slot. The 2HKO on Metagross is invaluable. Otherwise, as you have already stated, it sets up SR and uses Explosion. Metagross has succeeded in its purpose, because both of you are a Pokemon down, but your opponent has the advantage thanks to already having his rocks up.
 
Thank you a lot Darknessmalice. I ran calcs, and even though max defense can be helpful compared to your 160/252/96, it is situational. I'll change that and add it in accordingly.

I agree you should use Fire Blast over Flamethrower. However, some people prefer the accuracy and are willing to gamble with paralysis so I feel it deserves a slash in.
 
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