Weather is WAY too prevalent in OU, so I have decided to try out UU instead, where there is little, if any weather. Without further ado, I shall present my team.
Aerodactyl (F)
Held Item: Focus Sash
Ability: Pressure
Nature: Jolly
EVs: 4 HP, 252 Atk, 252 Spe
~ Taunt
~ Stealth Rock
~ Rock Slide
~ Earthquake
Hey, it's the standard Aerodactyl lead from Gen IV. It has pretty much fallen out of favour in Gen V after the introduction of Team Preview, but really, what can ACTUALLY outspeed or even speed-tie Aerodactyl? Crobat and Jolteon both get murdered by Rock Slide and Earthquake respectively, while Aerodactyl at worst survives with 1 HP thanks to Focus Sash, and Electrode will have to risk a 70% accurate Thunder and even then, hardly anyone uses Electrode. Ditto with Choice Scarf? That's why you have 5 other team members to help you out, thus Aerodactyl will get Stealth Rock up more often than not, and usually a Taunt and maybe even inflict damage on other Pokemon, though that is an extenuating circumstance.
Roserade (F)
Held Item: Leftovers
Ability: Natural Cure
Nature: Calm
EVs: 252 HP, 120 Def, 136 Sp Def
~ Spikes
~ Giga Drain
~ Sludge Bomb
~ Rest
For some people like me, I have to use Stealth Rock with Spikes, I just have to, entry hazards must stack, although I may just have OCD. Roserade fits the bill quite well, being able to set up Spikes on most Water, Electric and Grass types with this defensive EV spread and can heal back completely with Rest + Natural Cure. Even with no Special Attack EVs, Roserade still has a Special Attack of 286 and can deal decent damage with Giga Drain and Sludge Bomb if the need arises.
Blastoise (F)
Held Item: Leftovers
Ability: Torrent
Nature: Bold
EVs: 252 HP, 252 Def, 4 Sp Def
~ Rapid Spin
~ Foresight
~ Scald
~ Dragon Tail
Then I was thinking, what's the use of entry hazards if your opponent won't switch constantly? That's when I decided to use Blastoise, who has great type synergy with Roserade, and can switch in to most Fire types and force them to switch, and further rack more entry hazard damage with Dragon Tail. Roserade is also immune to Toxic (Spikes) and resists the Grass and Electric types that plague Blastoise, making her the (almost) perfect partner. Oh yeah, Blatoise can also Rapid Spin to get rid of entry hazards on MY side of the field, which will be of great help as you will see later.
Chandelure (F)
Held Item: Life Orb
Ability: Flash Fire
Nature: Timid
EVs: 4 HP, 252 Sp Atk, 252 Spe
~ Fire Blast
~ Shadow Ball
~ Substitute
~ Pain Split
I also thought, I have a Water and Grass type thus a Fire type to complete a Fire-Water-Grass core would be awesome, and a Ghost type to block Rapid Spin would also be mandatory. Ta-dah, Chandelure fits the bill perfectly since she's a Fire/Ghost type. With that insane base 145 Special Attack, Chandelure is going to inflict serious damage on pretty much everything with her two STAB moves except bulky Water types, Snorlax and Chansey, and in the case of the latter, she can be stalled out with Substitute + Pain Split.
Rotom (G)
Held Item: Life Orb
Ability: Levitate
Nature: Timid
EVs: 4 HP, 252 Sp Atk, 252 Spe
~ Thunderbolt
~ Shadow Ball
~ Substitute
~ Pain Split
2 Ghost types on one team? Yeah, I am making absolutely sure that no entry hazards are being spinned away on the opponent's field, especially Pokemon that use Foresight + Rapid Spin, and Rotom also has immunities to Ground, Fighting and Normal types moves, most importantly Ground, as it would otherwise be a huge nuisance to most of my team members. Rotom here pretty much plays like Chandelure, except with Electric STAB instead of Fire, being weaker but faster and with an important immunity to Ground-type attacks.
Weavile (F)
Held Item: Life Orb
Ability: Pressure
Nature: Jolly
EVs: 4 HP, 252 Atk, 252 Spe
~ Swords Dance
~ Ice Shard
~ Night Slash
~ Low Kick
I really didn't know what to use for my last team slot, but I noticed many MANY players are using Alakazam after it recently acquired Magic Guard... and furthermore, none of my other team members can outspeed it bar Aerodactyl, who is usually dead after 2-3 rounds. Alakazam can pretty much kill every other member of my team in 1-2 hits with Psychic/Psyshock, thus I decided to use Weavile, who is my only answer to him. Also, she's the only member on my team who can actually deal respectable damage to Chansey and Snorlax, and after a Swords Dance, it's time to clean up the opposition in mid-late game. As a bonus, she can strike fear in Xatu, who can otherwise switch into Roserade and reflect Spikes onto my side of the field.
So what do you guys think? I am open to any suggestion and criticism.

Aerodactyl (F)
Held Item: Focus Sash
Ability: Pressure
Nature: Jolly
EVs: 4 HP, 252 Atk, 252 Spe
~ Taunt
~ Stealth Rock
~ Rock Slide
~ Earthquake
Hey, it's the standard Aerodactyl lead from Gen IV. It has pretty much fallen out of favour in Gen V after the introduction of Team Preview, but really, what can ACTUALLY outspeed or even speed-tie Aerodactyl? Crobat and Jolteon both get murdered by Rock Slide and Earthquake respectively, while Aerodactyl at worst survives with 1 HP thanks to Focus Sash, and Electrode will have to risk a 70% accurate Thunder and even then, hardly anyone uses Electrode. Ditto with Choice Scarf? That's why you have 5 other team members to help you out, thus Aerodactyl will get Stealth Rock up more often than not, and usually a Taunt and maybe even inflict damage on other Pokemon, though that is an extenuating circumstance.

Roserade (F)
Held Item: Leftovers
Ability: Natural Cure
Nature: Calm
EVs: 252 HP, 120 Def, 136 Sp Def
~ Spikes
~ Giga Drain
~ Sludge Bomb
~ Rest
For some people like me, I have to use Stealth Rock with Spikes, I just have to, entry hazards must stack, although I may just have OCD. Roserade fits the bill quite well, being able to set up Spikes on most Water, Electric and Grass types with this defensive EV spread and can heal back completely with Rest + Natural Cure. Even with no Special Attack EVs, Roserade still has a Special Attack of 286 and can deal decent damage with Giga Drain and Sludge Bomb if the need arises.

Blastoise (F)
Held Item: Leftovers
Ability: Torrent
Nature: Bold
EVs: 252 HP, 252 Def, 4 Sp Def
~ Rapid Spin
~ Foresight
~ Scald
~ Dragon Tail
Then I was thinking, what's the use of entry hazards if your opponent won't switch constantly? That's when I decided to use Blastoise, who has great type synergy with Roserade, and can switch in to most Fire types and force them to switch, and further rack more entry hazard damage with Dragon Tail. Roserade is also immune to Toxic (Spikes) and resists the Grass and Electric types that plague Blastoise, making her the (almost) perfect partner. Oh yeah, Blatoise can also Rapid Spin to get rid of entry hazards on MY side of the field, which will be of great help as you will see later.

Chandelure (F)
Held Item: Life Orb
Ability: Flash Fire
Nature: Timid
EVs: 4 HP, 252 Sp Atk, 252 Spe
~ Fire Blast
~ Shadow Ball
~ Substitute
~ Pain Split
I also thought, I have a Water and Grass type thus a Fire type to complete a Fire-Water-Grass core would be awesome, and a Ghost type to block Rapid Spin would also be mandatory. Ta-dah, Chandelure fits the bill perfectly since she's a Fire/Ghost type. With that insane base 145 Special Attack, Chandelure is going to inflict serious damage on pretty much everything with her two STAB moves except bulky Water types, Snorlax and Chansey, and in the case of the latter, she can be stalled out with Substitute + Pain Split.

Rotom (G)
Held Item: Life Orb
Ability: Levitate
Nature: Timid
EVs: 4 HP, 252 Sp Atk, 252 Spe
~ Thunderbolt
~ Shadow Ball
~ Substitute
~ Pain Split
2 Ghost types on one team? Yeah, I am making absolutely sure that no entry hazards are being spinned away on the opponent's field, especially Pokemon that use Foresight + Rapid Spin, and Rotom also has immunities to Ground, Fighting and Normal types moves, most importantly Ground, as it would otherwise be a huge nuisance to most of my team members. Rotom here pretty much plays like Chandelure, except with Electric STAB instead of Fire, being weaker but faster and with an important immunity to Ground-type attacks.

Weavile (F)
Held Item: Life Orb
Ability: Pressure
Nature: Jolly
EVs: 4 HP, 252 Atk, 252 Spe
~ Swords Dance
~ Ice Shard
~ Night Slash
~ Low Kick
I really didn't know what to use for my last team slot, but I noticed many MANY players are using Alakazam after it recently acquired Magic Guard... and furthermore, none of my other team members can outspeed it bar Aerodactyl, who is usually dead after 2-3 rounds. Alakazam can pretty much kill every other member of my team in 1-2 hits with Psychic/Psyshock, thus I decided to use Weavile, who is my only answer to him. Also, she's the only member on my team who can actually deal respectable damage to Chansey and Snorlax, and after a Swords Dance, it's time to clean up the opposition in mid-late game. As a bonus, she can strike fear in Xatu, who can otherwise switch into Roserade and reflect Spikes onto my side of the field.
So what do you guys think? I am open to any suggestion and criticism.