UU Torkoal [QC 3/3] [GP 2/2]

:ss/Torkoal:
[OVERVIEW]
Torkoal is the primary sun setter in UU, using its great physical bulk to switch into Pokemon like Scizor, defensive Buzzwole, and Zarude and set up sun while also providing role compression as a Stealth Rock setter and entry hazard remover. Torkoal serves as a great partner for sun sweepers like Venusaur, Charizard, and Chandelure by providing utility with moves such as the previously mentioned Stealth Rock alongside Yawn, Toxic, and Rapid Spin. However, Torkoal struggles with longevity, as it needs to use Heat Rock over Heavy-Duty Boots to provide more sun turns for its teammates, meaning every time it comes in it risks taking significant chip from entry hazards like Stealth Rock. It also has a lack of recovery, making it vulnerable to common enemy leads like Krookodile. Torkoal is also a momentum sink, meaning that the player will have to either switch directly into their sun sweepers like Venusaur and Chandelure, potentially forcing them to take damage, or sacrifice Torkoal to bring them in safely. Torkoal can solve this by running Yawn to force an opposing Pokemon out to gain momentum. Torkoal is also passive, often requiring status to stop Pokemon like Kommo-o, Primarina, and Galarian Moltres from setting up on it. It is also weak to common Pokemon like Lycanroc-D, Nihilego, and Nidoqueen, meaning Torkoal appreciates defensive support from other Pokemon like Chansey to help it set sun more reliably throughout the game.

[SET]
name: Sun Setter
move 1: Stealth Rock
move 2: Lava Plume
move 3: Rapid Spin
move 4: Toxic / Yawn
item: Heat Rock
ability: Drought
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]

Thanks to Torkoal's great physical bulk, it can set up Stealth Rock against Pokemon it can force out with Lava Plume like defensive Buzzwole, Cobalion, and Zarude, allowing wallbreakers like Venusaur and Chandelure to power through their defensive answers more easily. Lava Plume limits Torkoal's passivity thanks to its Base Power boosted by the sun and 30% chance to burn the foe. Rapid Spin prevents Pokemon like Chandelure from being heavily chunked by Stealth Rock. Toxic puts Pokemon like Rotom-H, Chandelure, and Kommo-o on a timer, forcing them out. Yawn allows Torkoal to force opposing Pokemon out such as setup sweepers like Galarian Moltres that can attempt to set up on it while also giving a free switch for a teammate, but Toxic is preferred for its ability to inflict more damage throughout the game. Heat Rock should always be run to maximize the amount of sun turns, allowing sun sweepers like Venusaur and Chandelure to break through opposing teams more easily.

Powerful sun sweepers like Venusaur, Charizard, and Chandelure all act as great partners to Torkoal, as they appreciate its entry hazard support and removal as well as sun boosting their moves to clean through teams. Venusaur in particular is a fantastic partner for Torkoal, as sun activates Chlorophyll and turns its Weather Ball into a strong Fire-type attack for Steel-types like Aegislash, Scizor, and Celesteela, while Torkoal appreciates Venusaur breaking through Rock-types like Rhyperior and Lycanroc-D, Ground-types like Krookodile, and Water-types like Primarina and Azumarill. Venusaur also appreciates Torkoal's ability to put answers to it like Kommo-o and Chandelure on a timer with Toxic. Choice Scarf Darmanitan can use the sun to boost its incredibly powerful Flare Blitz and revenge kill threats like Thundurus or Nidoqueen that threaten Torkoal. It can also bring in Torkoal safely with U-turn. Chansey can provide a defensive stop to Pokemon that threaten Torkoal such as Nihilego and Chandelure while also being able to provide momentum with Teleport to bring in Pokemon like Venusaur and Chandelure safely. Hatterene can act as a secondary entry hazard control option, alleviating the pressure from Torkoal while also dealing with Pokemon like Kommo-o and Salamence. It also appreciates its Mystical Fire being boosted by the sun, allowing it to break through Pokemon like Celesteela and Assault Vest Tangrowth more easily. Setup sweepers like Clangorous Soul Kommo-o and Autotomize Celesteela appreciate having their Fire-type coverage boosted by the sun to break through their defensive answers like specially defensive Celesteela more easily.

[STRATEGY COMMENTS]
Other Options

=============
Rest can be run to give Torkoal more longevity, but generally it is hard to fit over utility options like Toxic and Yawn, as they are better to create momentum for Torkoal or cripple switch-ins. Explosion can act as a last-ditch option to deal heavy damage to an opposing Pokemon and generate momentum for a teammate; however, it is hard to fit over better utility options, and Torkoal's low Speed and weakness to common attacking types means it can be KOed before using Explosion. Thanks to its low Speed, Torkoal can also be run on Trick Room teams, utilizing a powerful sun-boosted Eruption. However, Torkoal is weak to chip and entry hazard damage caused by switching in too many times if it is running Choice Specs over Heavy-Duty Boots, weakening Eruption as a result. Lastly, when Trick Room is over, Torkoal can be easily used as setup fodder or KOed by an opposing Pokemon.

Checks and Counters
===================

**Taunt**: Taunt users like Krookodile and Mew can prevent Torkoal from punishing setup sweepers like Galarian Moltres and Kommo-o with Toxic or Yawn.

**Rock-types**: Rock-types like Nihilego, Rhyperior, and Lycanroc-D can all hit Torkoal for super effective damage, with the latter two not caring about its sky-high Defense, limiting the ability to set sun in the future due to Torkoal's lack of momentum or reliable recovery. They can also set up Stealth Rock, limiting the amount of times Torkoal can come in.

**Ground-types**: Ground-types such as Krookodile, Nidoqueen, and Diggersby also can hit Torkoal for super effective damage, limiting Torkoal's ability to set sun in the future. The former two are also able to set up Stealth Rock against Torkoal, limiting the amount of times it can come in. However, none of these like to switch into Lava Plume, and Krookodile and Diggersby detest a potential burn from it.

**Water-types**: Water-types such as Primarina, Keldeo, and Azumarill all can threaten Torkoal with their powerful Water-type attacks. However, if the sun is up, the power of these moves will be halved, and Torkoal will be able to switch out into Venusaur, forcing them out in return.

**Special Attackers**: Due to Torkoal's average Special Defense, strong special attackers like Chandelure, Thundurus, and Salamence all can nail Torkoal for heavy damage. They can also use the sun to hit Fire-weak Pokemon like Venusaur even harder.

**Opposing Weather Setters**: Alolan Ninetales and Politoed can both come in with their respective abilities and remove sun. However, Torkoal can pivot into them as well and remove hail or rain in return. Alolan Ninetales does not want to hard pivot into Torkoal, as it risks taking super effective damage from Lava Plume, while Politoed must be cautious of Venusaur.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Twilight, 344575], [martha, 384270], [BigFatMantis, 507497]]
- Grammar checked by: [[Milak, 262594], [deetah, 297659]]
 
Last edited:
:ss/Torkoal:
[OVERVIEW]
-Torkoal is a premier sun setter in UnderUsed, using its great physical bulk alongside its role compression of setting stealth rocks and proving hazard control to make it the best sun setter to use for the archetype.
-It serves as a great partner for benefactors of the archetype like Venusaur, Charizard, Chandelure, and Victini, all powerful Pokémon that can absolutely clean through teams. Torkoal provides lots of utility in moves like the previously mentioned stealth rock, Yawn, toxic, rapid spin, and Lava plume to give it a solid supportive movepool.
-Torkoal has its issues however; it is weak to stealth rock, meaning every time it comes in to set the sun it risks talking 25% chip from stealth rock if up, making hazard control a necessity on sun teams. Torkoal is the removal for sun teams because there aren't many better options, so you need to reword this. It is also slow, passive, a general momentum sink and prone to knock off, limiting the amount of turns Torkoal can come in and set the sun. Some of these things don't affect how often it can come in to set sun. Being slow for example doesn't affect your ability to pivot in. Reword this.

-Torkoal lacks reliably recovery apart from rest, thus making it vulnerable to other attacks from opposing leads as well. It is also weak to common Pokémon like Terrakion, Krookodile, and Nidoqueen, meaning Torkoal needs other defensive support to help it set sun more throughout the game.
-Regardless, Torkoal is a staple for the very viable sun teams in UnderUsed and can help support it's team efficiently.

[SET]
name: Sun Setter
move 1: Stealth Rock
move 2: Lava Plume
move 3: Rapid Spin
move 4: Yawn/Toxic/Body Press Toxic / Yawn
item: Heat Rock
ability: Drought
nature: Bold
evs: 248 HP / 252 Def / 8 SpD I added spaces make sure to do that for future analysis

[SET COMMENTS]

Paragraph 1
-Thanks to Torkoal's great physical bulk, it can set up stealth rock against the opposing team, causing the enemy's Pokémon to take extra chip coming in and help the breakers Torkoal supplements like Venusaur and Victini break even easier.
-Lava Plume limits Torkoal's passivity by giving Torkoal a 30% chance to burn the opponent, crippling physical attackers and hitting quite hard due to being boosted by the sun.
-Rapid Spin provides the team with hazard control as additional utility, allowing Pokémon like Charizard and Victini to avoid being chunked heavily by rocks every time they come onto the field.
-Yawn can force a Pokémon out due to causing them to sleep, allowing Torkoal to gain momentum into a sun abuser.
-Toxic puts mons like Latias and Slowking on a timer, causing them to be forced out to avoid the loss of damage from toxic.

Swap toxic and yawn around

-Body press acts as an alternative option to hit Pokémon like Terrakion and Lycanroc-D harder to avoid Torkoal being used as set up fodder
oo this. Being walled by Victini and Chandelure for this option isn't really worth it when you can just cripple them all with a Toxic, those Rock-types also have to fear a Lava Plume burn

-Rest can be run to give Torkoal more longevity, but generally the above mentioned options provide much more utility. oo this too. It's difficult to fit and generally worse than the status options

-Alternatively, Torkoal can run heavy duty boots instead of heat rock to avoid taking hazard damage to set the sun more times. The abusers do appreciate the extended turns though, and hazard control is very crucial on sun team regardless, so Torkoal can afford to keep heat rock.
nah you should always run Heat Rock. Add a statement about this

-Drought is the essential ability allowing Torkoal to set 5 turns of sun for Pokémon like Venusaur and Victini to clean through an opponents team.
basic info
-EV spread is max HP and Max defense to allow Torkoal to take as many hits as possible and provide the team with it's utility.

Paragraph 2
-Since Torkoal fits on sun teams primarily, abusers like Venusaur, Charizard, Chandelure, and Victini all act as great partners to Torkoal, as it allows them to clean through teams thanks to its hazard setting abilities and boosting the power of their attacks with the sun.
-Chansey can provide wish support to Torkoal and provides some defensive utility to the team, Given this isn't getting slashed onto Chansey don't mention it. The second comment is too vague give some examples of things it checks that Torkoal lets in for free. One example can be special Victini because you get 2HKO'd by Blue Flare.

-Hatterene can act as a secondary hazard removal option allowing Torkoal to forego rapid spin for one of its other utility moves. I wouldn't forgo Rapid Spin, it just takes pressure off Torkoal is all. You still want that spin support.

You can go into a bit more detail here. Give Venusaur its own point because there is a lot more you can go into here. Such as it checking Water- and Ground-types for Torkoal (give examples). You can mention it appreciates Torkoal putting Chandelure and Kommo-o on a timer because it struggles to break through them.

Give Politoed its own point, although it is rare it gives Torkoal issues as an opposing weather setter. You can tie this into Venusaur if you want but try to use some different examples too.

Add mentions of some Pokemon like Clangorous Soul Kommo-o and Autotomize Celesteela that appreciate their Fire coverage being boosted to break easier. This is pretty significant for Steela as it can have issues breaking SpD Celesteela well.


[STRATEGY COMMENTS]
Other options

=============
Torkoal can be run on a trick room team utilizing a powerful choice specs boosted eruption in the sun, and its low speed allows it to move first under trick room. However, not only is trick room generally an inconsistent archetype in the current UU metagame, Torkoal is also prone to chip damage from switching in too many times when hazards are up due to not running Heavy Duty Boots. Also, when trick room is over Torkoal can be easily used as set up bait or KO'd by an opposing Pokémon. I'd just add a mention that Alolan Marowak is generally better as a wallbreaker for these teams

Checks and Counters
===================

**Taunt**: Taunt users like Krookodile, lead mew. punctuation and Grimmsnarl all can taunt Torkoal, locking it from using it's utility moves and forcing it to either switch out or attack

**Knock Off**: Knock Off causes Torkoal to lose its Heat Rock, limiting the turns sun is up and overall reducing the effectiveness of the sun team.

**Rock and Ground Types**: Pokémon like Terrakion, Nihilego, Krookodile, Nidoqueen, Rhyperior, and Lycanroc-Dusk can all hit Torkoal for major super effective damage even with Torkoal's sky high defense stat, limiting the ability to set sun in the future due to Torkoal's lack of momentum or reliable recovery. These should be split into their own points. One for rock and one for ground.

**Stealth Rock**: Torkoal takes tons of damage from stealth rock if switching in with no boots, which is common due to Heat Rock being the superiors item. There are plenty of common setters like Nidoqueen, Krookodile, Kommo-o, Mew, Rhyperior, and Chansey who can all do so quite easily if the sun team lacks Hatterene or defog to deter hazards.
This is valid but it honestly doesn't matter too much. Realistically you only bring it in to set the sun then you're switching.

**Opposing Weather setters**: Ninetales-Alola and Politoed can both come in with their respective abilities and reset the sun. You should mention that alolan ninetales doesn't want to hard pivot into Torkoal

Add a point on Water-types

Add a point on special attackers. You should mention special tini here. Also bring up Kommo-o and mence.


[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
tag me when you've done this and I'll give it a glance over before giving 1/3

One thing you need to fix. Pokemon names and move names need to be capitalized.
 
looks fine, but you forgot to move Rest to oo (other options)

Also, remove the mention of HDB entirely, you don't need a line about it maybe being appealing.

1/3
 
QC 2/3 you can write this up now
fwiw abuse / abuser isn't an approved term by gp so make sure to change those when you write it up
[OVERVIEW]
-Torkoal is a premier sun setter in UnderUsed, using its great physical bulk alongside its role compression of setting Stealth Rock and providing entry hazard control to make it the best sun setter to use for the archetype. mention some physical pokemon it can switch into to set sun
-Torkoal serves as a great partner for benefactors of the archetype like Venusaur, Charizard, Chandelure, and Victini, all powerful Pokemon that can absolutely clean through teams, by providing lots of utility in moves like the previously mentioned Stealth Rock as well as moves like Yawn, Toxic, Rapid Spin, and Lava Plume, giving it a solid supportive movepool.
-However, Torkoal has its issues. It is weak to Stealth Rock, meaning every time it comes in to set the sun it risks taking 25% chip from Stealth Rock if up, limiting its longevity in setting sun turns for it's teammates.
- separate this Torkoal is also a momentum sink, meaning that in order to get a sun abuser in like Venusaur or Charizard it risks them taking unnecessary damage as they have to hard switch in or sack torkoal which means the team can't get sun up again, hindering their ability to sweep. It is also somewhat passive, relying primarily on Lava Plume to risk burns on Pokémon like Kommo-o or Gyarados that will attempt to set up on Torkoal if it forgoes utility options like Toxic.
-Torkoal lacks reliably recovery, making it vulnerable to other attacks from opposing leads like Krookodile. It is also weak to common Pokemon like Lycanroc-D, Nihilego, and Nidoqueen, meaning Torkoal needs other defensive support to help it set sun more reliably throughout the game.

[SET]
name: Sun Setter
move 1: Stealth Rock
move 2: Lava Plume
move 3: Rapid Spin
move 4: Toxic / Yawn
item: Heat Rock
ability: Drought
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]

Paragraph 1
-Thanks to Torkoal's great physical bulk, it can set up Stealth Rock against the opposing team, causing the enemy Pokemon to take extra chip coming in and help the breakers Torkoal supplements like Venusaur and Victini break even easier.
-Lava Plume limits Torkoal's passivity by giving Torkoal a 30% chance to burn the opponent, crippling physical attackers such as? and hitting hard due to being boosted by the sun.
-Rapid Spin provides the team with hazard control as additional utility, allowing Pokemon like Charizard and Victini to avoid being chunked heavily by rocks every time they come onto the field.
-Toxic puts Pokemon like Slowking, Galarian Moltres, Victini, Chandelure and Kommo-o on a timer, causing them to be forced out to avoid the loss of damage from toxic.
-Yawn can force a Pokemon out due to causing them to sleep in 2 turns you don't need to say what yawn does because that's dex info just say how it benefits torkoal and also mention why toxic is preferred because first slash, allowing Torkoal to gain momentum into a sun abuser.
-Heat Rock should always be run to maximize the amount of sun turns, allowing sun abusers Venusaur and Victini to break through opposing teams easier.
-Maximum HP and Defense investment is to allow Torkoal to take as many hits as possible, being able to provide the team with it's utility easier. you don't need to explain max/max spreads so you can remove this if yo want

Paragraph 2
-Since Torkoal fits on sun teams primarily, abusers like Venusaur, Charizard, Chandelure, and Victini all act as great partners to Torkoal, as it allows them to clean through teams thanks to its entry hazard setting and removal abilities while also boosting the power of their attacks with the sun.
-Venusaur in particular is a fantastic partner for Torkoal, as Venusaur appreciates sun boosting it's speed and turning its Weather Ball into a strong fire attack for Steel-types give some exmaples while Torkoal appreciates Venusaur breaking through Rock-types like Rhyperior and Lycanroc-D, Ground-types like Krookodile and Quagsire, and Water-types like Slowking, Primarina, and Azumarill. Venusaur also appreciates Torkoal's ability to put answers to it like Kommo-o and Chandelure on a timer with Toxic.
-Chansey can provide Wish support to Torkoal and provides some defensive utility to the team like acting is a great defensive answer to special attackers like Salamence and Special Victini whose attacks are able to 2HKO Torkoal under the sun. wish chansey sun feels kinda weird and random and tbh the only time you'd want a chansey on sun is for hwish to benefit one of your sweepers or teleport for momentum so your sweepers don't have to hard switch in, so reword the chansey mention to reflect that
-Hatterene can act as a secondary hazard removal option, allowing pressure to be taken off Torkoal when acting as hazard control.
-Though rare, Politoed gives Torkoal issues as an opposing weather setter, setting the rain every time it comes in. Pokemon like the aforementioned Venusaur and Zeraora both can fit on sun teams and pressure Politoed easily.
- Set up sweepers like Kommo-o and Celesteela appreciate having their fire coverage boosted by the sun to break through their defensive answers like Specially Defensive Celesteela and Jirachi easier.

[STRATEGY COMMENTS]
Other Options

=============
not really relevant for this analysis because you're writing it up now, but other options should be in bullets too before 2/3
For the sun setter set, Rest can be run to give Torkoal more longevity, but generally it is hard to fit and utility options like Toxic and Yawn are better to use. Torkoal can also be run on a Trick Room team utilizing a powerful Choice Specs boosted Eruption in the sun, and its low speed allows it to move first under Trick Room. However, not only is Trick Room generally an inconsistent archetype in the current UU metagame, Torkoal is also prone to chip damage from switching in too many times when hazards are up due to not running Heavy Duty Boots so it weakens eruption. Also, when Trick Room is over Torkoal can be easily used as set up bait or KO'd by an opposing Pokemon. Lastly, Alolan Marowak is generally a better option as a fire type wallbreaker on these teams due to having powerful STAB moves and the extra ghost typing.

Checks and Counters
===================

**Taunt**: Taunt users like Krookodile, Mew, and Grimmsnarl all can taunt Torkoal, locking it from using it's utility moves and forcing it to either switch out or attack. you don't really need to explain what taunt does because dex info, so you can just expand on this saying it can't punish switch-ins with toxic / chip checks with rocks and is often forced out

**Rock-types**: Pokemon like Nihilego, Rhyperior, and Lycanroc-D can all hit Torkoal for major super effective damage even with Torkoal's sky high defense stat, limiting the ability to set sun in the future due to Torkoal's lack of momentum or reliable recovery. they can also set rocks limiting how much it can come in

**Ground-types**: Likewise, Ground-types such as Krookodile, Nidoqueen, and Rhyperior also can hit Torkoal for super effective damage, limiting Torkoal's ability to set sun in the future. also can set rocks

**Water-types**: Water-types such as Primarina, Keldeo, and Crawdaunt all can threaten Torkoal with their powerful water attacks. However, if the sun is up, the power of these moves will be limited and allows Torkoal to either spread status with Toxic or switch into Venusaur who forces all of these Pokemon out.

**Special Attackers**: Due to Torkoal's average Special Defense, strong special attackers like Victini, Kommo-o, and Salamance all can nail Torkoal for heavy damage. They can also use the sun provided against Torkoal's team allowing them to hit Pokemon who are weak to fire like Venusaur even harder.

**Opposing Weather setters**: Alolan Ninetales and Politoed can both come in with their respective abilities and reset the sun. However, Alolan Ninetales does not want to hard pivot into Torkoal as it risks taking super effective damage from Lava Plume.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Twilight, 344575], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
[/]hide]
 
Since you wrote this while Victini was still in the meta, it may need a few adjustments overall. Tag when implemented before giving it a 3/3 to be sure it's in tip top shape before sending to GP.

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:ss/Torkoal:
[OVERVIEW]
Torkoal is a premier the primary ("a premier" is a bit too strong, it just happens to be the only one that works) sun setter in UnderUsed, using its great physical bulk to switch in on Pokemon like Scizor, Defensive Buzzwole, and Tapu Bulu to set the sun while also providing role compression of setting Stealth Rock and providing entry hazard control to the team, making it the best setter to use for the archetype. Torkoal serves as a great partner for benefactors of the archetype like Venusaur, Charizard, and Chandelure, all powerful Pokemon that can absolutely maul (I would find a better choice of words than "absolutely maul") unprepared teams, by providing lots of utility with moves such as the previously mentioned Stealth Rock, Yawn, Toxic, and Rapid Spin. However, Torkoal is weak to Stealth Rock, meaning every time it comes in to set the sun it risks taking 25% chip from Stealth Rock if up, limiting its longevity with setting sun turns for its teammates. (Mention how it needs to run Heat Rock, making it unable to utilize HDB to prevent SR damage) Torkoal is also a momentum sink, meaning that in order to get a sun benefactor in like Venusaur or Chandelure it risks them taking unnecessary damage as they have to hard switch in or Torkoal ends up being sacked which means the team cannot get the sun up again, hindering their ability to sweep. (Mention how Yawn helps with momentum, since you mention Yawn earlier). It is also somewhat passive, relying primarily on Lava Plume to risk burns on Pokemon like Kommo-o or Gyarados that will attempt to set up on Torkoal if it forgoes utility options like Toxic or Yawn. Torkoal lacks reliable recovery, making it vulnerable to common enemy leads like Krookodile. It is also weak to Pokemon like Lycanroc-D, Nihilego, and Nidoqueen, meaning Torkoal needs other defensive support (such as? Give an example or two, like Chansey or Celesteela. I would also re-word this last section as Sun teams are typically very offensive in nature, so you'd want to stress that so it doesn't read as tho you require significant defensive support mons on every sun team.) to help it set sun more reliably throughout the game.


[SET]
name: Sun Setter
move 1: Stealth Rock
move 2: Lava Plume
move 3: Rapid Spin
move 4: Toxic / Yawn
item: Heat Rock
ability: Drought
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]

Thanks to Torkoal's great physical bulk, it can set up Stealth Rock against the opposing team (Torkoal actually struggles against most hazard clearers, so give an example or two of something it can get rocks up effectively against due to its bulk, but try not to make it too long), causing the enemy Pokemon to take extra chip coming in and to help the breakers Torkoal supplements like Venusaur and Chandelure to break even easier. Lava Plume limits Torkoal's passivity by giving Torkoal a 30% chance to burn the opponent, crippling physical attackers like Gyarados and Kommo-o (You are not in a good spot if you are fishing for burns against Gyarados (especially since some actually use Lum) so I wouldn't encourage this and just stick to the mention that burning the opponent is nice, generally) and hitting hard due to being boosted by the sun. Rapid Spin provides the team with entry hazard control as additional utility, allowing Pokemon like Chandelure to avoid being heavily chunked by Stealth Rock every time they come onto the field. Toxic puts Pokemon like Galarian Moltres (since you mention Galarian Moltres in your next point with Yawn, I would use a different example here like Rotom-H), Chandelure, and Kommo-o on a timer, causing them to be forced out to avoid the loss of damage from Toxic. Yawn allows Torkoal to force opposing Pokemon out such as setup sweepers like Galarian Moltres that can attempt to set up on it, while also allowing Torkoal to gain momentum into a sun breaker, but Toxic is preferred due to its consistency when forcing enemy Pokemon out (Toxic is generally preferred because it is a long-term answers to the Pokemon you mentioned as it puts them all on a timer - both Yawn and Toxic can consistently force out. This might be what you are trying to say, but I would just make it more clear so it doesn't get misinterpreted). Heat Rock should always be run to maximize the amount of sun turns, allowing sun users like Venusaur and Chandelure to break through opposing teams easier.

Since Torkoal primarily fits on sun teams, powerful benefactors of the archetype like Venusaur, Charizard, and Chandelure all act as great partners to Torkoal, as it allows them to clean through teams thanks to its entry hazard setting and removal abilities while also boosting the power of their attacks with the sun. Venusaur in particular is a fantastic partner for Torkoal, as Venusaur appreciates sun boosting its speed (this may seem pretty obvious but you should at least mention Chlorophyll by name once for Venusaur, especially since you can sometimes use other niche Chlorophyll mons) and turning its Weather Ball into a strong Fire-type attack for Steel-types like Jirachi and Celesteela while Torkoal appreciates Venusaur breaking through Rock-types like Rhyperior and Lycanroc-D, Ground-types like Krookodile and Quagsire, and Water-types like Primarina, and Azumarill. Venusaur also appreciates Torkoal's ability to put answers to it like Kommo-o and Chandelure on a timer with Toxic. Chansey can provide a defensive stop to Pokemon that threaten Torkoal such as Salamence (Nihilego is a better mention since Mence has low-acc Hurricanes in sun) and Chandelure while also being able to provide momentum with either Teleport or Healing Wish, allowing it to get in Pokemon like Venusaur or Chandelure safely and helps them to break through teams. Hatterene can act as a secondary hazard removal control option, allowing pressure to be taken off Torkoal when acting as hazard control while also dealing with Pokemon like Kommo-o and Salamence for the team. (Mention how Hatterne also appreciates the boost to its Mystical Fire in sun, allowing it to have a better offensive presence, either here or in your point below this about sun boosted fire moves) Politoed can give Torkoal issues as an opposing weather setter, setting the rain every time it comes in, so Pokemon like Venusaur are helpful to pressure Politoed. (You mention Venusaur a lot already, so you don't really need another reason to use it. I would just stick to mentioning the rain archetype very briefly in the Checks and Counters section) Setup sweepers like Kommo-o and Celesteela appreciate having their Fire-type coverage boosted by the sun to break through their defensive answers like Specially Defensive Celesteela and Jirachi (The Specially Defensive Jirachi set is not that common anymore and I wouldn't really say it checked these well anyways) easier.

(Good to mention something for Ground immunity too in teammates options, as Torkoal allows a lot of Ground types in.)

[STRATEGY COMMENTS]
Other Options

=============
For the sun setter set, Rest can be run to give Torkoal more longevity, but generally it is hard to fit and utility options like Toxic and Yawn are better to use (why, specifically, are Toxic and Yawn better). Torkoal can also be run on a Trick Room team utilizing a powerful Choice Specs boosted Eruption in sun, with its low speed allowing it to move first under Trick Room. However, not only is Trick Room generally an inconsistent archetype in the current UU metagame, Torkoal is also prone to chip damage from switching in too many times when entry hazards are up due to if it is not running Choice Specs over Heavy-Duty Boots, weakening Eruption as a result. (Torkoal actually can be used with HDB in TR with this set, as Eruption still does a ton even without Specs, so I would remove some of the reliance on Specs language here) Lastly, when Trick Room is over Torkoal can be easily used as set up bait or KOed by an opposing Pokemon.

(Mention Explosion somewhere here as an OO)

Checks and Counters
===================

**Taunt**: Taunt users like Krookodile, Mew, and Grimmsnarl all can Taunt Torkoal, locking it from using its utility moves and forcing it to either switch out or attack, as it cannot prevent Torkoal from punishing special attacking setup sweepers like Galarian Moltres and Kommo-o from switching in and setting up on it due to Toxic or Yawn being locked.

**Rock-types**: Pokemon like Nihilego, Rhyperior, and Lycanroc-D can all hit Torkoal for major super effective damage even with Torkoal's sky high defense stat (Nihilego doesn't care about its sky high defense), limiting the ability to set sun in the future due to Torkoal's lack of momentum or reliable recovery. They can also set up Stealth Rock, limiting the amount of times Torkoal can come in as well.

**Ground-types**: Likewise, Ground-types such as Krookodile, Diggersby, and Nidoqueen also can hit Torkoal for super effective damage, limiting Torkoal's ability to set sun in the future. These are also able to set up Stealth Rock on Torkoal, limiting the amount of times it can come in. (Worth mentioning that most of these cannot switch in safely as Lava Plume deals considerable damage to them unlike the Rock-types, and also threatens to burn the physical attackers like Krookodile and Diggersby in the process)

**Water-types**: Water-types such as Primarina, Keldeo, and Crawdaunt all can threaten Torkoal with their powerful water attacks. However, if the sun is up, the power of these moves will be limited and allows Torkoal to either spread status with Toxic (Specs Keldeo and Primarina still OHKO Torkoal in Sun with Hydro Pump. Weakening these moves is nice, but you're not realistically keeping Torkoal in against them even in sun) or switch into Venusaur who forces all of these Pokemon out.

**Special Attackers**: Due to Torkoal's average Special Defense, strong special attackers like Chandelure, Raikou, Kommo-o, and Salamence all can nail Torkoal for heavy damage. They can also use the sun provided against Torkoal's team allowing them to hit Pokemon who are weak to fire like Venusaur even harder.

**Opposing Weather setters**: Alolan Ninetales and Politoed can both come in with their respective abilities and reset the sun. However, Alolan Ninetales does not want to hard pivot into Torkoal as it risks taking super effective damage from Lava Plume. (Torkoal and Sun actually have a good matchup against other weather since Torkoal can pretty safely switch into Ninetales and prevent veil, and Venusaur has such a great matchup against any Rain team. It ok to keep here but I'd make it brief, and also worth mentioning how Torkoal checks these Pokemon right back so it doesn't look as though these are actual viable answers to Torkoal teams.)

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Twilight, 344575], [martha, 384270], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
QC 3/3 when implemented, good work.

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:ss/Torkoal:
[OVERVIEW]
Torkoal is the primary sun setter in UnderUsed, using its great physical bulk to switch in on Pokemon like Scizor, Defensive Buzzwole, and Tapu Bulu to set the sun while also providing role compression of setting Stealth Rock and providing entry hazard control to the team. Torkoal serves as a great partner for benefactors of the archetype like Venusaur, Charizard, and Chandelure, all powerful Pokemon that can plow through overwhelm unprepared teams, by providing utility with moves such as the previously mentioned Stealth Rock alongside Yawn, Toxic, and Rapid Spin. However, Torkoal is weak to Stealth Rock (basic info), meaning every time it comes in to set the sun it risks taking 25% chip from Stealth Rock if up, limiting its longevity with setting sun turns for its teammates. This is problematic as Torkoal cannot forego Heat Rock for Heavy-Duty Boots as it is too valuable in providing extra sun turns for its team. (merge this point with the prior sentence and forego the basic info. For example, you can start the last sentence with saying Torkoal needs Heat Rock and cannot utilize boots, meaning every time it comes in etc. etc., or however you want to say it) Torkoal is also a momentum sink, meaning that in order to get a sun benefactor in like Venusaur or Chandelure it risks them taking unnecessary damage as they have to hard switch in or Torkoal ends up being sacked which means the team cannot get the sun up again, hindering their ability to sweep, though Torkoal can solve this by running Yawn to force an opposing Pokemon out to gain momentum. Torkoal is also passive, often requiring status to stop Pokemon like Kommo-o, Primarina, and Galarian Moltres from setting up on it. Torkoal lacks recovery, making it vulnerable to common enemy leads like Krookodile. It is also weak to Pokemon like Lycanroc-D, Nihilego, and Nidoqueen, meaning Torkoal appreciates defensive support from other Pokemon like Chansey to help it set sun more reliably throughout the game.

[SET]
name: Sun Setter
move 1: Stealth Rock
move 2: Lava Plume
move 3: Rapid Spin
move 4: Toxic / Yawn
item: Heat Rock
ability: Drought
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]

Thanks to Torkoal's great physical bulk, it can set up Stealth Rock against Pokemon like Defensive Buzzwole, Cobalion, and Tapu Bulu (While you would probably want to plume all three of these, you are definitely pluming Buzz. Mention how it's mostly setting up rocks due to forcing these out though as nobody is really attacking Torkoal with Cobalion or Bulu. You can combine it with the point about bulk), allowing it to supplement breakers like Venusaur and Chandelure to power through their defensive answers even easier. Lava Plume limits Torkoal's passivity by giving Torkoal a chance to burn the opponent and hitting hard due to being boosted by the sun. Rapid Spin provides the team with entry hazard control as additional utility, allowing Pokemon like Chandelure to avoid being heavily chunked by Stealth Rock every time they come onto the field. Toxic puts Pokemon like Rotom-H, Chandelure, and Kommo-o on a timer, causing them to be forced out to avoid the damage from Toxic. Yawn allows Torkoal to force opposing Pokemon out such as setup sweepers like Galarian Moltres that can attempt to set up on it, while also allowing Torkoal to gain momentum into a sun breaker, but Toxic is preferred due to its being able continuously rack up damage on the opposing Pokemon throughout the game. Heat Rock should always be run to maximize the amount of sun turns, allowing sun users like Venusaur and Chandelure to break through opposing teams easier.

Since Torkoal primarily fits on sun teams, powerful benefactors of the archetype like Venusaur, Charizard, and Chandelure all act as great partners to Torkoal, as it allows them to clean through teams thanks to its entry hazard setting and removal abilities while also boosting the power of their attacks with the sun. Venusaur in particular is a fantastic partner for Torkoal, as Venusaur appreciates Torkoal activating Chlorophyll and turning its Weather Ball into a strong Fire-type attack for Steel-types like Aegislash, Scizor, and Celesteela while Torkoal appreciates Venusaur breaking through Rock-types like Rhyperior and Lycanroc-D, Ground-types like Krookodile, and Water-types like Primarina and Azumarill. Venusaur also appreciates Torkoal's ability to put answers to it like Kommo-o and Chandelure on a timer with Toxic. Chansey can provide a defensive stop to Pokemon that threaten Torkoal such as Nihilego and Chandelure while also being able to provide momentum with Teleport to get in Pokemon like Venusaur or Chandelure safely and helps them to break through teams. Hatterene can act as a secondary hazard control option, allowing pressure to be taken off Torkoal when acting as hazard control while also dealing with Pokemon like Kommo-o and Salamence for the team. It also likes its Mystical Fire being boosted by the sun, allowing it to break through Pokemon like Celesteela and Assault Vest Tangrowth easier. Rotom-W is another great teammate for Torkoal, being able to pivot into Ground-type attacks from Pokemon like Nidoqueen and Rhyperior and forcing them out. It also can help bring in frail breakers like Venusaur and Chandelure with Volt Switch. (You are probably not running Rotom-W on a most, if any, sun teams. Your section is already good here so you don't need to add something else) Setup sweepers like Kommo-o and Celesteela appreciate having their Fire-type coverage boosted by the sun to break through their defensive answers like Specially Defensive Celesteela easier.

[STRATEGY COMMENTS]
Other Options

=============
Rest can be run to give Torkoal more longevity, but generally it is hard to fit and utility options like Toxic and Yawn are better to use due to being able to create momentum for Torkoal by or crippling switch-ins. Explosion can act as a last ditch option to deal heavy damage on a opposing Pokemon and allow Torkoal to pass momentum into a sun benefactor, but like Rest it is hard to fit over better utility options and its low speed and weakness to common attacking types means Torkoal can be KOd before using Explosion. Torkoal can also be run on a Trick Room team utilizing a powerful boosted Eruption in sun, with its low speed allowing it to move first under Trick Room. However, not only is Trick Room generally an inconsistent archetype in the current UU metagame, Torkoal is also prone to chip damage from switching in too many times when entry hazards are up if it is running Choice Specs over Heavy-Duty Boots, weakening Eruption as a result. Lastly, when Trick Room is over Torkoal can be easily used as set up bait or KOd by an opposing Pokemon.

Checks and Counters
===================

**Taunt**: Taunt users like Krookodile, Mew, and Grimmsnarl all can prevent Torkoal from punishing special attacking setup sweepers like Galarian Moltres and Kommo-o from switching in and setting up on it due to Toxic or Yawn being locked.

**Rock-types**: Pokemon like Nihilego, Rhyperior, and Lycanroc-D can all hit Torkoal for major super effective damage, with the latter two not caring about Torkoal's sky high defense stat, limiting the ability to set sun in the future due to Torkoal's lack of momentum or reliable recovery. They can also set up Stealth Rock, limiting the amount of times Torkoal can come in as well.

**Ground-types**: Likewise, Ground-types such as Krookodile, Nidoqueen, and Diggersby also can hit Torkoal for super effective damage, limiting Torkoal's ability to set sun in the future. The former two are also able to set up Stealth Rock on Torkoal, limiting the amount of times it can come in. However, none of these Pokemon like switching into Lava Plume due to it dealing decent damage to them (restructure this last bit to also include the chance to burn as a deterrent to switch in, since that significantly hinders Krook/Diggs).

**Water-types**: Water-types such as Primarina, Keldeo, and Crawdaunt all can threaten Torkoal with their powerful water attacks. However, if the sun is up, the power of these moves will be limited and Torkoal is able to switch out into Venusaur, forcing them out in return.

**Special Attackers**: Due to Torkoal's average Special Defense, strong special attackers like Chandelure, Raikou, and Salamence all can nail Torkoal for heavy damage. They can also use the sun provided against Torkoal's team allowing them to hit Pokemon who are weak to fire like Venusaur even harder.

**Opposing Weather setters**: Alolan Ninetales and Politoed can both come in with their respective abilities and reset the sun. However, Torkoal can pivot into them as well and reset their weathers in return. Alolan Ninetales does not want to hard pivot into Torkoal as it risks taking super effective damage from Lava Plume while Politoed must be cautious as it is threatened by Venusaur.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Twilight, 344575], [martha, 384270], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
:bw/ampharos: AMpharos CHECK

Remove
Additions (AC) add comma, (AH) add hyphen, (AP) add period
Comments

:ss/Torkoal:
[OVERVIEW]
Torkoal is the primary sun setter in UnderUsed, using its great physical bulk to switch-in (AH) on Pokemon like Scizor, Defensive Buzzwole, and Tapu Bulu, (AC) to set the sun while also providing role compression of setting Stealth Rock and providing entry hazard control to the team. Torkoal serves as a great partner for benefactors of the archetype like Venusaur, Charizard, and Chandelure, and all powerful Pokemon that can overwhelm unprepared teams, by providing utility with moves such as the previously mentioned Stealth Rock, (AC) alongside Yawn, Toxic, and Rapid Spin. However, Torkoal struggles with longevity issues, as Torkoal needs to use Heat Rock over Heavy-Duty Boots to provide more sun turns for its teammates, meaning every time it comes in it risks taking significant chip from entry hazards like Stealth Rock. It also has a lack of recovery, making it vulnerable to common enemy leads like Krookodile. Torkoal is also a momentum sink, meaning that in order to get a sun benefactor in like Venusaur or Chandelure, (AC) it risks them taking they risk unnecessary damage as they have to hard switch-in, (AH) (AC) or Torkoal ends up being sacked, (AC) which means meaning the team cannot get the sun up again, hindering their ability to sweep. (AP) though Torkoal can solve this by running Yawn to force an opposing Pokemon out to gain momentum. This run-on sentence was very confusing to read through. Maybe you can make it more concise. Torkoal is also passive, often requiring status to stop Pokemon like Kommo-o, Primarina, and Galarian Moltres from setting up on it. It is also weak to Pokemon like Lycanroc-D, Nihilego, and Nidoqueen, meaning Torkoal appreciates defensive support from other Pokemon like Chansey to help it set sun more reliably throughout the game. This sounds like something you would put in team options so I don't know if it would be ok in the overview.

[SET]
name: Sun Setter
move 1: Stealth Rock
move 2: Lava Plume
move 3: Rapid Spin
move 4: Toxic / Yawn
item: Heat Rock
ability: Drought
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]

Thanks to Torkoal's great physical bulk, it can set up Stealth Rock against Pokemon who it can force out with Lava Plume like Defensive Buzzwole, Cobalion, and Tapu Bulu, allowing it to supplement breakers like Venusaur and Chandelure to power through their defensive answers even easier. Lava Plume limits Torkoal's passivity by giving Torkoal a chance to burn the opponent and hitting hard due to being boosted by the sun. Rapid Spin provides the team with entry hazard control as additional utility, allowing Pokemon like Chandelure to avoid being heavily chunked by Stealth Rock every time they come onto the field. Toxic puts Pokemon like Rotom-H, Chandelure, and Kommo-o on a timer, causing them to be forced out to avoid the damage from Toxic racking up. Yawn allows Torkoal to force opposing Pokemon out such as setup sweepers like Galarian Moltres that can attempt to set up on it, while also allowing Torkoal to gain momentum into a sun breaker, but Toxic is preferred due to its being able continuously rack up damage on the opposing Pokemon throughout the game. Heat Rock should always be run to maximize the amount of sun turns, allowing sun users sweepers like Venusaur and Chandelure to break through opposing teams easier.

Since Torkoal primarily only fits on sun teams, powerful benefactors of the archetype like Venusaur, Charizard, and Chandelure all act as great partners to Torkoal, as it allows them to clean through teams, (AC) thanks to its entry hazard setting support and removal abilities while also boosting the power of their attacks with the in sun. Venusaur in particular is a fantastic partner for Torkoal, as Venusaur appreciates Torkoal activating Chlorophyll and turning its Weather Ball into a strong Fire-type attack for Steel-types like Aegislash, Scizor, and Celesteela, (AC) while Torkoal appreciates Venusaur breaking through Rock-types like Rhyperior and Lycanroc-D, Ground-types like Krookodile, and Water-types like Primarina and Azumarill. Venusaur also appreciates Torkoal's ability to put answers to it like Kommo-o and Chandelure on a timer with Toxic. Chansey can provide a defensive stop to Pokemon that threaten Torkoal such as Nihilego and Chandelure, (AC) while also being able to provide momentum with Teleport to get bring in Pokemon like Venusaur or Chandelure safely. (AP) and helps them to break through teams. Hatterene can act as a secondary hazard control option, allowing pressure to be taken off Torkoal while also dealing with Pokemon like Kommo-o and Salamence for the team. It also likes appreciates its Mystical Fire being boosted by the sun, allowing it to break through Pokemon like Celesteela and Assault Vest Tangrowth easier. Setup sweepers like Clangorous Soul Kommo-o and Autotomize Celesteela appreciate having their Fire-type coverage boosted by the sun to break through their defensive answers like Specially Defensive Celesteela easier.

[STRATEGY COMMENTS]
Other Options
=============

Rest can be run to give Torkoal more longevity, but generally it is hard to fit and over utility options like Toxic and Yawn, (AC) as they are better to use due to being able to create momentum for Torkoal or crippling switch-ins. Explosion can act as a last ditch option to deal heavy damage on a opposing Pokemon, (AC) and allow Torkoal to pass momentum into a sun benefactor, but like Rest it is hard to fit over better utility options and its low speed and weakness to common attacking types means Torkoal can be KOd KOed before using Explosion. Torkoal can also be run on a Trick Room teams utilizing a powerful boosted Eruption in sun, with its low speed allowing it to almost always move first under Trick Room. However, Torkoal is prone to chip damage from switching in too many times when entry hazards are up if it is running Choice Specs over Heavy-Duty Boots, weakening Eruption as a result. Lastly, When Trick Room is over Torkoal can be easily used as set up bait fodder or KOd KOed by an opposing Pokemon.

Checks and Counters
===================

**Taunt**: Taunt users like Krookodile, Mew, and Grimmsnarl, (AC) all can prevent Torkoal from punishing special attacking setup sweepers like Galarian Moltres and Kommo-o from switching in and setting up on it due to Toxic or Yawn being locked.

**Rock-types**: Pokemon like Nihilego, Rhyperior, and Lycanroc-D can all hit Torkoal for major super effective damage, with the latter two not caring about Torkoal's sky high defense stat, limiting the ability to set sun in the future due to Torkoal's lack of momentum or reliable recovery. They can also set up Stealth Rock, limiting the amount of times Torkoal can come in as well.

**Ground-types**: Likewise, Ground-types such as Krookodile, Nidoqueen, and Diggersby also can hit Torkoal for super effective damage, limiting Torkoal's ability to set sun in the future. The former two are also able to set up Stealth Rock on Torkoal, limiting the amount of times it can come in. However, Krookodile and Diggersby do not want to switch in as they detest a potential burn from Lava Plume.

**Water-types**: Water-types such as Primarina, Keldeo, and Crawdaunt all can threaten Torkoal with their powerful water attacks. However, if the sun is up, the power of these moves will be limited and Torkoal is able to switch out into Venusaur, forcing them out in return.

**Special Attackers**: Due to Torkoal's average Special Defense, strong special attackers like Chandelure, Raikou, and Salamence, (AC) all can nail Torkoal for heavy damage. They can also use the sun provided against Torkoal's team allowing them to hit Pokemon who are weak to fire like Venusaur even harder.

**Opposing Weather setters**: Alolan Ninetales and Politoed can both come in with their respective abilities and reset the sun. However, Torkoal can pivot into them as well and reset their weathers in return. Alolan Ninetales does not want to hard pivot into Torkoal as it risks taking super effective damage from Lava Plume while Politoed must be cautious as it is threatened by Venusaur.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Twilight, 344575], [martha, 384270], [BigFatMantis, 507497]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
UAH: Remove Additions (AC) add comma, (AH) add hyphen, (AP) add period Comments
Milak: Add Remove Comments
1/2
please implement carefully
:ss/Torkoal:
[OVERVIEW]
Torkoal is the primary sun setter in UnderUsed UU, using its great physical bulk to switch-in (AH) on (incorrect, "switch-in" is a noun indicating a Pokemon that can often switch into another one pretty comfortably. In this case you need a verb) switch into Pokemon like Scizor, Defensive Buzzwole, and Tapu Bulu, (AC) to (you can't break the two sentences here, the second one will start with a verb but will have no subject!) and set the sun while also providing role compression of setting Stealth Rock and providing entry hazard control to the team as a Stealth Rock setter and entry hazard remover (this was a bit tricky, but you could tell that the sentence was a bit wordy; generally you'll want to keep the structure as easy as possible to read). Torkoal serves as a great partner for benefactors of the archetype sun sweepers (if sweepers doesn't work you can simply replace it with Pokemon) like Venusaur, Charizard, and Chandelure,(RC) and all powerful Pokemon that can overwhelm unprepared teams,(RC) (this feels very vague and unnecessary) by providing utility with moves such as the previously mentioned Stealth Rock, (AC) (same thing, "alongside" is basically a substitute for "and" here, there's no need for a comma) alongside Yawn, Toxic, and Rapid Spin. However, Torkoal struggles with longevity issues, as Torkoal needs to use Heat Rock over Heavy-Duty Boots to provide more sun turns for its teammates, meaning every time it comes in it risks taking significant chip from entry hazards like Stealth Rock. It also has a lack of recovery, making it vulnerable to common enemy leads like Krookodile. Torkoal is also a momentum sink, meaning that in order to get a sun benefactor in like Venusaur or Chandelure, (AC) it risks them taking they risk unnecessary damage as they have to hard switch-in, (AH) (AC) or Torkoal ends up being sacked, (AC) which means meaning the team cannot get the sun up again, hindering their ability to sweep the player will have to either switch directly into their sun sweepers like Venusaur or Chandelure, potentially forcing them to take damage, or sacrifice Torkoal to bring them in safely. (AP) though Torkoal can solve this by running Yawn to force an opposing Pokemon out to gain momentum. This run-on sentence was very confusing to read through. Maybe you can make it more concise. Torkoal is also passive, often requiring status to stop Pokemon like Kommo-o, Primarina, and Galarian Moltres from setting up on it. It is also weak to Pokemon like Lycanroc-D, Nihilego, and Nidoqueen, meaning Torkoal appreciates defensive support from other Pokemon like Chansey to help it set sun more reliably throughout the game. This sounds like something you would put in team options so I don't know if it would be ok in the overview. (as long as it's fine for QC, it's fine for us)

[SET]
name: Sun Setter
move 1: Stealth Rock
move 2: Lava Plume
move 3: Rapid Spin
move 4: Toxic / Yawn
item: Heat Rock
ability: Drought
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]

Thanks to Torkoal's great physical bulk, it can set up Stealth Rock against Pokemon who (in this case the preposition wasn't needed, but always make sure that the writer isn't using "who" to refer to Pokemon) it can force out with Lava Plume like Defensive defensive Buzzwole, Cobalion, and Tapu Bulu, allowing it to supplement wallbreakers ("breaker" on its own doesn't mean anything, most of the time you'll find this it's used as a substitute for wallbreaker) like Venusaur and Chandelure to power through their defensive answers even easier more easily (you'll find this a lot unfortunately, always make sure the sentence does actually need an adjective, most of the time it doesn't, which means you'll have to change it to an adverb). Lava Plume limits Torkoal's passivity by giving Torkoal a chance to burn the opponent and hitting hard due to being boosted by the sun thanks to its Base Power boosted by the sun and 30% chance to burn the foe (yeah, lots of words as you can see, more often that not the most basic sentences are the best solutions). Rapid Spin provides the team with entry hazard control as additional utility, allowing prevents (ppl know what Rapid Spin does and the author's already mentioned that it's part of Torkoal's additional utility) Pokemon like Chandelure to avoid from being heavily chunked by Stealth Rock every time they come onto the field. Toxic puts Pokemon like Rotom-H, Chandelure, and Kommo-o on a timer, causing them to be forced out to avoid the damage from Toxic racking up forcing them out. Yawn allows Torkoal to force opposing Pokemon out such as setup sweepers like Galarian Moltres that can attempt to set up on it,(RC) while also allowing Torkoal to gain momentum into a sun breaker giving a free switch for a sun wallbreaker, but Toxic is preferred due to its being able continuously rack up damage on the opposing Pokemon for its ability to inflict more damage throughout the game. Heat Rock should always be run to maximize the amount of sun turns, allowing sun users sweepers like Venusaur and Chandelure to break through opposing teams easier more easily.

Since Torkoal primarily only fits on sun teams, powerful benefactors of the archetype like Powerful sun sweepers like Venusaur, Charizard, and Chandelure all act as great partners to Torkoal, as it allows them to clean through teams, (AC) thanks to they appreciate its entry hazard setting support and removal abilities while also boosting the power of their attacks with the in as well as sun boosting their moves to clean through teams. Venusaur in particular is a fantastic partner for Torkoal, as Venusaur appreciates Torkoal activating sun activates Chlorophyll and turning turns its Weather Ball into a strong Fire-type attack for Steel-types like Aegislash, Scizor, and Celesteela, (AC) while Torkoal appreciates Venusaur breaking through Rock-types like Rhyperior and Lycanroc-D, Ground-types like Krookodile, and Water-types like Primarina and Azumarill. Venusaur also appreciates Torkoal's ability to put answers to it like Kommo-o and Chandelure on a timer with Toxic. Chansey can provide a defensive stop to Pokemon that threaten Torkoal such as Nihilego and Chandelure, (AC) while also being able to provide momentum with Teleport to get bring in Pokemon like Venusaur or Chandelure safely. (AP) and helps them to break through teams. Hatterene can act as a secondary hazard control option, allowing pressure to be taken off alleviating the pressure from Torkoal,(AC) while also dealing with Pokemon like Kommo-o and Salamence for the team. It also likes appreciates its Mystical Fire being boosted by the sun, allowing it to break through Pokemon like Celesteela and Assault Vest Tangrowth easier more easily. Setup sweepers like Clangorous Soul Kommo-o and Autotomize Celesteela appreciate having their Fire-type coverage boosted by the sun to break through their defensive answers like Specially Defensive specially defensive Celesteela easier more easily.

[STRATEGY COMMENTS]
Other Options
=============

Rest can be run to give Torkoal more longevity, but generally it is hard to fit and over utility options like Toxic and Yawn, (AC) as they are better to use due to being able to create momentum for Torkoal or crippling cripple switch-ins. Explosion can act as a last-ditch(AH) option to deal heavy damage on a to an opposing Pokemon, (AC) and allow Torkoal to pass generate momentum into for a sun benefactor,(RC) but like Rest ;(ASC) however,(AC) it is hard to fit over better utility options,(AC) and its Torkoal's low speed Speed (remember to always capitalize stats) and weakness to common attacking types means Torkoal it can be KOd KOed before using Explosion. Thanks to its low Speed,(AC) Torkoal can also be run on a Trick Room teams,(AC) utilizing a powerful sun-boosted(AH) Eruption in sun, with its low speed allowing it to almost always move first under Trick Room. However, Torkoal is prone weak to chip and entry hazard damage from caused by switching in too many times when entry hazards are up if it is running Choice Specs over Heavy-Duty Boots, weakening Eruption as a result. Lastly, (this was fine tbh, it improves flow a bit) when Trick Room is over,(AC) Torkoal can be easily used as set up bait setup (setup is the noun, which is what you need here) fodder or KOd KOed by an opposing Pokemon.

Checks and Counters
===================

**Taunt**: Taunt users like Krookodile, Mew, and Grimmsnarl, (AC) all (you're doing this a lot for some reason, remember that you cannot break the subject from the verb and separate them with a comma, neither of the two sentences can't stand on their own if you do so) can prevent Torkoal from punishing special attacking setup sweepers like Galarian Moltres and Kommo-o from switching in and setting up on it due to Toxic or Yawn being locked with Toxic or Yawn.

**Rock-types**: Pokemon like Nihilego, Rhyperior, and Lycanroc-D can all hit Torkoal for major super effective damage, with the latter two not caring about Torkoal's sky high defense stat, limiting the ability to set sun in the future due to Torkoal's lack of momentum or reliable recovery. They can also set up Stealth Rock, limiting the amount of times Torkoal can come in as well.

**Ground-types**: Likewise, Ground-types such as Krookodile, Nidoqueen, and Diggersby also can hit Torkoal for super effective damage, limiting Torkoal's ability to set sun in the future. The former two are also able to set up Stealth Rock on Torkoal, limiting the amount of times it can come in. However, Krookodile and Diggersby do not want to directly switch into Torkoal,(AC) as they detest a potential burn from Lava Plume.

**Water-types**: Water-types such as Primarina, Keldeo, and Crawdaunt all can threaten Torkoal with their powerful water Water-type (watch out for these they're easy to miss) attacks. However, if the sun is up, the power of these moves will be limited halved,(AC) and Torkoal is will be able to switch out into Venusaur, forcing them out in return.

**Special Attackers**: Due to Torkoal's average Special Defense, strong special attackers like Chandelure, Raikou, and Salamence, (AC) all can nail Torkoal for heavy damage. They can also use the sun provided against Torkoal's team allowing them to hit Pokemon who are weak to fire like to hit Fire-weak Pokemon like Venusaur even harder.

**Opposing Weather setters Setters (not sure why you removed the word entirely, this bit specifically mentions two setters being able to negate Torkoal's sun)**: Alolan Ninetales and Politoed can both come in with their respective abilities and reset the sun. However, Torkoal can pivot into them as well and reset their weathers in return. Alolan Ninetales does not want to hard pivot into Torkoal,(AC) as it risks taking super effective damage from Lava Plume,(AC) while Politoed must be cautious as it is threatened by of Venusaur.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Twilight, 344575], [martha, 384270], [BigFatMantis, 507497]]
- Grammar checked by: [[Milak, 262594], [username2, userid2]]
 
Add Remove Comments (AC) = Add Comma (RC) = Remove Comma (AH) = Add Hyphen

GP 2/2

Diluc_Stamp.gif


[OVERVIEW]
Torkoal is the primary sun setter in UU, using its great physical bulk to switch into Pokemon like Scizor, defensive (Lowercase) Buzzwole, and Tapu Bulu and set the up sun while also providing role compression as a Stealth Rock setter and entry hazard remover. Torkoal serves as a great partner for sun sweepers like Venusaur, Charizard, and Chandelure by providing utility with moves such as the previously mentioned Stealth Rock alongside Yawn, Toxic, and Rapid Spin. However, Torkoal struggles with longevity, as Torkoal it needs to use Heat Rock over Heavy-Duty Boots to provide more sun turns for its teammates, meaning every time it comes in it risks taking significant chip from entry hazards like Stealth Rock. It also has a lack of recovery, making it vulnerable to common enemy leads like Krookodile. Torkoal is also a momentum sink, meaning that the player will have to either switch directly into their sun sweepers like Venusaur or and Chandelure, potentially forcing them to take damage, or sacrifice Torkoal to bring them in safely. Torkoal can solve this by running Yawn to force an opposing Pokemon out to gain momentum. Torkoal is also passive, often requiring status to stop Pokemon like Kommo-o, Primarina, and Galarian Moltres from setting up on it. It is also weak to Pokemon like Lycanroc-D, Nihilego, and Nidoqueen, meaning Torkoal appreciates defensive support from other Pokemon like Chansey to help it set sun more reliably throughout the game.

[SET]
name: Sun Setter
move 1: Stealth Rock
move 2: Lava Plume
move 3: Rapid Spin
move 4: Toxic / Yawn
item: Heat Rock
ability: Drought
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]

Thanks to Torkoal's great physical bulk, it can set up Stealth Rock against Pokemon it can force out with Lava Plume like defensive Buzzwole, Cobalion, and Tapu Bulu, allowing wallbreakers like Venusaur and Chandelure to power through their defensive answers more easily. Lava Plume limits Torkoal's passivity thanks to its Base Power boosted by the sun and 30% chance to burn the foe. Rapid Spin prevents Pokemon like Chandelure from being heavily chunked by Stealth Rock. Toxic puts Pokemon like Rotom-H, Chandelure, and Kommo-o on a timer, forcing them out. Yawn allows Torkoal to force opposing Pokemon out such as setup sweepers like Galarian Moltres that can attempt to set up on it while also giving a free switch for a sun walbreaker teammate, but Toxic is preferred for its ability to inflict more damage throughout the game. Heat Rock should always be run to maximize the amount of sun turns, allowing sun sweepers like Venusaur and Chandelure to break through opposing teams more easily.

Powerful sun sweepers like Venusaur, Charizard, and Chandelure all act as great partners to Torkoal, as they appreciate its entry hazard support and removal as well as sun boosting their moves to clean through teams. Venusaur in particular is a fantastic partner for Torkoal, as sun activates Chlorophyll and turns its Weather Ball into a strong Fire-type attack for Steel-types like Aegislash, Scizor, and Celesteela, while Torkoal appreciates Venusaur breaking through Rock-types like Rhyperior and Lycanroc-D, Ground-types like Krookodile, and Water-types like Primarina and Azumarill. Venusaur also appreciates Torkoal's ability to put answers to it like Kommo-o and Chandelure on a timer with Toxic. Chansey can provide a defensive stop to Pokemon that threaten Torkoal such as Nihilego and Chandelure while also being able to provide momentum with Teleport to bring in Pokemon like Venusaur or and Chandelure safely. Hatterene can act as a secondary entry hazard control option, alleviating the pressure from Torkoal, (RC) while also dealing with Pokemon like Kommo-o and Salamence. It also appreciates its Mystical Fire being boosted by the sun, allowing it to break through Pokemon like Celesteela and Assault Vest Tangrowth more easily. Setup sweepers like Clangorous Soul Kommo-o and Autotomize Celesteela appreciate having their Fire-type coverage boosted by the sun to break through their defensive answers like specially defensive Celesteela more easily.

[STRATEGY COMMENTS]
Other Options

=============
Rest can be run to give Torkoal more longevity, but generally it is hard to fit over utility options like Toxic and Yawn, as they are better to create momentum for Torkoal or cripple switch-ins. Explosion can act as a last-ditch option to deal heavy damage to an opposing Pokemon and generate momentum for a sun benefactor teammate; however, (AC) it is hard to fit over better utility options, and Torkoal's low Speed and weakness to common attacking types means it can be KOed before using Explosion. Thanks to its low Speed, Torkoal can also be run on Trick Room teams, utilizing a powerful sun-boosted Eruption. However, Torkoal is weak to chip and entry hazard damage caused by switching in too many times if it is running Choice Specs over Heavy-Duty Boots, weakening Eruption as a result. Lastly, when Trick Room is over, Torkoal can be easily used as setup fodder or KOed by an opposing Pokemon.

Checks and Counters
===================

**Taunt**: Taunt users like Krookodile, Mew, and Grimmsnarl can prevent Torkoal from punishing setup sweepers like Galarian Moltres and Kommo-o with Toxic or Yawn.

**Rock-types**: Pokemon Rock-types like Nihilego, Rhyperior, and Lycanroc-D can all hit Torkoal for super effective damage, with the latter two not caring about Torkoal's its sky-(AH)high Defense stat, limiting the ability to set sun in the future due to Torkoal's lack of momentum or reliable recovery. They can also set up Stealth Rock, limiting the amount of times Torkoal can come in as well.

**Ground-types**: Ground-types such as Krookodile, Nidoqueen, and Diggersby also can hit Torkoal for super effective damage, limiting Torkoal's ability to set sun in the future. The former two are also able to set up Stealth Rock on against Torkoal, limiting the amount of times it can come in. However, none of these like to switch into Lava Plume, and Krookodile and Diggersby detest a potential burn from it.

**Water-types**: Water-types such as Primarina, Keldeo, and Azumarill all can threaten Torkoal with their powerful Water-type attacks. However, if the sun is up, the power of these moves will be halved, and Torkoal will be able to switch out into Venusaur, forcing them out in return.

**Special Attackers**: Due to Torkoal's average Special Defense, strong special attackers like Chandelure, Raikou, and Salamence all can nail Torkoal for heavy damage. They can also use the sun to nit hit Fire-weak Pokemon like Venusaur even harder.

**Opposing Weather Setters**: Alolan Ninetales and Politoed can both come in with their respective abilities and reset the remove sun. However, Torkoal can pivot into them as well and reset their weathers remove hail or rain in return. Alolan Ninetales does not want to hard pivot into Torkoal, as it risks taking super effective damage from Lava Plume, while Politoed must be cautious of Venusaur.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Twilight, 344575], [martha, 384270], [BigFatMantis, 507497]]
- Grammar checked by: [[Milak, 262594], [username2, userid2]]
 
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