ORAS OU Tornadus + Pinsir offense.

Hi guys, GD back with another RMT.

This time around I wanted to use the power of Mega-Pinsir. The SD set is at the core of the team, and is the most standard:

MegaPinsir-Pokemon-X-and-Y.jpg

Pinsir-Mega (M) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack
- Return
- Swords Dance
- Close Combat

Pinsir's raw power after 1 SD is very frightening. The only thing that hinders him is a field with Stealth Rocks up, and a select number of ultra-physdef mons that this team is equipped to deal with.

The team has two pivots, Standard, and not so much.

Landorus runs the common Choice Scarf EV spread, standard Defensive set with Leftovers. Rocks + U-Turn to keep momentum. StoneQuake for fliers and steel types.
landorus-therian.jpg

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- U-turn
- Earthquake
- Stone Edge
- Stealth Rock

Landorus sets up rocks and will usually U-Turn into hard counters, or the other pivot below, Amoonguss.

591.png

Amoonguss (F) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 92 Def / 168 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Clear Smog
- Sludge Bomb

Amoonguss is commonly physdef, with some SpD investment. This one is the opposite. It allows me to come into Keldeo, Rotom-W, Quagsire.. much more comfortably, again, forcing them out as a regular set would, but having more HP to work with for Regenrator and getting of a Spore on a potential switch in. Clear Smog + Sludge Wave allows me to walk into Clefables that want to set up and hits Fairies also. HP Fire was a choice here, but I have other tools to deal with Grass types.

Supporting the team is PhysDef Skarmory.
skarmory__normal_coloration_by_xous54.png

Skarmory (F) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Counter
- Iron Head
- Defog
- Roost

This set is designed to deal with the likes of Mega-Lop and Mega-Medicham very effectively. Its meant to come in on the former and Defog/Whirlwind depending on the situation. Its main goal on the team is to obviously remove hazards, but it does a great job at being a sponge for physical set-up mons that think they can 2hko after an SD. It also walls Mega-<insert physical set here> very reliably.

Pinsir can't do the attacking alone, for the second attacking role, its LO Tornadus.
tornadus-therian.jpg

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 176 SpA / 4 SpD / 252 Spe
Naive Nature
- Superpower
- Hurricane
- Heat Wave / Taunt
- U-turn

I used to run a full SpA set for more damage output. The set I am running now is better at keeping momentum but loses a good amount of damage. Maybe I'm better off going for a Assault Vest set all together.

The last mon helps dish insane amounts of damage and has lots of natural bulk and good resistances.
184.png

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower

Azumarill makes up what it lacks in speed in raw power. Not many mons can switch into a banded Play Rough, and Waterfall is great against water types in rain teams who think they can get free switch ins.

Hit me up with your thoughts and suggestions :)
Thanks to HQuaze Cenamazing Pendragon70 for your input

Edits:
- Added Rocky Helmet to Skarm
- Replaced Skarm set with full bulk + Whirlwind
- Switched set on Tornadus-T
- Switched out Tentacruelooool for Choice Band Azumaril
- Bulky set on Landorus-T w/ StoneQuake
 
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Facade Lando-T is a bad set. You don't need hp ground on Tornadus-T since you already have focus blast, replace it with knock off and in case I would give him super power over focus blast to have a 100% accuracy move vs ttar and to do more damage to chansey. You also can find here the correct evs spread.
Scarf Tentacruel is surclassed by scarf keldeo or in general by other water types like manaphy. You better replace it with one of this two.
Latios with tbolt, life orb kyuremblack, electrick types in general and opponent tornadus are big threats. There are a lot of things to fix.
I will ask you if I get some idea for the team without changing it drastically.
 
Nice team! Here is my rate!
I would change stealth rocks from Landorus to skarmory and give landorus a choice scarf. and give Tentacruel a black sludge here is the set for that.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Timid Nature
- Scald
- Rapid Spin
- Acid Spray
- Toxic Spikes
Then put leftovers on amoongus and a focus sash or a king's rock to try and get iron head flinches because i noticed you didn't put an item on your skarmory.
Hope I helped! I hope you can use this team efficiently!
 
Nice team! Here is my rate!
I would change stealth rocks from Landorus to skarmory and give landorus a choice scarf. and give Tentacruel a black sludge here is the set for that.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Timid Nature
- Scald
- Rapid Spin
- Acid Spray
- Toxic Spikes
Then put leftovers on amoongus and a focus sash or a king's rock to try and get iron head flinches because i noticed you didn't put an item on your skarmory.
Hope I helped! I hope you can use this team efficiently!
I hope that you're just joking...
Black Sludge is better than Lefties since if it get tricked can hurt the opponents non poison type pokemons instead of healing them. Focus Sash is a meme useless since he already have sturdy wich has the same effect. King's rock is a bad item to give him as well because it is surckassed by other items wich are more usefull like lefties and rocky helmet.
 
I hope that you're just joking...
Black Sludge is better than Lefties since if it get tricked can hurt the opponents non poison type pokemons instead of healing them. Focus Sash is a meme useless since he already have sturdy wich has the same effect. King's rock is a bad item to give him as well because it is surckassed by other items wich are more usefull like lefties and rocky helmet.
lol literally was about to comment the same exact things you just said, but then the notification came up that you commented.
 
Hi guys, GD back with another RMT.

This time around I wanted to use the power of Mega-Pinsir. The SD set is at the core of the team, and is the most standard:

MegaPinsir-Pokemon-X-and-Y.jpg

Pinsir-Mega (M) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack
- Return
- Swords Dance
- Close Combat

Pinsir's raw power after 1 SD is very frightening. The only thing that hinders him is a field with Stealth Rocks up, and a select number of ultra-physdef mons that this team is equipped to deal with.

The team has two pivots that run rather unusual sets.

Landorus runs the common Choice Scarf EV spread, but with Leftovers. This plays lots of mindgames on people and allows me to Set Rocks and U-Turn after a potential check arrives. Its a really good momentum pivot for the team.
landorus-therian.jpg

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 172 Atk / 84 Def / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stealth Rock
- Stone Edge / Facade / Knock-Off

One thing I have been experimenting with is running Facade over Stone Edge. While I lose StoneQuake coverage, Facade is a really nice move to have that makes the Landorus not afraid to absorb Will-O-Wisp from mons like Rotom-W, or even step into a Scald to either weaken a strong bulky-water with Facade, or set up SR. Then there is Knock Off, which is so good. Let me know your thoughts on this.

The second pivot is a specially based Amoonguss.
591.png

Amoonguss (F) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 92 Def / 168 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Clear Smog
- Sludge Bomb
Amoonguss is commonly physdef, with some SpD investment. This one is the opposite. It allows me to come into Keldeo, Rotom-W, Quagsire.. much more comfortably, again, forcing them out as a regular set would, but having more HP to work with for Regenrator and getting of a Spore on a potential switch in. Clear Smog + Sludge Wave allows me to walk into Clefables that want to set up and hits Fairies also. HP Fire was a choice here, but I have other tools to deal with Grass types.

Supporting the team is PhysDef Skarmory.
skarmory__normal_coloration_by_xous54.png

Skarmory (F)
Ability: Keen Eye
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Counter
- Iron Head
- Defog
- Roost

This set is designed to deal with the likes of Mega-Lop and Mega-Medicham very effectively. Its meant to come in, Defog, Counter, then either Roost/Die. Its main goal on the team is to obviously remove hazards, but it does a great job at being a sponge for physical set-up mons that think they can 2hko after an SD.

Pinsir can't do the attacking alone, for the second attacking role, its LO Tornadus.
tornadus-therian.jpg

Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Focus Blast
- Hurricane
- Heat Wave
- Hidden Power [Ground]

Tornadus does a similar job to Pinsir on the special side, but with obviously a lower output of damage. It doesn't require any setup however, and regenerator is a huge plus for its survival. Any chip damage that my pivots and Skarm do, added to the work Tornadus/Pinsir put in will leave plenty of room for both of the latter to clean up.

Just in case that doesn't pan out, and my surprise lead for some matchups, is CS Modest Tentacruel.
073.png

Tentacruel (F) @ Choice Scarf
Ability: Liquid Ooze
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Ice Beam
- Hydro Pump
- Sludge Wave
- Hidden Power [Fire]

While not the fastest, or the most hard hitting. Tentacruels role on this team is mainly defined by its ability to dish out damage, and also take hits while doing so. Its there to add more damage to all the mons, and prepare for a sweep. Common pivots in the metagame currently do not expect Tentacruel to pack a punch, or be that fast. Mainly the Rotom-W/Lando combo is hit hard by Tentacruel, who doesn't even get 2HKO'd by a Volt Switch, barring entry hazards.

Hit me up with your thoughts and suggestions :)


I mean.. ok?
I don't mind if you think the team is bad, or if you have actual constructive things to say. But you didn't say much XD
Care to explain a bit more?

Pendragon70 oops. That's a typo on Skarm. It carries rocky helmet to maximize the counter damage.

As for Tentacruel, I don't want it to run the hazard set. Its too predictable that way, and I don't need more than SR to sweep honestly.
The reason I picked it is because of its natural bulk, fight resist, neutral to fight and ground, and decent move pool.

HQuaze Yeah, electric attacks and electric mons in general who tend to carry bolt/beam type attacks are a problem. Things that outspeed Tornadus-T basically, and as you said, other Tornadus-T's are the major issue for this team. Bulky Zapdos shreks me for example. Let me know if you can find a way to fix it =d
 
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You've got a pretty cool team here, but I do have a few problems. One of the first things I noticed was your strange Tornadus-T set. It's lacking some of Tornadus-T's best moves, paticularly U-Turn, one of the main reasons it's such a great pivot. Your team also has an absolutely terrible matchup against stall. With that in mind, I changed your Tornadus-T set to the LO Stallbreaker set.
This set turns Tornadus-T into a powerful offensive stallbreaker. It runs Superpower over Focus Blast to kill special walls like Chansey and to have a 100% accurate move to kill steel types and Tyranitar, U-Turn to better abuse it's acess to regenerator and high speed, and Taunt to help it destroy stall. This helps you deal with stall much more easily.
Then I noticed that your Landorus-T set was a bit too offensive for its own good. When running SR Landorus-T, you should never use any attack investment. It's meant to act as a physical defensive wall that deals with Mega Lopunny, Talonflame, Mega Pinsr, ect. Running attack ruins that defensive potential, and isn't worth doing. Similarly, while running Facade is useful for dealing with one pokemon Landorus-T should almost never go up against, Stone Edge deals with birds that Landorus-T intends to wall, like Talonflame and Mega Pinsr, so Stone Edge is certainly the better choice.
If you have defensive Landorus-T on your team, there is zero reason to run Skarm. Landorus-T already checks everything Skarm is supposed to check, so there is no point in putting them on the same team. Also, for an offensive team, you had a severe lack of offensive pressure. So I swapped the best defensive defogger for the best offensive defogger, and would reccomend you replace Skarmory with Latios. Latios checks many pokemon who could easily destroy your team like Garchomp and fast electric types. Its also a great special wallbreaker and defogger. It's a great choice for your team.
Finally, attention turns to the Tentacruel. Don't run offensive Tentacruel. Just... just don't. It really doesn't have the potential to be a threat. I hate to be a jerk, but I don't appreciate how you lied to make offensive Tentacruel seem viable. You claim that Rotom-W gets "hit hard" by this set, when sludge Wave barely 3HKOs. You say that it can't be 2HKOed by Volt Switch, when there's a 33% chance that it will be, even WITHOUT rocks. Your entire argument for this pokemon's effectiveness is built on a foundation of lies. Maybe it will deal decent damage on one pokemon, but it won't be long before it becomes dead weight. And don't even get me STARTED ON how terrible poison is offensively. I'm sorry to say this, but Offensive Tentacruel is simply outclassed by literally EVERY SINGLE OTHER OFFENSIVE WATER TYPE IN THE TIER. You needed a water type attacker though, and you were lacking a physical wallbreaker. So yeah... Azumarill.
Azumarill and Tentacruel both have decent bulk and nice defensive typing. However, this is where the similarities end, for Azumarill can deal damage that Tentacruel can only dream of. Azumarill actually CAN 2HKO Rotom-W, it actually had offensive potential. Even if Tentacruel has more speed, Azumarill doesn't need it; it has Aqua Jet. And unlike poison, fairy is both amazing offensively AND defensively, taking on incredibly threatening pokemon, and finishing your team off. Azumarill counters SO many threats to your team. Weavile, sand, rain, Mega Sableye, Tornadus-T, Keldeo, Mega Charizard X, and even Garchomp. All of them are taken care of by one pokemon. If you take away ONE thing from this entire rant, then PLEASE change Tentacruel to this offensive monster.


I've got to be honest, for some reason I get the feeling your going to ignore everything I've said here. I noticed other people above voiced similar complaints about Tornadus-T and ESPECIALLY Tentacruel, and yet you've ignored almost all of them. I honestly considered just ignoring this team and not posting this because you had already ignored everyone else's advice (and changing HP Ground to a different move that no one suggested doesn't count). Sorry if I'm being REALLY harsh here, but when you post an RMT, you need to listen to the advice of others, not just selectively choose whatever advice warrants the least amount of change. I dont see why you're doing this, as I looked over your other RMTs and you had no problems listening to advice there. I hope you have good luck, but please try to take the suggestions of me and the others trying to help you.

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Taunt

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
 
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You've got a pretty cool team here, but I do have a few problems. One of the first things I noticed was your strange Tornadus-T set. It's lacking some of Tornadus-T's best moves, paticularly U-Turn, one of the main reasons it's such a great pivot. Your team also has an absolutely terrible matchup against stall. With that in mind, I changed your Tornadus-T set to the LO Stallbreaker set.
This set turns Tornadus-T into a powerful offensive stallbreaker. It runs Superpower over Focus Blast to kill special walls like Chansey and to have a 100% accurate move to kill steel types and Tyranitar, U-Turn to better abuse it's acess to regenerator and high speed, and Taunt to help it destroy stall. This helps you deal with stall much more easily.
Then I noticed that your Landorus-T set was a bit too offensive for its own good. When running SR Landorus-T, you should never use any attack investment. It's meant to act as a physical defensive wall that deals with Mega Lopunny, Talonflame, Mega Pinsr, ect. Running attack ruins that defensive potential, and isn't worth doing. Similarly, while running Facade is useful for dealing with one pokemon Landorus-T should almost never go up against, Stone Edge deals with birds that Landorus-T intends to wall, like Talonflame and Mega Pinsr, so Stone Edge is certainly the better choice.
If you have defensive Landorus-T on your team, there is zero reason to run Skarm. Landorus-T already checks everything Skarm is supposed to check, so there is no point in putting them on the same team. Also, for an offensive team, you had a severe lack of offensive pressure. So I swapped the best defensive defogger for the best offensive defogger, and would reccomend you replace Skarmory with Latios. Latios checks many pokemon who could easily destroy your team like Garchomp and fast electric types. Its also a great special wallbreaker and defogger. It's a great choice for your team.
Finally, attention turns to the Tentacruel. Don't run offensive Tentacruel. Just... just don't. It really doesn't have the potential to be a threat. I hate to be a jerk, but I don't appreciate how you lied to make offensive Tentacruel seem viable. You claim that Rotom-W gets "hit hard" by this set, when sludge Wave barely 3HKOs. You say that it can't be 2HKOed by Volt Switch, when there's a 33% chance that it will be, even WITHOUT rocks. Your entire argument for this pokemon's effectiveness is built on a foundation of lies. Maybe it will deal decent damage on one pokemon, but it won't be long before it becomes dead weight. And don't even get me STARTED ON how terrible poison is offensively. I'm sorry to say this, but Offensive Tentacruel is simply outclassed by literally EVERY SINGLE OTHER OFFENSIVE WATER TYPE IN THE TIER. You needed a water type attacker though, and you were lacking a physical wallbreaker. So yeah... Azumarill.
Azumarill and Tentacruel both have decent bulk and nice defensive typing. However, this is where the similarities end, for Azumarill can deal damage that Tentacruel can only dream of. Azumarill actually CAN 2HKO Rotom-W, it actually had offensive potential. Even if Tentacruel has more speed, Azumarill doesn't need it; it has Aqua Jet. And unlike poison, fairy is both amazing offensively AND defensively, taking on incredibly threatening pokemon, and finishing your team off. Azumarill counters SO many threats to your team. Weavile, sand, rain, Mega Sableye, Tornadus-T, Keldeo, Mega Charizard X, and even Garchomp. All of them are taken care of by one pokemon. If you take away ONE thing from this entire rant, then PLEASE change Tentacruel to this offensive monster.


I've got to be honest, for some reason I get the feeling your going to ignore everything I've said here. I noticed other people above voiced similar complaints about Tornadus-T and ESPECIALLY Tentacruel, and yet you've ignored almost all of them. I honestly considered just ignoring this team and not posting this because you had already ignored everyone else's advice (and changing HP Ground to a different move that no one suggested doesn't count). Sorry if I'm being REALLY harsh here, but when you post an RMT, you need to listen to the advice of others, not just selectively choose whatever advice warrants the least amount of change. I dont see why you're doing this, as I looked over your other RMTs and you had no problems listening to advice there. I hope you have good luck, but please try to take the suggestions of me and the others trying to help you.

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Taunt

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower

Thanks for your input!
I have discussed everything that people have mentioned in my previous reply, I don't know why you think I wont take people's comments into consideration :p
At the end of the day, this is a game and we all strive to get better, I don't see why you have to be so aggressive in your post, but no matter <3

I was asking for more in depth criticism from people as I'm coming back into Pokemon since a long hiatus. I didn't post an RMT to have people just say 'swap this for that, because what you're running is crap'. There is 0 learning going on there. That being said your post did a great job at actually explaining the set it recommends, which is really what I posted for in the first place :p

I'll run the changes and see how it does.
 
Thanks for your input!
I have discussed everything that people have mentioned in my previous reply, I don't know why you think I wont take people's comments into consideration :p
At the end of the day, this is a game and we all strive to get better, I don't see why you have to be so aggressive in your post, but no matter <3

I was asking for more in depth criticism from people as I'm coming back into Pokemon since a long hiatus. I didn't post an RMT to have people just say 'swap this for that, because what you're running is crap'. There is 0 learning going on there. That being said your post did a great job at actually explaining the set it recommends, which is really what I posted for in the first place :p

I'll run the changes and see how it does.

Sorry if I was overly forceful with this RMT, I just felt as though you had ignored much of the advice others had given due to your failure to adress changes to Tornadus-T HQuaze reccomended, although I suppose I overreacted.











Or maybe I just got really annoyed because I really didn't like that offensive Tentacruel set or something.

Either way, sorry about that :]
 
Sorry if I was overly forceful with this RMT, I just felt as though you had ignored much of the advice others had given due to your failure to adress changes to Tornadus-T HQuaze reccomended, although I suppose I overreacted.











Or maybe I just got really annoyed because I really didn't like that offensive Tentacruel set or something.

Either way, sorry about that :]

No worries.
I'll update you as to what I've done. I did all the changes, barring the Latias. I felt while Skarm and Lando are doing similar jobs, Skarm counters fighting types much better.
The other changes have been working great =)
 
No worries.
I'll update you as to what I've done. I did all the changes, barring the Latias. I felt while Skarm and Lando are doing similar jobs, Skarm counters fighting types much better.
The other changes have been working great =)

Generally, I feel that Landorus-T does a fine job of checking fighting types if you know how to play around ice punch, but you could keep Skarm if you have a lot of trouble with that. If you do, however, I would reccomend swapping counter for Whirlwind. Whirlwind is one of skarm's best moves, paticularly in emergencies when it's your last resort. It can stop a sweep in a pinch, phase around a enemy when rocks are up, and is overall more useful that counter in my opinion. I would also remove those 24 speed EVs, Skarmor should almost always run maximum bulk, and the speed takes away from that.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Iron Head
- Whirlwind
 
Generally, I feel that Landorus-T does a fine job of checking fighting types if you know how to play around ice punch, but you could keep Skarm if you have a lot of trouble with that. If you do, however, I would reccomend swapping counter for Whirlwind. Whirlwind is one of skarm's best moves, paticularly in emergencies when it's your last resort. It can stop a sweep in a pinch, phase around a enemy when rocks are up, and is overall more useful that counter in my opinion. I would also remove those 24 speed EVs, Skarmor should almost always run maximum bulk, and the speed takes away from that.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Iron Head
- Whirlwind

The reason I love Skarm in the meta is that its hard to play around a guaranteed 2HKO Ice Punch from Medicham and 3HKO Lopunny against Lando, especially that I don't really have anything (even if I play Lati@s) that wants to take Ice Punch and can retaliate effectively.
Medicham will kill Azumaril after landing Ice Punch and following up with a Zen Headbutt, and while Azumaril survives Ice Punch + Return from Lopunny, it will be at around 15-20%. Mega fighters man.

Whirlwind is something I have seen used to great effect and might actually be my best option.
 
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