SV UU Touching grass - Grassy Terrain Bulky Offense, Peaked #6/1692

Tree69420

早上好中国、现在我有bing chilling!
is a Tiering Contributor
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:breloom::hawlucha::rillaboom::iron treads::skeledirge::tornadus therian:

clicky link
Intro
I really wanted to build a grassy offense/BO after seeing the calcs for Breloom in grassy terrain (they are ungodly). 2HKOing resists like Dirge Muk and Tinkaton? Sign me up! Got to top 10 for the first time and decided to write up the RMT before I tilted back down to 1500 even though I could've pushed further tbh.
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Building process:
:rillaboom: Any grassy terrain team needs Rillaboom because I am not running with Arboliva lmao
:breloom::rillaboom: Breloom has absolutely bullshit calcs in grassy terrain like 2HKOing bulky resists
:breloom::hawlucha::rillaboom: Hawlucha adds more physical fuel to the fire (to the grass I guess)
:breloom::hawlucha::rillaboom::iron treads: Iron Treads provides the much needed utility of rocks, hazard removal, and being a steel while terrain helps it overcome its ground weakness and lack of recovery
Right now the team kinda melts to setup sweepers short of hawlucha RKilling so
:breloom::hawlucha::rillaboom::iron treads::skeledirge: Skeledirge acts as a glue with nonzero offensive output
:breloom::hawlucha::rillaboom::iron treads::skeledirge::tornadus therian: AV Torn-T has crazy longevity with rocks off and helps check dangerous attackers like Basc and Hydra without risking other team members, and even on mons other team members can take on such as Thundy it keeps up momentum with U-turn or attacking into a switch
The Team:
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Breloom @ Loaded Dice
Ability: Technician
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Mach Punch

- Rock Tomb
Breloom farms most mons in the tier with loaded dice Bullet Seed while sporing switches. Mach punch lets it revenge kill sweepers from surprising ranges, while Rock Tomb claps most Bullet Seed resists such as Skeledirge, Enamorus-T, Salamence, Thundurus, and Tornadus-T and lets Breloom outspeed most mons. Jolly nature is not needed so I went adamant for the increased damage while still outspeeding threats such as Tinkaton and Scizor. Tera rock offensively lets you pick up 2HKOs on bulkier spreads of Skeledirge, Enamorus-T, and Salamence, while defensively letting you resist Arcanine-H Flare Blitz and Extreme Speed, and Zapdos-Galar Brave Bird.

Offensive calcs:
252+ Atk Technician Breloom Bullet Seed (5 hits) vs. 248 HP / 0 Def Skeledirge in Grassy Terrain: 220-260 (53.5 - 63.2%) -- approx. 2HKO after Grassy Terrain recovery
252+ Atk Technician Breloom Bullet Seed (4 hits) vs. 252 HP / 84 Def Tinkaton in Grassy Terrain: 196-232 (52.4 - 62%) -- approx. 76.2% chance to 2HKO after Leftovers recovery and Grassy Terrain recovery
252+ Atk Technician Breloom Bullet Seed (4 hits) vs. 252 HP / 0 Def Muk-Alola in Grassy Terrain: 224-264 (54.1 - 63.7%) -- approx. 98% chance to 2HKO after Leftovers recovery and Grassy Terrain recovery
252+ Atk Technician Breloom Rock Tomb vs. 248 HP / 0 Def Skeledirge: 216-256 (52.5 - 62.2%) -- 99.6% chance to 2HKO after Grassy Terrain recovery
-1 252+ Atk Technician Breloom Rock Tomb vs. 0 HP / 4 Def Salamence: 172-204 (51.9 - 61.6%) -- guaranteed 2HKO
252+ Atk Technician Breloom Mach Punch vs. 0 HP / 0 Def Tera Steel Quaquaval: 260-308 (83.6 - 99%) -- guaranteed 2HKO after Leftovers recovery
Defensive calcs:
252 Atk Zapdos-Galar Brave Bird vs. 0 HP / 0 Def Tera Rock Breloom: 114-135 (43.6 - 51.7%) -- 12.5% chance to 2HKO
252 Atk Choice Band Arcanine-Hisui Flare Blitz vs. 0 HP / 0 Def Tera Rock Breloom: 162-191 (62 - 73.1%) -- guaranteed 2HKO
252 Atk Choice Band Arcanine-Hisui Extreme Speed vs. 0 HP / 0 Def Tera Rock Breloom: 72-85 (27.5 - 32.5%) -- guaranteed 4HKO
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Hawlucha @ Grassy Seed
Ability: Unburden
Tera Type: Fire
EVs: 152 HP / 252 Atk / 4 Def / 4 SpD / 96 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics

- Taunt
Hawlucha is the sweeper of the team. 96 speed EVs let it hit 296 speed to outspeed +2 jolly Kleavor/Quaquaval and +2 modest Moltres-G. Taunt can let it stop Skeledirge from burning you or healing, Tinkaton or Scream Tail from encoring you, Chesnaught from leeching you, and random other mons from TWaving you. 152 HP hits a stealth rocks number and the remaining 8 EVs are split between both defenses. Tera Fire helps be immune to burn to get an extra Acrobatics off, and lets you resist Torch Song, Bullet Punch from Scizor, fairy type attacks from Enamorus, while only being neutral to flying type attacks. If a setup sweeper gets out of hand while not being in Breloom Mach Punch range this is the best answer.

Offensive Calcs:
252+ Atk Hawlucha Acrobatics (110 BP) vs. 248 HP / 0 Def Skeledirge: 156-184 (37.9 - 44.7%) -- guaranteed 3HKO after Grassy Terrain recovery
+2 252+ Atk Hawlucha Acrobatics (110 BP) vs. 32 HP / 0 Def Scizor: 312-367 (107.9 - 126.9%) -- guaranteed OHKO
252+ Atk Hawlucha Acrobatics (110 BP) vs. 248 HP / 252+ Def Chesnaught: 396-468 (104.4 - 123.4%) -- guaranteed OHKO
252+ Atk Hawlucha Close Combat vs. 252 HP / 0 Def Goodra-Hisui: 338-402 (92.8 - 110.4%) -- 93.8% chance to OHKO after Stealth Rock
Defensive calcs:
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 152 HP / 4 Def Tera Fire Hawlucha: 102-120 (30.4 - 35.8%) -- guaranteed 4HKO after Grassy Terrain recovery
0 SpA Skeledirge Torch Song vs. 152 HP / 4 SpD Tera Fire Hawlucha: 67-80 (20 - 23.8%) -- possible 6HKO after Grassy Terrain recovery
252+ SpA Enamorus-Therian Moonblast vs. 152 HP / 4 SpD Tera Fire Hawlucha: 127-150 (37.9 - 44.7%) -- guaranteed 3HKO after Grassy Terrain recovery

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Rillaboom @ Terrain Extender
Ability: Grassy Surge
Tera Type: Water
EVs: 252 HP / 44 Atk / 12 Def / 200 Spe
Jolly Nature
- Wood Hammer
- U-turn
- Knock Off

- Protect
Rillaboom is a bulky support mon that supports the team with grassy terrain and answers a couple threats. 44 attack guarantees the wood hammer 2HKO on offensive treads while 200 speed jolly outspeeds adamant Quaquaval, timid Basculegion-F, and adamant Arcanine-H. I went max HP to maximise its general bulk and threw the remaining 12 EVs into defense to better take physical attacks. Protect lets you scout for choice locked moves from Zapdos-Galar, Knock helps with removing boots and does significant damage to Skeledirge and tera ghost mons. Rillaboom is also the team's best answer to setup Quaquaval as you always live Aqua Step into CC or Ice Spinner. Tera water is just an all around good defensive type and lets you resist Ice-type coverage. It is best to keep it around as long as possible to keep terrain up, but if it dies or cannot come on the field, terrain extender ensures that grassy terrain still sticks around long enough to get Breloom to wallbreak and/or Hawlucha to get unburden activated. You have to be careful around Ice Spinner mons because it removes terrain.
Offensive Calcs:
44 Atk Rillaboom Wood Hammer vs. 0 HP / 0 Def Iron Treads in Grassy Terrain: 181-214 (56.3 - 66.6%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery
44 Atk Rillaboom Wood Hammer vs. +1 144 HP / 0 Def Quaquaval in Grassy Terrain: 338-402 (97.4 - 115.8%) -- guaranteed OHKO after Stealth Rock
44 Atk Rillaboom Wood Hammer vs. 252 HP / 200 Def Slowking in Grassy Terrain: 408-480 (103.5 - 121.8%) -- guaranteed OHKO
44 Atk Rillaboom Knock Off (97.5 BP) vs. 248 HP / 0 Def Skeledirge: 176-208 (42.8 - 50.6%) -- guaranteed 3HKO after Grassy Terrain recovery
44 Atk Rillaboom Knock Off (97.5 BP) vs. 0 HP / 0 Def Gengar: 266-314 (101.9 - 120.3%) -- guaranteed OHKO
Defensive Calcs:
252 Atk Quaquaval Ice Spinner vs. 252 HP / 12 Def Rillaboom: 180-212 (44.5 - 52.4%) -- guaranteed 3HKO after Grassy Terrain recovery
252 Atk Iron Treads Ice Spinner vs. 252 HP / 12 Def Rillaboom: 170-202 (42 - 50%) -- 0.4% chance to 2HKO
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Iron Treads @ Leftovers
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Rapid Spin
- Stealth Rock

- Ice Spinner
Ok, I know it looks dumb but hear me out. The spread is standard offensive treads, leftovers helps with healing, and ghost tera makes you neutral to water and immune to fighting. The real heat is Treads without a ground attack??? This team has no other sources of Stealth Rocks or hazard removal, so I need those on Treads. The team also really appreciates knocks, and coverage to hit flying types is pretty damn important when you realize that the first 3 slots are all weak to flying. You can arguably run Stomping Tantrum over Knock here but since it seems so stupid to carry a Treads without ground stab, it typically scares out mons that can actually take it on such as Arcanine-H or forces a tera, after which point the rest of the team can deal with them. I guess now that this team is public you might want to put stomping tantrum on it. I would also recommend aggressively knocking rather than spinning on possibly incoming spinblockers because AV Torn really does not like taking strong special attacks when rocks are on the field.
252 Atk Iron Treads Knock Off (97.5 BP) vs. 248 HP / 0 Def Skeledirge: 192-226 (46.7 - 54.9%) -- 63.7% chance to 2HKO
252+ SpA Adaptability Basculegion-F Shadow Ball vs. 0 HP / 4 SpD Iron Treads: 214-252 (66.6 - 78.5%) -- guaranteed 2HKO
252 Atk Iron Treads Ice Spinner vs. 0 HP / 0 Def Thundurus-Therian: 212-250 (70.9 - 83.6%) -- guaranteed 2HKO
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Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 220 HP / 232 SpD / 56 Spe
Calm Nature
IVs: 0 Atk
- Torch Song
- Earth Power
- Will-O-Wisp

- Slack Off
Skeledirge functions as a glue for the team. For the EVs, I took the fastest Dirge I could find and threw on a couple extra EV's just to be sure to outspeed the ditto, then spread out the rest of the EVs between HP and SpDef. Tera Fairy has many useful resists such as dark while being neutral to most other mons. I have Earth Power over Hex to hit Arcanine-H and Volcanion who think they are safe switches, along with smacking Tera Fire Scizor.
0 SpA Skeledirge Earth Power vs. 0 HP / 4 SpD Arcanine-Hisui: 340-400 (102.7 - 120.8%) -- guaranteed OHKO
0 SpA Skeledirge Earth Power vs. 116 HP / 0 SpD Volcanion: 154-182 (46.6 - 55.1%) -- 67.6% chance to 2HKO
0 SpA Skeledirge Earth Power vs. 32 HP / 0 SpD Tera Fire Scizor: 170-200 (58.8 - 69.2%) -- guaranteed 2HKO
252 SpA Tornadus-Therian Bleakwind Storm vs. 220 HP / 232+ SpD Skeledirge: 127-151 (31.4 - 37.3%) -- 83.4% chance to 3HKO
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Tornadus-Therian @ Assault Vest
Ability: Regenerator
Tera Type: Steel
EVs: 224 HP / 108 SpD / 176 Spe
Timid Nature
- Hurricane
- Heat Wave
- Focus Blast/Grass Knot

- U-turn
Tornadus-T rounds out the team, as AV has a lot of special bulk while even uninvested Torn-T can still hit hard or pivot into the other attackers. Tera steel lets you resist a lot of coverage moves such as Basculegion-F Ice Beam. 224 HP allows you to always live jolly tera bug choice band Lokix First Impression because I was tired of losing to the 10% roll. 176 speed timid outspeeds all of the base 110s and base 111s, such as Gengar, Zoroark-Hisui, and Thundurus-I, and the remaining EVs were put in spdef. A common tactic I used was pivoting between Torn-T and Iron Treads on Thundurus as Torn could take a Tbolt to the face at worst and a few U-Turns already puts Thundurus in Ice Spinner range from Treads. Hurricane is strong stab that can get you out of tough situations with the confusion chance, Heat Wave is good damage on steels and hits grasses with less miss chance, and U-turn is great for pivoting. Focus Blast can do decent damage to Goodra-H and Arcanine-H, while Grass Knot can OHKO Quag and 2HKO Basculegion-F. I preferred Focus Blast but both are good choices.

Offensive Calcs:
0 SpA Tornadus-Therian Focus Blast vs. 0 HP / 4 SpD Arcanine-Hisui: 224-264 (67.6 - 79.7%) -- 37.5% chance to OHKO after Stealth Rock
0 SpA Tornadus-Therian Grass Knot (100 BP) vs. 0 HP / 0 SpD Basculegion-F: 198-234 (51.9 - 61.4%) -- guaranteed 2HKO
0 SpA Tornadus-Therian Focus Blast vs. 196 HP / 0 SpD Assault Vest Goodra-Hisui: 90-106 (25.7 - 30.2%) -- guaranteed 4HKO
Defensive Calcs:
252+ SpA Choice Specs Adaptability Basculegion-F Shadow Ball vs. 224 HP / 108 SpD Assault Vest Tornadus-Therian: 156-184 (43.9 - 51.8%) -- 10.9% chance to 2HKO
252 Atk Choice Band Tinted Lens Tera Bug Lokix First Impression vs. 224 HP / 0 Def Tornadus-Therian: 300-354 (84.5 - 99.7%) -- guaranteed 2HKO
252 SpA Hydreigon Draco Meteor vs. 224 HP / 108 SpD Assault Vest Tornadus-Therian: 135-159 (38 - 44.7%) -- guaranteed 3HKO
252 SpA Dragon's Maw Regidrago Dragon Energy (150 BP) vs. 224 HP / 108 SpD Assault Vest Tornadus-Therian: 199-235 (56 - 66.1%) -- guaranteed 2HKO

Team usage tips:
1. Keeping off rocks is important for Torn to take hits
2. Don't be afraid to spend tera early to get rid of a threat to your team
3. If Basculegion-F is running over your team, don't be afraid to sac a mon to deal with it
4. If it's hard to deal with opposing skeledirge with your other mons, just bring in your own dirge which will almost always win the dirge war.


Threats:
:goodra hisui::scream tail: Hoodra with wish support is very hard to break, try to wear it down with Torn and read the wishpass with Breloom Mach Punch
:basculegion f: Basculegion-F with specs is really a nuke, your best best is often just to sac a mon to deal with it.
:skeledirge: Despite the massive amount of Dirge countermeasures it will inevitably farm any team. Put it to sleep with Breloom, read the switch and rock tomb, force it to slack off with Torn-T and go to Loom on that turn, or at worst war it with your own Skeledirge.
:arcanine hisui: RK9 kinda bulldozes through the team. Try scaring it out with treads or hit it on the switch with dirge. Worst case scenario you can tera rock loom and OHKO it with bullet seed or get up terrain and prematurely try to hawlucha sweep
:chesnaught: Chesnaught gets free entry from Breloom. Try to pressure it with Torn or Dirge and hazards until it is in range of 2 Mach Punches.
:polteageist: Keep off rocks, Tera Torn-T, and pray. Or you can hit it with a special attack to break sash without activating weak armor then revenge with Hawlucha.


Replays:
https://replay.pokemonshowdown.com/gen9uu-1934124976-p9rx3wgr2tkjodn0937xy69657kglq1pw
I forgot to save the rest​
 
Last edited:

1LDK

Vengeance
is a Top Team Rater
Rillaboom is a bulky support mon that supports the team with grassy terrain and answers a couple threats. 44 attack guarantees the wood hammer 2HKO on offensive treads while 200 speed jolly outspeeds adamant Quaquaval, timid Basculegion-F, and adamant Arcanine-H. I went max HP to maximise its general bulk and threw the remaining 12 EVs into defense to better take physical attacks. Protect lets you scout for choice locked moves from Zapdos-Galar, Knock helps with removing boots and does significant damage to Skeledirge and tera ghost mons. Rillaboom is also the team's best answer to setup Quaquaval as you always live Aqua Step into CC or Ice Spinner. Tera water is just an all around good defensive type and lets you resist Ice-type coverage. It is best to keep it around as long as possible to keep terrain up, but if it dies or cannot come on the field, terrain extender ensures that grassy terrain still sticks around long enough to get Breloom to wallbreak and/or Hawlucha to get unburden activated. You have to be careful around Ice Spinner mons because it removes terrain.
Ok, I know it looks dumb but hear me out. The spread is standard offensive treads, leftovers helps with healing, and ghost tera makes you neutral to water and immune to fighting. The real heat is Treads without a ground attack??? This team has no other sources of Stealth Rocks or hazard removal, so I need those on Treads. The team also really appreciates knocks, and coverage to hit flying types is pretty damn important when you realize that the first 3 slots are all weak to flying. You can arguably run Stomping Tantrum over Knock here but since it seems so stupid to carry a Treads without ground stab, it typically scares out mons that can actually take it on such as Arcanine-H or forces a tera, after which point the rest of the team can deal with them. I guess now that this team is public you might want to put stomping tantrum on it. I would also recommend aggressively knocking rather than spinning on possibly incoming spinblockers because AV Torn really does not like taking strong special attacks when rocks are on the field.
These 2 look weird in dark mode smogon, nice presentation outside of that tho, don't play UU so can't rate
 
Can you explain the reasoning behind Hawlucha? For me it's just that sneasler is the better pick. With a highest speed tier and better offense, and I'm just wondering why you selected Hawlucha. Thanks!
 
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:breloom::hawlucha::rillaboom::iron treads::skeledirge::tornadus therian:
clicky link
Intro
I really wanted to build a grassy offense/BO after seeing the calcs for Breloom in grassy terrain (they are ungodly). 2HKOing resists like Dirge Muk and Tinkaton? Sign me up! Got to top 10 for the first time and decided to write up the RMT before I tilted back down to 1500 even though I could've pushed further tbh.

Building process:
:rillaboom: Any grassy terrain team needs Rillaboom because I am not running with Arboliva lmao
:breloom::rillaboom: Breloom has absolutely bullshit calcs in grassy terrain like 2HKOing bulky resists
:breloom::hawlucha::rillaboom: Hawlucha adds more physical fuel to the fire (to the grass I guess)
:breloom::hawlucha::rillaboom::iron treads: Iron Treads provides the much needed utility of rocks, hazard removal, and being a steel while terrain helps it overcome its ground weakness and lack of recovery
Right now the team kinda melts to setup sweepers short of hawlucha RKilling so
:breloom::hawlucha::rillaboom::iron treads::skeledirge: Skeledirge acts as a glue with nonzero offensive output
:breloom::hawlucha::rillaboom::iron treads::skeledirge::tornadus therian: AV Torn-T has crazy longevity with rocks off and helps check dangerous attackers like Basc and Hydra without risking other team members, and even on mons other team members can take on such as Thundy it keeps up momentum with U-turn or attacking into a switch
The Team:
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Breloom @ Loaded Dice
Ability: Technician
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Mach Punch

- Rock Tomb
Breloom farms most mons in the tier with loaded dice Bullet Seed while sporing switches. Mach punch lets it revenge kill sweepers from surprising ranges, while Rock Tomb claps most Bullet Seed resists such as Skeledirge, Enamorus-T, Salamence, Thundurus, and Tornadus-T and lets Breloom outspeed most mons. Jolly nature is not needed so I went adamant for the increased damage while still outspeeding threats such as Tinkaton and Scizor. Tera rock offensively lets you pick up 2HKOs on bulkier spreads of Skeledirge, Enamorus-T, and Salamence, while defensively letting you resist Arcanine-H Flare Blitz and Extreme Speed, and Zapdos-Galar Brave Bird.

Offensive calcs:
252+ Atk Technician Breloom Bullet Seed (5 hits) vs. 248 HP / 0 Def Skeledirge in Grassy Terrain: 220-260 (53.5 - 63.2%) -- approx. 2HKO after Grassy Terrain recovery
252+ Atk Technician Breloom Bullet Seed (4 hits) vs. 252 HP / 84 Def Tinkaton in Grassy Terrain: 196-232 (52.4 - 62%) -- approx. 76.2% chance to 2HKO after Leftovers recovery and Grassy Terrain recovery
252+ Atk Technician Breloom Bullet Seed (4 hits) vs. 252 HP / 0 Def Muk-Alola in Grassy Terrain: 224-264 (54.1 - 63.7%) -- approx. 98% chance to 2HKO after Leftovers recovery and Grassy Terrain recovery
252+ Atk Technician Breloom Rock Tomb vs. 248 HP / 0 Def Skeledirge: 216-256 (52.5 - 62.2%) -- 99.6% chance to 2HKO after Grassy Terrain recovery
-1 252+ Atk Technician Breloom Rock Tomb vs. 0 HP / 4 Def Salamence: 172-204 (51.9 - 61.6%) -- guaranteed 2HKO
252+ Atk Technician Breloom Mach Punch vs. 0 HP / 0 Def Tera Steel Quaquaval: 260-308 (83.6 - 99%) -- guaranteed 2HKO after Leftovers recovery
Defensive calcs:
252 Atk Zapdos-Galar Brave Bird vs. 0 HP / 0 Def Tera Rock Breloom: 114-135 (43.6 - 51.7%) -- 12.5% chance to 2HKO
252 Atk Choice Band Arcanine-Hisui Flare Blitz vs. 0 HP / 0 Def Tera Rock Breloom: 162-191 (62 - 73.1%) -- guaranteed 2HKO
252 Atk Choice Band Arcanine-Hisui Extreme Speed vs. 0 HP / 0 Def Tera Rock Breloom: 72-85 (27.5 - 32.5%) -- guaranteed 4HKO
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Hawlucha @ Grassy Seed
Ability: Unburden
Tera Type: Fire
EVs: 152 HP / 252 Atk / 4 Def / 4 SpD / 96 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics

- Taunt
Hawlucha is the sweeper of the team. 96 speed EVs let it hit 296 speed to outspeed +2 jolly Kleavor/Quaquaval and +2 modest Moltres-G. Taunt can let it stop Skeledirge from burning you or healing, Tinkaton or Scream Tail from encoring you, Chesnaught from leeching you, and random other mons from TWaving you. 152 HP hits a stealth rocks number and the remaining 8 EVs are split between both defenses. Tera Fire helps be immune to burn to get an extra Acrobatics off, and lets you resist Torch Song, Bullet Punch from Scizor, fairy type attacks from Enamorus, while only being neutral to flying type attacks. If a setup sweeper gets out of hand while not being in Breloom Mach Punch range this is the best answer.

Offensive Calcs:
252+ Atk Hawlucha Acrobatics (110 BP) vs. 248 HP / 0 Def Skeledirge: 156-184 (37.9 - 44.7%) -- guaranteed 3HKO after Grassy Terrain recovery
+2 252+ Atk Hawlucha Acrobatics (110 BP) vs. 32 HP / 0 Def Scizor: 312-367 (107.9 - 126.9%) -- guaranteed OHKO
252+ Atk Hawlucha Acrobatics (110 BP) vs. 248 HP / 252+ Def Chesnaught: 396-468 (104.4 - 123.4%) -- guaranteed OHKO
252+ Atk Hawlucha Close Combat vs. 252 HP / 0 Def Goodra-Hisui: 338-402 (92.8 - 110.4%) -- 93.8% chance to OHKO after Stealth Rock
Defensive calcs:
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 152 HP / 4 Def Tera Fire Hawlucha: 102-120 (30.4 - 35.8%) -- guaranteed 4HKO after Grassy Terrain recovery
0 SpA Skeledirge Torch Song vs. 152 HP / 4 SpD Tera Fire Hawlucha: 67-80 (20 - 23.8%) -- possible 6HKO after Grassy Terrain recovery
252+ SpA Enamorus-Therian Moonblast vs. 152 HP / 4 SpD Tera Fire Hawlucha: 127-150 (37.9 - 44.7%) -- guaranteed 3HKO after Grassy Terrain recovery

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Rillaboom @ Terrain Extender
Ability: Grassy Surge
Tera Type: Water
EVs: 252 HP / 44 Atk / 12 Def / 200 Spe
Jolly Nature
- Wood Hammer
- U-turn
- Knock Off

- Protect
Rillaboom is a bulky support mon that supports the team with grassy terrain and answers a couple threats. 44 attack guarantees the wood hammer 2HKO on offensive treads while 200 speed jolly outspeeds adamant Quaquaval, timid Basculegion-F, and adamant Arcanine-H. I went max HP to maximise its general bulk and threw the remaining 12 EVs into defense to better take physical attacks. Protect lets you scout for choice locked moves from Zapdos-Galar, Knock helps with removing boots and does significant damage to Skeledirge and tera ghost mons. Rillaboom is also the team's best answer to setup Quaquaval as you always live Aqua Step into CC or Ice Spinner. Tera water is just an all around good defensive type and lets you resist Ice-type coverage. It is best to keep it around as long as possible to keep terrain up, but if it dies or cannot come on the field, terrain extender ensures that grassy terrain still sticks around long enough to get Breloom to wallbreak and/or Hawlucha to get unburden activated. You have to be careful around Ice Spinner mons because it removes terrain.
Offensive Calcs:
44 Atk Rillaboom Wood Hammer vs. 0 HP / 0 Def Iron Treads in Grassy Terrain: 181-214 (56.3 - 66.6%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery
44 Atk Rillaboom Wood Hammer vs. +1 144 HP / 0 Def Quaquaval in Grassy Terrain: 338-402 (97.4 - 115.8%) -- guaranteed OHKO after Stealth Rock
44 Atk Rillaboom Wood Hammer vs. 252 HP / 200 Def Slowking in Grassy Terrain: 408-480 (103.5 - 121.8%) -- guaranteed OHKO
44 Atk Rillaboom Knock Off (97.5 BP) vs. 248 HP / 0 Def Skeledirge: 176-208 (42.8 - 50.6%) -- guaranteed 3HKO after Grassy Terrain recovery
44 Atk Rillaboom Knock Off (97.5 BP) vs. 0 HP / 0 Def Gengar: 266-314 (101.9 - 120.3%) -- guaranteed OHKO
Defensive Calcs:
252 Atk Quaquaval Ice Spinner vs. 252 HP / 12 Def Rillaboom: 180-212 (44.5 - 52.4%) -- guaranteed 3HKO after Grassy Terrain recovery
252 Atk Iron Treads Ice Spinner vs. 252 HP / 12 Def Rillaboom: 170-202 (42 - 50%) -- 0.4% chance to 2HKO
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Iron Treads @ Leftovers
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Rapid Spin
- Stealth Rock

- Ice Spinner
Ok, I know it looks dumb but hear me out. The spread is standard offensive treads, leftovers helps with healing, and ghost tera makes you neutral to water and immune to fighting. The real heat is Treads without a ground attack??? This team has no other sources of Stealth Rocks or hazard removal, so I need those on Treads. The team also really appreciates knocks, and coverage to hit flying types is pretty damn important when you realize that the first 3 slots are all weak to flying. You can arguably run Stomping Tantrum over Knock here but since it seems so stupid to carry a Treads without ground stab, it typically scares out mons that can actually take it on such as Arcanine-H or forces a tera, after which point the rest of the team can deal with them. I guess now that this team is public you might want to put stomping tantrum on it. I would also recommend aggressively knocking rather than spinning on possibly incoming spinblockers because AV Torn really does not like taking strong special attacks when rocks are on the field.
252 Atk Iron Treads Knock Off (97.5 BP) vs. 248 HP / 0 Def Skeledirge: 192-226 (46.7 - 54.9%) -- 63.7% chance to 2HKO
252+ SpA Adaptability Basculegion-F Shadow Ball vs. 0 HP / 4 SpD Iron Treads: 214-252 (66.6 - 78.5%) -- guaranteed 2HKO
252 Atk Iron Treads Ice Spinner vs. 0 HP / 0 Def Thundurus-Therian: 212-250 (70.9 - 83.6%) -- guaranteed 2HKO
View attachment 547101
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 220 HP / 232 SpD / 56 Spe
Calm Nature
IVs: 0 Atk
- Torch Song
- Earth Power
- Will-O-Wisp

- Slack Off
Skeledirge functions as a glue for the team. For the EVs, I took the fastest Dirge I could find and threw on a couple extra EV's just to be sure to outspeed the ditto, then spread out the rest of the EVs between HP and SpDef. Tera Fairy has many useful resists such as dark while being neutral to most other mons. I have Earth Power over Hex to hit Arcanine-H and Volcanion who think they are safe switches, along with smacking Tera Fire Scizor.
0 SpA Skeledirge Earth Power vs. 0 HP / 4 SpD Arcanine-Hisui: 340-400 (102.7 - 120.8%) -- guaranteed OHKO
0 SpA Skeledirge Earth Power vs. 116 HP / 0 SpD Volcanion: 154-182 (46.6 - 55.1%) -- 67.6% chance to 2HKO
0 SpA Skeledirge Earth Power vs. 32 HP / 0 SpD Tera Fire Scizor: 170-200 (58.8 - 69.2%) -- guaranteed 2HKO
252 SpA Tornadus-Therian Bleakwind Storm vs. 220 HP / 232+ SpD Skeledirge: 127-151 (31.4 - 37.3%) -- 83.4% chance to 3HKO
View attachment 547109
Tornadus-Therian @ Assault Vest
Ability: Regenerator
Tera Type: Steel
EVs: 224 HP / 108 SpD / 176 Spe
Timid Nature
- Hurricane
- Heat Wave
- Focus Blast/Grass Knot

- U-turn
Tornadus-T rounds out the team, as AV has a lot of special bulk while even uninvested Torn-T can still hit hard or pivot into the other attackers. Tera steel lets you resist a lot of coverage moves such as Basculegion-F Ice Beam. 224 HP allows you to always live jolly tera bug choice band Lokix First Impression because I was tired of losing to the 10% roll. 176 speed timid outspeeds all of the base 110s and base 111s, such as Gengar, Zoroark-Hisui, and Thundurus-I, and the remaining EVs were put in spdef. A common tactic I used was pivoting between Torn-T and Iron Treads on Thundurus as Torn could take a Tbolt to the face at worst and a few U-Turns already puts Thundurus in Ice Spinner range from Treads. Hurricane is strong stab that can get you out of tough situations with the confusion chance, Heat Wave is good damage on steels and hits grasses with less miss chance, and U-turn is great for pivoting. Focus Blast can do decent damage to Goodra-H and Arcanine-H, while Grass Knot can OHKO Quag and 2HKO Basculegion-F. I preferred Focus Blast but both are good choices.

Offensive Calcs:
0 SpA Tornadus-Therian Focus Blast vs. 0 HP / 4 SpD Arcanine-Hisui: 224-264 (67.6 - 79.7%) -- 37.5% chance to OHKO after Stealth Rock
0 SpA Tornadus-Therian Grass Knot (100 BP) vs. 0 HP / 0 SpD Basculegion-F: 198-234 (51.9 - 61.4%) -- guaranteed 2HKO
0 SpA Tornadus-Therian Focus Blast vs. 196 HP / 0 SpD Assault Vest Goodra-Hisui: 90-106 (25.7 - 30.2%) -- guaranteed 4HKO
Defensive Calcs:
252+ SpA Choice Specs Adaptability Basculegion-F Shadow Ball vs. 224 HP / 108 SpD Assault Vest Tornadus-Therian: 156-184 (43.9 - 51.8%) -- 10.9% chance to 2HKO
252 Atk Choice Band Tinted Lens Tera Bug Lokix First Impression vs. 224 HP / 0 Def Tornadus-Therian: 300-354 (84.5 - 99.7%) -- guaranteed 2HKO
252 SpA Hydreigon Draco Meteor vs. 224 HP / 108 SpD Assault Vest Tornadus-Therian: 135-159 (38 - 44.7%) -- guaranteed 3HKO
252 SpA Dragon's Maw Regidrago Dragon Energy (150 BP) vs. 224 HP / 108 SpD Assault Vest Tornadus-Therian: 199-235 (56 - 66.1%) -- guaranteed 2HKO

Team usage tips:
1. Keeping off rocks is important for Torn to take hits
2. Don't be afraid to spend tera early to get rid of a threat to your team
3. If Basculegion-F is running over your team, don't be afraid to sac a mon to deal with it
4. If it's hard to deal with opposing skeledirge with your other mons, just bring in your own dirge which will almost always win the dirge war.


Threats:
:goodra hisui::scream tail: Hoodra with wish support is very hard to break, try to wear it down with Torn and read the wishpass with Breloom Mach Punch
:basculegion f: Basculegion-F with specs is really a nuke, your best best is often just to sac a mon to deal with it.
:skeledirge: Despite the massive amount of Dirge countermeasures it will inevitably farm any team. Put it to sleep with Breloom, read the switch and rock tomb, force it to slack off with Torn-T and go to Loom on that turn, or at worst war it with your own Skeledirge.
:arcanine hisui: RK9 kinda bulldozes through the team. Try scaring it out with treads or hit it on the switch with dirge. Worst case scenario you can tera rock loom and OHKO it with bullet seed or get up terrain and prematurely try to hawlucha sweep
:chesnaught: Chesnaught gets free entry from Breloom. Try to pressure it with Torn or Dirge and hazards until it is in range of 2 Mach Punches.
:polteageist: Keep off rocks, Tera Torn-T, and pray. Or you can hit it with a special attack to break sash without activating weak armor then revenge with Hawlucha.


Replays:
https://replay.pokemonshowdown.com/gen9uu-1934124976-p9rx3wgr2tkjodn0937xy69657kglq1pw
I forgot to save the rest​
Is there a specific reason why you chose ice spinner over stone edge?
 

Tree69420

早上好中国、现在我有bing chilling!
is a Tiering Contributor
Is there a specific reason why you chose ice spinner over stone edge?
Me no like miss, also ice spinner does acceptable damage to donphan and treads. The extra range on thundy doesnt matter much when Torn U-turns chip it really quickly.
 

Tree69420

早上好中国、现在我有bing chilling!
is a Tiering Contributor
yeah, but it can remove your terrain!
If anything thats honestly a plus because if there's only like 4 terrain turns left and rilla is still alive it's often better to get rid of the current turns and not heal the opponent and get a fresh set of 7 turns
 

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