Hello Team raters on Smogon! I am soon doing a big tourney and need this team rated ASAP so I can adjust it and make it as good as possible! So thank you for your viewing time AND suggestions. Without further ado, lets begin!
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/ 4 Def/ 252 Sp Def
Impish nature (+Def, -SAtk)
- Stealth Rock
- Rapid Spin
- Spikes
- Payback
In my team Forretress fills the roll of a lead, and can be used later as a physical wall. Foretress's phenomonal typing and defence gives it amazing walling capablities, and with entry hazards included Forry pretty much locks up its spot on my team. Stealth Rock is brutal for the opposing team as many of us know (poor Charizard). I also run Spikes so that i can get damage to those pokes who resist Stealth Rock. Rapid Spin is a great way to deal with opposing leads who set up the Rocks with me. Payback is for annoying spin blockers who annoy the heck out of Forry. I originally had a Swampert here, but I changed to Forretress so I had an effective counter to Flygon.
---
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk/192 Spd/64 SAtk
Naive nature (+Spd, -SDef)
- U-Turn
- Close Combat
- Overheat
- Mach Punch
Infernape fills the roll of my mixed sweeper and wall breaker on my team. Overheat is a monster of a move. It easily OHKO's any Steel types in my way, AND KO's the Rotom forms after SR damage. Close Combat is my second option with sweeping, and does monstrous damage to anything neural to it. Mach Punch is my assured way of dealing with pokes like ScarfTar and Lucario. U-Turn scouts any odd switch-ins, and makes me aware of any surprise movesets or moves.
---
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Explosion
Magnezone is my special sweeper and my Steel type counter. Magnezone traps Steel types like Scizor and forry, then proceeds to OHKO with HP Fire. Flash Cannon and Thunderbolt are my STAB attacks, and can deal a heapin' helping of damage when the time comes. Explosion is my last resort, and my way of dealing with Blissey in a pinch.
---
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Pain Split
- Focus Blast
- Substitute
Gengar fills the roll of my special sweeper. Shadow Ball and Focus Blast together have unresistable coverage, and they both deal hefty amounts of damage to any poke in the game. I then run the infamous SubSplit stall combo. This lets me deal with Blissey effectively, and lets me Stall any poke to low health and then KOing it.
---
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SDef
Bold nature (+Def, -Atk)
- Wish
- Protect
- Roar
- Surf
Vaporeon is my wall and my team supporter. I run WishProtect to support my team, and it is an essential part of Vappy's roll. Much of my team really appreciates the 50% health boost later in the game, especially infernape and Gengar. Roar is to wear down my opponent with SR and Spikes. Surf is so that I'm not Taunt bait, and I have some form of attack. I have thought of using Heal Bell, Ice Beam, or HP Electric on this set, but can't decide. Comments are greatly appreciated.
---
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- U-turn
- Outrage
- Earthquake
- Thunderpunch
Flygon is my revenge killer, and my DD Gyarados counter. ScarfGon lets me outspeed +1 Gyarados, and then I OHKO with ThunderPunch. U-Turn is my scouting move, and Outrage and Earthquake are my big STAB moves, dealing huge damage.
---
Thanks you SO much to all who ready and commented, I really appreciate it!

Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/ 4 Def/ 252 Sp Def
Impish nature (+Def, -SAtk)
- Stealth Rock
- Rapid Spin
- Spikes
- Payback
In my team Forretress fills the roll of a lead, and can be used later as a physical wall. Foretress's phenomonal typing and defence gives it amazing walling capablities, and with entry hazards included Forry pretty much locks up its spot on my team. Stealth Rock is brutal for the opposing team as many of us know (poor Charizard). I also run Spikes so that i can get damage to those pokes who resist Stealth Rock. Rapid Spin is a great way to deal with opposing leads who set up the Rocks with me. Payback is for annoying spin blockers who annoy the heck out of Forry. I originally had a Swampert here, but I changed to Forretress so I had an effective counter to Flygon.
---

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk/192 Spd/64 SAtk
Naive nature (+Spd, -SDef)
- U-Turn
- Close Combat
- Overheat
- Mach Punch
Infernape fills the roll of my mixed sweeper and wall breaker on my team. Overheat is a monster of a move. It easily OHKO's any Steel types in my way, AND KO's the Rotom forms after SR damage. Close Combat is my second option with sweeping, and does monstrous damage to anything neural to it. Mach Punch is my assured way of dealing with pokes like ScarfTar and Lucario. U-Turn scouts any odd switch-ins, and makes me aware of any surprise movesets or moves.
---
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Explosion
Magnezone is my special sweeper and my Steel type counter. Magnezone traps Steel types like Scizor and forry, then proceeds to OHKO with HP Fire. Flash Cannon and Thunderbolt are my STAB attacks, and can deal a heapin' helping of damage when the time comes. Explosion is my last resort, and my way of dealing with Blissey in a pinch.
---

Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Pain Split
- Focus Blast
- Substitute
Gengar fills the roll of my special sweeper. Shadow Ball and Focus Blast together have unresistable coverage, and they both deal hefty amounts of damage to any poke in the game. I then run the infamous SubSplit stall combo. This lets me deal with Blissey effectively, and lets me Stall any poke to low health and then KOing it.
---

Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SDef
Bold nature (+Def, -Atk)
- Wish
- Protect
- Roar
- Surf
Vaporeon is my wall and my team supporter. I run WishProtect to support my team, and it is an essential part of Vappy's roll. Much of my team really appreciates the 50% health boost later in the game, especially infernape and Gengar. Roar is to wear down my opponent with SR and Spikes. Surf is so that I'm not Taunt bait, and I have some form of attack. I have thought of using Heal Bell, Ice Beam, or HP Electric on this set, but can't decide. Comments are greatly appreciated.
---

Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- U-turn
- Outrage
- Earthquake
- Thunderpunch
Flygon is my revenge killer, and my DD Gyarados counter. ScarfGon lets me outspeed +1 Gyarados, and then I OHKO with ThunderPunch. U-Turn is my scouting move, and Outrage and Earthquake are my big STAB moves, dealing huge damage.
---
Thanks you SO much to all who ready and commented, I really appreciate it!