Tourney Team - Need Rates ASAP!

Hello Team raters on Smogon! I am soon doing a big tourney and need this team rated ASAP so I can adjust it and make it as good as possible! So thank you for your viewing time AND suggestions. Without further ado, lets begin!

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Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/ 4 Def/ 252 Sp Def
Impish nature (+Def, -SAtk)
- Stealth Rock
- Rapid Spin
- Spikes
- Payback

In my team Forretress fills the roll of a lead, and can be used later as a physical wall. Foretress's phenomonal typing and defence gives it amazing walling capablities, and with entry hazards included Forry pretty much locks up its spot on my team. Stealth Rock is brutal for the opposing team as many of us know (poor Charizard). I also run Spikes so that i can get damage to those pokes who resist Stealth Rock. Rapid Spin is a great way to deal with opposing leads who set up the Rocks with me. Payback is for annoying spin blockers who annoy the heck out of Forry. I originally had a Swampert here, but I changed to Forretress so I had an effective counter to Flygon.
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Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk/192 Spd/64 SAtk
Naive nature (+Spd, -SDef)
- U-Turn
- Close Combat
- Overheat
- Mach Punch

Infernape fills the roll of my mixed sweeper and wall breaker on my team. Overheat is a monster of a move. It easily OHKO's any Steel types in my way, AND KO's the Rotom forms after SR damage. Close Combat is my second option with sweeping, and does monstrous damage to anything neural to it. Mach Punch is my assured way of dealing with pokes like ScarfTar and Lucario. U-Turn scouts any odd switch-ins, and makes me aware of any surprise movesets or moves.
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Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Explosion

Magnezone is my special sweeper and my Steel type counter. Magnezone traps Steel types like Scizor and forry, then proceeds to OHKO with HP Fire. Flash Cannon and Thunderbolt are my STAB attacks, and can deal a heapin' helping of damage when the time comes. Explosion is my last resort, and my way of dealing with Blissey in a pinch.
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Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Pain Split
- Focus Blast
- Substitute

Gengar fills the roll of my special sweeper. Shadow Ball and Focus Blast together have unresistable coverage, and they both deal hefty amounts of damage to any poke in the game. I then run the infamous SubSplit stall combo. This lets me deal with Blissey effectively, and lets me Stall any poke to low health and then KOing it.
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Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SDef
Bold nature (+Def, -Atk)
- Wish
- Protect
- Roar
- Surf

Vaporeon is my wall and my team supporter. I run WishProtect to support my team, and it is an essential part of Vappy's roll. Much of my team really appreciates the 50% health boost later in the game, especially infernape and Gengar. Roar is to wear down my opponent with SR and Spikes. Surf is so that I'm not Taunt bait, and I have some form of attack. I have thought of using Heal Bell, Ice Beam, or HP Electric on this set, but can't decide. Comments are greatly appreciated.
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Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- U-turn
- Outrage
- Earthquake
- Thunderpunch

Flygon is my revenge killer, and my DD Gyarados counter. ScarfGon lets me outspeed +1 Gyarados, and then I OHKO with ThunderPunch. U-Turn is my scouting move, and Outrage and Earthquake are my big STAB moves, dealing huge damage.
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Thanks you SO much to all who ready and commented, I really appreciate it!
 
Ok, this team is decnt enough, just that I got a few things for you. Firstly, replace Gyro Ball for Spikes, because most Pokemon who are resistant to Stealth Rock can't avoid Spikes, and you need Payback to deal with the spin-blockers. And for Gengar, replace Black Sludge for Life Orb and Pain Split for Thunderbolt, because Genagr is supposed to be offensive, not a staller. For Infernape, replace Overheat for Fire blast, because after you do a Overheat, your Sp.A goes down by 2, which isn't good, and Fire Blast still has the power, but can be used multiple times with no side-effect (other than pwning your opponent). Magnezone and Vaporeon are fine. Flygon's good also.
 
Forretress doesn't seem like a too great of a lead (you're not using a stall team), so I suggest replacing it. If you still want a great Flygon check, give Vaporeon Ice Beam over Heal Bell.
I suggest Gliscor Lead as it has fairly good synergy with your team.

Stone Edge over Grass Knot on Physically Based Mixed Attacker. Magnezone is a great check to bulky waters, and most bulky waters, youre using CC (Vaporeon) or Stone Edge (Gyarados) anyway.

Life Orb over Black Sludge on Gengar for obvious reasons.

And you might want to think about Stone Edge, which also checks Gyarados well, but still can hurt things like Zapdos.
 
Hey this seems pretty solid, although I would like to point out a few small suggestions that maybe you could try out. On your Forretress lead, I recommend that you change your moveset and EV spread around a bit. A Careful nature with 252 HP | 252 SpD | 4 Def allows Forretress to spike on many more pokemon. Weaker special attackers such as Vaporeon and some variants of Celebi will be spiked on quite easily. This spread also allows Forretress to survive a Magnazone's HP Fire if I recall correctly. I would also recommend that you run a move set of Stealth Rocks | Spikes | Rapid Spin | Payback. Reading through your team, there are several pokemon that can benefit from Spikes such as Infernape, Flygon, and Gengar. Forretress is a surprisingly good lead in this metagame, so you should easily be able to spike earlier in the game as well as later.

Secondly, I suggest that you shift your item on Gengar to life orb. While it may be nice to have a pokemon that can take a trick such as Gengar, that black sludge could always come back to bite you. Life Orb also makes Gengar a more potent stallbreaker and pokemon in general. Also, I would like to make a quick sidenote of changing your Vaporeon's Heal Bell to HP Electric. Since Flygon is really your only check to Gyarados, I suggest that you run HP Electric over Roar on Vaporeon for some extra coverage with Gyarados. Finally I recommend that you run a set of U-turn | Close Combat | Mach Punch | Overheat with a Naive nature in your Infernape. Mach Punch allows you extra insurance versus Tyranitar and Lucario. Somtimes Scarf Magnazone is not enough to cover Lucario, so running a Mach Punch Infernape will help you out quite a bit. Also, Naive nature is oftentimes better than a Hasty nature on Infernape as physical priority [i.e. bullet punch, ice shard, sucker punch] is much more common than special priority. This way Infernape won't be revenge killed by priority as easily. Also, you should probably run Hidden Power Grass on your Magnazone. Hidden Power Fire is quite redundant with Thunderbolt as Thunderbolt is hitting most pokemon harder. Hidden Power Grass is especially handy for luring in pokemon like Swampert and KOing them, leaving you more room for a potential Infernape sweep.

Alright that is all I have to say for now, this is quite a solid team. Good Luck!
 
First off, if you're setting up hazards, Vaporeon really wants Roar over Heal Bell, to get as much abuse out of spikes/SR as possible. Gyara is checked by flygon, so no worries with running Hp Electric. To this regard, I second the replacement of Gyro ball with spikes on Forretress and LO over black sludge on Gengar.

Forretress wants a spread 252 HP/ 4 Def/ 252 SpDef as AB2 stated above, to maximize defenses.
 
Thanks you for the rates. I will run that spread on Forry, as well as Spikes. I will also change the item on Gengar. Vaporeon is looking better now, with Forry running Spikes and Vappy wearing pokes down with Roar. I also changed Infernape's moveset and nature. Keep the rates coming!!
 
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