Toxapex [0/1]


[SET]
name: Defensive
move 1: Scald
move 2: Recover
move 3: Toxic / Toxic Spikes
move 4: Haze
item: Black Sludge
ability: Regenerator
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Set Description
========

Toxapex's massive bulk allied with a strong defensive ability in Regenerator allows it to check a myriad of threats, such as Choice Band Aegislash, Dracovish, Kommo-o, Cinderace, and others. Its role is very pronounced, although it does leave many openings for the likes of Conkeldurr, Hydreigon, and Clefable, as well as being trapped by Dugtrio.

Toxic is preferred over Toxic Spikes to immediately get a Toxic off on the likes of Life Orb Hydreigon and Dragapult, the former of which can set up on Toxapex, and the latter that can be a nuisance with Will-o-Wisp + Hex. However, Toxic Spikes also brings some hefty benefits, directly hampering the longevity of Pokémon like Seismitoad, Tyranitar, and Hippowdown, should the opponent fail to remove Toxic Spikes before sending them in. Haze is the ideal last move as it denies opportunities for the likes of Substitute Corviknight, Calm Mind Clefable, and Tauntless Hawlucha to set up on Toxapex. Knock Off can also be used it its stead, to help cripple threats like Clefable, Hydreigon, and Dragapult by removing their items. Baneful Bunker is also an option on the last slot that can help Toxapex 1v1 Dracovish outside of rain, as well as nab an easy poison on Zeraora and scout moves from Choice item variants of Aegislash, Kyurem, and Dragapult.

Toxapex can play rather recklessly thanks to Regenerator, thus going for a Scald or a Toxic as your opponent pivots around might be preferred to clicking Recover in most circumstances. Hex Dragapult appreciates a teammate that can spread Toxic. Sylveon and Clefable are also great allies helping check opposing Dragapult, Hydreigon, and, with speed investment, even Conkeldurr. Steel-types like Excadrill, Aegislash, and Jirachi are also welcomed to force out Clefable. Rotom-H and Rotom-M are also great allies as they can pressure Defog users like Corviknight and Mandibuzz to help keep Toxic Spikes up. Defog users like Corviknight and Mandibuzz are crucial, as Toxapex can easily get overwhelmed if the opponent sets up Spikes. In turn, they also provide a Ground immunity. Just pack something for the Rotom formes, such as a Rotom-H of your own, Hydreigon, or Dragapult, if you go with either of these.

[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]

[OVERVIEW]

Toxapex's massive bulk allied with a strong defensive ability in Regenerator allows it to check a myriad of threats that can't hit it for super effective damage, such as Choice Band Aegislash, Kommo-o, Cinderace, and others. The utility provided by Toxic Spikes or Toxic is very nice for Toxapex as few Pokémon have access to these moves in S&S OU, and it can still threaten some Toxic immune Pokémon with a Scald burn, such as Corviknight and Ferrothorn. However, Toxapex gets taken advantage of by a lot of Pokémon in the current meta, such as Conkeldurr, Hydreigon, Life Orb Clefable, Hatterene, and countless others. Being a Water-type unable to reliably check Dracovish also brings a lot of problems that the likes of Seismitoad and Gastrodon don't have to worry about. Making Toxapex constrain building a bit in that sense. Lastly, Toxapex is easily trapped by Dugtrio.

[SET]
name: Defensive
move 1: Scald
move 2: Recover
move 3: Toxic / Toxic Spikes
move 4: Baneful Bunker / Haze
item: Black Sludge
ability: Regenerator
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Set Description
========

Toxic is preferred over Toxic Spikes to immediately get a Toxic off on the likes of Life Orb Hydreigon and Choice Specs Dragapult, which can set up and fish for drops otherwise, as well as to prevent Substitute variants of these two from switching in freely, as they would if Toxapex were to run Toxic Spikes. However, Toxic Spikes also brings some hefty benefits, especially if Toxapex is paired with teammates that can take advantage of Corviknight and Mandibuzz, such as Rotom-H, Seismitoad, and others. Toxic Spikes allow Toxapex to directly hamper the longevity of Pokémon like Seismitoad, Tyranitar, and Hippowdown, should the opponent fail to remove Toxic Spikes before sending them in. It should be noted that still, a good number of teams only have a few Pokémon vulnerable to Toxic Spikes between normal Poison immunity and Levitate or Flying-type. Baneful Bunker makes it pretty much guaranteed for Toxapex to beat Focus Sash Dugtrio one-on-one if Stealth Rock isn't up. It's also the preferred choice to help the matchup against Choice locked users, most notably Dracovish, allowing Toxapex to always beat it out of rain, even with Stealth Rock up. But can also help to scout versus both Choiced Aegislash variants as well as Choice Band Tyranitar. Nevertheless, Haze can also be used not to give opportunities for the likes of Substitute Corviknight, Calm Mind Clefable, and Tauntless Hawlucha to set up on Toxapex. Black Sludge along with 252 Defense EVs and a Bold nature is instrumental for the Dugtrio and Dracovish matchup. But Eject Button and Shuca Berry can also be of consideration.

Usage Tips
========

Baneful Bunker variants of Toxapex should also be healthy if it intendeds to actually check Dracovish, avoid letting your opponent get up Spikes if they pack it, as well. Avoid letting Pokémon come in for free on Toxapex though, if you don't need Toxapex very healthy for your opponent's team, Scalding or Toxicing Pokémon (such as Hydreigon or even Conkeldurr before Flame Orb activation) as they come in instead of recovering could be very useful, especially since Regenerator helps keep Toxapex healthy and gives it a lot of freedom if it isn't constrained to check Dugtrio or Dracovish.

Team Options
========

Ferrothorn is a great teammate, especially if Toxapex is Baneful Bunker, that way they deal with Dracovish relatively safely, as Ferrothorn's Spikes and Iron Barbs can help wear it down if need be. Though keep in mind this core isn't failproof versus it as Dracovish can still overwhelm the core if it has Spikes support from its allies. Without Baneful Bunker, though, it's important to have Dracovish checks as teammates. Seismitoad formes a great core, setting up Rocks and providing an Electric immunity, very important for Rotom-H. While both are Water-types they don't actually stack any weaknesses and Toxapex covers some Pokémon Seismitoad can't. Just be careful about Rotom-M with this core. Other Water Absorb Pokémon like Gastrodon could be considered, but the core is pretty passive and fitting Stealth Rock could become a problem. Rotom-H and Rotom-M are also great allies as they can pressure Defog users like Corviknight and Mandibuzz to help keep Toxic Spikes up as well as provide a Ground immunity. Rotom-H deserves a special mention as it can check Rotom-M pretty handily. Defog users like Corviknight and Mandibuzz are crucial, as Toxapex can easily get overwhelmed if the opponent sets up Spikes. In turn, they also provide a Ground immunity. Just pack something for the Rotom formes if you go with either of these. Hydreigon and Dragapult, albeit more offensive in nature, can help check Rotom-M as well, and can take advantage of Toxic and Toxic Spikes helping wear down their checks, especially Hex Dragapult. Speaking of Hydreigon, checks to it, such as Sylveon and Specially Defensive Clefable to defensively check it, or Infiltrator Dragapult and Choice Scarf Hydreigon to revenge kill it, are very important, as Toxapex is complete Hydreigon bait, especially Toxic Spikes variant.

[STRATEGY COMMENTS]
Other Options
=============

Shed Shell can be used for Dugtrio, but the added utility of Black Sludge is too good to pass up, helping with close calls like Choice Band Aegislash's Head Smash and Dracovish's Choice Band Fishous Rend.

Checks and Counters
===================

**Magic Guard and Magic Bounce**: Courtesy of their abilities, Life Orb Clefable and Hatterene really don't mind anything Toxapex can do and can force it out with ease. The former can threaten it with a Thunderbolt or Psychic, whereas the latter can set up on Toxapex or just 2HKO with Psychic.

**Dugtrio**: Dugtrio can beat Toxapex one-on-one with Stealth Rock up if it manages to avoids a Scald burn. The rarer Choice Band variant can also always beat Toxapex regardless of burns.

**Substitute Users**: Substitute users like Dragapult, Hydreigon, and Corviknight can take advantage of Toxapex thanks to Scald's low power coming off of Toxapex's low Special Attack stat, as well as Toxic being shielded by Substitute. Haze means Corviknight and Hydreigon can't set up on Toxapex, but Dragapult and Hydriegon can still beat it one-on-one most of the time.

**Super Effective STAB**: Toxtricity, Excadrill, and Dracozolt are strong enough to severely dent Toxapex, however, only the former can safely switch in, and they're prone to get worn down quickly.

[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Last edited:
like i said, i will not be added to the shitlist
I never said you wouldn't be added to the shitlist even if you did do it in time.

comments in purple things to remove in red
[OVERVIEW]

  • Toxapex's massive bulk allied with a strong defensive ability in Regenerator allows it to check a myriad of threats that can't hit it for super effective damage, such as Choice Specs variants of Dragapult, Choice Band Aegislash, Kommo-o, and others. Toxapex can scout Choice Specs Dragapult, but it's not really a good check all things considered. Something like Cinderace would make for a better example I think. Or, explicitly mention that it can scout Pokemon like Choice Specs Dragapult pretty reliably thanks to Regenerator + that it checks those Pokemon you already mentioned.
  • The utility provided by Toxic Spikes (if Toxapex's teammates can take advantage of Defog users, that is) or Toxic is very nice for Toxapex as few Pokémon have access to these moves in S&S OU. There's no need to specify something like that in an Overview. Especially when it's not like Toxic Spikes doesn't provide incredible value even if the team isn't as good at taking advantage of Defog users.
  • However, Toxapex gets taken advantage of by a lot of Pokémon in the current meta, such as Life Orb Clefable, Substitute variants of Hydreigon and Dragapult, Hatterene and countless others. Countless others is a severe overstatement. The meta isn't very kind to Hatterene right now so you should consider mentioning another Pokemon like Conkeldurr instead.
  • Being a Water-type unable to properly check Dracovish also brings a lot of problems that the likes of Seismitoad and Jellicent Gastrodon don't have to worry about. Jellicent does have to worry about that. Making Toxapex constrain building a bit in that sense.

[SET]
name: Defensive
move 1: Scald
move 2: Recover
move 3: Toxic / Toxic Spikes
move 4: Haze / Baneful Bunker
item: Black Sludge
ability: Regenerator
nature: Bold

evs: 252 HP / 252 Def / 4 SpD


[SET]
name: Defensive
move 1: Scald
move 2: Recover
move 3: Toxic / Toxic Spikes
move 4: Baneful Bunker / Haze
item: Black Sludge
ability: Regenerator
nature: Bold

evs: 252 HP / 252 Def / 4 SpD

Baneful Bunker provides Toxapex with some extra protection against Pokemon like Dracovish and Dugtrio, which I think is more valuable than Haze right now, which doesn't have a lot of (prominent) targets.


[SET COMMENTS]
Set Description
========

  • Toxic is preferred over Toxic Spikes to immediately get a Toxic off on the likes of Life Orb Hydreigon and Choice Specs Dragapult, which can set up and fish for drops otherwise, as well as to prevent Substitute variants of these two from switching in freely, as they would if Toxapex were to run Toxic Spikes.
  • However, Toxic Spikes also brings some hefty benefits, especially if Toxapex is paired with teammates that can take advantage of Corviknight and Mandibuzz, such as Rotom-H, Rotom-M, Seismitoad, and others. I'd leave Rotom-C off the list because it doesn't really take advantage of either very well. Toxic Spikes allow Toxapex to directly hamper the longevity of Pokémon like Seismitoad, Tyranitar, and Hippowdown, should the opponent fail to remove Toxic Spikes before sending them in.
  • Baneful Bunker makes it pretty much guaranteed for Toxapex to beat Dugtrio one-on-one if Stealth Rock isn't up. It's also the preferred choice to help the matchup against Choice locked users, most notably Dracovish, allowing Toxapex to always beat it out of rain, even with Stealth Rock up. But can also help to scout versus both Choiced Aegislash variants as well as Choice Band Tyranitar.
  • Nevertheless, Haze can also be used not to give opportunities for the likes of Substitute Corviknight, Nasty Plot Hydreigon, and Nasty Plot Rotom formes to set up on Toxapex. Hydreigon can use Draco Meteor and 2HKO Toxapex if you were to use Haze, I don't like mentioning it here, it's pretty much always a losing battle for Toxapex. I'm not sure if I find the Rotom formes particularly notable either because they shouldn't really set up in your face and Substitute Rotom-C and Rotom-W beat you even if you were to spam Haze. You could mention something like Calm Mind Clefable which is a bit of a trend right now and has to pick between Thunderbolt and Flamethrower. You could also mention Hawlucha as a target, though a lot are using Taunt right now.
  • Black Sludge along with 252 Defense EVs and a Bold nature are instrumental for the Dugtrio and Dracovish matchup, any less Defense or another item would put Toxapex in an even worse scenario. Shed Shell would improve your matchup against Dugtrio, so I'm not a fan of this wording that basically writes off any other item altogether.

Usage Tips
========

  • You should always try to keep Stealth Rock off the field if your opponent has a Dugtrio, that way, Toxapex has a much bigger chance to beat it one-on-one, for similar reasons avoid KOing something with Toxapex if it's at Dugtrio range and be wary of Volt Switch, U-turn and double switches.
  • Baneful Bunker variants of Toxapex should also be healthy if it intendeds to actually check Dracovish, don't let your opponent get up more than a single Spike layer or a Spike layer on top of Stealth Rock.
  • Avoid letting Pokémon come in for free on Toxapex though, if you don't need Toxapex very healthy for your opponent's team, Scalding or Toxicing Pokémon as they come in instead of recovering could be very useful, especially since Regenerator helps keep Toxapex healthy.
I don't think that these Usage Tips stress just how much freedom Regenerator gives Toxapex enough.

Team Options
========

  • Ferrothorn is a great teammate, especially if Toxapex is Baneful Bunker, that way they deal with Dracovish relatively safely, as Ferrothorn's Spikes and Rough Skin can help wear it down if need be. Ferrothorn does not have Rough Skin. Though keep in mind this core isn't failproof versus it as Dracovish can still overwhelm the core with Spikes support of itself. What does "Spikes support of itself" mean? Dracovish can't set Spikes.
  • Without Baneful Bunker, though, it's important to have Dracovish checks as teammates. Seismitoad formes a great core, setting up Rocks and providing an Electric immunity, very important for Rotom-H and Rotom-W. Seismitoad is not a good check to the only decent Rotom-W set. While both are Water-types they don't actually stack any weaknesses and Toxapex covers some Pokémon Seismitoad can't. Just be careful about Rotom-M with this core. Other Water Absorb Pokémon like Gastrodon could be considered, but the core is too pretty passive and fitting Stealth Rock could become a problem.
  • Rotom-H and Rotom-M are also great allies as they can pressure Defog users like Corviknight and Mandibuzz to help keep Toxic Spikes up as well as provide a Ground immunity.
  • Defog users like Corviknight and Mandibuzz are crucial, as Toxapex can easily get overwhelmed if the opponent sets up Spikes. In turn, they also provide a Ground immunity. Just pack something for the Rotom formes if you go with either of these.
I find it odd that you mention Rotom checks so much yet don't specify any. Mention Rotom-H in particular for its ability to check Rotom-C. Some other Pokemon like Hydreigon and Dragapult can also prove to be useful tools in this regard. Good checks to Hydreigon are also very important when using Toxapex, as it can abuse Toxapex very well.

[STRATEGY COMMENTS]
Other Options
=============

Shed Shell can be used for Dugtrio, but the added utility of Black Sludge is often too good to pass up, helping with close calls like Choice Band Aegislash's Head Smash and Dracovish's Choice Band Fishous Rend.

Checks and Counters
===================

**Magic Guard and Magic Bounce**: Courtesy of their abilities, Life Orb Clefable and Hatterene really don't mind anything Toxapex can do and can force it out with ease. The former can threaten it with a Thunderbolt or Psychic, whereas the latter can set up on Toxapex or just 2HKO with Psychic. Make sure to mention Reuniclus.

**Dugtrio**: Dugtrio can beat Toxapex one-on-one with Stealth Rock up if it manages to avoids a Scald burn. It's worth mentioning Choice Band Dugtrio, which beats Toxapex regardless of getting burned by Scald or not.

**Substitute Users**: Substitute users like Dragapult, Hydreigon, and Corviknight can take advantage of Toxapex thanks to Scald's low power coming off of Toxapex's low Special Attack stat, as well as Toxic being shielded by Substitute. Haze means Corviknight and Hydreigon can't set up on Toxapex, but Dragapult and Hydriegon can still beat it one-on-one most of the time. Mention Taunt from Corviknight. Make sure to mention that Dragapult and Hydreigon need to be wary of Toxic on the switch.

**Super Effective STAB**: Toxtricity, Excadrill, and Dracozolt are strong enough to severely dent Toxapex, however, only the former can safely switch in. They're all prone to being worn down pretty quickly.

[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Good job, 1/3.
 
will get this ready by wednesday i'll not be added to the c&c shitlist

1579502270040.png

[OVERVIEW]

  • Toxapex's massive bulk allied with a strong defensive ability in Regenerator allows it to check a myriad of threats that can't hit it for super effective damage, such as Kommo-o, Choice Band Aegislash, Cinderace, and others.
    • Rearrange this in order of relevance; CB Aegi > Kommo-o > ace.
  • The utility provided by Toxic Spikes or Toxic is very nice for Toxapex as few Pokémon have access to these moves in S&S OU.
    • Probably worth adding something along the lines of scald + toxic makes it very hard to deal with defensively without having to have something status'd
  • However, Toxapex gets taken advantage of by a lot of Pokémon in the current meta, such as Life Orb Clefable, Substitute variants of Hydreigon and Dragapult, Hatterene, Conkeldurr, and countless others.
    • Relevance again; conk > sub hydra (although tbh im kinda shaky on this one but w/e) > lo clef > hatt but I'd probably remove pult altogether since sub sets are kinda dying rn so its better off not being mentioned altogether
  • Being a Water-type unable to properly check Dracovish also brings a lot of problems that the likes of Seismitoad and Gastrodon don't have to worry about. Making Toxapex constrain building a bit in that sense.
Add mentions of it being Dugtrio weak somewhere

[SET]
name: Defensive
move 1: Scald
move 2: Recover
move 3: Toxic / Toxic Spikes
move 4: Baneful Bunker / Haze
item: Black Sludge
ability: Regenerator
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Set Description
========

  • Toxic is preferred over Toxic Spikes to immediately get a Toxic off on the likes of Life Orb Hydreigon and Choice Specs Dragapult, which can set up and fish for drops otherwise, as well as to prevent Substitute variants of these two from switching in freely, as they would if Toxapex were to run Toxic Spikes.
  • However, Toxic Spikes also brings some hefty benefits, especially if Toxapex is paired with teammates that can take advantage of Corviknight and Mandibuzz, such as Rotom-H, Seismitoad, and others. Toxic Spikes allow Toxapex to directly hamper the longevity of Pokémon like Seismitoad, Tyranitar, and Hippowdown, should the opponent fail to remove Toxic Spikes before sending them in.
    • It's probably worth mentioning that quite a lot of teams don't really mind tspike as much since most teams are running like 1-2 mons that are actually weak to tspike and aren't immune / take advantage of the spike boost.
  • Baneful Bunker makes it pretty much guaranteed for Toxapex to beat Dugtrio one-on-one if Stealth Rock isn't up.
    • Specify that you're talking about Sash duggy since CB is always going to trap you regardless of whether you carry baneful bunker or not
  • It's also the preferred choice to help the matchup against Choice locked users, most notably Dracovish, allowing Toxapex to always beat it out of rain, even with Stealth Rock up. But can also help to scout versus both Choiced Aegislash variants as well as Choice Band Tyranitar.
  • Nevertheless, Haze can also be used not to give opportunities for the likes of Substitute Corviknight, Calm Mind Clefable, and Tauntless Hawlucha to set up on Toxapex.
  • Black Sludge along with 252 Defense EVs and a Bold nature is instrumental for the Dugtrio and Dracovish matchup, any less Defense or another item (that isn't Shed Shell) would put Toxapex in an even worse scenario.
    • Not true, eject button / shuca pex are both usable, just say its the best option

Usage Tips
========

  • You should always try to keep Stealth Rock off the field if your opponent has a Dugtrio, that way, Toxapex has a much bigger chance to beat it one-on-one, for similar reasons avoid KOing something with Toxapex if it's at Dugtrio range and be wary of Volt Switch, U-turn and double switches.
    • the thing with duggy now is that since a lot of them are cb, this point is kinda redundant since you're going to lose regardless of whether rocks are up or not, so uh yeah
  • Baneful Bunker variants of Toxapex should also be healthy if it intendeds to actually check Dracovish, don't let your opponent get up more than a single Spike layer or a Spike layer on top of Stealth Rock.
    • Could you not just say don't let spikes go up in general lol
  • Avoid letting Pokémon come in for free on Toxapex though, if you don't need Toxapex very healthy for your opponent's team, Scalding or Toxicing Pokémon as they come in instead of recovering could be very useful, especially since Regenerator helps keep Toxapex healthy and gives it a lot of freedom if it isn't constrained to check Dugtrio or Dracovish.
    • Add mentions of toxic and when to use it; emphasise that you'd want to use it on the switch since a few mons you'd want to potentially cripple can avoid it or chunk pex quite considerably.

Team Options
========

  • Ferrothorn is a great teammate, especially if Toxapex is Baneful Bunker, that way they deal with Dracovish relatively safely, as Ferrothorn's Spikes and Iron Barbs can help wear it down if need be. Though keep in mind this core isn't failproof versus it as Dracovish can still overwhelm the core if it has Spikes support from its allies.
  • Without Baneful Bunker, though, it's important to have Dracovish checks as teammates. Seismitoad formes a great core, setting up Rocks and providing an Electric immunity, very important for Rotom-H. While both are Water-types they don't actually stack any weaknesses and Toxapex covers some Pokémon Seismitoad can't. Just be careful about Rotom-M with this core. Other Water Absorb Pokémon like Gastrodon could be considered, but the core is pretty passive and fitting Stealth Rock could become a problem.
  • Rotom-H and Rotom-M are also great allies as they can pressure Defog users like Corviknight and Mandibuzz to help keep Toxic Spikes up as well as provide a Ground immunity. Rotom-H deserves a special mention as it can check Rotom-M pretty handily.
  • Defog users like Corviknight and Mandibuzz are crucial, as Toxapex can easily get overwhelmed if the opponent sets up Spikes. In turn, they also provide a Ground immunity. Just pack something for the Rotom formes if you go with either of these.
  • Hydreigon and Dragapult, albeit more offensive in nature, can help check Rotom-M as well, and can take advantage of Toxic and Toxic Spikes helping wear down their checks, especially Hex Dragapult.
  • Speaking of Hydreigon, checks to it, such as Sylveon to defensively check it, or Infiltrator Dragapult and Choice Scarf Hydreigon to revenge kill it, are very important, as Toxapex is complete Hydreigon bait, especially Toxic Spikes variant.
    • + clef here; also mention wish since its a good clutch

[STRATEGY COMMENTS]
Other Options
=============

Shed Shell can be used for Dugtrio, but the added utility of Black Sludge is too good to pass up, helping with close calls like Choice Band Aegislash's Head Smash and Dracovish's Choice Band Fishous Rend.

Checks and Counters
===================

**Magic Guard and Magic Bounce**: Courtesy of their abilities, Life Orb Clefable and Hatterene really don't mind anything Toxapex can do and can force it out with ease. The former can threaten it with a Thunderbolt or Psychic, whereas the latter can set up on Toxapex or just 2HKO with Psychic.

**Dugtrio**: Dugtrio can beat Toxapex one-on-one with Stealth Rock up if it manages to avoids a Scald burn. The rarer Choice Band variant can also always beat Toxapex regardless of burns.

**Substitute Users**: Substitute users like Dragapult, Hydreigon, and Corviknight can take advantage of Toxapex thanks to Scald's low power coming off of Toxapex's low Special Attack stat, as well as Toxic being shielded by Substitute. Haze means Corviknight and Hydreigon can't set up on Toxapex, but Dragapult and Hydriegon can still beat it one-on-one most of the time.

**Super Effective STAB**: Toxtricity, Excadrill, and Dracozolt are strong enough to severely dent Toxapex, however, only the former can safely switch in, and they're prone to get worn down quickly.

do this you lazy fuck

[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]


Free the church right tf now.

QC 2/3
 
comments in purple things to remove in red

[SET]
name: Defensive
move 1: Scald
move 2: Recover
move 3: Toxic / Toxic Spikes
move 4: Haze / Gunk Shot
item: Black Sludge
ability: Regenerator
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

Gunk Shot is not getting slashed.

[SET COMMENTS]
Set Description
========

Toxapex's massive bulk allied with a strong defensive ability in Regenerator allows it to check a myriad of threats that can't hit it for super effective damage, such as Choice Band Aegislash, Kommo-o, Cinderace, and others. Its role is very pronounced, although it does leave many openings for the likes of Conkeldurr, Hydreigon, and Clefable, as well as being trapped by Dugtrio.

Toxic is preferred over Toxic Spikes to immediately get a Toxic off on the likes of Life Orb Hydreigon and Dragapult, which can set up and fish for drops otherwise. However, Toxic Spikes also brings some hefty benefits, directly hampering the longevity of Pokémon like Seismitoad, Tyranitar, and Hippowdown, should the opponent fail to remove Toxic Spikes before sending them in. Haze is the ideal last move as it denies opportunities for the likes of Substitute Corviknight, Calm Mind Clefable, and Tauntless Hawlucha to set up on Toxapex. But Gunk Shot is also a possibility to help Toxapex deal with Mantine while retaining the Clefable matchup. Gunk Shot is a lazy solution to the Mantine matchup, it really doesn't do much for you. I don't think it should be mentioned at all. Baneful Bunker is also an option on the last slot can help Toxapex 1v1 Dracovish outside of rain, as well as nab an easy poison on Zeraora and scout moves from Choice item variants of Aegislash. Knock Off deserves to be mentioned.

Toxapex can play rather recklessly thanks to Regenerator, thus going for a Scald or a Toxic as your opponent pivots around might be preferred to clicking Recover in most circumstances. Hex Dragapult appreciates a teammate that can spread Toxic. Sylveon and Clefable are also great allies helping check opposing Dragapult and Hydreigon. Rotom-H and Rotom-M are also great allies as they can pressure Defog users like Corviknight and Mandibuzz to help keep Toxic Spikes up as well as provide a Ground immunity. The Ground immunity isn't very notable. Excadrill's the main Ground-type you're going to be worried about, not only does it bypass their immunity to Ground, but it's also not even particularly great at pressuring Toxapex. Toxapex doesn't really care for any other Ground-types to the point where this is notable. Rotom-H deserves a special mention as it can check Rotom-M pretty handily. Defog users like Corviknight and Mandibuzz are crucial, as Toxapex can easily get overwhelmed if the opponent sets up Spikes. In turn, they also provide a Ground immunity. Just pack something for the Rotom formes if you go with either of these. Like???

[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Good job, 1/2.
 

Ruft

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comments in blue things to remove in red

[SET]
name: Defensive
move 1: Scald
move 2: Recover
move 3: Toxic / Toxic Spikes
move 4: Haze
item: Black Sludge
ability: Regenerator
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Set Description
========

Toxapex's massive bulk allied with a strong defensive ability in Regenerator allows it to check a myriad of threats that can't hit it for super effective damage, such as Choice Band Aegislash, Kommo-o, Cinderace, and others. You should reword this since Kommo-o can in fact hit it for super-effective damage. Its role is very pronounced, although it does leave many openings for the likes of Conkeldurr, Hydreigon, and Clefable, as well as being trapped by Dugtrio.

Toxic is preferred over Toxic Spikes to immediately get a Toxic off on the likes of Life Orb Hydreigon and Dragapult, which can set up and fish for drops otherwise. Dragapult tends to use Will-O-Wisp + Hex to take down Toxapex nowadays, so you should reword this. However, Toxic Spikes also brings some hefty benefits, directly hampering the longevity of Pokémon like Seismitoad, Tyranitar, and Hippowdown, should the opponent fail to remove Toxic Spikes before sending them in. Haze is the ideal last move as it denies opportunities for the likes of Substitute Corviknight, Calm Mind Clefable, and Tauntless Hawlucha to set up on Toxapex. Knock Off can also be used it its stead, to help cripple threats like Clefable, Hydreigon, and Dragapult by removing their items. Baneful Bunker is also an option on the last slot that can help Toxapex 1v1 Dracovish outside of rain, as well as nab an easy poison on Zeraora and scout moves from Choice item variants of Aegislash, Dragapult, and Kyurem.

Toxapex can play rather recklessly thanks to Regenerator, thus going for a Scald or a Toxic as your opponent pivots around might be preferred to clicking Recover in most circumstances. Hex Dragapult appreciates a teammate that can spread Toxic. Sylveon and Clefable are also great allies helping check opposing Dragapult and Hydreigon. (Physically defensive) Clefable can check Conkeldurr too. It's worth adding a sentence on teammates that can directly threaten opposing Clefable, such as Excadrill and Jirachi. Rotom-H and Rotom-M are also great allies as they can pressure Defog users like Corviknight and Mandibuzz to help keep Toxic Spikes up. Rotom-H deserves a special mention as it can check Rotom-M pretty handily. Rotom-M has fallen off and you already mention Rotom-H for use against the Rotom forms later on so I feel like you can leave this sentence out. Defog users like Corviknight and Mandibuzz are crucial, as Toxapex can easily get overwhelmed if the opponent sets up Spikes. In turn, they also provide a Ground immunity. Just pack something for the Rotom formes, such as a Rotom-H of your own, Hydreigon, or Dragapult, if you go with either of these.

[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Looks good, 2/2.
 

Rabia

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GP & NU Leader

[SET]
name: Defensive
move 1: Scald
move 2: Recover
move 3: Toxic / Toxic Spikes
move 4: Haze
item: Black Sludge
ability: Regenerator
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Set Description
========

Toxapex's massive bulk allied along with a strong defensive ability in Regenerator allows it to check a myriad of threats, such as Choice Band Aegislash, Dracovish, Kommo-o, Cinderace, and others. Its role is very pronounced, although it does leave many openings for the likes of Conkeldurr, Hydreigon, and Clefable, as well as being trapped by Dugtrio.

Toxic is preferred over Toxic Spikes to immediately get a Toxic off on poison the likes of Life Orb Hydreigon and Dragapult and Life Orb Hydreigon, the former of which can set up on Toxapex, and the latter that can be a nuisance with Will-o-Wisp + Hex being a nuisance with Will-O-Wisp + Hex and the latter setting up on Toxapex. However, Toxic Spikes also brings some hefty benefits, directly hampering the longevity of Pokémon Pokemon like Seismitoad, Tyranitar, and Hippowdown (RC) Hippowdon should the opponent fail to remove Toxic Spikes before sending them in. Haze is the ideal last move,(AC) as it denies opportunities for the likes of Substitute Corviknight, Calm Mind Clefable, and Tauntless non-Taunt Hawlucha to set up on Toxapex. Knock Off can also be used it its stead (RC) instead to help cripple threats like Clefable, Hydreigon, and Dragapult by removing their items. Baneful Bunker is also an option on in the last slot that can help Toxapex 1v1 beat Dracovish one-on-one outside of rain, as well as nab an easy poison on Zeraora,(AC) and scout moves from Choice item variants of Aegislash, Kyurem, and Dragapult.

Toxapex can play rather recklessly thanks to Regenerator, thus so going for a Scald or a Toxic as your opponent pivots around might be preferred to clicking Recover in most some (saying something might be preferred most of the time doesn't really make sense) circumstances. Hex Dragapult appreciates a teammate that can spread poison with Toxic. Sylveon and Clefable are also great allies,(AC) helping check opposing Dragapult, Hydreigon, and, with speed Speed investment, even Conkeldurr. Steel-types like Excadrill, Aegislash, and Jirachi are also welcomed to force out Clefable. Rotom-H and Rotom-M Zeraora (qc: more relevant Pokemon than Rotom-C) are also great allies,(AC) as they can pressure Defog users like Corviknight and Mandibuzz to help keep Toxic Spikes up. Conversely,(AC) Defog users like Corviknight and Mandibuzz are crucial, as Toxapex can easily get overwhelmed if the opponent sets up Spikes. In turn, they They also provide a Ground immunity. Just pack something for the Rotom formes, such as a Rotom-H of your own, Hydreigon, or Dragapult, if you go with either of these.

[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]

do credits noob. gp 1/1 when done
 
This was mentioned in the QC channel, but incase you forgot: slash Knock Off in front of Toxic, and Baneful Bunker behind it, and make sure to unslash Toxic Spikes entirely.
 

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