Monotype Toxapex (Water)

[OVERVIEW]

Water
========

* Toxapex's amazing bulk and its ability Regenerator make it one of the best pivots available to Water teams.
* Its typing further augments its natural bulk, providing it a valuable neutrality to Grass-type moves, which is greatly appreciated by Water teams.
* This allows it to take on threats such as Mega Charizard Y and Volcarona better.
* Toxapex has access to plenty of useful utility moves, notably Recover, Toxic Spikes, and Haze. It also gets access to Scald as a decent STAB move that may inflict burn on the foe, rendering most physical attackers near useless.
* However, while it does have a plethora of utility moves, Toxapex has very little offensive presence, due to its abysmal offensive stats. Moreover, its low Speed stat leaves it prone to stallbreakers utilizing Taunt or Substitute.
* Despite its generally passive nature, however, Toxapex manages to fit well not only in stall team archetypes but balance teams as well.
* Water teams generally tend to have a lack of Pokemon that resist Ground-type moves and Toxapex stacks another weakness to them.

[SET]
name: Physically Defensive (Water)
move 1: Scald
move 2: Recover
move 3: Haze
move 4: Toxic Spikes / Baneful Bunker
item: Black Sludge
ability: Regenerator
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

* Scald is this set's only offensive move and prevents Toxapex from being completely shut down by stallbreakers with Taunt or Substitute while also having a chance to burn physical wallbreakers like Tapu Bulu on the switch in.
* Recover lets it combat the Pokemon it pivots into much better and allows it to take on Grass-type Pokemon like Mega Venusaur in a 1v1 scenario.
* Haze prevents Toxapex from becoming complete setup fodder for Pokemon that aren't threatened by Scald, such as bulky Volcarona sets.
* Toxic Spikes offers support to the team in the form of reliably spreading poison on grounded Pokemon that aren't Poison- or Steel-type. Toxapex finds it incredibly easy to set up both layers of Toxic Spikes with its amazing bulk, making it a great choice.
* Baneful Bunker can be used instead of Toxic Spikes, however. This allows Toxapex to scout for what move Choice item-using foes such as Xurkitree or Tapu Koko choose to go for. It is primarily used only on stall teams to ease prediction.

Set Details
========

* Black Sludge is an excellent item for Toxapex, providing a bit of recovery every turn. This helps Toxapex perform its job as a pivot even better.
* Regenerator is its best option as its ability, recovering its HP by 30% whenever it switches out.
* Maximum HP and Defense EVs along with a Bold nature maximize its physical defense and allow it take on threats like Mega Pinsir much more easily. Moreover, it lets Toxapex have a chance to live a Wood Hammer from Tapu Bulu and attempt to burn it with Scald, rendering a huge threat to Water teams almost useless.

Usage Tips
========

* Take advantage of Regenerator whenever possible. Double switch out to grab momentum on an expected switch instead of wasting the turn to Recover after coming in on an attack, as there are very few moves that Toxapex can't heal off merely through Regenerator and needs to use Recover for.
* Furthermore, after switching in on a hit that can be easily healed through Regenerator, Toxapex can fire off a Scald in order to grab a burn on whatever may switch in, in an attempt to wear it down.
* Similarly, setting up Toxic Spikes is also an option after Toxapex switches in to take a hit, but make sure you don't set them up pointlessly. If there aren't enough Pokemon that are actually threatened by Toxic Spikes, or if there's a Pokemon that can absorb the Toxic Spikes, then it's better to just fire off a Scald or attempt to double switch in order to obtain momentum.
* Try to set at least one layer of Toxic Spikes as soon as possible if there are no Poison-types present to absorb it, as it can seriously cripple the opposing team. Keep in mind, however, that once Toxic Spikes have been set, you will not be able to burn Pokemon affected by it.
* It is sometimes wise to preemptively use Haze on a Pokemon that is like to set up on that turn in order to avoid taking unecessary damage while attempting to Haze it otherwise.
* Use Baneful Bunker to scout for what move a Choice item-using foe may go for. For example, don't switch in your Electric-immune Pokemon right away when you see a Xurkitree; there's a chance it might go for Energy Ball. Using Baneful Bunker will prevent such situations and will grab momentum for your team.
* Try hard switching Toxapex in to use Haze whenever there's a Pokemon on the field that may set up, such as Volcarona or Porygon-Z before they get out of hand. With Porygon-Z in particular, Toxapex can use Haze to remove its one-time boosts, rendering it relatively useless for the rest of the game.

Team Options
========

* Toxapex's amazing natural bulk makes it an extremely splashable pivot on both balance and stall team archetypes.
* Mantine proves itself to be an excellent partner for Toxapex, providing an immunity to Ground-type moves and the ability to switch in on special attacks that may threaten Toxapex with ease.
* Swampert appreciates Toxapex being able to switch in on Grass-type moves, while the former can easily take Electric-type moves that threaten Toxapex.
* Defensive Azumarill sets that use Sap Sipper greatly support Toxapex by providing an immunity to Grass-type moves. Although this doesn't directly help Toxapex, as Toxapex does not fear most Grass-type moves, it lifts pressure from it because Azumarill becomes the primary switch-in to Grass-type moves instead of Toxapex. Furthermore, offensive Azumarill sets, primarily Choice Band appreciate Toxic Spikes support, wearing down the opposing team.
* Other wallbreakers and setup sweepers, such as Manaphy, Greninja, Gyarados, and Mega Sharpedo highly appreciate Toxic Spikes as well, making it easier for them to clean up late-game. Moreover, they appreciate Toxapex being able to take priority moves for them, as none of them with the possible exception of Manaphy like to stay in on strong priority moves.
* Slowbro and its Mega Evolution form an amazing defensive core with Toxapex with the latter taking Grass- and Bug-type moves easily. In return, Slowbro and Mega Slowbro can take physical Ground-type moves aimed at Toxapex from the likes of Pokemon such as Excadrill.
* Alomomola forms a great pivoting core with Toxapex too. It appreciates the fact that Toxapex can switch in on Grass-type moves and provides Wish support so Toxapex does not need to rely on Recover after switching in to take a hit and can go for another move instead.
* Quagsire is another physically defensive wall that hates Grass-type moves. However, it stands out due to its ability Unaware, allowing Toxapex to run another move, such as Toxic, instead of Haze, as Quagsire can take care of most setup sweepers.
* Lanturn is another option to take Electric-type moves that Toxapex fears and provides a slow Volt Switch to help bring Toxapex in. It does, however, stack the weakness to Ground-type moves.

[STRATEGY COMMENTS]
Other Options
=============

Water
--------
* A specially defensive set is an option to take on special attackers such as Mega Charizard Y better. It is generally outclassed by the standard set because physical attackers like Mega Pinsir can be more threatening, but it comes down to what your team needs. Furthermore, a mixed defensive set with 80 EVs invested in Special Defense can also be used to take a Psychic from Mega Alalakazam.
* Rocky Helmet hurts whatever makes contact with Toxapex, which helps when switching in on physical attackers. However, a bit of recovery per turn is a lot more useful, as Toxapex doesn't like to waste too many turns using Recover after switching in on an attack.
* Alternatively, Toxic can also be used on Toxapex. This allows it to take on more Pokemon in a 1v1 scenario without having to rely on Scald. It's suboptimal compared to Haze and its other utility moves, however, because Water teams generally appreciate Toxapex's ability to switch in on setup sweepers like Mega Pinsir as they set up and nullify their boosts.

Checks and Counters
===================

Water
--------
**Stallbreakers**: Stallbreakers such as Gliscor can shut down Toxapex with Taunt, forcing it to switch out or rely on Scald. Mega Sableye's Magic Bounce can even reflect Toxic Spikes, which can cripple one of Toxapex's teammates.

**Electric-types**: Strong Electric-type Pokemon such as Tapu Koko and Xurkitree can swiftly remove Toxapex with their STAB moves.

**Psychic-types**: Similarly, most Psychic-type Pokemon, notably Latios and offensive Mew, can easily break through Toxapex with their STAB moves.

**Ground-types**: Most Ground-type Pokemon such as Landorus can threaten Toxapex with their STAB moves.

**Wallbreakers**: Strong wallbreakers such as Choice Band Dragonite and Choice Specs Magearna can muscle past Toxapex with their strong STAB or coverage moves.
 
Last edited:
AM QC, implement what you agree with and leave the rest for QC.
[OVERVIEW]

Water
========

* Toxapex's amazing bulk and its ability, Regenerator, makes it one of the best pivots available to Water teams.
* Its typing further increases the bulk is the same, they just work together so augments or w/e its natural bulk, providing it a valuable neutrality to Grass-type moves, which is greatly appreciated by Water teams.
* Furthermore, its movepool isn't shabby either. Toxapex has access to plenty of useful utility moves, notably Recover, providing it reliable recovery, Toxic Spikes, inflicting poison on any non-Poison- or Steel-type Grounded Pokemon that may switch in, that greatly helps Toxapex's teammates, and Haze to prevent setup sweepers from setting up on it. Lastly, it gets Scald as a decent STAB move that may inflict burn on the foe, rendering most physical attackers near useless. This reads like moves bullets. Cut this, say what it gets, and leave the rest for there
* However, while it does have a plethora of utility moves, Toxapex has very little offensive presence, due to its abysmal offensive stats. Moreover, its low Speed stat leaves it prone to stallbreakers utilizing Taunt or Substitute.
* Despite its generally passive nature, however, Toxapex manages to fit well not only in Stall team archetypes but Balance team archetypes as well.
* Finally, although it doesn't have many of them, Toxapex suffers weaknesses to common offensive typings, such as such as is unneded since those are the only ones Electric, Ground, and Psychic.

[SET]
name: Physically Defensive (Water)
move 1: Toxic Spikes
move 2: Scald
move 3: Recover
move 4: Haze / Toxic
item: Black Sludge
ability: Regenerator
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

* Toxic Spikes offers support to the team in the form of reliably spreading poison on non-Poison- or Steel-type Grounded Pokemon. Toxapex finds it incredibly easy to set up both layers of Toxic Spikes with its amazing bulk, making it a great choice for a move.
* Scald is this set's only offensive move. This prevents Toxapex from being completely shut down by stallbreakers or Poison-, Flying- and Steel-type Pokemon while also having a chance to shut down physical wallbreakers like Tapu Bulu on the switchin. Put this first to match set order
* Recover is an obligatory move for reliable recovery. Although Regenerator is an excellent method of recovery for a pivot like Toxapex, setting up Toxic Spikes requires Toxapex to stay in on certain Pokemon and it gets worn down too easily without Recover. Furthermore, most Water teams use Toxapex as their only answer to most Grass-types, and it needs Recover to combat those.
* Haze prevents Toxapex from becoming complete setup fodder for Pokemon that aren't threatened by Scald, such as bulky Volcarona sets.
* However, Toxic is an alternate option for the last slot. This allows it to take on more Pokemon in a 1v1 scenario, not having to rely merely on Scald. It's suboptimal compared to Haze, however, because Water teams generally appreciates Toxapex's ability to switch in on setup sweepers like Mega Pinsir as they set up and nullify their boosts.

Set Details
========

* Black Sludge is an excellent item for Toxapex, providing a bit of recovery every turn. This helps Toxapex perform its job as a pivot even better.
* Regenerator is its best option, far outclassing Merciless and Limber as abilities for a defensive pivot, recovering its HP whenever it switches out.
* Maximum HP and Defense EVs along with a Bold nature maximise its physical defense and allow it to switch in on threats like Mega Pinsir much more easily.

Usage Tips
========

* Take advantage of Regenerator whenever possible. Double switch out to grab momentum on an expected switch instead of wasting the turn to Recover after coming in on an attack, as there are very little moves that Toxapex can't heal off merely through Regenerator and needs to use Recover for.
* Furthermore, after switching in on a hit that can be easily healed through Regenerator, Toxapex can fire off a Scald in order to grab a burn on whatever may switch in, in an attempt to wear it down.
* Similarly, setting up Toxic Spikes is also an option after Toxapex switches in to take a hit, but make sure you don't set them up pointlessly because there's so much better you can do with a free turn with Toxapex. ehh, just talk about fishing for scald burns since that's the only other thing it will be doing If there aren't enough Pokemon that are actually threatened by Toxic Spikes, or if there's a Pokemon that can absorb the Toxic Spikes, then it's better to just fire off a Scald or attempt to double switch in order to obtain momentum.
* It is only sometimes, spamming haze is free switches for teammates wise to use Haze on a Pokemon that hasn't set up yet but may set up and threaten the team in order to avoid taking unecessary damage while attempting to Haze it after it has set up.

Team Options
========

* Toxapex's amazing natural bulk makes it an extremely splashable pivot on both Balance and Stall team archetypes.
* Mantine proves itself to be an excellent partner for Toxapex, providing an immunity to Ground-type moves and the ability to switch in on special attacks such as that may threaten Toxapex with ease.
* Swampert appreciates Toxapex being able to switch in on Grass-type moves, while the former it can easily take Electric-type moves that threaten Toxapex.
* Defensive Azumarill sets that use Sap Sipper greatly help Toxapex by providing an immunity to Grass-type moves. Although this doesn't directly help Toxapex, as Toxapex does not fear most Grass-type moves, it lifts pressure from it, as Azumarill becomes the primary switchin to Grass-type moves instead of Toxapex. Furthermore, offensive Azumarill sets, primarily Choice Band appreciate Toxic Spikes support, wearing down the opposing team.
* Other toxapex isn't a wallbreaker lol wallbreakers, such as Manaphy, Greninja, and Mega Sharedo highly appreciate Toxic Spikes as well, making it easier for them to clean up late-game. Moreover, they appreciate Toxapex being able to take priority moves for them, as none of them with the possible exception of Manaphy like to stay in on strong priority moves. they don't like to take any more damage than they have to.
* Slowbro and its mega evolution form an amazing defensive core with Toxapex, the latter as Toxapex can take Grass- and Bug-type moves easily. Slowbro and Mega Slowbro can take physical Ground-type moves aimed at Toxapex from the likes of Pokemon such as Excadrill easily.
* Alomomola forms a great pivoting core with Toxapex too. Again, it appreciates the fact that Toxapex can switch in on Grass-type moves and provides Wish support so Toxapex does not need to rely on Recover after switching in to take a hit and can go for another move instead.
* Quagsire is another physically defensive wall that hates Grass-type moves. However, it stands out due to its ability Unaware, allowing Toxapex to run another move, such as Toxic instead of Haze, as Quagsire can take care of most setup sweepers.

[STRATEGY COMMENTS]
Other Options
=============

Water
--------
* A specially defensive set is an option on Toxapex to take on special attackers such as Mega Charizard Y better. It is generally outclassed by a more physically defensive set because of how physical attackers like Mega Pinsir can be more threatening and the existance of mantine, but it comes down to what your team needs.
* Rocky Helmet hurts whatever may make contact with Toxapex which helps when switching in on physical attackers. However, a bit of recovery per turn is a lot more useful, as Toxapex doesn't like to waste too many turns using Recover after switching in on an attack.
* 80 Spd Sets to take a Psychic from Mega Alakazam and toxic it

Checks and Counters
===================
This section si somewhat bare bones, consider expanding these.
Water
--------
**Stallbreakers**: Stallbreakers utilizing Taunt or Substitute, such as Gliscor cancompletely shut down Toxapex, forcing it to rely on Scald.

**Electric-types**: Strong Electric-type Pokemon, such as Tapu Koko and Xurkitree can swiftly remove Toxapex with their Electric-type STAB moves.

**Psychic-types**: Similarly, most Psychic-type Pokemon, notably Latios and offensive Mew and can easily break through Toxapex with their Psychic-type STAB moves.

**Ground-types**: Most Ground-type Pokemon, such as Landorus can threaten Toxapex with their Ground-type STAB moves. Most of them, however, do not enjoy switching into scald

**Mega Sableye**: Mega Sableye finds it easy to complete wall Toxapex with its ability, Magic Bounce. This prevents it from setting up Toxic Spikes or using Toxic to status it and can set up Calm Mind on it to wear it down.

**Wallbreakers**: Strong wallbreakers, such as Choice Specs Magearna or Choice Band Dragonite can muscle past Toxapex with their strong STAB or coverage moves.
 
AM check implement when stamped by QC

[OVERVIEW]
- Talk about Toxapex's great mixed bulk, allowing it to switch into Pokemon Mega Charizard Y and Volcarona.
- I think you should specifically note when you're talking about its typing that Toxapex can safely switch into Mega Venusaur and Ferrothorn which Water-type teams generally struggle to deal with.
- Just say 'Toxapex has access to many utility moves such as Toxic Spikes, Haze,....'. No need to give an analysis on each move since you're talking about it later on.

[SET]
- Baneful Bunker's a pretty useful move for Toxapex, especially on Stall teams. It allows Toxapex to scout Choice-locked foes, notably Excadrill, Tapu Koko, and Tapu Bulu, and switch out into the appropriate Pokemon. So I'd slash it after Toxic Spikes.
- Don't really like Toxic on Toxapex, I'd just mention it in moves or at best slash it after Baneful Bunker.

name: Physically Defensive (Water)
move 1: Scald
move 2: Recover
move 3: Haze
move 4: Toxic Spikes / Baneful Bunker
item: Black Sludge
ability: Regenerator
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

Moves
- Change order of moves and talk about Baneful Bunker.

Set Details
- Toxapex doesn't switch into Mega Pinsir easily, it's a good chance to 2HKO after Stealth Rock damage. You can use other exampleslike Mega Gyarados or Choice Scarf Terrakion. Max Def also gives it a great chance to live Choice Band Tapu Bulu's Wood Hammer, which gives you a chance to burn it with Scald.

Usage Tips
- Talk about what to use Baneful Bunker for; poisoning Pokemon that use contact moves, scouting moves etc. You can use the Tapu Koko / Tapu Bulu example here.
- Toxapex can be hard switched into threats that are potentially going to set up like Dragonite, Mega Pinsir, and Mega Charizard X, and proceed to use Haze.

Team Options
- Lanturn is another Electric-immune Pokemon that can additionally check Tapu Koko.
- Azumarill can notably beat Grass-types like Choice-locked Tapu Bulu and Breloom.
- Both Mega Gyarados and Gyarados appreciate the Toxic Spikes support, with Bounce Gyarados lessening the pressure on Toxapex by being able to deal with Grass-types.
 
Implement everything from QT and Izaya. Looks like you did most of them already, but just in case.

Also, I should note that Toxapex can't really switch into Mega Pinsir, and Mega Charizard X cannot be switched into either if it carries Outrage or Earthquake.

Overview:
- When you're talking about weaknesses, don't need to mention Electric or Psychic. The critical one is Ground, which many Water teams stack many weaknesses to. Adding Toxapex in can be really painful and you should mention that one specifically.

Moves:
- Simplify the following line. Something like about how Recover allows Toxapex to serve as a wall by healing freely against many of the Pokemon it pivots into such as <examples>
* Recover is an obligatory move for reliable recovery. Although Regenerator is an excellent method of recovery for a pivot like Toxapex, setting up Toxic Spikes requires Toxapex to stay in on certain Pokemon and it gets worn down too easily without Recover. Furthermore, most Water teams use Toxapex as their only answer to most Grass-types, and it needs Recover to combat those.

- Specify that Baneful Bunker is primarily used on stall teams that need to ease prediction.

Set Details:
- Don't bother mentioning Merciless and Limber.

Usage Tips:
- Talk about pivoting in as sweepers such as Volcarona set up to easily Haze them before they get out of hand. This is especially notable for Pokemon such as Porygon-Z that can only set up once.
- You should definitely mention getting up even one layer of Toxic Spikes as soon as possible, as that will really cripple the opposing team. Do mention that Toxic Spikes will prevent grounded foes from being burned with Scald, so that tradeoff should be kept in mind.

Team Options:
- Should mention that Lanturn pivots into Toxapex really well with Volt Switch

Nicely done as always. QC 1/3
 

Vid

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[OVERVIEW]

Water
========

* Toxapex's amazing bulk and its ability, Regenerator, makes it one of the best pivots available to Water teams.
* Its typing further augments its natural bulk, providing it a valuable neutrality to Grass-type moves, which is greatly appreciated by Water teams.
* This allows it to take on threats to Water teams such as Mega Charizard Y and Volcarona better.
* Furthermore, its movepool isn't shabby either. fluff Toxapex has access to plenty of useful utility moves, notably Recover, Toxic Spikes, and Haze. It also gets access to Scald as a decent STAB move that may inflict burn on the foe, rendering most physical attackers near useless.
* However, while it does have a plethora of utility moves, Toxapex has very little offensive presence, due to its abysmal offensive stats. Moreover, its low Speed stat leaves it prone to stallbreakers utilizing Taunt or Substitute.
* Despite its generally passive nature, however, Toxapex manages to fit well not only in stall team archetypes but balance teams as well.
* Water teams generally tend to have a lack of resistances to Ground-type moves and Toxapex merely stacks another weakness to them.

[SET]
name: Physically Defensive (Water)
move 1: Scald
move 2: Recover
move 3: Haze
move 4: Toxic Spikes / Baneful Bunker
item: Black Sludge
ability: Regenerator
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

* Scald is this set's only offensive move. This prevents Toxapex from being completely shut down by stallbreakers with Taunt or Substitute while also having a chance to shut down physical wallbreakers like Tapu Bulu on the switchin.
* Recover lets it combat the Pokemon it pivots into much better and allows it to take on Grass-type Pokemon like Mega Venusaur in a 1v1 scenario.
* Haze prevents Toxapex from becoming complete setup fodder for Pokemon that aren't threatened by Scald, such as bulky Volcarona sets.
* Toxic Spikes offers support to the team in the form of reliably spreading poison on non-Poison- or Steel-type Grounded Pokemon. Toxapex finds it incredibly easy to set up both layers of Toxic Spikes with its amazing bulk, making it a great choice for a move.
* Baneful Bunker can be used instead of Toxic Spikes, however. This allows Toxapex to scout for what move Choice-locked foes, such as Xurkitree or Tapu Koko choose to go for. It is primarily used only on stall teams to ease prediction.

Set Details
========

* Black Sludge is an excellent item for Toxapex, providing a bit of recovery every turn. This helps Toxapex perform its job as a pivot even better.
* Regenerator is its best option as its ability, recovering its HP by 33% whenever it switches out.
* Maximum HP and Defense EVs along with a Bold nature maximise its physical defense and allow it take on threats like Mega Pinsir much more easily. Moreover, it lets Toxapex have a chance to live a Wood Hammer from Tapu Bulu and attempt to burn it with Scald, rendering a huge threat to Water teams almost useless.

Usage Tips
========

* Take advantage of Regenerator whenever possible. Double switch out to grab momentum on an expected switch instead of wasting the turn to Recover after coming in on an attack, as there are very little moves that Toxapex can't heal off merely through Regenerator and needs to use Recover for.
* Furthermore, after switching in on a hit that can be easily healed through Regenerator, Toxapex can fire off a Scald in order to grab a burn on whatever may switch in, in an attempt to wear it down.
* Similarly, setting up Toxic Spikes is also an option after Toxapex switches in to take a hit, but make sure you don't set them up pointlessly because there's so much better you can do with a free turn with Toxapex. If there aren't enough Pokemon that are actually threatened by Toxic Spikes, or if there's a Pokemon that can absorb the Toxic Spikes, then it's better to just fire off a Scald or attempt to double switch in order to obtain momentum.
* Try to set at least one layer of it as soon as possible if there's nothing to absorb it for absorb it be specific with what type of Pokemon would, as it can seriously cripple the opposing team. Keep in mind, however, that once Toxic Spikes have been set, you will not be able to burn a Grounded non-Poison- or Steel-type Pokemon.
* It is sometimes wise to use Haze on a Pokemon that hasn't set up yet but may set up and threaten the team in order to avoid taking unecessary damage while attempting to Haze it after it has set up.
* Use Baneful Bunker to scout for what move a Choice-locked foe may go for. For example, don't switch in your avoid using your as well Electric-immune Pokemon right away when you see a Xurkitree avoid using you; there's a chance it might go for Energy Ball. Using Baneful Bunker will prevent such situations and will grab momentum for your team.
* Try hard switching your same as above Toxapex in to use Haze whenever you same as above see a Pokemon that may set up, such as Volcarona or Porygon-Z before they get out of hand.

Team Options
========

* Toxapex's amazing natural bulk makes it an extremely splashable pivot on both balance and stall team archetypes.
* Mantine proves itself to be an excellent partner for Toxapex, providing an immunity to Ground-type moves and the ability to switch in on special attacks that may threaten Toxapex with ease.
* Swampert appreciates Toxapex being able to switch in on Grass-type moves, while the former can easily take Electric-type moves that threaten Toxapex.
* Defensive Azumarill sets that use Sap Sipper greatly help Toxapex by providing an immunity to Grass-type moves. Although this doesn't directly help Toxapex, as Toxapex does not fear most Grass-type moves, it lifts pressure from it, as Azumarill becomes the primary switchin to Grass-type moves instead of Toxapex. Furthermore, offensive Azumarill sets, primarily Choice Band appreciate Toxic Spikes support, wearing down the opposing team.
* Other wallbreakers and setup sweepers, such as Manaphy, Greninja, Gyarados, and Mega Sharpedo highly appreciate Toxic Spikes as well, making it easier for them to clean up late-game. Moreover, they appreciate Toxapex being able to take priority moves for them, as none of them with the possible exception of Manaphy like to stay in on strong priority moves.
* Slowbro and its mega evolution form an amazing defensive core with Toxapex, the latter taking Grass- and Bug-type moves easily. Slowbro and Mega Slowbro can take physical Ground-type moves aimed at Toxapex from the likes of Pokemon such as Excadrill easily.
* Alomomola forms a great pivoting core with Toxapex too. Again, it appreciates the fact that Toxapex can switch in on Grass-type moves and provides Wish support so Toxapex does not need to rely on Recover after switching in to take a hit and can go for another move instead.
* Quagsire is another physically defensive wall that hates Grass-type moves. However, it stands out due to its ability Unaware, allowing Toxapex to run another move, such as Toxic instead of Haze, as Quagsire can take care of most setup sweepers.
* Lanturn is another option to take Electric-type moves that Toxapex fears and probides a slow Volt Switch to help bring Toxapex in. It does, however, stack the weakness to Ground-type moves.

[STRATEGY COMMENTS]
Other Options
=============

Water
--------
* A specially defensive set is an option on Toxapex to take on special attackers such as Mega Charizard Y better. It is generally outclassed by a more physically defensive set because of how physical attackers like Mega Pinsir can be more threatening but it comes down to what your team needs. Furthermore, a mixed defensive set with 80 EVs invested in Special Defense can also be used, being able to take a Psychic from Mega Alalakazam.
* Rocky Helmet hurts whatever may make contact with Toxapex which helps when switching in on physical attackers. However, a bit of recovery per turn is a lot more useful, as Toxapex doesn't like to waste too many turns using Recover after switching in on an attack.
* Alternatively, Toxic can also be used on Toxapex. This allows it to take on more Pokemon in a 1v1 scenario, not having to rely merely on Scald. It's suboptimal compared to Haze and its other utility moves, however, because Water teams generally appreciates Toxapex's ability to switch in on setup sweepers like Mega Pinsir as they set up and nullify their boosts.

Checks and Counters
===================

Water
--------
**Stallbreakers**: Stallbreakers utilizing Taunt or Substitute, such as Gliscor cancompletely shut down Toxapex, forcing it to rely on Scald. Add another stall breaker since or was used to show that the combination of sub and taunt isn't needed to beat Toxapex just either sub or taunt

**Electric-types**: Strong Electric-type Pokemon such as Tapu Koko and Xurkitree can swiftly remove Toxapex with their STAB moves.

**Psychic-types**: Similarly, most Psychic-type Pokemon, notably Latios and offensive Mew and can easily break through Toxapex with their STAB moves.

**Ground-types**: Most Ground-type Pokemon such as Landorus can threaten Toxapex with their STAB moves. Most of them, however, do not enjoy switching in on Scald.Why don't they enjoy switching into Scald the burn or is the damage because Toxapex is weak, so I'm guessing the burn

**Mega Sableye**: Mega Sableye finds it easy to complete wall Toxapex with its ability, Magic Bounce. This prevents it from setting up Toxic Spikes or using Toxic to status it and can set up Calm Mind on it to wear it down.

**Wallbreakers**: Strong wallbreakers such as Choice Band Dragonite or Choice Specs Magearna can muscle past Toxapex with their strong STAB or coverage moves.
Good Job!!!
QC 3/3
 
implemented
Talked to Eien about this line:
* Use Baneful Bunker to scout for what move a Choice-locked foe may go for. For example, don't switch in your avoid using your as well Electric-immune Pokemon right away when you see a Xurkitree avoid using you; there's a chance it might go for Energy Ball. Using Baneful Bunker will prevent such situations and will grab momentum for your team.
He says its fine.
Ready for GP
 
add
remove
(comments)
AC = add comma
RC = remove comma

[OVERVIEW]

Water
========

* Toxapex's amazing bulk and its ability, (RC) Regenerator, (RC) makes it one of the best pivots available to Water teams.
* Its typing further augments its natural bulk, providing it a valuable neutrality to Grass-type moves, which is greatly appreciated by Water teams.
* This allows it to take on threats to Water teams such as Mega Charizard Y and Volcarona better.
* Toxapex has access to plenty of useful utility moves, notably Recover, Toxic Spikes, and Haze. It also gets access to Scald as a decent STAB move that may inflict burn on the foe, rendering most physical attackers near useless.
* However, while it does have a plethora of utility moves, Toxapex has very little offensive presence, due to its abysmal offensive stats. Moreover, its low Speed stat leaves it prone to stallbreakers utilizing Taunt or Substitute.
* Despite its generally passive nature, however, Toxapex manages to fit well not only in stall team archetypes but balance teams as well.
* Water teams generally tend to have a lack of Pokemon that resistances to Ground-type moves and Toxapex merely stacks another weakness to them.

[SET]
name: Physically Defensive (Water)
move 1: Scald
move 2: Recover
move 3: Haze
move 4: Toxic Spikes / Baneful Bunker
item: Black Sludge
ability: Regenerator
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

* Scald is this set's only offensive move. This and prevents Toxapex from being completely shut down by stallbreakers with Taunt or Substitute while also having a chance to shut dowburn physical wallbreakers like Tapu Bulu on the switch in.
* Recover lets it combat the Pokemon it pivots into much better and allows it to take on Grass-type Pokemon like Mega Venusaur in a 1v1 scenario.
* Haze prevents Toxapex from becoming complete setup fodder for Pokemon that aren't threatened by Scald, such as bulky Volcarona sets.
* Toxic Spikes offers support to the team in the form of reliably spreading poison on grounded Pokemon- that aren't Poison- or Steel-type Grounded Pokemon. Toxapex finds it incredibly easy to set up both layers of Toxic Spikes with its amazing bulk, making it a great choice for a move.
* Baneful Bunker can be used instead of Toxic Spikes, however. This allows Toxapex to scout for what move Choice-locked item-using foes, (RC) such as Xurkitree or Tapu Koko choose to go for. It is primarily used only on stall teams to ease prediction.

Set Details
========

* Black Sludge is an excellent item for Toxapex, providing a bit of recovery every turn. This helps Toxapex perform its job as a pivot even better.
* Regenerator is its best option as its ability, recovering its HP by 33 30% whenever it switches out.
* Maximum HP and Defense EVs along with a Bold nature maximisze its physical defense and allow it take on threats like Mega Pinsir much more easily. Moreover, it lets Toxapex have a chance to live a Wood Hammer from Tapu Bulu and attempt to burn it with Scald, rendering a huge threat to Water teams almost useless.

Usage Tips
========

* Take advantage of Regenerator whenever possible. Double switch out to grab momentum on an expected switch instead of wasting the turn to Recover after coming in on an attack, as there are very littlefew moves that Toxapex can't heal off merely through Regenerator and needs to use Recover for.
* Furthermore, after switching in on a hit that can be easily healed through Regenerator, Toxapex can fire off a Scald in order to grab a burn on whatever may switch in, in an attempt to wear it down.
* Similarly, setting up Toxic Spikes is also an option after Toxapex switches in to take a hit, but make sure you don't set them up pointlessly because there's so much better you can do with a free turn with Toxapex. If there aren't enough Pokemon that are actually threatened by Toxic Spikes, or if there's a Pokemon that can absorb the Toxic Spikes, then it's better to just fire off a Scald or attempt to double switch in order to obtain momentum.
* Try to set at least one layer of itToxic Spikes as soon as possible if there's are no Poison- or Steel-types Pokemon present to absorb it, as it can seriously cripple the opposing team. Keep in mind, however, that once Toxic Spikes have been set, you will not be able to burn a Grounded non-Poison- or Steel-type Pokemonkemon affected by it.
* It is sometimes wise to preemptively use Haze on a Pokemon that hasn't set up yet but mayis like to set up andon threaten the teamurn in order to avoid taking unecessary damage while attempting to Haze it after it has otherwiset up.
* Use Baneful Bunker to scout for what move a Choice-locked item-using foe may go for. For example, don't switch in your Electric-immune Pokemon right away when you see a Xurkitree; there's a chance it might go for Energy Ball. Using Baneful Bunker will prevent such situations and will grab momentum for your team.
* Try hard switching Toxapex in to use Haze whenever there's a Pokemon on the field that may set up, such as Volcarona or Porygon-Z before they get out of hand. (Considering adding: "With Porygon-Z in particular, Toxapex can use Haze to remove its one-time boosts, rendering it relatively useless for the rest of the game.")

Team Options
========

* Toxapex's amazing natural bulk makes it an extremely splashable pivot on both balance and stall team archetypes.
* Mantine proves itself to be an excellent partner for Toxapex, providing an immunity to Ground-type moves and the ability to switch in on special attacks that may threaten Toxapex with ease.
* Swampert appreciates Toxapex being able to switch in on Grass-type moves, while the former can easily take Electric-type moves that threaten Toxapex.
* Defensive Azumarill sets that use Sap Sipper greatly helpsupport Toxapex by providing an immunity to Grass-type moves. Although this doesn't directly help Toxapex, as Toxapex does not fear most Grass-type moves, it lifts pressure from it, (RC) because Azumarill becomes the primary switch-in to Grass-type moves instead of Toxapex. Furthermore, offensive Azumarill sets, primarily Choice Band appreciate Toxic Spikes support, wearing down the opposing team.
* Other wallbreakers and setup sweepers, such as Manaphy, Greninja, Gyarados, and Mega Sharpedo highly appreciate Toxic Spikes as well, making it easier for them to clean up late-game. Moreover, they appreciate Toxapex being able to take priority moves for them, as none of them with the possible exception of Manaphy like to stay in on strong priority moves.
* Slowbro and its mMega eEvolution form an amazing defensive core with Toxapex, (RC) with the latter taking Grass- and Bug-type moves easily. In return, Slowbro and Mega Slowbro can take physical Ground-type moves aimed at Toxapex from the likes of Pokemon such as Excadrill easily.
* Alomomola forms a great pivoting core with Toxapex too. Again, iIt appreciates the fact that Toxapex can switch in on Grass-type moves and provides Wish support so Toxapex does not need to rely on Recover after switching in to take a hit and can go for another move instead.
* Quagsire is another physically defensive wall that hates Grass-type moves. However, it stands out due to its ability Unaware, allowing Toxapex to run another move, such as Toxic, instead of Haze, as Quagsire can take care of most setup sweepers.
* Lanturn is another option to take Electric-type moves that Toxapex fears and probvides a slow Volt Switch to help bring Toxapex in. It does, however, stack the weakness to Ground-type moves.

[STRATEGY COMMENTS]
Other Options
=============

Water
--------
* A specially defensive set is an option on Toxapex to take on special attackers such as Mega Charizard Y better. It is generally outclassed by a more physically defensivethe standard set because of how physical attackers like Mega Pinsir can be more threatening, but it comes down to what your team needs. Furthermore, a mixed defensive set with 80 EVs invested in Special Defense can also be used, being able to take a Psychic from Mega Alalakazam.
* Rocky Helmet hurts whatever may makes contact with Toxapex, which helps when switching in on physical attackers. However, a bit of recovery per turn is a lot more useful, as Toxapex doesn't like to waste too many turns using Recover after switching in on an attack.
* Alternatively, Toxic can also be used on Toxapex. This allows it to take on more Pokemon in a 1v1 scenario, no without having to rely merely on Scald. It's suboptimal compared to Haze and its other utility moves, however, because Water teams generally appreciates Toxapex's ability to switch in on setup sweepers like Mega Pinsir as they set up and nullify their boosts.

Checks and Counters
===================

Water
--------
**Stallbreakers**: Stallbreakers utilizing Taunt or Substitute, such as Gliscor orand Mega Alakazam (Not a fan of this example tbh. Mega Alakazam just OHKOes with Psychic anyway. Plus, it's not really a full-fledged stallbreaker even if it uses Substitute. It's a powerful wallbreaker that happens to use Substitute.) can completely shut down Toxapex, forcing it to rely on Scald.

**Electric-types**: Strong Electric-type Pokemon such as Tapu Koko and Xurkitree can swiftly remove Toxapex with their STAB moves.

**Psychic-types**: Similarly, most Psychic-type Pokemon, notably Latios and offensive Mew and, (AC) can easily break through Toxapex with their STAB moves.

**Ground-types**: Most Ground-type Pokemon such as Landorus can threaten Toxapex with their STAB moves.

**Mega Sableye**: Mega Sableye finds it easy to complete wall Toxapex with its ability, Magic Bounce. This prevents it from setting up Toxic Spikes or using Toxic to status it and can set up Calm Mind on it to wear it down. (Haze?)

**Wallbreakers**: Strong wallbreakers such as Choice Band Dragonite orand Choice Specs Magearna can muscle past Toxapex with their strong STAB or coverage moves.


I made a couple final quality recommendations, so please review the comments please! GP 1/1
 

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