You could honestly been less hostile in addressing a newcomer and instead kindly point them to the forum in question. An attitude like that is only going to scare new users off, and Smogon already has such a reputation to some extent.http://www.smogon.com/forums/forums/sm-doubles-ou.393/ for the doubles forums
Hey, welcome to Smogon! I understand the appeal behind Merciless Toxapex, but Regenerator is simply way too good to pass up on a Pokémon with defensive prowess such as Toxapex's. It's a brutal Pokémon to take down, and Regenerator simply granting it 33% of its HP back just by switching out only makes it that much more deadly a wall.I kind of like baneful bunker in doubles.
I would use it and then fire off Earthquake with my partner. Toxapex is safe vs Earthquake it's really effective against him, then you can fire off toxic on what's left from earthquake dmg and mop up.
Sockpile is amazing. It must be brought up that if used right stockpile is very scary competitively. Try something like:
Stockpile
Recover
Scald
Toxic/Toxic Spikes
You could honestly been less hostile in addressing a newcomer and instead kindly point them to the forum in question. An attitude like that is only going to scare new users off, and Smogon already has such a reputation to some extent.
Hey, welcome to Smogon! I understand the appeal behind Merciless Toxapex, but Regenerator is simply way too good to pass up on a Pokémon with defensive prowess such as Toxapex's. It's a brutal Pokémon to take down, and Regenerator simply granting it 33% of its HP back just by switching out only makes it that much more deadly a wall.
I do hope you've gotten yourself acquainted with the Doubles OU subforum by now; any matters pertaining to Doubles are to be handled there. Once again, welcome to Smogon, and enjoy your stay!
Stockpile is a pretty bad move to begin with and Toxapex doesn't make any better use of it. One of the biggest issues with Toxapex is how passive and exploitable it is and Stockpile would just make it worse. If you give up Haze you become set up bait for pretty much anything on the tier and having no offensive presence at all makes it very counterproductive. Giving up Toxic/Tspikes means you have no way to hurt your opponent at all and then you're just PP Stalling until you die. Seriously, Stockpile is really bad and matchup dependant (you'll never get the right matchup above 1500) and there's no reason to use it on any mon, even less reasons to use it on Toxapex
I feel like, for a Pokemon that's shut down by Taunt, Sub-DD Gyarados with EQ (and many others, i just mention things i like), and other things like that and, more importantly, should rely (and relies heavily) on Regenerator, setting up Stockpiles is just not worth it.
I'd like to see some replays but i'm not really convinced.
Toxapex CAN actually deal good damage and can, at least, weaken Taunters: Infestation with Binding Band. The trapped Pokemon, for example, Tapu Fini, loses 1/6 of its HP per turn due to the infestation, while Toxapex can further damage it with Scald to secure the KO, while it resists both Scald and Moonblast.
This works against all pokemon that can't hit Toxapex super-effectively and don't have access to a switching move like u-turn.
When used in combination with Toxic, the trapped mon dies even faster.
A possible set would be this:
Toxapex @ Binding Band
Ability: Regenerator
EVs: 252 KP, 252 SpDef, 4 Def (assuming dangerous physical atrackers are weakened by burns), or other splits
Calm/Bold Nature
- Recover
- Infestation
- Toxic / Haze
- Scald
I wouldn't say that, especially about infestation. Back the days I played full stall in OU, Binding Band Infestation Toxapex helped me a lot, because it could safely remove Tapu Fini (which really likes to switch in against Toxapex) or at least stall out its misty terrain and poison it.Tapu Fini, as you know, would otherwise be extremely annoying, because it shuts down many stallers with taunt, deals huge damage with Nature's Madness and prevents any status with its Misty Terrain.Binding Band and Infestation are both useless - there is no point giving up utility items such as a super effective damage reduction berry such as a wacan or shuca, rocky helmet or black sludge for an item that increases damage on a trapping move on a mon that isn't supposed to deal large amounts of damage.
Lacking either tspikes or haze(or both) is pretty bad in my opinion. Lacking tspikes basically means sub coil zygarde is far far more annoying. Lacking haze means that you lose to many pokemon like vincune, qd pheromosa, mimikyu(if you cannot scald burn), bisharp, sub mega gyarados etc. These are mons that stall rely on Toxapex to check. Infestation also cannot poison fini because it taunts, and you do only 20-30% counting leftovers recovery. This is nothing detrimental, doing as much damage as a chansey seismic toss. Binding Band is basically a waste of an item, as you are in fact worse vs fini, even though you get 20-30% off as it doesn't fear leftovers/ black sludge recovery. That just makes natures madness fini far more irritating as it breaks through pex with ease.what do you mean? binding band raises the damage dealt by trapping moves and not their duration, which is in current gen 4 to 5 turns
I wouldn't say that, especially about infestation. Back the days I played full stall in OU, Binding Band Infestation Toxapex helped me a lot, because it could safely remove Tapu Fini (which really likes to switch in against Toxapex) or at least stall out its misty terrain and poison it.Tapu Fini, as you know, would otherwise be extremely annoying, because it shuts down many stallers with taunt, deals huge damage with Nature's Madness and prevents any status with its Misty Terrain.
HazeIs there anyway at all Pex can beat SubCM Keldeo?
No Toxic status
Haze
That doesnt work though. It takes 2-3 scald hit to break keldeo's sub. If it alternate between subbing - boost - attack then you'll run out of recover/ scald before it runs out of anything
Haze goes through sub, SUBCM Keldeo will never beat Toxapex unless it's Hyper BeamThat doesnt work though. It takes 2-3 scald hit to break keldeo's sub. If it alternate between subbing - boost - attack then you'll run out of recover/ scald before it runs out of anything
Is there anyway at all Pex can beat SubCM Keldeo?
No Toxic status