OU Toxapex

Threw

cohiba
[OVERVIEW]

* Toxapex is arguably the best physically defensive pivot for balance and stall teams.
* It's able to reliably answer many of the tier's most dangerous offensive threats such as Pheromosa, Mega Charizard Y, Mega Scizor, and Magearna and Genesect lacking Thunderbolt.
* Toxapex is the best Toxic Spiker in OU because its general utility makes it far easier to fit on teams than other Toxic Spikers such as Nihilego.
* Although Toxapex is extremely weak, Scald and access to Haze and Regenerator diminish its passivity and prevent it from becoming setup bait.
* However, it's still extremely reliant on status to punish otherwise free switches from dangerous wallbreakers such as Tapu Koko.
* In addition, Toxapex is hurt by weaknesses to relatively common offensive types in Electric and Psychic and the ubiquity of Ground-type coverage.

[SET]
name: Physically Defensive
move 1: Scald
move 2: Recover
move 3: Toxic / Toxic Spikes
move 4: Haze
item: Black Sludge / Rocky Helmet
ability: Regenerator
nature: Bold
evs: 252 HP / 232 Def / 24 SpD

[SET COMMENTS]
Moves
========

* Scald, while pitifully weak, comes with a burn chance that deters Pokemon such as Choice Band Hoopa-U from switching directly into Toxapex.
* Recover provides Toxapex with longevity and allows it to stall out opposing Pokemon until they succumb to Toxic damage or a Scald burn.
* Toxic prevents Toxapex from being total dead weight against Pokemon that have recovery or do not mind a burn such as Tapu Lele and Mantine.
* Toxic Spikes, on the other hand, supports its team in general, spreading poison to soften up teammates' checks, although this method is far less consistent due to its inability to affect Flying-types and the fact that they can be removed in various ways.
* Haze nulls opposing setup sweepers, preventing them from taking advantage of Toxapex's immense passivity.

Set Details
========

* Black Sludge provides Toxapex with passive recovery and allows it to avoid certain KOs, such as the 2HKO from Adamant Buzzwole's Earthquake.
* However, Rocky Helmet is equally viable to chip away at physical attackers, especially U-turn users such as Pheromosa.
* Regenerator gives Toxapex the liberty not to be required to Recover every time it takes a hit, which is extremely useful for conserving momentum.
* The given EVs along with a Bold nature maximize physical bulk while having enough Special Defense investment to avoid the OHKO from Porygon-Z's non-STAB +1 Thunderbolt, which guarantees that you will get a Haze off.
* Another potential spread is 252 HP / 176 Def / 80 SpD, which allows Toxapex to avoid the OHKO from Mega Alakazam's Psychic.

Usage Tips
========

* Take full advantage of Regenerator by attempting to double switch on an opponent's predicted switch after coming in to take a hit.
* Similarly, avoid using Recover whenever possible to retain momentum, as there are few hits that Toxapex will be coming into that Regenerator recovery won't patch up almost completely.
* Use free turns not spent switching out to spread status or lay Toxic Spikes, although it may be wiser to simply go for a burn with Scald if the opponent has a grounded Poison-type that will soon absorb them or a number of Pokemon immune to them altogether.
* Be liberal with your use of Haze against potential setup sweepers, but be wary of the inevitable "Will they attack or set up?" mind games that are quite common against certain Pokemon such as Mega Charizard X; the vast majority of the time, your best option will be to keep clicking Haze to allow a partner to revenge kill.

Team Options
========

* Celesteela is far and away the best partner for Toxapex due to their phenomenal defensive synergy, although it's best to add a good Electric check to this pair, which is why Alolan Marowak is often added to this core.
* Skarmory shares similar synergy and is also capable of forming a hazard stacking core.
* Specially defensive Excadrill is another excellent partner for Toxapex due to its Electric- and Psychic-type resistances; it is also ideal because of its access to Rapid Spin, which provides hazard removal without also removing Toxapex's Toxic Spikes, unlike Defog.
* Chansey is another good partner, specifically on stall, as its enormous special bulk lets it more comfortably stomach hits from special attackers such as Ash-Greninja that plague Toxapex, and it appreciates Toxapex's ability to reliably answer Fighting-types and provides cleric support for when Toxapex is burned, which is a very common occurrence.
* Yet another good partner is Mega Sableye, which can act as a reliable spinblocker to keep Toxapex's Toxic Spikes on the field.
* Tyranitar can also help with opposing hazard removal by trapping common Defoggers like Latios and enjoys good synergy with Toxapex in general.

[STRATEGY COMMENTS]
Other Options
=============

* Shed Shell is a viable item that prevents Dugtrio from trapping Toxapex.
* A specially defensive set is somewhat viable on Toxapex, as it completely shuts down even Thunderbolt Genesect and more comfortably handles certain special attackers such as Volcanion, but it otherwise walls very few threats that the physically defensive set doesn't also handle.
* Baneful Bunker usually constitutes little more than a wasted slot on Toxapex that only serves to give free turns to the opponent, which makes it rarely worth using over another more useful move.

Checks and Counters
===================

**Psychic-types**: Tapu Lele, Hoopa-U, Mega and non-Mega Alakazam, Mega Metagross, and all the rest will have no trouble breaking past Toxapex barring a Scald burn on the physical attackers.

**Electric-types**: Tapu Koko and Xurkitree can largely switch directly into Toxapex and immediately deal it massive amounts of damage, as they often function as hit-and-run attackers that are generally unhindered by status.

**Ground-types**: While they must be wary of switching into Scald, many powerful Ground-types exist such as Garchomp, Landorus-T, and Zygarde-10% that can threaten massive damage if not outright OHKO Toxapex.

**Powerful Wallbreakers**: Certain exceptionally powerful wallbreakers such as Choice Specs Hydreigon and Ash-Greninja and Choice Band Tapu Bulu can simply break through Toxapex with brute force.

**Substitute / Taunt**: If Toxapex is unable to status its target, it will rarely do any significant damage to it, which makes it a prime target for setting up Substitutes and numerous common stallbreaking tactics like Taunt + Calm Mind from the likes of Tapu Fini.
 
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Speaking of Dugtrio and Toxapex, I feel Shed Shell should be slashed. Toxapex needs to switch into U-Turns to do its job against Pheromosa, meaning it's quite easy for opponents to bring in Dugtrio to trap and remove it. Any Dugtrio set can 2HKO Toxapex, and Groundium Z Dugtrio straight-up OHKO's. Toxapex's offenses are so bad that it can't OHKO Dugtrio back with Scald, meaning if it doesn't get the burn it will lose to any set.
 
Mention ToxaCrits set in OO, Merciless Venoshock has insane power but Toxapex doesn't have the Special Attack to properly use it.
If Toxapex can't properly use it, why should it be in the analysis? "Can't properly use" is another way of saying bad.

Personally, I think it would be a good idea to mention why Merciless is a bad idea on this Pokemon in the analysis.
 

Colonel M

Not very Cash Money of you
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Definitely concur with mentioning Shed Shell for escaping Dugtrio. A lot of teams have fled to Toxapex as their premium Pheromosa counter. Dugtrio trapping a Toxapex is likely in big trouble because of this.

Also mention in Other Options how Merciless makes you look like a terrible player in front of a competent opponent.

(Nicer way of stating - just say that it's bad).
 
Correct the last point of the overview, you probably meant Tapu Bulu. Toxapex can toxic them anyways too. You should add another example.
 

PK Gaming

Persona 5
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The overview is really nice

In the Set Details section, you might want to mention an alternative SpD set, which completely dominates special attackers like Greninja, Choice Genesect and Volcanion.

In the Team Options section, i'd definitely recommend Celesteela. Celesteela + Toxapex forms a nasty core by itself, since they cover most of each other's weaknesses(though naturally, you'll want a Ground-type to avoid a double Electric-type weak)
 

UltiMario

Out of Obscurity
is a Pokemon Researcher
Notes for EV spread:

24 SpD edges out a few calcs to probably make it worth it, as it guarantees your haze on non-electric Porygon-Z +1 Tbolts as well as increasing your flexibility vs Keldeo. The second bit is a bit more complicated since it involves scenarios where Toxa's burned and you're making doubles rather than using recover in order to keep momentum while using Toxapex, but 24 SpD was a threshold where I could find that completely blocked Keldeo from fishing for 2HKOs after some pressure was put on Toxa.

88 SpD makes you a little more stable of a check to Specs Ash-Greninja since it's enough to let you "comfortably" take Dark Pulses, as comfortably a physically defensive non-resist could ever hope to take, anyways.
 

Jukain

!_!
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was just tinkering with some spreads

248 HP EVs is suboptimal because of Toxapex's low HP stat. From my calculations, even though you take 1 more damage from Stealth Rock by running max HP, you lose a notable enough amount of bulk that you wil actually take more damage in general. With that said, I'd go with 252 HP / 228 Def / 28 SpD Bold, which avoids the 2HKO from Specs Greninja Dark Pulse after SR, allowing Toxapex to switch in on all non-ESens Greninja pretty reliably. 64 SpD avoids the 2HKO from LO Gengar SBall after SR though that isn't too relevant in the current metagame.
 

HotFuzzBall

fuzzy-chan \(ㆁヮㆁ✿)
is an Artist
Idk if this is worth mentioning but, maybe include that Black Sludge is better than Leftovers (on a Poison-type's case) since it punishes Trick/Switcheroo users. I also agree with adding a / for Shed Shell.
 
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Threw

cohiba
I put some of these comments in and didn't put in others. If you'd like to know why I didn't put yours in, feel free to PM/VM me and I'll gladly give my reasoning.

Anyway, this is QC ready.
 

p2

BORN 2 SHIT
is a Tiering Contributor Alumnusis a Top Contributor Alumnus
[OVERVIEW]
  • Arguably the best physically defensive pivot for balance and stall teams
  • Able to reliably answer many of the tier's most dangerous offensive threats such as Pheromosa, Mega Charizard Y, and Genesect lacking Thunderbolt add a couple more things like m-sciz and non specs tbolt magearna
  • Best Toxic Spiker in OU mention because it's easy to fit onto teams unlike other tspikers
  • Although extremely weak, Scald and access to Haze and Regenerator diminish its passivity and prevent it from becoming setup bait
  • However, still extremely reliant on status to punish otherwise free switch-ins from dangerous wallbreakers such as Tapu Koko
  • Hurt by weakness to relatively common offensive types in Electric and Psychic and ubiquity of Ground-type coverage
[SET]
name: Physically Defensive
move 1: Scald
move 2: Recover
move 3: Toxic / Toxic Spikes
move 4: Haze
item: Black Sludge / Rocky Helmet
ability: Regenerator
nature: Bold
evs: 252 HP / 232 Def / 24 SpD

[SET COMMENTS]
Moves
========
  • Scald, while pitifully weak, comes with a burn chance that deters Pokemon such as Choice Band Hoopa-Unbound from switching directly into Toxapex
  • Recover provides Toxapex with longevity and allows it to stall out opposing Pokemon until they succumb to Toxic damage or a Scald burn
  • Toxic prevents Toxapex from being total dead weight against Pokemon that have recovery or do not mind a burn such as?
  • Toxic Spikes, on the other hand, support its team in general, spreading poison to soften up teammates' checks, although this method is far less consistent due to its inability to affect Flying-types and the fact that they can be removed in various ways
  • Haze nulls opposing setup sweepers, preventing them from taking advantage of Toxapex's immense passivity

Set Details
========
  • Black Sludge provides Toxapex with passive recovery and allows it to avoid certain KOs, such as the 2HKO from Adamant Buzzwole's Earthquake
  • However, Rocky Helmet is equally viable to chip away at physical attackers, especially U-turn users such as Pheromosa
  • Regenerator gives Toxapex the liberty not to be required to Recover every time it takes a hit, which is extremely useful for conserving momentum
  • The given EVs along with a Bold nature maximize physical bulk while having enough Special Defense investment to avoid the OHKO from Porygon-Z's non-STAB +1 Thunderbolt, which guarantees that you will get a Haze off
mention 80 spdef evs being a potential option too, this just means that toxa can live a mzam psychic from full
Usage Tips
========
  • Take full advantage of Regenerator by attempting to double switch on an opponent's predicted switch after coming in to take a hit
  • Similarly, avoid using Recover whenever possible to retain momentum, as there are few hits that Toxapex will be coming into that Regenerator recovery won't patch up almost completely
  • Use free turns not spent switching out to spread status or lay Toxic Spikes, although it may be wiser to simply go for a burn with Scald if the opponent has a grounded Poison-type that will soon absorb them or a number of Pokemon immune to them altogether
  • Be liberal with your use of Haze against potential setup sweepers, but be wary of the inevitable "Will he attack or set up?" mind games that are quite common against certain Pokemon such as Mega Charizard X; the vast majority of the time, your best option will be to keep clicking Haze to allow a partner to revenge kill
Team Options
========
  • Celesteela is far and away the best partner for Toxapex due to their phenomenal defensive synergy, although it's best to add a good Electric check to this pair, which is why Alolan Marowak is often added to this core
  • Specially Defensive Excadrill is another excellent partner for Toxapex due to its Electric- and Psychic-type resistances; it is also ideal because of its access to Rapid Spin, which provides hazard removal without also removing Toxapex's Toxic Spikes, unlike Defog
  • Chansey is another good partner, specifically on stall, as its enormous special bulk lets it more comfortably stomach hits from special attackers such as Ash Greninja that plague Toxapex, and it appreciates Toxapex's ability to reliably answer Fighting-types and provides cleric support for when Toxapex is burned, which is a very common occurence
mention skarmory too since it shares similar synergy that celesteela has but it can stack hazards
mega sableye is good too since it can mess with spinners
stuff like ttar would be worth mentioning too since it can take on common defoggers

[STRATEGY COMMENTS]
Other Options
=============
  • Shed Shell is a viable item that prevents Dugtrio from trapping Toxapex
  • A specially defensive set is somewhat viable on Toxapex, as it completely shuts down even Thunderbolt Genesect and more comfortably handles certain special attackers such as Volcanion, but it otherwise walls very few threats that the physically defensive set doesn't also handle
  • Baneful Bunker usually constitutes little more than a wasted slot on Toxapex that only serves to give free turns to the opponent, which makes it rarely worth using over another more useful move
  • While Merciless + Venoshock + Toxic / Toxic Spikes sets may seem appealing, such a set is little more than a gimmick due to its difficulty to set up and Toxapex's lack of power and Speed just remove this completely
Checks and Counters
===================
  • **Psychic-types**: Tapu Lele, Hoopa-Unbound, Mega and non-Mega Alakazam, Mega Metagross, and all the rest will have no trouble breaking past Toxapex barring a Scald burn on the physical attackers
  • **Electric-types**: Tapu Koko and Xurkitree can largely switch directly into Toxapex and immediately deal it massive amounts of damage, as they often function as hit-and-run attackers that are generally unhindered by status
  • **Substitute/Taunt**: If Toxapex is unable to status its target, it will rarely do any significant damage to it, which makes it a prime target for setting up Substitutes and numerous common stallbreaking tactics like Taunt + CM from the likes of Tapu Fini
add ground types (chomper/lando/zydoggo/drill) and in general strong wallbreakers such as specs/band hoopa-u, specs hydra, cb bulu
1/3
 
Greninja with Extrasensory and Choice Specs Ash-Greninja with Dark Pulse can muscle through Toxapex as well; it's worth noting since Toxapex is generally a good switch-in otherwise.

236 SpA Life Orb Protean Greninja Extrasensory vs. 252 HP / 24 SpD Toxapex: 211-250 (69.4 - 82.2%) -- guaranteed 2HKO

236 SpA Choice Specs Greninja Dark Pulse vs. 252 HP / 24 SpD Toxapex: 159-187 (52.3 - 61.5%) -- guaranteed 2HKO

Edit: I realize I put only 236 EVs in special attack but either way the result is the same.
 

Threw

cohiba
implemented check

@ above: the wallbreaking section of c&c gave me a chance to put in ash gren which i had wanted to include, but e-sens regular gren doesn't really fit anywhere particularly well and seems intuitive enough not to include
 

Sobi

Banned deucer.
Where are the imports?
[SET]
name: Physically Defensive
move 1: Scald
move 2: Recover
move 3: Toxic / Toxic Spikes
move 4: Haze
item: Black Sludge / Rocky Helmet
ability: Regenerator
nature: Bold
evs: 252 HP / 232 Def / 24 SpD

is the set. it's different from ps! importable because this is following the analysis format. once its uploaded, though, you'll get the importable format. i'll include the ps! version below in case u want it:

Toxapex @ Black Sludge / Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Recover
- Toxic / Toxic Spikes
- Haze
 

HotFuzzBall

fuzzy-chan \(ㆁヮㆁ✿)
is an Artist
  • **Ground-types**: While they must be wary of switching into Scald, many powerful Ground-types exist such as Garchomp, Landorus-T, and Zygarde-10% that can threaten massive damage if not outright OHKO Toxapex
you should probably include that Dugtrio can trap a weakened Toxapex and knock it out.
 
Only thing that needs to be changed is the formatting in Checks and Counters; they shouldn't be in bullet point form.

3/3
 

P Squared

whether it's rain or shine i know i'm fine
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GP 1/1 gj :)
[OVERVIEW]

* Toxapex is arguably the best physically defensive pivot for balance and stall teams.
* It's able to reliably answer many of the tier's most dangerous offensive threats such as Pheromosa, Mega Charizard Y, Mega Scizor, and Magearna and Genesect lacking Thunderbolt. (if you like, you can keep this all in one list since I don't think you need to be worried about ambiguity; ofc Mega Scizor etc aren't going to run Thunderbolt. but it's also cool as is)
* Toxapex is the best Toxic Spiker in OU because its general utility makes it far easier to fit on teams than other Toxic Spikers such as Nihilego.
* Although it's Toxapex is extremely weak, Scald and access to Haze and Regenerator diminish its passivity and prevent it from becoming setup bait.
* However, it's still extremely reliant on status to punish otherwise free switches switch-ins from dangerous wallbreakers such as Tapu Koko.
* In addition, Toxapex is hurt by weaknesses to relatively common offensive types in Electric and Psychic and the ubiquity of Ground-type coverage.

[SET]
name: Physically Defensive
move 1: Scald
move 2: Recover
move 3: Toxic / Toxic Spikes
move 4: Haze
item: Black Sludge / Rocky Helmet
ability: Regenerator
nature: Bold
evs: 252 HP / 232 Def / 24 SpD

[SET COMMENTS]
Moves
========

* Scald, while pitifully weak, comes with a burn chance that deters Pokemon such as Choice Band Hoopa-Unbound from switching directly into Toxapex.
* Recover provides Toxapex with longevity and allows it to stall out opposing Pokemon until they succumb to Toxic damage or a Scald burn.
* Toxic prevents Toxapex from being total dead weight against Pokemon that have recovery or do not mind a burn such as Tapu Lele and Mantine.
* Toxic Spikes, on the other hand, supports its team in general, spreading poison to soften up teammates' checks, although this method is far less consistent due to its inability to affect Flying-types and the fact that they can be removed in various ways.
* Haze nulls opposing setup sweepers, preventing them from taking advantage of Toxapex's immense passivity.

Set Details
========

* Black Sludge provides Toxapex with passive recovery and allows it to avoid certain KOs, such as the 2HKO from Adamant Buzzwole's Earthquake.
* However, Rocky Helmet is equally viable to chip away at physical attackers, especially U-turn users such as Pheromosa.
* Regenerator gives Toxapex the liberty not to be required to Recover every time it takes a hit, which is extremely useful for conserving momentum.
* The given EVs along with a Bold nature maximize physical bulk while having enough Special Defense investment to avoid the OHKO from Porygon-Z's non-STAB +1 Thunderbolt, which guarantees that you will get a Haze off.
* Another potential spread is 252 HP / 176 Def / 80 SpD, which allows Toxapex to avoid the OHKO from Mega Alakazam's Psychic.

Usage Tips
========

* Take full advantage of Regenerator by attempting to double switch on an opponent's predicted switch after coming in to take a hit.
* Similarly, avoid using Recover whenever possible to retain momentum, as there are few hits that Toxapex will be coming into that Regenerator recovery won't patch up almost completely.
* Use free turns not spent switching out to spread status or lay Toxic Spikes, although it may be wiser to simply go for a burn with Scald if the opponent has a grounded Poison-type that will soon absorb them or a number of Pokemon immune to them altogether.
* Be liberal with your use of Haze against potential setup sweepers, but be wary of the inevitable "Will they attack or set up?" (little silly but doesn't hurt to be neutral here) mind games that are quite common against certain Pokemon such as Mega Charizard X; the vast majority of the time, your best option will be to keep clicking Haze to allow a partner to revenge kill.

Team Options
========

* Celesteela is far and away the best partner for Toxapex due to their phenomenal defensive synergy, although it's best to add a good Electric check to this pair, which is why Alolan Marowak is often added to this core.
* Skarmory shares similar synergy and is also capable of forming a hazard stacking core.
* Specially defensive Excadrill is another excellent partner for Toxapex due to its Electric- and Psychic-type resistances; it is also ideal because of its access to Rapid Spin, which provides hazard removal without also removing Toxapex's Toxic Spikes, unlike Defog.
* Chansey is another good partner, specifically on stall, as its enormous special bulk lets it more comfortably stomach hits from special attackers such as Ash-Greninja that plague Toxapex, and it appreciates Toxapex's ability to reliably answer Fighting-types and provides cleric support for when Toxapex is burned, which is a very common occurrence.
* Yet another good partner is Mega Sableye, which can act as a reliable spinblocker to keep Toxapex's Toxic Spikes on the field.
* Tyranitar can also help with opposing hazard removal by trapping common Defoggers like Latios and enjoys good synergy with Toxapex in general.

[STRATEGY COMMENTS]
Other Options
=============

* Shed Shell is a viable item that prevents Dugtrio from trapping Toxapex.
* A specially defensive set is somewhat viable on Toxapex, as it completely shuts down even Thunderbolt Genesect and more comfortably handles certain special attackers such as Volcanion, but it otherwise walls very few threats that the physically defensive set doesn't also handle.
* Baneful Bunker usually constitutes little more than a wasted slot on Toxapex that only serves to give free turns to the opponent, which makes it rarely worth using over another more useful move.

Checks and Counters
===================

**Psychic-types**: Tapu Lele, Hoopa-Unbound, Mega and non-Mega Alakazam, Mega Metagross, and all the rest will have no trouble breaking past Toxapex barring a Scald burn on the physical attackers.

**Electric-types**: Tapu Koko and Xurkitree can largely switch directly into Toxapex and immediately deal it massive amounts of damage, as they often function as hit-and-run attackers that are generally unhindered by status.

**Ground-types**: While they must be wary of switching into Scald, many powerful Ground-types exist such as Garchomp, Landorus-T, and Zygarde-10% that can threaten massive damage if not outright OHKO Toxapex.

**Powerful Wallbreakers**: Certain exceptionally powerful wallbreakers such as Choice Specs Hydreigon and Ash-Greninja (just making sure, Ash-Greninja is also Specs right) and Choice Band Tapu Bulu can simply break through Toxapex with brute force.

**Substitute / Taunt**: If Toxapex is unable to status its target, it will rarely do any significant damage to it, which makes it a prime target for setting up Substitutes and numerous common stallbreaking tactics like Taunt + Calm Mind from the likes of Tapu Fini.
 
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