This team is an mixed team who's major asset is that it can develop into many different playstyles, whether it be offensive or defensive. Its flexibility allows me to consistently counter the opponent's attempts, even though usually the strategy consists of a set up Weavile sweep (more on that later). Being a rookie at competitive Pokemon, this team has taken many twists and turns. I originally had a physical Empoleon as a lead, imagine that. Anyway, at a glance:
Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Fire Blast
- Fake Out
- Close Combat
I start off with the typical Sash Nape lead, whom I prefer for its ability to prevent opposing SR leads from setting it up, breaking enemy sashes, and even easily conducting an early game sweep, leaving one or two Pokemons wounded and putting them into KO range, and sometimes being preserved for a revenge kill. Definitely, this lead has its advantages.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/176 Spd/80 SAtk
Timid nature (+Spd, -Atk)
- Leech Seed
- Substitute
- Recover
- Psychic
Subseed Celebi is the main staller on my team. With an 18% recovery each turn, even super-effecive attacks do 10-15%, which can be easily shrugged off with Recover. And if the opponent can't break through a Sub in a single turn, they are almost definitely dead. I've seen it stall pretty much anything, from Heatran to Dusknoir, and even without a defense EV investment it remains a bulky sponge.
Rotom-c @ Leftovers
Ability: Levitate
EVs: 168 Def/88 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Thunderbolt
- Shadow Ball
- Will-o-wisp
Rotom-c makes a very nice special sweeper/revenge killer/burn inflictor. Its fantastic movepool gives him an awesome type coverage, which allows me to use it anywhere, basically, and while its not exactly the most used ember of my team, it always comes in handy sometime.
Weavile (M) @ Focus Sash
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Night Slash
- Swords Dance
- Brick Break
- Ice Shard
And here we have the star of the team! The general strategy is having it get in the game on a free switch in (no SR/Spikes) and SD'ing up while your opponent brings you down to 1 HP (but hey, if you want to do less damage feel welcome). Now facing a faster, +2 Attack Weavile, your opponent's reaction is most likely to be 'OH SHIIIIII-'. Thanks to Ice Shard priority and amazing type coverage, Weavile almost always easily rips through the team. The reason why I don't run Band in here is to have the ability to freely switch between attacks to match the next Pokemon, and while it sounds awfully risky and gimmicky, I've seen it kill 3 or 4 Pokemons in a row too frequently to not keep this. Wait, but what if the are entry hazards up? Well, that's where...
Donphan (M) @ Wide Lens
Ability: Sturdy
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Rapid Spin
- Earthquake
- Roar
- Stone Edge
...Donphan comes in. Of course, it's not only a Spinner, it's also a Phazer and a stab EQ or Stone Edge. The reson for Wide Lens is precisely that; to prevent possible hax from tampering woth its low accuracy, bringing it's chance to hit up to 88% (thus avoiding many 'OMG WTF HAX' moments). Filling in a number of support roles AND inflicting damage, Donphan is an asset to my team, and plays akey role in seting up a Weavile sweep.
Latias (F) @ Light Clay
Ability: Levitate
EVs: 252 HP/4 Def/252 Spd
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Wish
- Reflect
- Light Screen
And finally, we have a wall/wish passer/screen setter named Latias. Although excelling more at taking special attacks, ther has been many a time where Latias has comfortably taken the role of a physical wall, setting the respective wall to let my team, for example, survive a switch in and net a kil on the next turn. Or giving Donphan another chance to Stone Edge that Gyara, for example. Basically, Latias holds up as the team's nurse and wall, giving me a lot more survivability.
THINGS I AM CONSIDERING:
-Changing Rotom's Leaf Storm to Overheat and Celeb's Psychic to Grass Knot.
-Giving Rotom a Choice Specs
I APPRECIATE YOUR HELP!







Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Fire Blast
- Fake Out
- Close Combat
I start off with the typical Sash Nape lead, whom I prefer for its ability to prevent opposing SR leads from setting it up, breaking enemy sashes, and even easily conducting an early game sweep, leaving one or two Pokemons wounded and putting them into KO range, and sometimes being preserved for a revenge kill. Definitely, this lead has its advantages.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/176 Spd/80 SAtk
Timid nature (+Spd, -Atk)
- Leech Seed
- Substitute
- Recover
- Psychic
Subseed Celebi is the main staller on my team. With an 18% recovery each turn, even super-effecive attacks do 10-15%, which can be easily shrugged off with Recover. And if the opponent can't break through a Sub in a single turn, they are almost definitely dead. I've seen it stall pretty much anything, from Heatran to Dusknoir, and even without a defense EV investment it remains a bulky sponge.

Rotom-c @ Leftovers
Ability: Levitate
EVs: 168 Def/88 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Thunderbolt
- Shadow Ball
- Will-o-wisp
Rotom-c makes a very nice special sweeper/revenge killer/burn inflictor. Its fantastic movepool gives him an awesome type coverage, which allows me to use it anywhere, basically, and while its not exactly the most used ember of my team, it always comes in handy sometime.

Weavile (M) @ Focus Sash
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Night Slash
- Swords Dance
- Brick Break
- Ice Shard
And here we have the star of the team! The general strategy is having it get in the game on a free switch in (no SR/Spikes) and SD'ing up while your opponent brings you down to 1 HP (but hey, if you want to do less damage feel welcome). Now facing a faster, +2 Attack Weavile, your opponent's reaction is most likely to be 'OH SHIIIIII-'. Thanks to Ice Shard priority and amazing type coverage, Weavile almost always easily rips through the team. The reason why I don't run Band in here is to have the ability to freely switch between attacks to match the next Pokemon, and while it sounds awfully risky and gimmicky, I've seen it kill 3 or 4 Pokemons in a row too frequently to not keep this. Wait, but what if the are entry hazards up? Well, that's where...

Donphan (M) @ Wide Lens
Ability: Sturdy
EVs: 252 HP/4 Atk/252 Def
Impish nature (+Def, -SAtk)
- Rapid Spin
- Earthquake
- Roar
- Stone Edge
...Donphan comes in. Of course, it's not only a Spinner, it's also a Phazer and a stab EQ or Stone Edge. The reson for Wide Lens is precisely that; to prevent possible hax from tampering woth its low accuracy, bringing it's chance to hit up to 88% (thus avoiding many 'OMG WTF HAX' moments). Filling in a number of support roles AND inflicting damage, Donphan is an asset to my team, and plays akey role in seting up a Weavile sweep.

Latias (F) @ Light Clay
Ability: Levitate
EVs: 252 HP/4 Def/252 Spd
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Wish
- Reflect
- Light Screen
And finally, we have a wall/wish passer/screen setter named Latias. Although excelling more at taking special attacks, ther has been many a time where Latias has comfortably taken the role of a physical wall, setting the respective wall to let my team, for example, survive a switch in and net a kil on the next turn. Or giving Donphan another chance to Stone Edge that Gyara, for example. Basically, Latias holds up as the team's nurse and wall, giving me a lot more survivability.
THINGS I AM CONSIDERING:
-Changing Rotom's Leaf Storm to Overheat and Celeb's Psychic to Grass Knot.
-Giving Rotom a Choice Specs
I APPRECIATE YOUR HELP!