Announcement Trainer Academy Workshops

Status
Not open for further replies.

Yellow Paint

working as intended
is a Top Tutoris a Forum Moderatoris a Live Chat Contributoris a Tiering Contributor
Moderator
ta_banner.png

Art by Seo.

Trainer Academy is a room on Pokemon Showdown all about helping players get better at competitive Pokemon, whether in building, playing, or metagame knowledge. We're normally just a live help chat for team rating, battle reviews, or introducing new players, but for more formal teaching, we're starting (roughly) biweekly workshops!

In these workshops, our experienced helpers accept cores or team ideas from the chatroom, then build teams live! Much discussion happens here, giving newer players an insight into the building process. We also accept questions and critiques from the audience, keeping everyone on the same page and making sure the teams are as solid as possible. Afterwards, we test the teams out in showcase games, giving viewers an idea for how they work in real play. Finally, we host a roomtour in the respective tier, giving chat a chance to try the teams themselves or just have fun competing!


Past Workshops:
Cinderace Magearna VoltTurn
:cinderace::magearna::slowking::tangrowth::landorus-therian::hydreigon:
This team is built around the VoltTurn core of Cinderace and Magearna. They synergize well with one another as they can pivot out on their respective checks to bring the other in, while Magearna can also cripple one of Cinderace's most prominent defensive answers, Toxapex, with Trick. Slowking makes for a great partner as it can use Teleport to bring them in safely and Future Sight makes their defensive counterplay even more limited, as it notably deals heavy damage to the aforementioned Toxapex, among others. Slowking also makes for a solid switch-in to special attackers like Nidoking, Tapu Lele, and Latios. Similarly, Tangrowth is able to sponge hits from physical attackers like Excadrill, Garchomp, Kartana, Rillaboom, and Barraskewda, and is the primary switch-in to Urshifu. Since Choice Band Urshifu is able to 2HKO Tangrowth, the next two members provide the secondary switch-ins: Landorus-T can comfortably take Close Combat, while Hydreigon can Roost off Wicked Blow. Importantly, Landorus-T also compresses the roles of speed control (to revenge kill fast threats like Dragapult and Tapu Koko), Electric immunity (to prevent your opponent from freely pivoting around with Volt Switch), and Stealth Rock setter. Finally, Hydreigon is the team's entry hazard remover and checks Spectrier and Heatran well.

VinCune Rillaboom Balance
:suicune::rillaboom::heatran::nidoking::clefable::tornadus-therian:
The concept of this team is supporting Suicune, the wincon of the team. Rillaboom makes for a great partner as it summons Grassy Terrain, which Suicune can make great use of by using it as an additional means of passive recovery next to Leftovers, while using Protect and Substitute to Pressure stall the foe's PP. Heatran can bust through the Grass-types Suicune and Rillaboom may struggle with, like Ferrothorn and Tangrowth, and as such completes a Fire-Water-Grass core. Additionally, it can trap and eliminate Pokemon like Toxapex and Blissey with Magma Storm + Taunt for Suicune and greatly benefits from Rillaboom's Grassy Terrain with the use of Protect as well. The heavy Special Defense investment allows it to check threats like Magearna and Tapu Lele. Nidoking provides some necessary firepower and is the Electric immunity and Stealth Rock setter for the team. Notably, it also absorbs Toxic Spikes which would otherwise be detrimental to Suicune. Clefable makes for the Urshifu check (and also has some Special Defense investment to deal with Kyurem in a pinch) and can notably lure in and cripple Toxapex for Suicune with Trick + Sticky Barb. It also has Aromatherapy to cure any status effects Suicune and the others may be affliced with, which is once again very important for Suicune to thrive. Finally, Tornadus-T is the team's entry hazard remover and provides some necessary speed to deal with threats like Kartana.
 

Yellow Paint

working as intended
is a Top Tutoris a Forum Moderatoris a Live Chat Contributoris a Tiering Contributor
Moderator
OU Workshop 12/27/20

For our first actual workshop, I think we did pretty good! Things were a little messy early on, and there are definitely areas we want to improve for next time, but we got some great conversation going throughout. Special shoutouts to Waves for being an excellent host, Ox the Fox for keeping the build on track, and Ruft for writing team descriptions and doing final touchups. Also, we didn't really save any replays. We'll be sure to get some next time!

Cinderace Magearna VoltTurn
:cinderace::magearna::slowking::tangrowth::landorus-therian::hydreigon:
This team is built around the VoltTurn core of Cinderace and Magearna. They synergize well with one another as they can pivot out on their respective checks to bring the other in, while Magearna can also cripple one of Cinderace's most prominent defensive answers, Toxapex, with Trick. Slowking makes for a great partner as it can use Teleport to bring them in safely and Future Sight makes their defensive counterplay even more limited, as it notably deals heavy damage to the aforementioned Toxapex, among others. Slowking also makes for a solid switch-in to special attackers like Nidoking, Tapu Lele, and Latios. Similarly, Tangrowth is able to sponge hits from physical attackers like Excadrill, Garchomp, Kartana, Rillaboom, and Barraskewda, and is the primary switch-in to Urshifu. Since Choice Band Urshifu is able to 2HKO Tangrowth, the next two members provide the secondary switch-ins: Landorus-T can comfortably take Close Combat, while Hydreigon can Roost off Wicked Blow. Importantly, Landorus-T also compresses the roles of speed control (to revenge kill fast threats like Dragapult and Tapu Koko), Electric immunity (to prevent your opponent from freely pivoting around with Volt Switch), and Stealth Rock setter. Finally, Hydreigon is the team's entry hazard remover and checks Spectrier and Heatran well.

VinCune Rillaboom Balance
:suicune::rillaboom::heatran::nidoking::clefable::tornadus-therian:
The concept of this team is supporting Suicune, the wincon of the team. Rillaboom makes for a great partner as it summons Grassy Terrain, which Suicune can make great use of by using it as an additional means of passive recovery next to Leftovers, while using Protect and Substitute to Pressure stall the foe's PP. Heatran can bust through the Grass-types Suicune and Rillaboom may struggle with, like Ferrothorn and Tangrowth, and as such completes a Fire-Water-Grass core. Additionally, it can trap and eliminate Pokemon like Toxapex and Blissey with Magma Storm + Taunt for Suicune and greatly benefits from Rillaboom's Grassy Terrain with the use of Protect as well. The heavy Special Defense investment allows it to check threats like Magearna and Tapu Lele. Nidoking provides some necessary firepower and is the Electric immunity and Stealth Rock setter for the team. Notably, it also absorbs Toxic Spikes which would otherwise be detrimental to Suicune. Clefable makes for the Urshifu check (and also has some Special Defense investment to deal with Kyurem in a pinch) and can notably lure in and cripple Toxapex for Suicune with Trick + Sticky Barb. It also has Aromatherapy to cure any status effects Suicune and the others may be affliced with, which is once again very important for Suicune to thrive. Finally, Tornadus-T is the team's entry hazard remover and provides some necessary speed to deal with threats like Kartana.

From our room poll, the next workshop is going to be for SM OU! Be sure to watch the thread for updates regarding scheduling.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top