Resource Trainer Academy Workshops

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Trainer Academy is a room on Pokemon Showdown all about helping players get better at competitive Pokemon, whether in building, playing, or metagame knowledge. We're normally just a live help chat for team rating, battle reviews, or introducing new players, but for more formal teaching, we're starting (roughly) biweekly workshops!

In these workshops, our experienced helpers accept cores or team ideas from the chatroom, then build teams live! Much discussion happens here, giving newer players an insight into the building process. We also accept questions and critiques from the audience, keeping everyone on the same page and making sure the teams are as solid as possible. Afterwards, we test the teams out in showcase games, giving viewers an idea for how they work in real play. Finally, we host a roomtour in the respective tier, giving chat a chance to try the teams themselves or just have fun competing!


Past Workshops:
Cinderace Magearna VoltTurn
:cinderace::magearna::slowking::tangrowth::landorus-therian::hydreigon:
This team is built around the VoltTurn core of Cinderace and Magearna. They synergize well with one another as they can pivot out on their respective checks to bring the other in, while Magearna can also cripple one of Cinderace's most prominent defensive answers, Toxapex, with Trick. Slowking makes for a great partner as it can use Teleport to bring them in safely and Future Sight makes their defensive counterplay even more limited, as it notably deals heavy damage to the aforementioned Toxapex, among others. Slowking also makes for a solid switch-in to special attackers like Nidoking, Tapu Lele, and Latios. Similarly, Tangrowth is able to sponge hits from physical attackers like Excadrill, Garchomp, Kartana, Rillaboom, and Barraskewda, and is the primary switch-in to Urshifu. Since Choice Band Urshifu is able to 2HKO Tangrowth, the next two members provide the secondary switch-ins: Landorus-T can comfortably take Close Combat, while Hydreigon can Roost off Wicked Blow. Importantly, Landorus-T also compresses the roles of speed control (to revenge kill fast threats like Dragapult and Tapu Koko), Electric immunity (to prevent your opponent from freely pivoting around with Volt Switch), and Stealth Rock setter. Finally, Hydreigon is the team's entry hazard remover and checks Spectrier and Heatran well.

VinCune Rillaboom Balance
:suicune::rillaboom::heatran::nidoking::clefable::tornadus-therian:
The concept of this team is supporting Suicune, the wincon of the team. Rillaboom makes for a great partner as it summons Grassy Terrain, which Suicune can make great use of by using it as an additional means of passive recovery next to Leftovers, while using Protect and Substitute to Pressure stall the foe's PP. Heatran can bust through the Grass-types Suicune and Rillaboom may struggle with, like Ferrothorn and Tangrowth, and as such completes a Fire-Water-Grass core. Additionally, it can trap and eliminate Pokemon like Toxapex and Blissey with Magma Storm + Taunt for Suicune and greatly benefits from Rillaboom's Grassy Terrain with the use of Protect as well. The heavy Special Defense investment allows it to check threats like Magearna and Tapu Lele. Nidoking provides some necessary firepower and is the Electric immunity and Stealth Rock setter for the team. Notably, it also absorbs Toxic Spikes which would otherwise be detrimental to Suicune. Clefable makes for the Urshifu check (and also has some Special Defense investment to deal with Kyurem in a pinch) and can notably lure in and cripple Toxapex for Suicune with Trick + Sticky Barb. It also has Aromatherapy to cure any status effects Suicune and the others may be affliced with, which is once again very important for Suicune to thrive. Finally, Tornadus-T is the team's entry hazard remover and provides some necessary speed to deal with threats like Kartana.
Mega Garchomp Sand
:tyranitar::excadrill::garchomp-mega::celesteela::clefable::tangrowth:
A request for the M-Chomp Sand Core as provided by users. We decided to go with a more defensive backbone to cover some of the larger threats in the metagame. The team is based on SubSD M-Garchomp to force switches and break more defensive cores while Excadrill handles offense. Celesteela, Clefable, and Tangrowth patch up holes against things like Tapu Lele, M-Alakazam, M-Medicham, and more. The team still has a weakness to things like Manaphy and to an extent Char-Y if Tyranitar can't cover, but we felt it would be too challenging to cover everything possible and tried to make the best of what was provided. Enjoy!
Replays:
https://replay.pokemonshowdown.com/gen7ou-1259709039

Diancie Volcarona Balance
:diancie-mega::volcarona::landorus-therian::kommo-o::rotom-wash::magearna:
We were provided a core of Mega Diancie + Volcarona. Trainer Academy users and auth both decided to go for a more balanced approach to apply offensive pressure with pivots in the form of Rotom-W and Kommo-O. Two win conditions were placed on the team: Quiver Dance Psychium Volcarona and Calm Mind Magearna for more defensive oriented teams. Scarf Landorus-T was added to provide speed control, originally a Stealth Rock user but switched to defog for hazard removal. Enjoy!
Replays:
https://replay.pokemonshowdown.com/gen7ou-1259742235
https://replay.pokemonshowdown.com/gen7ou-1259717211

Full Chatlog
Slowbro Specs Keldeo
:slowbro::keldeo::ferrothorn::landorus-therian::hydreigon::amoonguss:
Core requested for Specs Keldeo + Slowbro. Trainer Academy decided to go for a more hazard stack approach to support Keldeo and manage threats long term. Keldeo provides wall-breaking power with Future Sight support provided by Slowbro. Ferrothorn was added to supply both Stealth Rock and Spikes with bulky Nasty Plot Hydreigon as an additional way to threaten more defensive builds and Spectrier check. AV Amoonguss was added as a pivot and check to Kartana and Zeroara which posed a big threat to initial draft and Scarf Landorus-T with Defog for speed control and if the hazard game wasn't in our favor. Trainer Academy understood the Volcarona weakness but understood it would be difficult to cover everything without changing dynamics entirely. Enjoy!
Replays:
https://replay.pokemonshowdown.com/gen8ou-1272723432

Gengar Cinderace Offense
:gengar::cinderace::corviknight::blissey::rillaboom::garchomp:
The team is formed around Cinderace and Gengar being the main cleaners of the team, while Rillaboom does the breaking. We used bulky pivots with slow momentum like Corviknight and Blissey to safely get in our main breaker Rillaboom. Due to the high longevity of bulky Garchomp, Blissey, and Corviknight, they are able to repeat this process of slow momentum to break with Rillaboom as well as chip with Cinderace. Lastly the status spam from Garchomp as well as Blissey helps Gengar break with substitute hex in the long run. Enjoy!
Replays:
https://replay.pokemonshowdown.com/gen8ou-1273185163-wwosldlajgy6lui6op4a66cdjyjoqwgpw

Full Chatlog
Scarf Latios DragMag
:latios::magnezone::jirachi::garchomp::dragonite::starmie:
For this edition of our workshop, it was decided by poll to make a Weatherless team. We chose to build the team around the structure called DragMag (Dragons + Magnezone). To start, we identified which Pokemon we would use for DragMag's key roles (1 SR Setter + Magnezone + 3/4 Dragons + Filler).
The team was built around Scarf Latios, which gives the team a very good breaker and offers speed control. In addition to that, with Trick it manages to annoy Pokemon like Reuniclus quite a bit.
After that, we include Magnezone, a mandatory member to trap and eliminate steel types like Skarmory or Ferrothorn, who wall Garchomp and Latios. Sunny Day offers extra utility in the rain matchup, and Magnet Rise is very useful for trapping Excadrill and avoiding Earthquakes.
The next addition was the SR Setter; Jirachi provides the team with a good defensive typing and lots of utility. U-Turn helps gain momentum, and paired with Icy Wind provides the perfect setup for Magnezone to trap Excadrill.
Garchomp is an excellent Set-Up Sweeper due to its incredible stats and offensive coverage. Yache Berry allows it to stay in on and pressure Thundurus-T, Landorus-T, Mamoswine, and others. Dual Chop was chosen over Dragon Claw to kill Focus Sash users like Alakazam, and Substitute allows setup against pokemon like Rotom-W.
To complete the last 2 slots, we have 2 excellent wallbreakers. Life Orb Starmie puts an incredible pressure on most Rain Teams once Ferrothorn is eliminated, and provides the Rapid Spin that Dragonite is so grateful for. Finally we have Dragonite, whose Choice Band Outrage is able to KO almost the entire tier, while tanking hits with Multiscale.
This team is quite offensive, so you have to take advantage of your opponent's every mistake to apply as much pressure as possible. You should also prioritize Jirachi's SR so that the Dragons have an easier time sweeping weakened targets.
Replays:
https://replay.pokemonshowdown.com/gen5ou-1291033427

Full Chatlog
SS Mono Ground Sand
:excadrill::hippowdon::landorus-therian::seismitoad::nidoking::garchomp:
We decided to build around Sand Ground since it is the most viable archetype available to Ground teams. However, already three of the six slots were filled by staples being Excadrill, Hippowdon, and a Water immunity; we chose Seismitoad for this team due to its more offensive nature. Choice Band Excadrill with an Adamant nature under the sand outspeeds various threats such as Choice Scarf Latios, Spectrier, and Dragapult. Its STAB moves are its main attacks, while X-Scissor is used to take on Dark- and Psychic-type Pokemon, namely being Zarude. Hippowdon is a fairly standard set, between Gravity Landorus-T and Excadrill ideally can give Excadrill 3 turns of uninterrupted Earthquake's which can be devastating to deal with. Landorus-T is running a rather unusual set. However, Monotype Ground teams have adapted to use this set because Landorus is banned, allowing the team to take on Steel still. Substitute + Gravity + Bulk Up allows Landorus-T to take advantage of passive Steel-type Pokemon such as non-Air Slash Celesteela, Ferrothorn, Skarmory, then proceed to breakdown Steel teams. Seismitoad was placed there to answer a common threat in Azumarill while also running 220 Speed to outpace all Azumarill and Rotom-W, which creep them. This allows it always to take on Azumarill and completely neutralize Rotom-W. It does well against Water and Ground teams as well. Nidoking is placed there to take advantage of the Flying matchup; its attacks are fairly standard; we opted to use Substitute over a 4th attack to handle Flying teams better because there is no Mamoswine present on this team. Finally, we round the team off with a Kyurem check being Swords Dance Garchomp. Swords Dance Garchomp can break Kyurem's Substitute and OHKO it with Scale Shot, while it can also target Pokemon such as Galarian Moltres and Choice Specs Zapdos with Stone Edge. The best way to use this team would probably be to use Excadrill or Garchomp as the win-conditions. Being able to set Gravity and sand multiple times through the match is also very important. Against Ice teams, you want to prevent Alolan Ninetales from setting up Aurora Veil; you can then break through them with Excadrill and beat Avalugg with Nidoking. Overall, this team is excellent and definitely usable at every level of play.

Natdex Mono Ice
:ninetales-alola::piloswine::cloyster::weavile::kyurem::darmanitan-galar:
Ice always feels lacking; while Heavy-Duty Boots did somewhat solve this, it still feels like the teams never complete. We had to make some compromises on sets to get all the utility and compression we wanted, such as not running Avalugg but using Rapid Spin on our Cloyster, which is also the anti-Steel Pokemon. Alolan Ninetales is a standard set. Piloswine is the specially defensive tank for the team, Stealth Rock setter, and Fire-type check to keep Volcarona and Mega Charizard X at bay. Cloyster after a Shell Smash can OHKO Mega Scizor with Hydro Vortex and take out Ferrothorn with Hidden Power Fire, making it a formidable foe to Steel teams, then we compressed it also to be the Rapid Spin user, so we had more room for offensive Pokemon. After we decided to add Speed control and raw power, Choice Scarf Weavile was added alongside Choice Band Galarian Darmanitan. Choice Scarf Weavile can take on Pokemon such as Choice Scarf Latios, Choice Scarf Victini, and Mega Aerodactyl. Galarian Darmanitan adversely has great coverage to support its Ice STAB to hit absolutely everything for neutral damage. Due to it having Gorilla Tactics and a Choice Band, every time this monster comes in, it will most likely claim a kill vs. any slower Pokemon. You should bring it in at opportune times through the match. U-turn also helps it pick up momentum. You definitely want to keep the field clear of hazards before bringing this Pokemon out, if possible. Finally, Substitute Kyurem was added as just a strong attacker and can stall Piloswine's Toxic out.
Replays:
https://replay.pokemonshowdown.com/...-1313396210-373qz7ajqdnoscc9qhdgig6eeqlpx68pw

Full Chatlog
Kommo-o Semiroom
:kommo-o::rillaboom::metagross::zeraora::volcanion::porygon2:
For this team, we decided to build around Kommo-o, which can win games outright with Clangorous Soul and good positioning. Aura Sphere was chosen here over Flamethrower to help against Heatran and Incineroar. The Clanger has a terrible time against Tapu Fini because of Misty Terrain, so Rillaboom and Metagross help a great deal there. Steel Roller Gross especially can be very powerful with the right positioning, there are only a few mons that can safely tank it. Zeraora was added to help answer Dragapult, and is a second fake out and a naturally fast mon. Finally, it was only decided pretty late that the team needed more speed control and still didn't have a great Pult or Zygarde matchup, so Volcanion and Porygon2 were added to complete a Semi Trick Room teamcomp. To reflect this, Rilla was given Wood Hammer for more power under Trick Room, and Gross is running Hammer Arm and AV. P2 is running Toxic over Thunderbolt to help with bulkier mons, as the coverage isn't necessary here.
DD Kyurem-B Offense
:kyurem-black::urshifu-rapid-strike::genesect::amoonguss::tyranitar::zapdos:
As DOU's other hyphenated setup sweeper, Kyurem-Black uses raw bulk to DD in front of anything except its counters. Urshifu-R was added next for more immediate power and to discourage Intimidate and Protect, as Kyube already has a great Rilla matchup. Originally, Entei was picked for the next slot to help answer Kartana and Genesect, but it was decided later that a Scarf Gene of our own would be more reliable and leave fewer openings. Amoonguss pairs extremely well with DD Kyube, it redirects important hits with Rage Powder, can Pollen Puff to heal Kyube back up, and is a strong Trick Room check with Spore. Clear Smog helps with CM Fini. AV Tyranitar was added as a psychic immunity and general bulky attacker, as Psyspam has recently been on the rise. Finally, Zapdos is here for speed control with Tailwind. Volt Switch and Boots were chosen to help with positioning, as this team really wants to find openings to bring the damage dealers in.
Showcase Replay:
https://replay.pokemonshowdown.com/gen8doublesou-1323562730

Full Chatlog
VGC Series 9 Workshop 05/07/2021

To welcome the new VGC Series 9 format, we built two teams, one around Celesteela and Garchomp, the other around Terakkion Dragapult Sun. Shoutouts to Raineko and zeefable for hosting and descriptions, as well as our VGC guests. Following this workshop, zee is also stepping down from TA auth to focus more on leading the VGC forum. Thanks for all of your hard work keeping the room going! Also, be sure to check out zee's VGC introduction!

SteelaChomp Offense
:celesteela::garchomp::regieleki::incineroar::urshifu-rapid-strike-gmax::clefairy:
The core of Celesteela and Garchomp served as the focal point for this team. The two complement each other extremely well, as Celesteela is a special attacker that can check the likes of Glastrier, Rillaboom, and Kartana, while Garchomp is a physical attacker that can answer Celesteela's threats like Incineroar, Rotom-H, and Zapdos. Both of these are capable Dynamax users too, which gives a lot of flexibility. Regieleki was added to have a means of speed control in Electroweb and a way to answer opposing Water-types, mostly Tapu Fini and rain cores, and can also Dynamax itself in the right situation. Clefairy and Incineroar came next to add some bulk to an otherwise offensive team, with the former being especially helpful for checking Urshifu-Single-Strike and providing Friend Guard, while the latter is great for crippling physical attackers like Glastrier and Landorus-T with Intimidate and Burning Jealousy. Urshifu-Rapid-Strike was an excellent way to round out the team, providing an additional check to Fire- and Ground-types as well as an offensive Pokemon who isn't so reliant on Dynamax.
TerraPult Sun
:terrakion::dragapult::togekiss::venusaur-gmax::torkoal::porygon2:
While this team was intended to be made around Terrakion and Dragapult, we quickly decided to expand this to add Venusaur and Torkoal too. When the four Pokemon are combined, the user has a multitude of flexible offensive options including Beat Up on Terrakion for Justified, Dynamaxing Dragapult and letting Terrakion take advantage of the defense drops from Max Phantasm, sleeping threats with Venusaur, or even going for the G-Max Vinelash to consistently chip down the opponent. Safety Goggles Togekiss was the next Pokemon we decided to add, as it is an excellent partner for Dragapult, allowing it to handle the sun matchup with ease. Togekiss also has other perks like hard walling any Amoonguss without Sludge Bomb and making quick work of the Urshifu forms. Lastly, Porygon2 was added to both answer Ground-types like Landorus-T and Garchomp with its powerful Ice Beam and serve as a Trick Room setter to aid the offensive Torkoal set in freely spamming Eruptions.
Full Chatlog
SS OU Workshop 05/30/2021

For this time's SS OU workshop, we built two teams, one around Specs Kyurem and Zeraora, the other around Screens Grimmsnarl and Double Dance Terrakion. Shoutouts to Katy for helping me host, Tysonslayer for providing their expertise in chat, and t045t3r for writing up descriptions! We were a bit short staffed this time, so thanks again to all of the contributions from the chat as well!

Kyurem Zeraora Balance
:kyurem::zeraora::heatran::dragonite::tapu-fini::scizor:
Kyurem and Zeraora was our first poll winner! Offensively, they are both extremely synergistic as the two can heavily pressure each other's checks such as Landorus-Therian, Dragapult, Blissey, and specially defensive Clefable. Together, they define a core with formidable breaking power. We decided to add Dragonite and specially defensive Heatran as general bulk and insurance against threats to the main core such as Urshifu-Rapid-Strike, Volcarona, and opposing Heatran. Dragonite is also an alternative win condition with much more longevity than Kyurem. We then decided to add Scarf Tapu Fini, as a means to check central metagame threats like opposing Kyurem and Dragapult, and can also Defog in a pinch. Finally, Scizor was added for pivoting and as an additional check to Kyurem, sealing the build with a decently stable defensive core and rounding it out with extra consistency.
Screens Double Dance Terrakion
:grimmsnarl::terrakion::tornadus-therian::zeraora::mew::tapu-bulu:
For our second team of the workshop, we decided to build around Double Dance Terrakion. The amount of offensive pressure it can exert paired with dual screens allowed us to take a fairly unique direction for a hyper offense team. We chose Grimmsnarl as our Screens user for the strong Dragapult matchup and the reliability of Prankster. Initially, the group was thinking about Megahorn on Terrakion to lure Pokemon such as Tangrowth and Slowbro, but All-Out-Attacker Nasty Plot Tornadus-T was chosen instead to lure the aforementioned checks. Bulk Up Zeraora was a fantastic fit for the team, as it provides great role compression as a check to VoltTurn, Dragapult, and Urshifu-R, while also being a strong sweeper in its own right. Hazards Mew with High Horsepower was added next specifically as an answer to Heatran and Excadrill along with the natural bulk and pressure from hazards. Finally, we added AV Tapu Bulu as a defensive answer to Urshifu-R, Zeraora, and Landorus-T. Tapu Bulu is also flexible enough to be used offensively and provides Grassy Terrain healing to the team if necessary, closing out this HO team.
Full Chatlog
Ray Darm Bulky Offense
:rayquaza::darmanitan-galar::necrozma-dusk-mane::yveltal::eternatus::zarude-dada:
The core we started out with is Choice Scarf Darmanitan-Galar and a Rayquaza of undetermined set. The two have great offensive synergy, overwhelming checks like Necrozma-DM with their strong attacks while also giving us speed control and fakespeed in Extreme Speed. We then added SpD Necrozma-DM for Stealth Rock and t-wave support, also giving us a Xerneas answer. Speed lets it outpace paralyzed Calyrex-S. Calyrex-S seemed extremely problematic and Defog was a must, so SpD Yveltal was added to cover both. U-turn on it gives us momentum to go into our breakers. Speed is enough to outspeed max speed base 90s like choice specs Kyogre and Groudon. Eternatus is our Kyogre answer and situational Marshadow check. Sitrus Berry allows us to invalidate Marshadow's Poltergeist and we opted for Mystical Fire over Flamethrower to have a better match-up vs CM ogre and Geoxern. Toxic hits Yveltal and other set up sweepers. Finally, Zarude was added as another ghost resist and an extremely solid answer to Ground-types like Groudon and Zygarde. the physically defensive set also helps against Zekrom, boosting alongside it with Bulk Up. We finally settled on making Rayquaza CB to give us that extra bit of oomph to allow Galarian Darmanitan to take over the game. This team plans to win proactively by always having a threat ready to take over the game, whether that's Rayquaza or G-Darm. If one of them dies, their shared checks in Kyogre, Groudon, and Necrozma-DM should be chipped enough that the other can take over afterwards.
Kyu-W Marshadow Balance
:kyurem-white::marshadow::yveltal::groudon::necrozma-dusk-mane::eternatus:
The offensive core of the team aims to pressure opponents as hard as possible and punish them for predicting incorrectly. Marshadow uses Spectral Thief instead of Poltergeist due to the surge of Balloon Xerneas and Sitrus Berry Eternatus making it worse, while also giving us a good way to deal with set-up Groudon and Zygarde-C. Once more, Calyrex-S was an issue so we added Yveltal again. Stealth Rock and T-wave support was once more added through Necrozma-DM, and then SD Groudon was added as another win condition and a way to punish other Ground-types. Toxic Spikes was a suggestion to give us another win condition, pairing up well with our Thunder Wave users to force opponents into getting statused. Eternatus not only provides just that, but it also answers Kyogre. Boots is the item of choice to give us a better match up against webs which could otherwise be an issue. This team plans to force the opponent to switch very often in a futile attempt to find a Pokemon that properly covers your wallbreakers. Toxic Spikes + phazing from Eternatus means often enough walls that are sub-optimal are brought in and that gives you a free opportunity to go to your offensive core.
Full Chatlog
 
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OU Workshop 12/27/20

For our first actual workshop, I think we did pretty good! Things were a little messy early on, and there are definitely areas we want to improve for next time, but we got some great conversation going throughout. Special shoutouts to Waves for being an excellent host, Ox the Fox for keeping the build on track, and Ruft for writing team descriptions and doing final touchups. Also, we didn't really save any replays. We'll be sure to get some next time!

Cinderace Magearna VoltTurn
:cinderace::magearna::slowking::tangrowth::landorus-therian::hydreigon:
This team is built around the VoltTurn core of Cinderace and Magearna. They synergize well with one another as they can pivot out on their respective checks to bring the other in, while Magearna can also cripple one of Cinderace's most prominent defensive answers, Toxapex, with Trick. Slowking makes for a great partner as it can use Teleport to bring them in safely and Future Sight makes their defensive counterplay even more limited, as it notably deals heavy damage to the aforementioned Toxapex, among others. Slowking also makes for a solid switch-in to special attackers like Nidoking, Tapu Lele, and Latios. Similarly, Tangrowth is able to sponge hits from physical attackers like Excadrill, Garchomp, Kartana, Rillaboom, and Barraskewda, and is the primary switch-in to Urshifu. Since Choice Band Urshifu is able to 2HKO Tangrowth, the next two members provide the secondary switch-ins: Landorus-T can comfortably take Close Combat, while Hydreigon can Roost off Wicked Blow. Importantly, Landorus-T also compresses the roles of speed control (to revenge kill fast threats like Dragapult and Tapu Koko), Electric immunity (to prevent your opponent from freely pivoting around with Volt Switch), and Stealth Rock setter. Finally, Hydreigon is the team's entry hazard remover and checks Spectrier and Heatran well.

VinCune Rillaboom Balance
:suicune::rillaboom::heatran::nidoking::clefable::tornadus-therian:
The concept of this team is supporting Suicune, the wincon of the team. Rillaboom makes for a great partner as it summons Grassy Terrain, which Suicune can make great use of by using it as an additional means of passive recovery next to Leftovers, while using Protect and Substitute to Pressure stall the foe's PP. Heatran can bust through the Grass-types Suicune and Rillaboom may struggle with, like Ferrothorn and Tangrowth, and as such completes a Fire-Water-Grass core. Additionally, it can trap and eliminate Pokemon like Toxapex and Blissey with Magma Storm + Taunt for Suicune and greatly benefits from Rillaboom's Grassy Terrain with the use of Protect as well. The heavy Special Defense investment allows it to check threats like Magearna and Tapu Lele. Nidoking provides some necessary firepower and is the Electric immunity and Stealth Rock setter for the team. Notably, it also absorbs Toxic Spikes which would otherwise be detrimental to Suicune. Clefable makes for the Urshifu check (and also has some Special Defense investment to deal with Kyurem in a pinch) and can notably lure in and cripple Toxapex for Suicune with Trick + Sticky Barb. It also has Aromatherapy to cure any status effects Suicune and the others may be affliced with, which is once again very important for Suicune to thrive. Finally, Tornadus-T is the team's entry hazard remover and provides some necessary speed to deal with threats like Kartana.

From our room poll, the next workshop is going to be for SM OU! Be sure to watch the thread for updates regarding scheduling.
 

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SM OU Workshop 01/10/21

For our second workshop, our helpers showcased the building process for SM OU! This time, Mega Garchomp Sand and Diancie Volcarona were the poll winning cores. Thanks to everyone for participating! Shoutouts to Waves for hosting and AM for writing up descriptions. We also saved replays and room logs this time, so if you missed out feel free to look through them!

Mega Garchomp Sand
:tyranitar::excadrill::garchomp-mega::celesteela::clefable::tangrowth:
A request for the M-Chomp Sand Core as provided by users. We decided to go with a more defensive backbone to cover some of the larger threats in the metagame. The team is based on SubSD M-Garchomp to force switches and break more defensive cores while Excadrill handles offense. Celesteela, Clefable, and Tangrowth patch up holes against things like Tapu Lele, M-Alakazam, M-Medicham, and more. The team still has a weakness to things like Manaphy and to an extent Char-Y if Tyranitar can't cover, but we felt it would be too challenging to cover everything possible and tried to make the best of what was provided. Enjoy!
Replays:
https://replay.pokemonshowdown.com/gen7ou-1259709039

Diancie Volcarona Balance
:diancie-mega::volcarona::landorus-therian::kommo-o::rotom-wash::magearna:
We were provided a core of Mega Diancie + Volcarona. Trainer Academy users and auth both decided to go for a more balanced approach to apply offensive pressure with pivots in the form of Rotom-W and Kommo-O. Two win conditions were placed on the team: Quiver Dance Psychium Volcarona and Calm Mind Magearna for more defensive oriented teams. Scarf Landorus-T was added to provide speed control, originally a Stealth Rock user but switched to defog for hazard removal. Enjoy!
Replays:
https://replay.pokemonshowdown.com/gen7ou-1259742235
https://replay.pokemonshowdown.com/gen7ou-1259717211

Full Chatlog

Our next workshop is going to be Gen 8 OU! The tentative date and time is Saturday, January 30, 2PM GMT-5.
 

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OU Workshop 01/30/21

This time, we built two teams for Gen 8 OU. For once, we finished at a pretty good pace! There were some great discussions all around. Special thanks to AM for hosting and writing descriptions, and slainey for fielding PMs from the room. Hope to see you all next time!

Slowbro Specs Keldeo
:slowbro::keldeo::ferrothorn::landorus-therian::hydreigon::amoonguss:
Core requested for Specs Keldeo + Slowbro. Trainer Academy decided to go for a more hazard stack approach to support Keldeo and manage threats long term. Keldeo provides wall-breaking power with Future Sight support provided by Slowbro. Ferrothorn was added to supply both Stealth Rock and Spikes with bulky Nasty Plot Hydreigon as an additional way to threaten more defensive builds and Spectrier check. AV Amoonguss was added as a pivot and check to Kartana and Zeroara which posed a big threat to initial draft and Scarf Landorus-T with Defog for speed control and if the hazard game wasn't in our favor. Trainer Academy understood the Volcarona weakness but understood it would be difficult to cover everything without changing dynamics entirely. Enjoy!
Replays:
https://replay.pokemonshowdown.com/gen8ou-1272723432

Gengar Cinderace Offense
:gengar::cinderace::corviknight::blissey::rillaboom::garchomp:
The team is formed around Cinderace and Gengar being the main cleaners of the team, while Rillaboom does the breaking. We used bulky pivots with slow momentum like Corviknight and Blissey to safely get in our main breaker Rillaboom. Due to the high longevity of bulky Garchomp, Blissey, and Corviknight, they are able to repeat this process of slow momentum to break with Rillaboom as well as chip with Cinderace. Lastly the status spam from Garchomp as well as Blissey helps Gengar break with substitute hex in the long run. Enjoy!
Replays:
https://replay.pokemonshowdown.com/gen8ou-1273185163-wwosldlajgy6lui6op4a66cdjyjoqwgpw

Full Chatlog
 
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BW OU Workshop 02/27/21

For this workshop, we built a DragMag BW OU team! To have as much time as possible for discussion, we just focused on one team. Shoutouts to Nalorium for writing up descriptions, and an extra special thanks to the BW OU Discord, who were a great help lending their expertise for the session! If you're interested in BW, feel free to join up here!

Scarf Latios DragMag
:latios::magnezone::jirachi::garchomp::dragonite::starmie:
For this edition of our workshop, it was decided by poll to make a Weatherless team. We chose to build the team around the structure called DragMag (Dragons + Magnezone). To start, we identified which Pokemon we would use for DragMag's key roles (1 SR Setter + Magnezone + 3/4 Dragons + Filler).
The team was built around Scarf Latios, which gives the team a very good breaker and offers speed control. In addition to that, with Trick it manages to annoy Pokemon like Reuniclus quite a bit.
After that, we include Magnezone, a mandatory member to trap and eliminate steel types like Skarmory or Ferrothorn, who wall Garchomp and Latios. Sunny Day offers extra utility in the rain matchup, and Magnet Rise is very useful for trapping Excadrill and avoiding Earthquakes.
The next addition was the SR Setter; Jirachi provides the team with a good defensive typing and lots of utility. U-Turn helps gain momentum, and paired with Icy Wind provides the perfect setup for Magnezone to trap Excadrill.
Garchomp is an excellent Set-Up Sweeper due to its incredible stats and offensive coverage. Yache Berry allows it to stay in on and pressure Thundurus-T, Landorus-T, Mamoswine, and others. Dual Chop was chosen over Dragon Claw to kill Focus Sash users like Alakazam, and Substitute allows setup against pokemon like Rotom-W.
To complete the last 2 slots, we have 2 excellent wallbreakers. Life Orb Starmie puts an incredible pressure on most Rain Teams once Ferrothorn is eliminated, and provides the Rapid Spin that Dragonite is so grateful for. Finally we have Dragonite, whose Choice Band Outrage is able to KO almost the entire tier, while tanking hits with Multiscale.
This team is quite offensive, so you have to take advantage of your opponent's every mistake to apply as much pressure as possible. You should also prioritize Jirachi's SR so that the Dragons have an easier time sweeping weakened targets.
Replays:
https://replay.pokemonshowdown.com/gen5ou-1291033427

Full Chatlog

Again, huge thanks to the BW Discord. Try watching this thread for announcements on the next workshop!
 

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Monotype Workshop 03/28/21

For this workshop, we built two Monotype teams! The first was SS Mono Ground Sand, and the second was Natdex Mono Ice. Thanks to all the Monotype community members for helping out. Shoutouts to maroon for leading discussion and writing up team descriptions!

SS Mono Ground Sand
:excadrill::hippowdon::landorus-therian::seismitoad::nidoking::garchomp:
We decided to build around Sand Ground since it is the most viable archetype available to Ground teams. However, already three of the six slots were filled by staples being Excadrill, Hippowdon, and a Water immunity; we chose Seismitoad for this team due to its more offensive nature. Choice Band Excadrill with an Adamant nature under the sand outspeeds various threats such as Choice Scarf Latios, Spectrier, and Dragapult. Its STAB moves are its main attacks, while X-Scissor is used to take on Dark- and Psychic-type Pokemon, namely being Zarude. Hippowdon is a fairly standard set, between Gravity Landorus-T and Excadrill ideally can give Excadrill 3 turns of uninterrupted Earthquake's which can be devastating to deal with. Landorus-T is running a rather unusual set. However, Monotype Ground teams have adapted to use this set because Landorus is banned, allowing the team to take on Steel still. Substitute + Gravity + Bulk Up allows Landorus-T to take advantage of passive Steel-type Pokemon such as non-Air Slash Celesteela, Ferrothorn, Skarmory, then proceed to breakdown Steel teams. Seismitoad was placed there to answer a common threat in Azumarill while also running 220 Speed to outpace all Azumarill and Rotom-W, which creep them. This allows it always to take on Azumarill and completely neutralize Rotom-W. It does well against Water and Ground teams as well. Nidoking is placed there to take advantage of the Flying matchup; its attacks are fairly standard; we opted to use Substitute over a 4th attack to handle Flying teams better because there is no Mamoswine present on this team. Finally, we round the team off with a Kyurem check being Swords Dance Garchomp. Swords Dance Garchomp can break Kyurem's Substitute and OHKO it with Scale Shot, while it can also target Pokemon such as Galarian Moltres and Choice Specs Zapdos with Stone Edge. The best way to use this team would probably be to use Excadrill or Garchomp as the win-conditions. Being able to set Gravity and sand multiple times through the match is also very important. Against Ice teams, you want to prevent Alolan Ninetales from setting up Aurora Veil; you can then break through them with Excadrill and beat Avalugg with Nidoking. Overall, this team is excellent and definitely usable at every level of play.

Natdex Mono Ice
:ninetales-alola::piloswine::cloyster::weavile::kyurem::darmanitan-galar:
Ice always feels lacking; while Heavy-Duty Boots did somewhat solve this, it still feels like the teams never complete. We had to make some compromises on sets to get all the utility and compression we wanted, such as not running Avalugg but using Rapid Spin on our Cloyster, which is also the anti-Steel Pokemon. Alolan Ninetales is a standard set. Piloswine is the specially defensive tank for the team, Stealth Rock setter, and Fire-type check to keep Volcarona and Mega Charizard X at bay. Cloyster after a Shell Smash can OHKO Mega Scizor with Hydro Vortex and take out Ferrothorn with Hidden Power Fire, making it a formidable foe to Steel teams, then we compressed it also to be the Rapid Spin user, so we had more room for offensive Pokemon. After we decided to add Speed control and raw power, Choice Scarf Weavile was added alongside Choice Band Galarian Darmanitan. Choice Scarf Weavile can take on Pokemon such as Choice Scarf Latios, Choice Scarf Victini, and Mega Aerodactyl. Galarian Darmanitan adversely has great coverage to support its Ice STAB to hit absolutely everything for neutral damage. Due to it having Gorilla Tactics and a Choice Band, every time this monster comes in, it will most likely claim a kill vs. any slower Pokemon. You should bring it in at opportune times through the match. U-turn also helps it pick up momentum. You definitely want to keep the field clear of hazards before bringing this Pokemon out, if possible. Finally, Substitute Kyurem was added as just a strong attacker and can stall Piloswine's Toxic out.
Replays:
https://replay.pokemonshowdown.com/...-1313396210-373qz7ajqdnoscc9qhdgig6eeqlpx68pw

Full Chatlog

Try watching this thread for announcements on the next workshop!
 

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Our next workshop is going to be Doubles OU, on Saturday, April 17th, 2:30 PM GMT-4!
We also have several more room events planned, though with dates/times still pending:
April 24/25: TA's 6 month anniversary
May 7: A VGC Series 9 Workshop
May 29: An SS OU Workshop
 
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Doubles OU Workshop 04/17/20

Yesterday, we had a DOU workshop! I had a great time hosting. We built around Clang Soul Kommo-o for the first team, and DD Kyurem-B for the second. Shoutouts to the Doubles folks and our very own zeefable for working on the build! If you're interested in Doubles, try checking out our Resources and Discord!

Kommo-o Semiroom
:kommo-o::rillaboom::metagross::zeraora::volcanion::porygon2:
For this team, we decided to build around Kommo-o, which can win games outright with Clangorous Soul and good positioning. Aura Sphere was chosen here over Flamethrower to help against Heatran and Incineroar. The Clanger has a terrible time against Tapu Fini because of Misty Terrain, so Rillaboom and Metagross help a great deal there. Steel Roller Gross especially can be very powerful with the right positioning, there are only a few mons that can safely tank it. Zeraora was added to help answer Dragapult, and is a second fake out and a naturally fast mon. Finally, it was only decided pretty late that the team needed more speed control and still didn't have a great Pult or Zygarde matchup, so Volcanion and Porygon2 were added to complete a Semi Trick Room teamcomp. To reflect this, Rilla was given Wood Hammer for more power under Trick Room, and Gross is running Hammer Arm and AV. P2 is running Toxic over Thunderbolt to help with bulkier mons, as the coverage isn't necessary here.
DD Kyurem-B Offense
:kyurem-black::urshifu-rapid-strike::genesect::amoonguss::tyranitar::zapdos:
As DOU's other hyphenated setup sweeper, Kyurem-Black uses raw bulk to DD in front of anything except its counters. Urshifu-R was added next for more immediate power and to discourage Intimidate and Protect, as Kyube already has a great Rilla matchup. Originally, Entei was picked for the next slot to help answer Kartana and Genesect, but it was decided later that a Scarf Gene of our own would be more reliable and leave fewer openings. Amoonguss pairs extremely well with DD Kyube, it redirects important hits with Rage Powder, can Pollen Puff to heal Kyube back up, and is a strong Trick Room check with Spore. Clear Smog helps with CM Fini. AV Tyranitar was added as a psychic immunity and general bulky attacker, as Psyspam has recently been on the rise. Finally, Zapdos is here for speed control with Tailwind. Volt Switch and Boots were chosen to help with positioning, as this team really wants to find openings to bring the damage dealers in.
Showcase Replay:
https://replay.pokemonshowdown.com/gen8doublesou-1323562730

Full Chatlog

Also, some more news on upcoming room events! The positions of our VGC and OU workshop were swapped due to uncertainty with the Zamazenta suspect. Finally, we've ironed out details for our anniversary event! Huge thanks to AM for organizing this.

Trainer Academy is coming up on the 6 month anniversary of re-opening as a public room. To celebrate, Trainer Academy will be hosting a block of room tournaments through the weekend of April 24th/April 25th! At the end of the weekend the person who has obtained the top of the leaderboard will obtain the rank of 'Prize Winner' as marked by a ^ next to their name for the remainder of April and the month of May. The room tournaments will be focused on competitive formats and the schedule will be as follows:
April 24th
11AM - 1PM GMT-4 EST
SS Ubers
SS Overused
SS Underused

1PM - 3PM GMT-4 EST
SS Rarelyused
SS Neverused
SS PU

5PM - 7PM GMT-4EST
SS Doubles
SS Monotype
SS LC

7PM - 9PM GMT-4 EST

Gen8 Random Battle
Gen7 Battle Factory
Gen7 BSS Factory

April 25th
11AM - 1PM GMT-4 EST
SS Doubles
SS LC
SS Monotype

1PM - 3PM GMT-4 EST
SS Rarelyused
SS Neverused
SS PU

5PM - 7PM GMT-4 EST
SS Ubers
SS Overused
SS Underused

7PM - 9PM GMT-4 EST
Gen8 Random Battle
Gen7 Battle Factory
Gen7 BSS Factory
If tournaments for the three formats are completed before the 2 hour period and time is available additional tournaments will repeat in this order until the 2 hour block is up. If they are to go beyond the 2 hour block it will spill over into the next block with at least all formats being played at least once. Staff may participate but only those with no room rank in TA may be able to obtain the prize winner rank this weekend.

Hope to see you all then!
 
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Congrats to Mihowk for winning our anniversary event! Enjoy your Prize Winner for the month. In other news, our VGC Series 9 workshop is quickly approaching! It's currently scheduled for May 7, 5PM GMT+0! Additionally, we now have a National Dex workshop lined up for May 16, 10AM GMT-4, and an SS OU one for May 29.
 
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VGC Series 9 Workshop 05/07/2021

To welcome the new VGC Series 9 format, we built two teams, one around Celesteela and Garchomp, the other around Terakkion Dragapult Sun. Shoutouts to Raineko and zeefable for hosting and descriptions, as well as our VGC guests. Following this workshop, zee is also stepping down from TA auth to focus more on leading the VGC forum. Thanks for all of your hard work keeping the room going! Also, be sure to check out zee's VGC introduction!

SteelaChomp Offense
:celesteela::garchomp::regieleki::incineroar::urshifu-rapid-strike-gmax::clefairy:
The core of Celesteela and Garchomp served as the focal point for this team. The two complement each other extremely well, as Celesteela is a special attacker that can check the likes of Glastrier, Rillaboom, and Kartana, while Garchomp is a physical attacker that can answer Celesteela's threats like Incineroar, Rotom-H, and Zapdos. Both of these are capable Dynamax users too, which gives a lot of flexibility. Regieleki was added to have a means of speed control in Electroweb and a way to answer opposing Water-types, mostly Tapu Fini and rain cores, and can also Dynamax itself in the right situation. Clefairy and Incineroar came next to add some bulk to an otherwise offensive team, with the former being especially helpful for checking Urshifu-Single-Strike and providing Friend Guard, while the latter is great for crippling physical attackers like Glastrier and Landorus-T with Intimidate and Burning Jealousy. Urshifu-Rapid-Strike was an excellent way to round out the team, providing an additional check to Fire- and Ground-types as well as an offensive Pokemon who isn't so reliant on Dynamax.
TerraPult Sun
:terrakion::dragapult::togekiss::venusaur-gmax::torkoal::porygon2:
While this team was intended to be made around Terrakion and Dragapult, we quickly decided to expand this to add Venusaur and Torkoal too. When the four Pokemon are combined, the user has a multitude of flexible offensive options including Beat Up on Terrakion for Justified, Dynamaxing Dragapult and letting Terrakion take advantage of the defense drops from Max Phantasm, sleeping threats with Venusaur, or even going for the G-Max Vinelash to consistently chip down the opponent. Safety Goggles Togekiss was the next Pokemon we decided to add, as it is an excellent partner for Dragapult, allowing it to handle the sun matchup with ease. Togekiss also has other perks like hard walling any Amoonguss without Sludge Bomb and making quick work of the Urshifu forms. Lastly, Porygon2 was added to both answer Ground-types like Landorus-T and Garchomp with its powerful Ice Beam and serve as a Trick Room setter to aid the offensive Torkoal set in freely spamming Eruptions.
Full Chatlog

In other news, our next workshop is going to be SS OU, slated for May 29th!
 
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SS OU Workshop 05/30/2021

For this time's SS OU workshop, we built two teams, one around Specs Kyurem and Zeraora, the other around Screens Grimmsnarl and Double Dance Terrakion. Shoutouts to Katy for helping me host, Tysonslayer for providing their expertise in chat, and t045t3r for writing up descriptions! We were a bit short staffed this time, so thanks again to all of the contributions from the chat as well!

Kyurem Zeraora Balance
:kyurem::zeraora::heatran::dragonite::tapu-fini::scizor:
Kyurem and Zeraora was our first poll winner! Offensively, they are both extremely synergistic as the two can heavily pressure each other's checks such as Landorus-Therian, Dragapult, Blissey, and specially defensive Clefable. Together, they define a core with formidable breaking power. We decided to add Dragonite and specially defensive Heatran as general bulk and insurance against threats to the main core such as Urshifu-Rapid-Strike, Volcarona, and opposing Heatran. Dragonite is also an alternative win condition with much more longevity than Kyurem. We then decided to add Scarf Tapu Fini, as a means to check central metagame threats like opposing Kyurem and Dragapult, and can also Defog in a pinch. Finally, Scizor was added for pivoting and as an additional check to Kyurem, sealing the build with a decently stable defensive core and rounding it out with extra consistency.
Screens Double Dance Terrakion
:grimmsnarl::terrakion::tornadus-therian::zeraora::mew::tapu-bulu:
For our second team of the workshop, we decided to build around Double Dance Terrakion. The amount of offensive pressure it can exert paired with dual screens allowed us to take a fairly unique direction for a hyper offense team. We chose Grimmsnarl as our Screens user for the strong Dragapult matchup and the reliability of Prankster. Initially, the group was thinking about Megahorn on Terrakion to lure Pokemon such as Tangrowth and Slowbro, but All-Out-Attacker Nasty Plot Tornadus-T was chosen instead to lure the aforementioned checks. Bulk Up Zeraora was a fantastic fit for the team, as it provides great role compression as a check to VoltTurn, Dragapult, and Urshifu-R, while also being a strong sweeper in its own right. Hazards Mew with High Horsepower was added next specifically as an answer to Heatran and Excadrill along with the natural bulk and pressure from hazards. Finally, we added AV Tapu Bulu as a defensive answer to Urshifu-R, Zeraora, and Landorus-T. Tapu Bulu is also flexible enough to be used offensively and provides Grassy Terrain healing to the team if necessary, closing out this HO team.
Full Chatlog

Thanks for coming, everyone! And now, an announcement: AM has stepped down from Room Owner, thanks so much for all of your contributions to keeping the room going! I'd also like to officially congratulate ErPeris for becoming our newest RO, he's been with this project from the start and has a lot of moderation experience with related communities. Be sure to watch the thread for updates on upcoming workshops and other events!
 

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SS OU Battling Workshop 07/02/2021

Hey folks, for this workshop, we tried something different! Instead of building, we focused on battling, and had practice matches between staff and room users. The main chat was left open to everyone for discussing strategy and areas to improve. I think it was a good experience, especially for those unused to high level play. Shoutouts to Ika Ika Musume for hosting, and Ox the Fox for being an outstanding participant! Full Chatlog
 
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SS Ubers Workshop 07/24/2021

This time, we had a workshop for SS Ubers! We ended up making both teams around double choice cores, Ray Darm and KyuW Marsh. Huge thanks to Lasen for hosting and writing up descriptions. We couldn't have done it without you!

Ray Darm Bulky Offense
:rayquaza::darmanitan-galar::necrozma-dusk-mane::yveltal::eternatus::zarude-dada:
The core we started out with is Choice Scarf Darmanitan-Galar and a Rayquaza of undetermined set. The two have great offensive synergy, overwhelming checks like Necrozma-DM with their strong attacks while also giving us speed control and fakespeed in Extreme Speed. We then added SpD Necrozma-DM for Stealth Rock and t-wave support, also giving us a Xerneas answer. Speed lets it outpace paralyzed Calyrex-S. Calyrex-S seemed extremely problematic and Defog was a must, so SpD Yveltal was added to cover both. U-turn on it gives us momentum to go into our breakers. Speed is enough to outspeed max speed base 90s like choice specs Kyogre and Groudon. Eternatus is our Kyogre answer and situational Marshadow check. Sitrus Berry allows us to invalidate Marshadow's Poltergeist and we opted for Mystical Fire over Flamethrower to have a better match-up vs CM ogre and Geoxern. Toxic hits Yveltal and other set up sweepers. Finally, Zarude was added as another ghost resist and an extremely solid answer to Ground-types like Groudon and Zygarde. the physically defensive set also helps against Zekrom, boosting alongside it with Bulk Up. We finally settled on making Rayquaza CB to give us that extra bit of oomph to allow Galarian Darmanitan to take over the game. This team plans to win proactively by always having a threat ready to take over the game, whether that's Rayquaza or G-Darm. If one of them dies, their shared checks in Kyogre, Groudon, and Necrozma-DM should be chipped enough that the other can take over afterwards.
Kyu-W Marshadow Balance
:kyurem-white::marshadow::yveltal::groudon::necrozma-dusk-mane::eternatus:
The offensive core of the team aims to pressure opponents as hard as possible and punish them for predicting incorrectly. Marshadow uses Spectral Thief instead of Poltergeist due to the surge of Balloon Xerneas and Sitrus Berry Eternatus making it worse, while also giving us a good way to deal with set-up Groudon and Zygarde-C. Once more, Calyrex-S was an issue so we added Yveltal again. Stealth Rock and T-wave support was once more added through Necrozma-DM, and then SD Groudon was added as another win condition and a way to punish other Ground-types. Toxic Spikes was a suggestion to give us another win condition, pairing up well with our Thunder Wave users to force opponents into getting statused. Eternatus not only provides just that, but it also answers Kyogre. Boots is the item of choice to give us a better match up against webs which could otherwise be an issue. This team plans to force the opponent to switch very often in a futile attempt to find a Pokemon that properly covers your wallbreakers. Toxic Spikes + phazing from Eternatus means often enough walls that are sub-optimal are brought in and that gives you a free opportunity to go to your offensive core.
Full Chatlog

In other news, we're planning VGC and BSS workshops somewhere down the line, but nothing set in stone just yet. Seeya next time!
 
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