Resource Trainer Academy Workshops

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Trainer Academy is a room on Pokemon Showdown all about helping players get better at competitive Pokemon, whether in building, playing, or metagame knowledge. We're normally just a live help chat for team rating, battle reviews, or introducing new players, but for more formal teaching, we're starting (roughly) biweekly workshops!

In these workshops, our experienced helpers accept cores or team ideas from the chatroom, then build teams live! Much discussion happens here, giving newer players an insight into the building process. We also accept questions and critiques from the audience, keeping everyone on the same page and making sure the teams are as solid as possible. Afterwards, we test the teams out in showcase games, giving viewers an idea for how they work in real play. Finally, we host a roomtour in the respective tier, giving chat a chance to try the teams themselves or just have fun competing!


Past Workshops:
Cinderace Magearna VoltTurn
:cinderace::magearna::slowking::tangrowth::landorus-therian::hydreigon:
This team is built around the VoltTurn core of Cinderace and Magearna. They synergize well with one another as they can pivot out on their respective checks to bring the other in, while Magearna can also cripple one of Cinderace's most prominent defensive answers, Toxapex, with Trick. Slowking makes for a great partner as it can use Teleport to bring them in safely and Future Sight makes their defensive counterplay even more limited, as it notably deals heavy damage to the aforementioned Toxapex, among others. Slowking also makes for a solid switch-in to special attackers like Nidoking, Tapu Lele, and Latios. Similarly, Tangrowth is able to sponge hits from physical attackers like Excadrill, Garchomp, Kartana, Rillaboom, and Barraskewda, and is the primary switch-in to Urshifu. Since Choice Band Urshifu is able to 2HKO Tangrowth, the next two members provide the secondary switch-ins: Landorus-T can comfortably take Close Combat, while Hydreigon can Roost off Wicked Blow. Importantly, Landorus-T also compresses the roles of speed control (to revenge kill fast threats like Dragapult and Tapu Koko), Electric immunity (to prevent your opponent from freely pivoting around with Volt Switch), and Stealth Rock setter. Finally, Hydreigon is the team's entry hazard remover and checks Spectrier and Heatran well.

VinCune Rillaboom Balance
:suicune::rillaboom::heatran::nidoking::clefable::tornadus-therian:
The concept of this team is supporting Suicune, the wincon of the team. Rillaboom makes for a great partner as it summons Grassy Terrain, which Suicune can make great use of by using it as an additional means of passive recovery next to Leftovers, while using Protect and Substitute to Pressure stall the foe's PP. Heatran can bust through the Grass-types Suicune and Rillaboom may struggle with, like Ferrothorn and Tangrowth, and as such completes a Fire-Water-Grass core. Additionally, it can trap and eliminate Pokemon like Toxapex and Blissey with Magma Storm + Taunt for Suicune and greatly benefits from Rillaboom's Grassy Terrain with the use of Protect as well. The heavy Special Defense investment allows it to check threats like Magearna and Tapu Lele. Nidoking provides some necessary firepower and is the Electric immunity and Stealth Rock setter for the team. Notably, it also absorbs Toxic Spikes which would otherwise be detrimental to Suicune. Clefable makes for the Urshifu check (and also has some Special Defense investment to deal with Kyurem in a pinch) and can notably lure in and cripple Toxapex for Suicune with Trick + Sticky Barb. It also has Aromatherapy to cure any status effects Suicune and the others may be affliced with, which is once again very important for Suicune to thrive. Finally, Tornadus-T is the team's entry hazard remover and provides some necessary speed to deal with threats like Kartana.
Mega Garchomp Sand
:tyranitar::excadrill::garchomp-mega::celesteela::clefable::tangrowth:
A request for the M-Chomp Sand Core as provided by users. We decided to go with a more defensive backbone to cover some of the larger threats in the metagame. The team is based on SubSD M-Garchomp to force switches and break more defensive cores while Excadrill handles offense. Celesteela, Clefable, and Tangrowth patch up holes against things like Tapu Lele, M-Alakazam, M-Medicham, and more. The team still has a weakness to things like Manaphy and to an extent Char-Y if Tyranitar can't cover, but we felt it would be too challenging to cover everything possible and tried to make the best of what was provided. Enjoy!
Replays:
https://replay.pokemonshowdown.com/gen7ou-1259709039

Diancie Volcarona Balance
:diancie-mega::volcarona::landorus-therian::kommo-o::rotom-wash::magearna:
We were provided a core of Mega Diancie + Volcarona. Trainer Academy users and auth both decided to go for a more balanced approach to apply offensive pressure with pivots in the form of Rotom-W and Kommo-O. Two win conditions were placed on the team: Quiver Dance Psychium Volcarona and Calm Mind Magearna for more defensive oriented teams. Scarf Landorus-T was added to provide speed control, originally a Stealth Rock user but switched to defog for hazard removal. Enjoy!
Replays:
https://replay.pokemonshowdown.com/gen7ou-1259742235
https://replay.pokemonshowdown.com/gen7ou-1259717211

Full Chatlog
Slowbro Specs Keldeo
:slowbro::keldeo::ferrothorn::landorus-therian::hydreigon::amoonguss:
Core requested for Specs Keldeo + Slowbro. Trainer Academy decided to go for a more hazard stack approach to support Keldeo and manage threats long term. Keldeo provides wall-breaking power with Future Sight support provided by Slowbro. Ferrothorn was added to supply both Stealth Rock and Spikes with bulky Nasty Plot Hydreigon as an additional way to threaten more defensive builds and Spectrier check. AV Amoonguss was added as a pivot and check to Kartana and Zeroara which posed a big threat to initial draft and Scarf Landorus-T with Defog for speed control and if the hazard game wasn't in our favor. Trainer Academy understood the Volcarona weakness but understood it would be difficult to cover everything without changing dynamics entirely. Enjoy!
Replays:
https://replay.pokemonshowdown.com/gen8ou-1272723432

Gengar Cinderace Offense
:gengar::cinderace::corviknight::blissey::rillaboom::garchomp:
The team is formed around Cinderace and Gengar being the main cleaners of the team, while Rillaboom does the breaking. We used bulky pivots with slow momentum like Corviknight and Blissey to safely get in our main breaker Rillaboom. Due to the high longevity of bulky Garchomp, Blissey, and Corviknight, they are able to repeat this process of slow momentum to break with Rillaboom as well as chip with Cinderace. Lastly the status spam from Garchomp as well as Blissey helps Gengar break with substitute hex in the long run. Enjoy!
Replays:
https://replay.pokemonshowdown.com/gen8ou-1273185163-wwosldlajgy6lui6op4a66cdjyjoqwgpw

Full Chatlog
Scarf Latios DragMag
:latios::magnezone::jirachi::garchomp::dragonite::starmie:
For this edition of our workshop, it was decided by poll to make a Weatherless team. We chose to build the team around the structure called DragMag (Dragons + Magnezone). To start, we identified which Pokemon we would use for DragMag's key roles (1 SR Setter + Magnezone + 3/4 Dragons + Filler).
The team was built around Scarf Latios, which gives the team a very good breaker and offers speed control. In addition to that, with Trick it manages to annoy Pokemon like Reuniclus quite a bit.
After that, we include Magnezone, a mandatory member to trap and eliminate steel types like Skarmory or Ferrothorn, who wall Garchomp and Latios. Sunny Day offers extra utility in the rain matchup, and Magnet Rise is very useful for trapping Excadrill and avoiding Earthquakes.
The next addition was the SR Setter; Jirachi provides the team with a good defensive typing and lots of utility. U-Turn helps gain momentum, and paired with Icy Wind provides the perfect setup for Magnezone to trap Excadrill.
Garchomp is an excellent Set-Up Sweeper due to its incredible stats and offensive coverage. Yache Berry allows it to stay in on and pressure Thundurus-T, Landorus-T, Mamoswine, and others. Dual Chop was chosen over Dragon Claw to kill Focus Sash users like Alakazam, and Substitute allows setup against pokemon like Rotom-W.
To complete the last 2 slots, we have 2 excellent wallbreakers. Life Orb Starmie puts an incredible pressure on most Rain Teams once Ferrothorn is eliminated, and provides the Rapid Spin that Dragonite is so grateful for. Finally we have Dragonite, whose Choice Band Outrage is able to KO almost the entire tier, while tanking hits with Multiscale.
This team is quite offensive, so you have to take advantage of your opponent's every mistake to apply as much pressure as possible. You should also prioritize Jirachi's SR so that the Dragons have an easier time sweeping weakened targets.
Replays:
https://replay.pokemonshowdown.com/gen5ou-1291033427

Full Chatlog
SS Mono Ground Sand
:excadrill::hippowdon::landorus-therian::seismitoad::nidoking::garchomp:
We decided to build around Sand Ground since it is the most viable archetype available to Ground teams. However, already three of the six slots were filled by staples being Excadrill, Hippowdon, and a Water immunity; we chose Seismitoad for this team due to its more offensive nature. Choice Band Excadrill with an Adamant nature under the sand outspeeds various threats such as Choice Scarf Latios, Spectrier, and Dragapult. Its STAB moves are its main attacks, while X-Scissor is used to take on Dark- and Psychic-type Pokemon, namely being Zarude. Hippowdon is a fairly standard set, between Gravity Landorus-T and Excadrill ideally can give Excadrill 3 turns of uninterrupted Earthquake's which can be devastating to deal with. Landorus-T is running a rather unusual set. However, Monotype Ground teams have adapted to use this set because Landorus is banned, allowing the team to take on Steel still. Substitute + Gravity + Bulk Up allows Landorus-T to take advantage of passive Steel-type Pokemon such as non-Air Slash Celesteela, Ferrothorn, Skarmory, then proceed to breakdown Steel teams. Seismitoad was placed there to answer a common threat in Azumarill while also running 220 Speed to outpace all Azumarill and Rotom-W, which creep them. This allows it always to take on Azumarill and completely neutralize Rotom-W. It does well against Water and Ground teams as well. Nidoking is placed there to take advantage of the Flying matchup; its attacks are fairly standard; we opted to use Substitute over a 4th attack to handle Flying teams better because there is no Mamoswine present on this team. Finally, we round the team off with a Kyurem check being Swords Dance Garchomp. Swords Dance Garchomp can break Kyurem's Substitute and OHKO it with Scale Shot, while it can also target Pokemon such as Galarian Moltres and Choice Specs Zapdos with Stone Edge. The best way to use this team would probably be to use Excadrill or Garchomp as the win-conditions. Being able to set Gravity and sand multiple times through the match is also very important. Against Ice teams, you want to prevent Alolan Ninetales from setting up Aurora Veil; you can then break through them with Excadrill and beat Avalugg with Nidoking. Overall, this team is excellent and definitely usable at every level of play.

Natdex Mono Ice
:ninetales-alola::piloswine::cloyster::weavile::kyurem::darmanitan-galar:
Ice always feels lacking; while Heavy-Duty Boots did somewhat solve this, it still feels like the teams never complete. We had to make some compromises on sets to get all the utility and compression we wanted, such as not running Avalugg but using Rapid Spin on our Cloyster, which is also the anti-Steel Pokemon. Alolan Ninetales is a standard set. Piloswine is the specially defensive tank for the team, Stealth Rock setter, and Fire-type check to keep Volcarona and Mega Charizard X at bay. Cloyster after a Shell Smash can OHKO Mega Scizor with Hydro Vortex and take out Ferrothorn with Hidden Power Fire, making it a formidable foe to Steel teams, then we compressed it also to be the Rapid Spin user, so we had more room for offensive Pokemon. After we decided to add Speed control and raw power, Choice Scarf Weavile was added alongside Choice Band Galarian Darmanitan. Choice Scarf Weavile can take on Pokemon such as Choice Scarf Latios, Choice Scarf Victini, and Mega Aerodactyl. Galarian Darmanitan adversely has great coverage to support its Ice STAB to hit absolutely everything for neutral damage. Due to it having Gorilla Tactics and a Choice Band, every time this monster comes in, it will most likely claim a kill vs. any slower Pokemon. You should bring it in at opportune times through the match. U-turn also helps it pick up momentum. You definitely want to keep the field clear of hazards before bringing this Pokemon out, if possible. Finally, Substitute Kyurem was added as just a strong attacker and can stall Piloswine's Toxic out.
Replays:
https://replay.pokemonshowdown.com/...-1313396210-373qz7ajqdnoscc9qhdgig6eeqlpx68pw

Full Chatlog
 
Last edited:

Yellow Paint

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OU Workshop 12/27/20

For our first actual workshop, I think we did pretty good! Things were a little messy early on, and there are definitely areas we want to improve for next time, but we got some great conversation going throughout. Special shoutouts to Waves for being an excellent host, Ox the Fox for keeping the build on track, and Ruft for writing team descriptions and doing final touchups. Also, we didn't really save any replays. We'll be sure to get some next time!

Cinderace Magearna VoltTurn
:cinderace::magearna::slowking::tangrowth::landorus-therian::hydreigon:
This team is built around the VoltTurn core of Cinderace and Magearna. They synergize well with one another as they can pivot out on their respective checks to bring the other in, while Magearna can also cripple one of Cinderace's most prominent defensive answers, Toxapex, with Trick. Slowking makes for a great partner as it can use Teleport to bring them in safely and Future Sight makes their defensive counterplay even more limited, as it notably deals heavy damage to the aforementioned Toxapex, among others. Slowking also makes for a solid switch-in to special attackers like Nidoking, Tapu Lele, and Latios. Similarly, Tangrowth is able to sponge hits from physical attackers like Excadrill, Garchomp, Kartana, Rillaboom, and Barraskewda, and is the primary switch-in to Urshifu. Since Choice Band Urshifu is able to 2HKO Tangrowth, the next two members provide the secondary switch-ins: Landorus-T can comfortably take Close Combat, while Hydreigon can Roost off Wicked Blow. Importantly, Landorus-T also compresses the roles of speed control (to revenge kill fast threats like Dragapult and Tapu Koko), Electric immunity (to prevent your opponent from freely pivoting around with Volt Switch), and Stealth Rock setter. Finally, Hydreigon is the team's entry hazard remover and checks Spectrier and Heatran well.

VinCune Rillaboom Balance
:suicune::rillaboom::heatran::nidoking::clefable::tornadus-therian:
The concept of this team is supporting Suicune, the wincon of the team. Rillaboom makes for a great partner as it summons Grassy Terrain, which Suicune can make great use of by using it as an additional means of passive recovery next to Leftovers, while using Protect and Substitute to Pressure stall the foe's PP. Heatran can bust through the Grass-types Suicune and Rillaboom may struggle with, like Ferrothorn and Tangrowth, and as such completes a Fire-Water-Grass core. Additionally, it can trap and eliminate Pokemon like Toxapex and Blissey with Magma Storm + Taunt for Suicune and greatly benefits from Rillaboom's Grassy Terrain with the use of Protect as well. The heavy Special Defense investment allows it to check threats like Magearna and Tapu Lele. Nidoking provides some necessary firepower and is the Electric immunity and Stealth Rock setter for the team. Notably, it also absorbs Toxic Spikes which would otherwise be detrimental to Suicune. Clefable makes for the Urshifu check (and also has some Special Defense investment to deal with Kyurem in a pinch) and can notably lure in and cripple Toxapex for Suicune with Trick + Sticky Barb. It also has Aromatherapy to cure any status effects Suicune and the others may be affliced with, which is once again very important for Suicune to thrive. Finally, Tornadus-T is the team's entry hazard remover and provides some necessary speed to deal with threats like Kartana.

From our room poll, the next workshop is going to be for SM OU! Be sure to watch the thread for updates regarding scheduling.
 

Yellow Paint

working as intended
is a Top Tutoris a Forum Moderatoris a Live Chat Contributoris a Tiering Contributoris a Battle Simulator Driver
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SM OU Workshop 01/10/21

For our second workshop, our helpers showcased the building process for SM OU! This time, Mega Garchomp Sand and Diancie Volcarona were the poll winning cores. Thanks to everyone for participating! Shoutouts to Waves for hosting and AM for writing up descriptions. We also saved replays and room logs this time, so if you missed out feel free to look through them!

Mega Garchomp Sand
:tyranitar::excadrill::garchomp-mega::celesteela::clefable::tangrowth:
A request for the M-Chomp Sand Core as provided by users. We decided to go with a more defensive backbone to cover some of the larger threats in the metagame. The team is based on SubSD M-Garchomp to force switches and break more defensive cores while Excadrill handles offense. Celesteela, Clefable, and Tangrowth patch up holes against things like Tapu Lele, M-Alakazam, M-Medicham, and more. The team still has a weakness to things like Manaphy and to an extent Char-Y if Tyranitar can't cover, but we felt it would be too challenging to cover everything possible and tried to make the best of what was provided. Enjoy!
Replays:
https://replay.pokemonshowdown.com/gen7ou-1259709039

Diancie Volcarona Balance
:diancie-mega::volcarona::landorus-therian::kommo-o::rotom-wash::magearna:
We were provided a core of Mega Diancie + Volcarona. Trainer Academy users and auth both decided to go for a more balanced approach to apply offensive pressure with pivots in the form of Rotom-W and Kommo-O. Two win conditions were placed on the team: Quiver Dance Psychium Volcarona and Calm Mind Magearna for more defensive oriented teams. Scarf Landorus-T was added to provide speed control, originally a Stealth Rock user but switched to defog for hazard removal. Enjoy!
Replays:
https://replay.pokemonshowdown.com/gen7ou-1259742235
https://replay.pokemonshowdown.com/gen7ou-1259717211

Full Chatlog

Our next workshop is going to be Gen 8 OU! The tentative date and time is Saturday, January 30, 2PM GMT-5.
 

Yellow Paint

working as intended
is a Top Tutoris a Forum Moderatoris a Live Chat Contributoris a Tiering Contributoris a Battle Simulator Driver
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OU Workshop 01/30/21

This time, we built two teams for Gen 8 OU. For once, we finished at a pretty good pace! There were some great discussions all around. Special thanks to AM for hosting and writing descriptions, and slainey for fielding PMs from the room. Hope to see you all next time!

Slowbro Specs Keldeo
:slowbro::keldeo::ferrothorn::landorus-therian::hydreigon::amoonguss:
Core requested for Specs Keldeo + Slowbro. Trainer Academy decided to go for a more hazard stack approach to support Keldeo and manage threats long term. Keldeo provides wall-breaking power with Future Sight support provided by Slowbro. Ferrothorn was added to supply both Stealth Rock and Spikes with bulky Nasty Plot Hydreigon as an additional way to threaten more defensive builds and Spectrier check. AV Amoonguss was added as a pivot and check to Kartana and Zeroara which posed a big threat to initial draft and Scarf Landorus-T with Defog for speed control and if the hazard game wasn't in our favor. Trainer Academy understood the Volcarona weakness but understood it would be difficult to cover everything without changing dynamics entirely. Enjoy!
Replays:
https://replay.pokemonshowdown.com/gen8ou-1272723432

Gengar Cinderace Offense
:gengar::cinderace::corviknight::blissey::rillaboom::garchomp:
The team is formed around Cinderace and Gengar being the main cleaners of the team, while Rillaboom does the breaking. We used bulky pivots with slow momentum like Corviknight and Blissey to safely get in our main breaker Rillaboom. Due to the high longevity of bulky Garchomp, Blissey, and Corviknight, they are able to repeat this process of slow momentum to break with Rillaboom as well as chip with Cinderace. Lastly the status spam from Garchomp as well as Blissey helps Gengar break with substitute hex in the long run. Enjoy!
Replays:
https://replay.pokemonshowdown.com/gen8ou-1273185163-wwosldlajgy6lui6op4a66cdjyjoqwgpw

Full Chatlog
 
Last edited:

Yellow Paint

working as intended
is a Top Tutoris a Forum Moderatoris a Live Chat Contributoris a Tiering Contributoris a Battle Simulator Driver
Moderator
BW OU Workshop 02/27/21

For this workshop, we built a DragMag BW OU team! To have as much time as possible for discussion, we just focused on one team. Shoutouts to Nalorium for writing up descriptions, and an extra special thanks to the BW OU Discord, who were a great help lending their expertise for the session! If you're interested in BW, feel free to join up here!

Scarf Latios DragMag
:latios::magnezone::jirachi::garchomp::dragonite::starmie:
For this edition of our workshop, it was decided by poll to make a Weatherless team. We chose to build the team around the structure called DragMag (Dragons + Magnezone). To start, we identified which Pokemon we would use for DragMag's key roles (1 SR Setter + Magnezone + 3/4 Dragons + Filler).
The team was built around Scarf Latios, which gives the team a very good breaker and offers speed control. In addition to that, with Trick it manages to annoy Pokemon like Reuniclus quite a bit.
After that, we include Magnezone, a mandatory member to trap and eliminate steel types like Skarmory or Ferrothorn, who wall Garchomp and Latios. Sunny Day offers extra utility in the rain matchup, and Magnet Rise is very useful for trapping Excadrill and avoiding Earthquakes.
The next addition was the SR Setter; Jirachi provides the team with a good defensive typing and lots of utility. U-Turn helps gain momentum, and paired with Icy Wind provides the perfect setup for Magnezone to trap Excadrill.
Garchomp is an excellent Set-Up Sweeper due to its incredible stats and offensive coverage. Yache Berry allows it to stay in on and pressure Thundurus-T, Landorus-T, Mamoswine, and others. Dual Chop was chosen over Dragon Claw to kill Focus Sash users like Alakazam, and Substitute allows setup against pokemon like Rotom-W.
To complete the last 2 slots, we have 2 excellent wallbreakers. Life Orb Starmie puts an incredible pressure on most Rain Teams once Ferrothorn is eliminated, and provides the Rapid Spin that Dragonite is so grateful for. Finally we have Dragonite, whose Choice Band Outrage is able to KO almost the entire tier, while tanking hits with Multiscale.
This team is quite offensive, so you have to take advantage of your opponent's every mistake to apply as much pressure as possible. You should also prioritize Jirachi's SR so that the Dragons have an easier time sweeping weakened targets.
Replays:
https://replay.pokemonshowdown.com/gen5ou-1291033427

Full Chatlog

Again, huge thanks to the BW Discord. Try watching this thread for announcements on the next workshop!
 

Yellow Paint

working as intended
is a Top Tutoris a Forum Moderatoris a Live Chat Contributoris a Tiering Contributoris a Battle Simulator Driver
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Monotype Workshop 03/28/21

For this workshop, we built two Monotype teams! The first was SS Mono Ground Sand, and the second was Natdex Mono Ice. Thanks to all the Monotype community members for helping out. Shoutouts to maroon for leading discussion and writing up team descriptions!

SS Mono Ground Sand
:excadrill::hippowdon::landorus-therian::seismitoad::nidoking::garchomp:
We decided to build around Sand Ground since it is the most viable archetype available to Ground teams. However, already three of the six slots were filled by staples being Excadrill, Hippowdon, and a Water immunity; we chose Seismitoad for this team due to its more offensive nature. Choice Band Excadrill with an Adamant nature under the sand outspeeds various threats such as Choice Scarf Latios, Spectrier, and Dragapult. Its STAB moves are its main attacks, while X-Scissor is used to take on Dark- and Psychic-type Pokemon, namely being Zarude. Hippowdon is a fairly standard set, between Gravity Landorus-T and Excadrill ideally can give Excadrill 3 turns of uninterrupted Earthquake's which can be devastating to deal with. Landorus-T is running a rather unusual set. However, Monotype Ground teams have adapted to use this set because Landorus is banned, allowing the team to take on Steel still. Substitute + Gravity + Bulk Up allows Landorus-T to take advantage of passive Steel-type Pokemon such as non-Air Slash Celesteela, Ferrothorn, Skarmory, then proceed to breakdown Steel teams. Seismitoad was placed there to answer a common threat in Azumarill while also running 220 Speed to outpace all Azumarill and Rotom-W, which creep them. This allows it always to take on Azumarill and completely neutralize Rotom-W. It does well against Water and Ground teams as well. Nidoking is placed there to take advantage of the Flying matchup; its attacks are fairly standard; we opted to use Substitute over a 4th attack to handle Flying teams better because there is no Mamoswine present on this team. Finally, we round the team off with a Kyurem check being Swords Dance Garchomp. Swords Dance Garchomp can break Kyurem's Substitute and OHKO it with Scale Shot, while it can also target Pokemon such as Galarian Moltres and Choice Specs Zapdos with Stone Edge. The best way to use this team would probably be to use Excadrill or Garchomp as the win-conditions. Being able to set Gravity and sand multiple times through the match is also very important. Against Ice teams, you want to prevent Alolan Ninetales from setting up Aurora Veil; you can then break through them with Excadrill and beat Avalugg with Nidoking. Overall, this team is excellent and definitely usable at every level of play.

Natdex Mono Ice
:ninetales-alola::piloswine::cloyster::weavile::kyurem::darmanitan-galar:
Ice always feels lacking; while Heavy-Duty Boots did somewhat solve this, it still feels like the teams never complete. We had to make some compromises on sets to get all the utility and compression we wanted, such as not running Avalugg but using Rapid Spin on our Cloyster, which is also the anti-Steel Pokemon. Alolan Ninetales is a standard set. Piloswine is the specially defensive tank for the team, Stealth Rock setter, and Fire-type check to keep Volcarona and Mega Charizard X at bay. Cloyster after a Shell Smash can OHKO Mega Scizor with Hydro Vortex and take out Ferrothorn with Hidden Power Fire, making it a formidable foe to Steel teams, then we compressed it also to be the Rapid Spin user, so we had more room for offensive Pokemon. After we decided to add Speed control and raw power, Choice Scarf Weavile was added alongside Choice Band Galarian Darmanitan. Choice Scarf Weavile can take on Pokemon such as Choice Scarf Latios, Choice Scarf Victini, and Mega Aerodactyl. Galarian Darmanitan adversely has great coverage to support its Ice STAB to hit absolutely everything for neutral damage. Due to it having Gorilla Tactics and a Choice Band, every time this monster comes in, it will most likely claim a kill vs. any slower Pokemon. You should bring it in at opportune times through the match. U-turn also helps it pick up momentum. You definitely want to keep the field clear of hazards before bringing this Pokemon out, if possible. Finally, Substitute Kyurem was added as just a strong attacker and can stall Piloswine's Toxic out.
Replays:
https://replay.pokemonshowdown.com/...-1313396210-373qz7ajqdnoscc9qhdgig6eeqlpx68pw

Full Chatlog

Try watching this thread for announcements on the next workshop!
 
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