Pet Mod Trainer Support v2 - [COMPLETED (for now)]

Should I do free-for-all slates, themed slates, or a mix of the two?

  • Free-for-all Slates

    Votes: 1 9.1%
  • Themed Slates

    Votes: 2 18.2%
  • Even mix of the two

    Votes: 1 9.1%
  • Mix of the two (more free-for-all slates)

    Votes: 5 45.5%
  • Mix of the two (more themed slates)

    Votes: 2 18.2%

  • Total voters
    11
  • Poll closed .
Winners
lacey.png

Name: Lacey (resub)
Effect: All friendly Fairy and Ground type moves ignore abilities.
Description: Lacey is the Fairy-type E4 member of Blueberry Academy. Her ace is a Tera Fairy Excadrill with Mold Breaker, so it made sense for her trainer effect to reference Mold Breaker in some way.
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Name: Will
Effect: Future Sight has 1.3x power when used by your Pokemon. If you have a Pokemon with Future Sight and isn't a Psychic-type and is not Terastallized, that Pokemon gains the Psychic-type on switch-in (a la Forest's Curse).
Description: Will has two Xatus, which, in terms of flavor, is the poster child of the move Future Sight. Promotes more offensive move of the move since the extra power makes it easier to bully fat teams with but you are spending your Trainer Support to boost the damage of one move. The type change is mostly a fun add-on since I doubt you're gonna use Golduck or Noctowl or Whiscash.
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Name: Marshal
Effect: Your Pokémon's physical attacks ignore the burn attack drop.
Description: Mimics how Marshal (in B2W2) has two mons with Guts, making your physical mons a lot harder to shut down.

Congratulations to the winners
4 : flareth13's Lacey
3 : Yoshiblaze's Will
3 : Yoshiblaze's Marshal
2 : Orangesodapop's Aaron
2 : Noglastica's Karen
2 : T.I.A.'s Bruno
2 : PalpitoadChamp's Caitlin
2 : ErrorMon's Karen
2 : Ubertrainer2000's Hala
1 : Yoshiblaze's Acerola
1 : Ayecrusher King's Grimsley
1 : Ayecrusher King's Caitlin
1 : PalpitoadChamp's Kahili
1 : PalpitoadChamp's Grimsley
1 : Noglastica's Aaron
1 : Ubertrainer2000's Koga
1 : Emergence's Lucian

Slate 7 later
 
Slate 7: Free Slate
There are no restrictions this slate. Feel free to submit any trainers. Each player gets three submissions. Voting ends later.​
 
irida.png

Name: Irida
Effect: When snow is active, your Pokemon's Ice-type moves have 1.5x power.
Description: References the "Ice Zone" effect from Pokemon Masters Ex.

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Name: Raihan
Effect: When a weather is active, your Pokemon's Dragon-type moves deal 20% more damage.
Description: Raihan is known as the Dragon Storm, and uses weather in battles. So this ties into that by allowing Dragon-type moves to also benefit from weather.

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Name: Clayton
Effect: Punching moves use the Pokemon's higher attacking stat.
Description: That Black Belt from the anime who had a Mr. Mime with Thunder Punch and Ice Punch, and helped Ash's Buizel learn the latter. The effect references Mr. Mime being a special attacker, but the elemental punches being physical attacks. With this, Pokemon like Alakazam, Gengar, and Ampharos can take advantage of the coverage the elemental punches provide.
 
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Name: Professor Birch
Effect: Your Pokemon's attacking stats are averaged (after stuff like EVs), and then boosted by 1.1x
Description: Hoenn is infamous for several mons like Cacturn and Sharpedo becoming mixed attackers, often to their detriment. This ability allows for mons to actually use their mixed attacking capabilities to good use. Despite the 1.1x boost, you're still generally weaker as a whole, but you gain the ability to pressure walls far better Enamorus and Dragapult are particularly strong abusers, as well as stuff like Araquanid and Greninja. Also, defensive mons like Moltres with naturally good attack stats can use moves like Knock Off and U-turn which may be coming off their weaker attack stat to more use. However, mons which are highly min maxed like Ogerpon Wellspring may be harder to fit on teams, making it a trainer support you really have to build around.
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Name: Arven
Effect: All "herb" items refresh themselves once per game.
Description: Arven seeked the Herba Mystica in order to cure his Mabosstiff. This ability has several use cases. Power Herb's can either act as pseudo Z-Crystals for grass types, with obviously far less power in exchange for reusability, but can also make Meteor Beam strategies less vulnerable to phazing. White Herb can be used for both Shell Smash strategies, or to allow for you to use two Overheat's or Leaf Storm's without worrying about the first drop, in exchange for losing Specs or Boots. Mental Herb can be used on bulkier hazard setters, or on certain set-up sweepers afraid of being taunted or Encore'd.

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Name: Bede
Effect: All Psychic type mons take neutral damage from Bug type moves.
Description: Offensive and Defensive psychic types can now switch-in far easier due to not needing to worry about U-turn. Specifically, Hoopa Unbound and the Lati Twins enjoy being able to switch-in easier, and Glowking enjoys fully resisting U-turn due to Regenerator.
 
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Name: Marnie
Effect: Whenever an allied Dark-type Pokemon enters the battlefield, their critical hit rate is raised by 1 stage.
Description: Let Marnie's cheers really get you goin'!*
* I agree that Marnie has much more substance, but this is the most simple effect of her character I can translate as a competitive thing. She's primarily a Dark-type Trainer, even though in Masters she does get a Cyclizar, which is where the basis of a Dragon Cheer-like effect came in. I came to compromise to decide the 'underdogs' needs a HP loss.

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Name: Lysandre
Effect: Increases the damage of supereffective attacks by 30% for all Pokémon on the field.
Description: The power to give [:Xerneas:] and the power to take [:Yveltal:] are two things Lysandre is intimately familiar with; for the former, to avoid a role overlap with Cynthia, this is translated to something similar to the Expert Belt.

If I ever go simpler, I fear all my trainers are going to require buffs, assuming they even win.
 
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Name: Player (Magikarp Jump)
Effect: Your Pokemon get 1.1x speed under rain. Bounce is boosted into a 95 BP, one turn move.
Description: Magikarp gets Swift Swim and jumps.

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Name: Kincaid
Effect: Your Poison Type moves have 1.2x power. Your first Pokemon out lowers the opponent’s speed by one stage (Intim but Speed).
Description: He controls two poison (related) Pokemon during Shadows of Almia. No running in the hallways.


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Name: Wes
Effect: Your Pokemon take 0.75x damage from Ghost-type moves. If another Pokemon burns/poisons/paralyzes your Pokemon, it also gets that status.
Description: All moves with "Shadow" in their name outside of Orre are Ghost-type. His Starters are an Espeon and an Umbreon, both with Synchronize as their ability.
 
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(All my post were vetoed so… yeah.

I do not think I wanna come back for next slates until I figure out what clicks.)
 

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Name: Chili, Cilan, and Cress
Effect: If your team has a fire, water, and grass type Pokemon, all fire, water, and grass type moves receive a 1.1x damage boost.
Description: Strong ability that has a teambuilding requirement. Must have three separate Pokemon fulfill the requirements (Wogerpon + a fire does not work. However, Wogerpon + a fire + either a grass or water will work.) This boost applies at the beginning of the battle and cannot be gained or lost due to tera. This fits well on sun teams that already have a grass type like venu, and also provides a nice buff for other teams that work with the classic fire/grass/water core.

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Name: Clair
Effect: Paralysis lowers speed by 1/4 instead of 1/2, full paralysis chance is removed (for both sides), and dragon breath becomes 80bp.
Description: She is so cool. Look at that sprite. On her GSC teams, all of her Pokemon all have either thunder wave, or dragon breath, putting a clear emphasis on paralysis application. Unfortunately, dragon breath is a horrible move now, so buffing it to 80bp makes it akin to something like lava plume, while not overreaching on damage and making Iris become (more) obsolete. Para is buffed to be 1/4 speed to emphasis "speed control" more than "luck." Removing full paralysis chance for your opponent and not yourself would also somewhat deter people from running her as well. Clair is great for slower teams that want speed control and para application (can do cool sets like hex + dragon breath dragapult) without the toxicity of paraspam teams (full para.) It also means that SEA will potentially play our tier.

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Name: Karen (resub)
Effect: Knock off does 1.3x damage even when the target is not holding an item. Taunt is also increased by 1 turn.
Description: "Held Item. No Held Item. That is only the selfish perception of people. Truly skilled Trainers should always click knock off no matter the situation." Guys please we're running out of time for Karen.
 
whitney.png

Name: Whitney
Effect: Your Pokémon's moves have their power increased by 1.1x each time they're used consecutively (same rules as the Metronome item). Your female Pokemon can't have their stats lowered by the opponent.
Description: References Whitney's Miltank and the terrifying growing power of Rollout (plus her Metronome Clefairy, since this follows the same rules as the Metronome item) and the fact that all of her Gym Trainers and their Pokemon are female. A passive Metronome effect is amazing for Choice users that are spamming attacks anyway, as just 2 or 3 turns of clicking the same button in the row can make them extremely hard to handle. The passive Clear Body for female Pokemon is a cute cherry on top, lets you do some neat things like running female Infiltrator Dragapult since you don't need Clear Body to ignore Webs, or female physical attackers to ignore Intimidate.

opal.png

Name: Opal
Effect: At the beginning of the battle and after any of your Fairy-type Pokemon faint, Misty Terrain is set up for 8 turns (This happens before any abilities activate).
Description: Opal is the only trainer to use a Pokemon that can have Misty Surge (Weezing-G). Instant Misty Terrain set up both acts as some early game safety against status while also letting you run Misty Seed on sweepers like Hawlucha or Bulk Up users to have a good early game threat level. It being reapplied upon your Fairies fainting is there to prevent it from being completely countered by lead Rillaboom, but you have to lose Pokemon in order to reapply it

agatha-lgpe.png

Name: Agatha
Effect: Your Pokemon's Ghost-type moves have a 30% chance to poison the foe. Your Poison-type Pokemon can't be trapped.
Description: References how Agatha's teams are very status heavy and how her initial teams in every game she's in are Mono-Poison and not Mono-Ghost. Poison Touch for Ghost-types gives an already dangerous offensive type some extra chip damage and nice synergy with Hex, while Poison-types getting to cosplay as Ghosts and be immune to trapping has some extremely niche applications, like an AV Slowking-G against a Heatran.
 
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iono.png

Name: Iono
Effect: When your Pokemon are hit by an attack, their next Electric-type move has 1.3x power.
Description: Iono packs Bellibolt and Electrode which are both Electric-types that receive benefit for getting hurt. Iono offers a boosting option for your Electric-types as well as Electric coverage, mimicking Electromorphosis but weaker. You need to get hit in order to have the boost, but once used, it goes away and you need to get hit again to gain any benefit.

Santa_Claus.png

Name: Santa Claus
Effect: When your Ice-types switch out, the switch in is healed by 1/8 of their max Hp.
Description: Yes, Santa Claus is a real trainer in the Pokemon anime. Santa's Ice-types act as semi-clerics, healing the switch in by a bit. The main users of this are Kyurem and Ninetales-Alola. Cloyster is the best "defensive" Ice-type but isn't usually worth it. Your best bet is Ninetales-Alola setting Veil and Kyurem providing a small benefit for its allies.

Conquest_Yoshihiro_II.png

Name: Yoshihiro
Effect: Your Fighting and Punching moves have 1.1x power (stacks with each other).
Description: Yoshihiro is a Fighting Warlord from Pokemon Conquest. His main Pokemon is a Gurdurr or Conkeldurr which have the ability Iron Fist. Yoshihero boosts the strength of Fighting moves while also making punching moves better. It also provides a double boost to moves like Mach Punch and Drain Punch, causing them to be much stronger.
 
Today's new guests are ones straight from the trading card game, the anime, and in between, enjoy!
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Name: Holon Researcher
Effect: Delta Power: Friendly Pokémon's moves have 1.1x more power as long as they have a changed type, such as from Reflect Type or Burn Up.
Description: This ability encourages you to turn your Pokémon into Delta Species, and works quite well with Pokémon with Color Change or Protean.
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Name: Anthony
Effect: You Said A Mouthful!: Moves that a Pokémon did not start out with have their power doubled. (For example, if it learnt that move through Mimic or called it by Mirror Move) Moves called by Metronome don't count.
Description: He has an amazing Pelipper that can use moves it can't learn! (Via the Pokémon hidden in it's beak. This encourages you to use moves like Mimic!)
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Name: Duplica
Effect: Ditto's Defence: All Normal-type Pokémon have +10 Defence and Special Defence.
Description: R.I.P, Imitation Confrontation. Designed to replicate the effects of the Metal Powder. You won't believe how many times I had to not get this vetoed!
 
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Trainer: Red
Effect: Blast Burn, Hydro Cannon, Frenzy Plant, and Volt Tackle do x1.3 damage.
Description: mf uses the starter trio and Pikachu on every team ever, so i think this is fair. haha funny

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Trainer: Giovanni
Effect: Ground- and Normal-type moves have a doubled crit chance when moving first.
Description: Emulates Gen 1 crit mechanics on Persian’s favorite move, Slash. Also notably boosts Drill Run and Fake Out.
 
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Veto Phase
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Name: Marnie
Effect: Opponent's Pokémon have their stat boosts capped at +2 (any attempt to raise a stat above +2 fails).
Description: Competitively, it limits sweepers without completely shutting them down, adding counterplay to strategies overly reliant on boosting to +6.

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Name: Ryuki
Effect: Your Dragon-type Pokemon have the power of their sound-based moves boosted by 30%, and take 50% less damage from opposing sound-based moves.
Description: The effect of Punk Rock. Benefits Pokemon like Kommo-o, Drampa, and Noivern (the former two being Pokemon Ryuki uses). Also boosts moves like Snarl for Hydreigon and Psychic Noise for the Lati twins.
Marnie: This is going to be vetoed for lack of flavor. The effect has absolutely nothing to do with Marnie and aside from that isn't very strong. It wouldn't be vetoed for that effect alone, but I recommend replacing the effect with a stronger ability. No good team is "overly reliant on boosting to +6". Boosting to +2 is usually enough for most mons to wreck havoc. If you find a flavor reason for the effect and decide to buff it, do not make it cap at +1 because that is too much.
Ryuki: This is vetoed for being far too weak and hard overlapping with Roxie. Please look at what trainers are already in the game before submitting a trainer that is almost identical to an existing one. This trainer is also much worse than Roxie due to being hard locked onto one type and is only slightly better. There's only one notable mon that cares about this trainer and its UUBL.

marnie-masters3.png

Name: Marnie
Effect: The damage of your moves are boosted by 1.25x when attacking an opposing Pokémon that shares at least one type with you. Whenever an allied Pokemon enters the battlefield, they will be immediately put under the effects of a Dragon Cheer that buffs Dark-types rather than Dragon.
Description: A slightly buffed version of Mystery Dungeon Rivalry for my favourite rival. Let Marnie's cheers really get you goin'!

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Name: Perrin
Effect: Your moves that have increased priority bypass protection moves in effect for their targets. Your attacks that target adjacent opponents and/or allies have 1.2x power.
Description: Perrin is very obviously hinted to be a descendant of the time-obsessed Adaman, and I know more than a few suspect her to be a descendant of space-obsessed Irida as well.

lysandre-masters.png

Name: Lysandre
Effect: Increases the power of STAB attacks by approximately 33% for all Pokémon on the field. No opposing Pokemon can use the same moves or held items as the allied Pokemon currently on the field.
Description: The power to give and the power to take are two things Lysandre knows. He gives you a boost with your STAB in exchange for taking away your ability to use his moves and items. Competitively, you might be limited to what moves or held items you want to bring.
Marnie: This is vetoed for being too powerful and having super weak flavor. The second effect is way too strong. +1 crit on every mon is extremely strong and a +2 on Dark-types is definitely too much. The first effect's flavor reason is too stretchy to be allowed. A variant of Rivalry can't be added to a rival, especially a rival that has way more going on than early on rivals. I'd be okay with a rivalry effect on a rival like Blue as they have much less going on than someone like Marnie who has more personality and unique ways to go. I'd recommend nerfing the second effect and removing the first OR removing the second effect and swapping to a different trainer.
Perrin: This is vetoed for lack of flavor and being too strong. Neither of the effects have any real flavor reason. The first effect is far too weak by itself and the second effect is too strong. This is a singles format so the first effect has no real use and the second effect boosts a bunch of already good moves like EQ and Blizzard while affecting a lot of moves that singles players aren't knowledgeable about. I'd recommend completely reworking this sub.
Lysandre: This is vetoed for being weak in flavor, way too strong, and overlaps another trainer. The second effect's only flavor is "He's evil" but the first effect is fine on flavor because of Xerneas/Yveltal. What isn't fine about the first effect is its power. This may benefit the opponent, but it also completely stomps on stall. It also overlaps with Cynthia while being much stronger than it as you get the boost and an item slot, which is crazy strong. The second effect is also extremely broken. Locking held items is insanely strong, completely locking the opponent out of boots or leftovers. Locking the opponent out of boots alone would make this too strong on hazard stack. Perma Imprison is also too much as you can completely lock opponents out of notable moves and instantly killing the opponent in a mirror match. Completely rework the sub as every individual effect is too strong. Try making your subs simpler. Not every trainer needs 2-3 effects.

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Name: Kincaid
Effect: Your Poison Type moves have 1.2x power. Your first Pokemon out sets up Sticky Web.
Description: He controls two poison (related) Pokemon during Shadows of Almia. No running in the hallways.
Kincaid: You are not getting free Sticky Webs. Vetoed.

Back to basic approaches after the simple guy I submitted won the last time I participated.

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“Nonchalant Dragon Tamer”
Name: Drayton
Effect: Your Pokémon uses Slack Off if they cannot move due to one of the following circumstances; Paralysis, Sleep, Freeze, Flinch, Attract, the Truant Ability, prevented from using their selected move at that turn (i.e. Taunt), or failing to use Focus Punch due to being hit.
Justification: None of Drayton uses Slack Off, but the reason is due to his laziness as his outstanding personality trait, slacking off work and chilling out at the expense of his own and the Blueberry Academy’s Elite Four. Slack Off is a move that would suit him well.
Competitive Description: Turn a bad thing - not moving at all, especially by things out of your control - into something neutral, allowing Pokémon with naturally good bulk to recover some HP when unable to move. While Freeze is still very much obnoxiois overall, your Slack Off have effectively unlimited PP, and it can synergzie well with Focus Punch to make that move more forgiving. And those fishing for parahax may end up unable to KO their opponent’s walls that uses this Trainer Support!
Biggest Benefactors: Slow, bulky Pokémon in general; Pokémon with Truant, particularly Slaking due to very high Atk and high bulk in general.

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“Fighters of the Cold Mountains”
Name: Unovan Black Belt
Effect: Both of your and opponent’s Pokémon’s Ice-type will be defensively acting like Fighting-type when taking damage from moves and Stealth Rock, on top of resisting Ice; if your Pokémon is both Ice and Fighting, their Ice-type is simply ignored.
Justification: While Black Belts are known for exclusively using Fighting-type Pokémon, there are a few in Black and White (not Black 2 + White 2) that uses Ice-type Pokémon. These guys are tough enough to conquer the cold mountains without too much pressure, and given mountains are oftentimes rocky, Stealth Rock is included for sake of consistency,
Competitive Description: Turn Ice-type Pokémon’s horrid defensive match-up into a moderately good asset, since at least they now have multiple resistances than just one, while still benefitting Ice STAB and Snow’s boost on their Defense, and can no longer be pressured by Stealth Rock. This can cause an overlap with your actual Fighting-type if you build your team carelessly, so it is not recommanded to have more than one each, otherwise Psychic, Flying or Fairy-type Pokémon can sweep your team. It also have an additional downside of affecting your opponent in an unpredictable way.
Biggest Benefactors: Ice-type Pokémon in general, but the true biggest benefactors can be both standard and Hisuian Avalugg due to their huge physical bulk complementing their Fighting-type-related resistances, and Hisuian Avalugg no longer worry about double weakness to Steel and Fighting so it can survive physical moves from those better than it ever could.
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“Reclused Lady of the Pike”
Name: Pike Queen Lucy
Effect: Your Pokémon with equal EVs on Attack and Special Attack will have such Pokémon’s actual Speed matching the lower attacking stat, or both if both are equal.
Justification: Her ace Pokémon, Seviper, is known for having the infamous Gen 3 Mixed Attacker Syndrome, meaning having high Attack and Special Attack at the expense of every other stats. However, her Seviper is faster than usual in Pokémon Masters while retaining her (the Seviper’s) mixed attacking potentials, and I took inspiration of this fact for the effect. The lower stat rule is due to avoiding stuff like Crawdaunt spiraling out of control. Because of the nature of the effect, Pokémon with higher Speed than both Attack and Special Attack, or one with high attacking stat and Speed but significantly lower other, won’t benefit at all due to their Speed lowered, so don’t force them being mixed attackers.
Competitive Description: Encourage mixed attacking better than before while keeping Pokémon with already high Speed stat from going out of control with it. The effect is pretty self-explanatory otherwise, making specialized walls somewhat easier to deal with and mixed walls more enticing to use in return.
Biggest Benefactors: Pokémon with low Speed but with high Attack and Special Attack, particularly those with base Attack and Special Attack that are equal or close, preferably in at least the 90s-higher range. Examples are Spiritomb, Emboar, Hisuian + regular Samurott, Hisuian + regular Decidueye, Flapple, Hatterene, Grimmsnarl, Pincurchin, Regidrago, Wyrdeer and Farigiraf. For Seviper specifically, it can benefit Coil far better than before now that it became decently fast.
Fun Fact: Pokémon with an equal base Attack, Special Attack and Speed, or very much close, can also benefit this effect by effectively granting 252 EVs to Attack, Special Attack and Speed.
Drayton: This is going to be vetoed for allowing mons to be nigh unkillable with Rest. Aside from setting up on sleeping mons, it is impossible to break through a mon that has a button that heals 100% on turn 1 and 50% on turn 2 and 3. Unfortunately, this is useless if you remove the sleep interaction, making this very difficult to balance without a rework.
Black Belt: This is going to be vetoed off of power. The flavor of this is extremely weak and also would potentially get this vetoed, but aside from that, the effect is too much. Ice-types are bad defensively for a reason. Giving them a usable defensive typing is too much and would cause a threat like Kyurem to become significantly harder to deal with. Please rework the submission.
Lucy: This is vetoed off of one mon. I do not want to deal with 130 speed mixed Kyurem. Aside from that, this is likely weak, but usable. The only notable mon aside from Kyurem to use this would be Iron Valiant (maybe Hatterene or Dragonite but those are gimmick sets). I would be interested in seeing this work on more niche mons, but I struggle to see a world this gets used. Find a way to make this work without Kyurem (you can't restrict specific Pokemon) or rework the sub.

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Name: Whitney
Effect: Your Pokémon's moves have their power increased by 1.2x each time they're used consecutively (same rules as the Metronome item). Your female Pokemon can't have their stats lowered by the opponent.
Description: References Whitney's Miltank and the terrifying growing power of Rollout (plus her Metronome Clefairy, since this follows the same rules as the Metronome item) and the fact that all of her Gym Trainers and their Pokemon are female. A passive Metronome effect is amazing for Choice users that are spamming attacks anyway, as just 2 or 3 turns of clicking the same button in the row can make them extremely hard to handle. The passive Clear Body for female Pokemon is a cute cherry on top, lets you do some neat things like running female Infiltrator Dragapult since you don't need Clear Body to ignore Webs, or female physical attackers to ignore Intimidate.
Whitney: I originally told you this was fine, but after some consideration, this is going to be vetoed. This is too big of a generic power boost to slap onto every mon. Please rework to something else or find a way to balance it.

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Name: Duplica
Effect: Imitation Confrontation: This is a copy of the opposing trainer's ability. If facing another Duplica, instead gives the first Pokémon you send out Imposter.
Description: Duplica is known to copy other trainers just like a Ditto would.
Duplica: This is going to be vetoed for being bad. There is no team that would want to run this over running any other trainer. There are plenty of trainers that are terrible or outright useless if you don't build around them (Iris, Youngster, Will, Lance, etc). If you don't want to build around a trainer, you can easily slap something like Mina or Lear on a team and still get solid benefit. I just can't see anyone actually running this. Also the Duplica mirror match clause is goofy as both mons get Imposter, making it so the faster one turns into the other and then nothing happening on the other.

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Trainer: Red
Effect: Fire-, Water-, Grass-, and Electric-type moves do x1.2 damage.
Description: mf uses the starter trio and Pikachu on every team ever, so i think this is fair. Especially great for rain and sun teams.
Red: This is way too strong and therefore vetoed. Noglastica subbed a version of this with a slight restriction, no electric boost, and with a lower boost and it is reasonable. All the main starter types are solid types with Wogerpon getting a completely free 1.2x boost on its STABs. Electric is especially really strong, allowing Raging Bolt to wreck havoc. Please rework the sub.
 
Voting Time
Time for voting has started. Swagodile's Iridia and zxgzxg's Red (too much overlap with Lance and rather weak) remain vetoed. All other subs can be voted for.
Here are the rules for voting. Voting closes tomorrow.
Voting
  • You vote for your favorite 5 trainers.
  • Order doesn't matter.
  • Only one self-vote is allowed.
    • You can not self-vote as your only vote.
  • The three most voted trainers will be added to the meta.
  • If we don't get enough submissions, they might change.
 
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Noglastica's Chili, Cilan, and Cress
Yoshiblaze's Opal
PalpitoadChamp's Iono (sv)
Noglastica's Karen
Yoshiblaze's Whitney
 
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Yoshiblaze's Agatha
zxgzxg's Giovanni
Noglastica's Chili, Cilan, and Cress
Swagodile's Raihan
ErrorMon's Arven
 
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Ayecrusher King’s Lysandre
zxgzxg's Giovanni
Noglastica's Chili, Cilan, and Cress
Swagodile's Raihan
ErrorMon's Arven
 
Winners
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Name: Chili, Cilan, and Cress
Effect: If your team has a fire, water, and grass type Pokemon, all fire, water, and grass type moves receive a 1.1x damage boost.
Description: Strong ability that has a teambuilding requirement. Must have three separate Pokemon fulfill the requirements (Wogerpon + a fire does not work. However, Wogerpon + a fire + either a grass or water will work.) This boost applies at the beginning of the battle and cannot be gained or lost due to tera. This fits well on sun teams that already have a grass type like venu, and also provides a nice buff for other teams that work with the classic fire/grass/water core.
lysandre-masters.png

Name: Lysandre
Effect: Increases the damage of supereffective attacks by 30% for all Pokémon on the field.
Description: The power to give [:Xerneas:] and the power to take [:Yveltal:] are two things Lysandre is intimately familiar with; for the former, to avoid a role overlap with Cynthia, this is translated to something similar to the Expert Belt.
whitney.png

Name: Whitney
Effect: Your Pokémon's moves have their power increased by 1.1x each time they're used consecutively (same rules as the Metronome item). Your female Pokemon can't have their stats lowered by the opponent.
Description: References Whitney's Miltank and the terrifying growing power of Rollout (plus her Metronome Clefairy, since this follows the same rules as the Metronome item) and the fact that all of her Gym Trainers and their Pokemon are female. A passive Metronome effect is amazing for Choice users that are spamming attacks anyway, as just 2 or 3 turns of clicking the same button in the row can make them extremely hard to handle. The passive Clear Body for female Pokemon is a cute cherry on top, lets you do some neat things like running female Infiltrator Dragapult since you don't need Clear Body to ignore Webs, or female physical attackers to ignore Intimidate.
There was a two way tie for third place, so I randomly broke the tie.

Congratulations to the winners
5 : Noglastica's Chili, Cilan, and Cress
4 : Ayecrusher King's Lysandre
3 : Yoshiblaze's Whitney
3 : ErrorMon's Arven
2 : Errormon's Bede
2 : PalpitoadChamp's Yoshihiro
2 : PalpitoadChamp's Iono
2 : Swagodile's Clayton
2 : Swagodile's Raihan
2 : zxgzxg's Giovanni
2 : Yoshiblaze's Agatha
2 : Noglastica's Karen
1 : flareth13's Player (Magikarp Jump)
1 : ErrorMon's Professor Birch
1 : Yoshiblaze's Opal
 
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Slate 8: Remaining Typing Slate
Wrapping Up Loose Ends

This is a themed slate where the restriction is providing a trainer for a type that lacks one.
Here are the following types that you may submit a trainer for: Electric, Ice, Fighting, Bug, Ghost
There are also some types that are clearly oriented towards a type but don't buff it directly: Poison, Psychic


You can submit trainers for Poison and Psychic, but it is recommended you submit more trainers for the other options as they have no trainers to specifically support them while those two have something (Miriam & Will). Please be careful when submitting trainers for Electric, Ice, and to a lesser degree, Ghost. These three types are incredibly powerful offensively, being important stabs for powerful threats such as Kyurem and Dragapult. Be extremely careful when providing trainers for these types.

Submitting a trainer for a type doesn't necessarily mean directly buffing the moves of the type. Here are the ways to buff a type.
Direct Buff
Your Pokemon's [type] moves have 1.2x power.
Examples include Larry, Roxanne, & Sidney

Conditional Buff
Your Pokemon's [type] moves have 1.3x power when [condition].
Examples include Flint, Dustin, & Chili/Cilan/Cress

Indirect Buff
Your [type] Pokemon have [effect]
Examples include Lacey, Fragmented's Erika from Slate 1, & Yoshiblaze's Acerola sub from Slate 6
 
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