osp aaron
noglastica karen
error mon karen
ubertrainer hala
yoshiblaze marshal
we must have a karen.
noglastica karen
error mon karen
ubertrainer hala
yoshiblaze marshal
we must have a karen.
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Name: Lacey (resub)
Effect: All friendly Fairy and Ground type moves ignore abilities.
Description: Lacey is the Fairy-type E4 member of Blueberry Academy. Her ace is a Tera Fairy Excadrill with Mold Breaker, so it made sense for her trainer effect to reference Mold Breaker in some way.
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Name: Will
Effect: Future Sight has 1.3x power when used by your Pokemon. If you have a Pokemon with Future Sight and isn't a Psychic-type and is not Terastallized, that Pokemon gains the Psychic-type on switch-in (a la Forest's Curse).
Description: Will has two Xatus, which, in terms of flavor, is the poster child of the move Future Sight. Promotes more offensive move of the move since the extra power makes it easier to bully fat teams with but you are spending your Trainer Support to boost the damage of one move. The type change is mostly a fun add-on since I doubt you're gonna use Golduck or Noctowl or Whiscash.
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Name: Marshal
Effect: Your Pokémon's physical attacks ignore the burn attack drop.
Description: Mimics how Marshal (in B2W2) has two mons with Guts, making your physical mons a lot harder to shut down.
Marnie: This is going to be vetoed for lack of flavor. The effect has absolutely nothing to do with Marnie and aside from that isn't very strong. It wouldn't be vetoed for that effect alone, but I recommend replacing the effect with a stronger ability. No good team is "overly reliant on boosting to +6". Boosting to +2 is usually enough for most mons to wreck havoc. If you find a flavor reason for the effect and decide to buff it, do not make it cap at +1 because that is too much.![]()
Name: Marnie
Effect: Opponent's Pokémon have their stat boosts capped at +2 (any attempt to raise a stat above +2 fails).
Description: Competitively, it limits sweepers without completely shutting them down, adding counterplay to strategies overly reliant on boosting to +6.
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Name: Ryuki
Effect: Your Dragon-type Pokemon have the power of their sound-based moves boosted by 30%, and take 50% less damage from opposing sound-based moves.
Description: The effect of Punk Rock. Benefits Pokemon like Kommo-o, Drampa, and Noivern (the former two being Pokemon Ryuki uses). Also boosts moves like Snarl for Hydreigon and Psychic Noise for the Lati twins.
Marnie: This is vetoed for being too powerful and having super weak flavor. The second effect is way too strong. +1 crit on every mon is extremely strong and a +2 on Dark-types is definitely too much. The first effect's flavor reason is too stretchy to be allowed. A variant of Rivalry can't be added to a rival, especially a rival that has way more going on than early on rivals. I'd be okay with a rivalry effect on a rival like Blue as they have much less going on than someone like Marnie who has more personality and unique ways to go. I'd recommend nerfing the second effect and removing the first OR removing the second effect and swapping to a different trainer.![]()
Name: Marnie
Effect: The damage of your moves are boosted by 1.25x when attacking an opposing Pokémon that shares at least one type with you. Whenever an allied Pokemon enters the battlefield, they will be immediately put under the effects of a Dragon Cheer that buffs Dark-types rather than Dragon.
Description: A slightly buffed version of Mystery Dungeon Rivalry for my favourite rival. Let Marnie's cheers really get you goin'!
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Name: Perrin
Effect: Your moves that have increased priority bypass protection moves in effect for their targets. Your attacks that target adjacent opponents and/or allies have 1.2x power.
Description: Perrin is very obviously hinted to be a descendant of the time-obsessed Adaman, and I know more than a few suspect her to be a descendant of space-obsessed Irida as well.
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Name: Lysandre
Effect: Increases the power of STAB attacks by approximately 33% for all Pokémon on the field. No opposing Pokemon can use the same moves or held items as the allied Pokemon currently on the field.
Description: The power to give and the power to take are two things Lysandre knows. He gives you a boost with your STAB in exchange for taking away your ability to use his moves and items. Competitively, you might be limited to what moves or held items you want to bring.
Kincaid: You are not getting free Sticky Webs. Vetoed.![]()
Name: Kincaid
Effect: Your Poison Type moves have 1.2x power. Your first Pokemon out sets up Sticky Web.
Description: He controls two poison (related) Pokemon during Shadows of Almia. No running in the hallways.
Drayton: This is going to be vetoed for allowing mons to be nigh unkillable with Rest. Aside from setting up on sleeping mons, it is impossible to break through a mon that has a button that heals 100% on turn 1 and 50% on turn 2 and 3. Unfortunately, this is useless if you remove the sleep interaction, making this very difficult to balance without a rework.Back to basic approaches after the simple guy I submitted won the last time I participated.
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“Nonchalant Dragon Tamer”
Name: Drayton
Effect: Your Pokémon uses Slack Off if they cannot move due to one of the following circumstances; Paralysis, Sleep, Freeze, Flinch, Attract, the Truant Ability, prevented from using their selected move at that turn (i.e. Taunt), or failing to use Focus Punch due to being hit.
Justification: None of Drayton uses Slack Off, but the reason is due to his laziness as his outstanding personality trait, slacking off work and chilling out at the expense of his own and the Blueberry Academy’s Elite Four. Slack Off is a move that would suit him well.
Competitive Description: Turn a bad thing - not moving at all, especially by things out of your control - into something neutral, allowing Pokémon with naturally good bulk to recover some HP when unable to move. While Freeze is still very much obnoxiois overall, your Slack Off have effectively unlimited PP, and it can synergzie well with Focus Punch to make that move more forgiving. And those fishing for parahax may end up unable to KO their opponent’s walls that uses this Trainer Support!
Biggest Benefactors: Slow, bulky Pokémon in general; Pokémon with Truant, particularly Slaking due to very high Atk and high bulk in general.
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“Fighters of the Cold Mountains”
Name: Unovan Black Belt
Effect: Both of your and opponent’s Pokémon’s Ice-type will be defensively acting like Fighting-type when taking damage from moves and Stealth Rock, on top of resisting Ice; if your Pokémon is both Ice and Fighting, their Ice-type is simply ignored.
Justification: While Black Belts are known for exclusively using Fighting-type Pokémon, there are a few in Black and White (not Black 2 + White 2) that uses Ice-type Pokémon. These guys are tough enough to conquer the cold mountains without too much pressure, and given mountains are oftentimes rocky, Stealth Rock is included for sake of consistency,
Competitive Description: Turn Ice-type Pokémon’s horrid defensive match-up into a moderately good asset, since at least they now have multiple resistances than just one, while still benefitting Ice STAB and Snow’s boost on their Defense, and can no longer be pressured by Stealth Rock. This can cause an overlap with your actual Fighting-type if you build your team carelessly, so it is not recommanded to have more than one each, otherwise Psychic, Flying or Fairy-type Pokémon can sweep your team. It also have an additional downside of affecting your opponent in an unpredictable way.
Biggest Benefactors: Ice-type Pokémon in general, but the true biggest benefactors can be both standard and Hisuian Avalugg due to their huge physical bulk complementing their Fighting-type-related resistances, and Hisuian Avalugg no longer worry about double weakness to Steel and Fighting so it can survive physical moves from those better than it ever could.
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“Reclused Lady of the Pike”
Name: Pike Queen Lucy
Effect: Your Pokémon with equal EVs on Attack and Special Attack will have such Pokémon’s actual Speed matching the lower attacking stat, or both if both are equal.
Justification: Her ace Pokémon, Seviper, is known for having the infamous Gen 3 Mixed Attacker Syndrome, meaning having high Attack and Special Attack at the expense of every other stats. However, her Seviper is faster than usual in Pokémon Masters while retaining her (the Seviper’s) mixed attacking potentials, and I took inspiration of this fact for the effect. The lower stat rule is due to avoiding stuff like Crawdaunt spiraling out of control. Because of the nature of the effect, Pokémon with higher Speed than both Attack and Special Attack, or one with high attacking stat and Speed but significantly lower other, won’t benefit at all due to their Speed lowered, so don’t force them being mixed attackers.
Competitive Description: Encourage mixed attacking better than before while keeping Pokémon with already high Speed stat from going out of control with it. The effect is pretty self-explanatory otherwise, making specialized walls somewhat easier to deal with and mixed walls more enticing to use in return.
Biggest Benefactors: Pokémon with low Speed but with high Attack and Special Attack, particularly those with base Attack and Special Attack that are equal or close, preferably in at least the 90s-higher range. Examples are Spiritomb, Emboar, Hisuian + regular Samurott, Hisuian + regular Decidueye, Flapple, Hatterene, Grimmsnarl, Pincurchin, Regidrago, Wyrdeer and Farigiraf. For Seviper specifically, it can benefit Coil far better than before now that it became decently fast.
Fun Fact: Pokémon with an equal base Attack, Special Attack and Speed, or very much close, can also benefit this effect by effectively granting 252 EVs to Attack, Special Attack and Speed.
Whitney: I originally told you this was fine, but after some consideration, this is going to be vetoed. This is too big of a generic power boost to slap onto every mon. Please rework to something else or find a way to balance it.![]()
Name: Whitney
Effect: Your Pokémon's moves have their power increased by 1.2x each time they're used consecutively (same rules as the Metronome item). Your female Pokemon can't have their stats lowered by the opponent.
Description: References Whitney's Miltank and the terrifying growing power of Rollout (plus her Metronome Clefairy, since this follows the same rules as the Metronome item) and the fact that all of her Gym Trainers and their Pokemon are female. A passive Metronome effect is amazing for Choice users that are spamming attacks anyway, as just 2 or 3 turns of clicking the same button in the row can make them extremely hard to handle. The passive Clear Body for female Pokemon is a cute cherry on top, lets you do some neat things like running female Infiltrator Dragapult since you don't need Clear Body to ignore Webs, or female physical attackers to ignore Intimidate.
Duplica: This is going to be vetoed for being bad. There is no team that would want to run this over running any other trainer. There are plenty of trainers that are terrible or outright useless if you don't build around them (Iris, Youngster, Will, Lance, etc). If you don't want to build around a trainer, you can easily slap something like Mina or Lear on a team and still get solid benefit. I just can't see anyone actually running this. Also the Duplica mirror match clause is goofy as both mons get Imposter, making it so the faster one turns into the other and then nothing happening on the other.![]()
Name: Duplica
Effect: Imitation Confrontation: This is a copy of the opposing trainer's ability. If facing another Duplica, instead gives the first Pokémon you send out Imposter.
Description: Duplica is known to copy other trainers just like a Ditto would.
Red: This is way too strong and therefore vetoed. Noglastica subbed a version of this with a slight restriction, no electric boost, and with a lower boost and it is reasonable. All the main starter types are solid types with Wogerpon getting a completely free 1.2x boost on its STABs. Electric is especially really strong, allowing Raging Bolt to wreck havoc. Please rework the sub.![]()
Trainer: Red
Effect: Fire-, Water-, Grass-, and Electric-type moves do x1.2 damage.
Description: mf uses the starter trio and Pikachu on every team ever, so i think this is fair. Especially great for rain and sun teams.
Voting
- You vote for your favorite 5 trainers.
- Order doesn't matter.
- Only one self-vote is allowed.
- You can not self-vote as your only vote.
- The three most voted trainers will be added to the meta.
- If we don't get enough submissions, they might change.
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Name: Chili, Cilan, and Cress
Effect: If your team has a fire, water, and grass type Pokemon, all fire, water, and grass type moves receive a 1.1x damage boost.
Description: Strong ability that has a teambuilding requirement. Must have three separate Pokemon fulfill the requirements (Wogerpon + a fire does not work. However, Wogerpon + a fire + either a grass or water will work.) This boost applies at the beginning of the battle and cannot be gained or lost due to tera. This fits well on sun teams that already have a grass type like venu, and also provides a nice buff for other teams that work with the classic fire/grass/water core.
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Name: Lysandre
Effect: Increases the damage of supereffective attacks by 30% for all Pokémon on the field.
Description: The power to give [] and the power to take [
] are two things Lysandre is intimately familiar with; for the former, to avoid a role overlap with Cynthia, this is translated to something similar to the Expert Belt.
There was a two way tie for third place, so I randomly broke the tie.![]()
Name: Whitney
Effect: Your Pokémon's moves have their power increased by 1.1x each time they're used consecutively (same rules as the Metronome item). Your female Pokemon can't have their stats lowered by the opponent.
Description: References Whitney's Miltank and the terrifying growing power of Rollout (plus her Metronome Clefairy, since this follows the same rules as the Metronome item) and the fact that all of her Gym Trainers and their Pokemon are female. A passive Metronome effect is amazing for Choice users that are spamming attacks anyway, as just 2 or 3 turns of clicking the same button in the row can make them extremely hard to handle. The passive Clear Body for female Pokemon is a cute cherry on top, lets you do some neat things like running female Infiltrator Dragapult since you don't need Clear Body to ignore Webs, or female physical attackers to ignore Intimidate.