Pet Mod Trainer Support v2 - [Slate 5: Free Slate]

Should I do free-for-all slates, themed slates, or a mix of the two?

  • Free-for-all Slates

    Votes: 1 9.1%
  • Themed Slates

    Votes: 2 18.2%
  • Even mix of the two

    Votes: 1 9.1%
  • Mix of the two (more free-for-all slates)

    Votes: 5 45.5%
  • Mix of the two (more themed slates)

    Votes: 2 18.2%

  • Total voters
    11
  • Poll closed .
Winners
miriam.png

Name: Miriam
Effect: Moves crit on targets that are poisoned/badly poisoned.
Justification: Her ace is a Toxapex, known Merciless user. Merciless wasn't particularly good on Toxapex, but now the rest of the team can also benefit from it.
larry.png

Name: Larry
Effect: User's Normal and Flying type moves have their damage multiplied by 1.2x.
Description: Larry pulls double duty as Normal type gym leader and Flying type Elite 4 Member. His ability could help Espeeders like Dragonite and others.
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Name
: Steven
Effect: All Pokemon on your team are immune to being buffeted by sand damage. Sand is also increased by two additional turns.
Description: Steven Stone is the fossil guy. While there's no fossil Pokemon in SV, you can embody the toughness of Steven's teams in the games who are all rock type or steel type. Steven is also kinda my guy. I think that this is a good addition to the tier as something you can't just slap onto teams, but something you have to build a team around. It's good, but niche, and I think that's good as it encourages you to build certain archetypes around your trainer, rather than just building a good team and picking a trainer that helps the most.
There was a four way tie for 1st with my Roxanne as well, but I tie-broke it against my sub cause I liked the others more.

Congratulations to the winners
Steven: 4
Larry: 4
Miriam: 4
Roxanne: 4
Zinnia: 3
Lance: 3
Sabrina: 2
Karen: 1
Cheryl: 1
Cynthia: 1
Candice: 1
Malva: 1
Crasher Wake: 1
Erika (Fragmented): 1
Guzma (Fragmented): 1
Fisherman Wade: 1
Shauntal: 1

For those who were unaware, I made a discord. https://discord.gg/YP58mnc2xk

Slate 2 coming soon.
 
So, a slate where only champions are allowed....while this would normally mean reduced options considering there's only a small pool of them and one of them's already a winner....for a creative lot like me, I...have used some rather interesting loopholes indeed.
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Name: Ronald
Effect: Legend Energy - Friendly Bug and Poison-type Pokémon become Grass-type, friendly Ice-type Pokémon become Water-type, friendly Rock and Ground-type Pokémon become Fighting-type, friendly Ghost and Fairy-type Pokémon become Psychic-type, and friendly Flying and Dragon-type Pokémon become Normal-type. All other types are unchanged. Does not affect moves or abilities.
Description: Ronald is the Champion of the Pokémon Dome, and during his battle, he wields the power of the Four Legendary Cards. His ability basically turns your team into a The Card Game team! (Though albeit accustomed to Gen 1's TCG rules)

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Name: Wallace
Effect: Aquatic Artist - Whenever a friendly Water-type move hits an enemy with raised stats, that enemy loses 10% of their HP.
Description: Before he became Champion of Hoenn, Wallace was a Gym Leader who gave out the TM for Water Pulse. Designed to help get around setup sweepers.
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Name: Boy (From Pokétoon 10!)
Effect: Anger Observation - Whenever a friendly Pokémon takes more than half their health in damage in a single attack, their Attack goes up by 2 stages.
Description: He defeated a Champion with his Primeape, so technically he counts as a champion! The only move his Primeape ended up using was Rage Fist, so his ability is based off that, making your opponents regret drawing the battle for too long!
 
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lance-gen1.png

Name: Lance
Effect: Moves that require a recharge turn no longer require one if they land a KO.
Description: All of his Pokemon have Hyper Beam in gens 1 and 2, making him the best option to bring back its original effect. (Resub)


geeta.png

Name: Geeta
Effect: Toxic Spikes badly poison foes even with one layer and deal 6.25% to affected foes upon switch-in if there's a second layer.
Description: Based on her affinity for Glimmora and Glimmet


blue-gen3champion.png

Name: Blue
Effect: Attacks deal 1.1x damage if the opponent has more fainted Pokemon than the user.
Description: He's always one step ahead
 
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Name: Trace
Effect: Damaging moves with a charging turn (i.e. Solar Beam, Phantom Force), except Sky Drop, have their power increased by 1.5x. Solar Beam + Solar Blade does not have their power boosted during Sun, and Meteor Beam + Electro Shot never applies regardless of weather.
Justification: Trace is the champion within Let’s Go Pikachu + Let’s Go Eevee, a game where the available two-turn moves Solar Beam and Sky Attack have their base power boosted to a whopping 200 Base Power to compensate a lack of sun for Solar Beam, and no Power Herb item for both.
Competitive Impact: This allows most two-turn damaging moves such as Skull Bash, Sky Attack and Phantom Force to deal more damage making up for not doing anything, or being semi-invulnerable, for turn one, making switching into any of these more risky without immunities. This combine well with Power Herb for a one-time nuke akin to Z-Moves, at cost of general powee for other moves.

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Name: Red
Effect: This team’s last Pokémon will survive being directly KO’d exactly once like Sturdy, but no matter their remaining HP. Indirect damage will still faint them even if this effect isn’t activated yet. Focus Sash and Sturdy have no effect on the last Pokémon.
Justification: Red represents the player character, but also touted for being “strongest trainer of all time” in-and-out of universe with mixed results. The main character is known for having plot armors, something that Ash, his Pokémon: The Series counterpart, is notorious for during the Alolan championship league.
Competitive Impact: Grant a free Focus Sash effect on the last Pokémon remaining, which is hugely helpful as a tool for frail cleaners, or as an energency of an opposing sweep spiraling out of control. This also allows Pikachu to hold a Light Orb and expected to survive one hit before attempting to finish off the job without too much worry on it’s frailness.

(Perhaps one more later on)
 
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Name: Nemona
Effect: Pokemon who Tera into one of their primary or secondary types gain a 2.3x boost in place of the 2x boost, but when Teraing into an unrelated type the original STAB is only 1.2x. Does not work if the Tera user is holding a Wellspring Hearthflame or Cornerstone mask.
Description: References the propensity for trainers in gen 9, particularly Nemona, to avoid Teraing into a different type. Buffs mons which Tera into their primary type while disincentivising Teraing into a different type.

1744734937526.png

Name: Cynthia
Effect: Plates give 1.4x boost instead of 1.2x
Description: Cynthia is both connected to Arceus by her events and her ancestor Volo but also archaeology in general. Can allow mons like Dragonite to gain a quasi STAB or move reliant mons like Scizor a quasi adaptability.
 
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118px-VSKieran_3.png

Name: Kieran
Effect: Fighting-type moves and punching moves used by the user get a 1.2x boost. (Not Stackable)
Description: Both a reference to Kieran accidentally bringing the Loyal Three back to life by punching the shrine and a reference to his ace Hydrapple...which has the Fighting Tera type for some reason.

207px-Sword_Shield_Mustard.png

Name: Mustard
Effect: Pokemon on your side of the field cannot be flinched. Water and Dark attacks used by the user get a 1.1x boost.
Description: This former Galar champion gives the player a Kubfu, which has Inner Focus as an ability. Water/Dark moves because of the Urshifu forms.
 
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Name: Cynthia
Effect: Your Pokemon's non-STAB moves have 1.1x power and accuracy.
Description: Cynthia uses a wide range of types, including quite a bit of coverage moves, forgoing stab on a couple mons in exchange for coverage.

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Name: Ash Ketchum
Effect: Your Pokemon that don't share a generation of origin with another member of your team have their highest non-Speed stat raised by 1.2x.
Description: Ash is finally a champion after his many years of running around the regions. Ash has traveled in so many regions that his team is widely varied due to having a wide array of mons from each generation. Incentivizing the use of Pokemon from different generations leads to restricted teambuilding, but the benefit is very good.

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Name: Diantha
Effect: Your non-Normal-type Pokemon's Normal-type moves become Fairy-type.
Description: Diantha's ace is Mega Gardevoir which has the ability Pixilate. Tinkaton gets Fake Out, Azumarill gets DEdge, and the funny option of Technician QAttack Fezandipiti.
 
1744749006232.png

Name: Iris
Effect: Dragon Claw and Dragon Pulse damage are both increased to 100bp.
Description: Dragon girl. I originally thought of doing a dragon dance buff where you also get defense boost but that felt too strong. I also contemplated changing outrage to 100bp and no confusion, but I think just buffing claw/pulse makes more sense.
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Name: Red
Effect: Sound based moves have their base power multiplied by 1.2x
Description: He doesn't know how to talk. His Pokemon must do it for him.
Screenshot 2025-04-15 at 3.39.22 PM.png

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Name: Blue
Effect: STABs are boosted by 1.6x instead of 1.5x
Description: Looking at his teams, all of his Pokemon have all of their STABs. This is not unique to him but I couldn't come up with anything else and I wanted to do both Red and Blue. It's also a nice "blanket" trainer you can add to most teams, but it's not strong enough that you'll put it on all of your teams.
 
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Veto phase

Name: Ronald
Effect: Legend Energy - Friendly Bug and Poison-type Pokémon and moves become Grass-type, friendly Ice-type Pokémon and moves become Water-type, friendly Rock and Ground-type Pokémon and moves become Fighting-type, friendly Ghost and Fairy-type Pokémon and moves become Psychic-type, and friendly Flying and Dragon-type Pokémon and moves become Normal-type. All other types and moves are unchanged. Does not affect abilities.
Description: Ronald is the Champion of the Pokémon Dome, and during his battle, he wields the power of the Four Legendary Cards. His ability basically turns your team into a The Card Game team! (Though albeit accustomed to Gen 1's TCG rules)

1744729415886.png

Name: Wallace
Effect: Aquatic Artist - Friendly Water-type moves confuse any enemies they hit that have raised stats.
Description: Before he became Champion of Hoenn, Wallace was a Gym Leader who gave out the TM for Water Pulse. Designed to help get around setup sweepers.
1744729656549.png

Name: Boy (From Pokétoon 10!)
Effect: Anger Observation - Whenever a friendly Pokémon receives a critical hit, their Attack goes up by 1 stage.
Description: He defeated a Champion with his Primeape, so technically he counts as a champion! The only move his Primeape ended up using was Rage Fist, so his ability is based off that, making your opponents regret drawing the battle for too long!
Ronald: This sub is going to be vetoed due to it being a rather double edged sword in its best and terrible at its worst. The type chart is is complicated for a reason and simplifying your whole team down to a few types is generally harmful. Your entire team loses the ability to have effective coverage as well as lose some great types such as Ice, Ground, and Flying.
Wallace: Turning all Water-type moves into setup punishing moves is too much when the punishing is a heavily RNG based mechanic like Confusion. Replace confusion with a less RNG heavy mechanic or be vetoed.
Boy: This is going to be vetoed for being too niche. Getting critted is too rare of an occurrence for this effect. Stomps out something like Meowscarada but that's the only thing it can reliably do. Replace the effect with something more reliable.

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Name: Trace
Effect: Abilities are disabled for both sides, even Abilities that normally cannot be suppressed. Truant and Slow Start does not get suppressed.
Justification: Trace is the champion within Let’s Go Pikachu + Let’s Go Eevee, a game where Abilities and held items are non-existent to emulate how those don’t exist in the first generation of Pokémon. I chose just Abilities since those tend to be more varied and impactful than viable items, and the fact that Mega Stones can be used in thosr games.
Competitive Impact: Neutralizing Gas is a pretty powerful Ability given how impactful Abilities can be. This Trainer Support can cripple Pokémon relying on their Ability to be good, or already great-to-obnoxiously-strong Pokémon like Gholdengo and Paradox Pokémon on top of their powerful Ability, while Pokémon with at least one Ability that isn’t useful or even crippling. This also affect your team, so it is adviced to use Pokémon with mid to low tier Abilities and let their other qualities shine; such Pokémon are Florges, Hoopa, Weavile, Terrakion, Keldeo and so on.
Trace: This is vetoed as permanent removal of all abilities is way too potent of an effect. SV OU has a lot of mons that rely on their abilities, so permanently disabling them is a huge dampener on opposing teams, especially when you can pad your team full of threats that don't care for their ability, making the drawback of the ability far too small.

118px-VSKieran_3.png

Name: Kieran
Effect: Fighting-type moves and punching moves used by the user get a 1.2x boost
Description: Both a reference to Kieran accidentally bringing the Loyal Three back to life by punching the shrine and a reference to his ace Hydrapple...which has the Fighting Tera type for some reason.

207px-Sword_Shield_Mustard.png

Name: Mustard
Effect: Pokemon on your side of the field cannot be flinched.
Description: This former Galar champion gives the player a Kubfu, which has Inner Focus as an ability.

480px-Spr_Masters_Silver_Champion.png



Name: Silver
Effect: First Pokemon you send out sets sand for 5 turns.
Description: Silver is one of the many player/rival characters that have received the "Neo Champion" title in Pokemon Masters Ex. In this form in particular he wields Tyranitar.
Kieran: This one is fine as long as they don't stack with moves that are both (Drain Punch only gets a 1.2x boost despite being both).
Mustard: This is going to be vetoed for being far too weak. This is a perfectly fine effect to attach to a mediocre ability to give it a very slight kick in usability, but as the only effect, every team would rather run something else.
Silver: I went back and forth with this one, but I'm deciding to veto. I wouldn't call this broken, but we also just got a sand trainer last slate, so this is rather redundant. If sand still needs more buffs, we can just give Steven buffs. Right now, it just overlaps with a trainer we just added.

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Name: Red
Effect: Buffs the main Pokemon game HM moves
Description: Red is the "greatest" trainer and the protagonist of the original games. I think combining some of the key aspects of the early games makes sense, and many of the moves aren't good in a competitive sense.
Fly: Becomes 100bp 100 accuracy
Surf: 90 to 95 bp
Whirlpool: Becomes 100% accuracy and always lasts for 5 turns (7 with grip claw)
Waterfall: 80 to 85bp
Rock Smash: Increased to 75bp
Dive: Becomes 100bp
Defog: Already good enough
Red: Unless someone can show that this would be worth it, this just doesn't seem useful enough to avoid a veto. Fly and Dive are still useless, Surf and Waterfall (both outclassed moves) only get +5 BP, Whirlpool is cool but rather niche, and Rock Smash has no viable users.

You have 24 hours to fix vetos.
 
Voting time
Time for voting has started. I'm late on opening voting because I had a lot going on (including a dentist appointment). No subs remain vetoed. All other subs can be voted for.
Here are the rules for voting. Voting closes tomorrow.

Voting
  • You vote for your favorite 5 trainers.
  • Order doesn't matter.
  • Only one self-vote is allowed.
    • You can not self-vote as your only vote.
  • The three most voted trainers will be added to the meta.
  • If we don't get enough submissions, they might change.
 
Winners
lance-gen1.png

Name: Lance
Effect: Moves that require a recharge turn no longer require one if they land a KO.
Description: All of his Pokemon have Hyper Beam in gens 1 and 2, making him the best option to bring back its original effect. (Resub)
1744734937526.png

Name: Cynthia
Effect: Plates give 1.4x boost instead of 1.2x
Description: Cynthia is both connected to Arceus by her events and her ancestor Volo but also archaeology in general. Can allow mons like Dragonite to gain a quasi STAB or move reliant mons like Scizor a quasi adaptability.
1744749006232.png

Name: Iris
Effect: Dragon Claw and Dragon Pulse damage are both increased to 100bp.
Description: Dragon girl. I originally thought of doing a dragon dance buff where you also get defense boost but that felt too strong. I also contemplated changing outrage to 100bp and no confusion, but I think just buffing claw/pulse makes more sense.

Congratulations to the winners
4 : scionicle's Lance
4 : Noglastic's Iris
3 : ErrorMon's Cynthia
2 : Noglastic's Red
2 : PalpitoadChamp's Diantha
2 : flareth13's Kieran
1 : Samtendo09's Trace
1 : PalpitoadChamp's Ash
1 : PalpitoadChamp's Cynthia
1 : Noglastic's Blue
1 : scionicle's Geeta

Slate 3 later
 
briar.png

Name: Briar
Effect: Tera Stellar Pokemon now take 0.75x damage from super effective hits once per type, regain their offensive and defensive type-based boosts upon switching out, and no longer lose Atk/SpA when using Tera Blast.
Description: Improves Terapagos's Tera Type because she's known for researching it. Attempts to make Stellar a viable option for more than just Contrary users.

sada.png

Name: Sada
Effect: The opponent's Tera Types are revealed at the start of battle.
Description: The inventor of the Tera Orb is able to use her research to detect Tera Types before the battle begins. Provides valuable info instead of a tangible buff.

cheryl.png

Name: Cheryl
Effect: Healing from moves is multiplied by 1.2. (Anything affected by Triage)
Description: Cheryl's signature Blissey boosts healing effects to make up for the Softboiled PP it lost. (resub because every winner mainly buffs offense)
 
All winners so far promote offense. Let’s bring some defense or type-specific subs that hopefully wins.
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Name: Wulfric (Resubbed and improved)
Effect: Ice-type Pokémon of both sides that didn’t used a move yet, or is switching-in, will turn incoming neutral hits into Not Very Effective Hits when taking damage.
Justification: Wulfric is described as tough as an iceberg, and he boasted that Ice-type Pokémon are incredibly hard yet extremely fragile at the same time. His effect can be used to reflect that, with Fire, Fighting, Steel and Rock weakness reflecting the “extremely fragile” part of Ice-type, and the “neutral-to-resist” conversion for “incredibly hard”.
Description: This allows the user’s slow Ice-type Pokémon to tank hits on switch-ins and make slow Ice Pokémon in general with few resistances suddenly gain a lot of resists comparable of Steel-types (if not surpassing even them), at cost of the opponent also benefitting it and can even backfire if the player have all their own Ice Pokémon fainted but the opponent’s does not. Do note that using priority means the Wulfric Support will not apply to your Pokémon for the turn, so use Ice Shard strategically! Stealth Rock weakness also remain an issue, so be sure to prepare for hazard control and Heavy-Duty Boots.
Biggest Benefactors: Pretty much all slow, bulky Ice-type Pokémon, but highlights are Lapras, Walrein, Regice, Glaceon, Frost Rotom, Avalugg, Frosmoth, Eiscue and Glastrier.
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Name: Aaron
Effect: Bug-type moves will become Dark if hitting a Steel-type, or Poison-type if hitting Fairy-type, with 50% damage boost akin to STAB. If the target is both Steel and Fairy, the move will become Ground-type.
Justification: Aaron seems unassuming even among Sinnoh Elite Four, but one thing notable about him is that his ace Pokémon, Drapion, is not a Bug-type… but it was a Bug-type as Skorupi. Additionally, his Drapion have Earthquake in Brilliant Diamond and Shiny Pearl, in case neither it’s STABs can touch, say, Fighting / Steel, or the top tier Steel / Fairy.
Description: This grants not only Bug-type Pokémon more useful STAB with two less types resisting it, but also entice using Bug-type as coverage against Steel and Fairy-type, especially U-Turn for pivoting, Megahorn for physical attackers, Infestation for trapping, and Bug Buzz for special attackers.
Biggest Benefactors: Bug-type Pokémon, Pokémon with access to Bug-type moves.
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Name: Sidney
Effect: The player’s Pokémon will bounce back stat-reducing effects akin to Mirror Armor. Does not apply to Octolock.
Justification: Sidney is that one Elite Four member that don’t play nice with stat reducing moves such as Cotton Spore and Sand Attack to give misery to the player that refuses to switch their one strong Pokémon out of pride.
Description: Provide walls and tanks ways to punish stat-reducing strategies such as Intimidate, Fire Lash, Sticky Web, Memento, Parting Shot and opposing Trainer effects that reduce the player Pokémon’s stat.
Biggest Benefactors: Walls, stall team in general, offensivw team that dislike dealing with Sticky Web.
 
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