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Name: Miriam
Effect: Moves crit on targets that are poisoned/badly poisoned.
Justification: Her ace is a Toxapex, known Merciless user. Merciless wasn't particularly good on Toxapex, but now the rest of the team can also benefit from it.
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Name: Larry
Effect: User's Normal and Flying type moves have their damage multiplied by 1.2x.
Description: Larry pulls double duty as Normal type gym leader and Flying type Elite 4 Member. His ability could help Espeeders like Dragonite and others.
There was a four way tie for 1st with my Roxanne as well, but I tie-broke it against my sub cause I liked the others more.![]()
Name: Steven
Effect: All Pokemon on your team are immune to being buffeted by sand damage. Sand is also increased by two additional turns.
Description: Steven Stone is the fossil guy. While there's no fossil Pokemon in SV, you can embody the toughness of Steven's teams in the games who are all rock type or steel type. Steven is also kinda my guy. I think that this is a good addition to the tier as something you can't just slap onto teams, but something you have to build a team around. It's good, but niche, and I think that's good as it encourages you to build certain archetypes around your trainer, rather than just building a good team and picking a trainer that helps the most.
Ronald: This sub is going to be vetoed due to it being a rather double edged sword in its best and terrible at its worst. The type chart is is complicated for a reason and simplifying your whole team down to a few types is generally harmful. Your entire team loses the ability to have effective coverage as well as lose some great types such as Ice, Ground, and Flying.Name: Ronald
Effect: Legend Energy - Friendly Bug and Poison-type Pokémon and moves become Grass-type, friendly Ice-type Pokémon and moves become Water-type, friendly Rock and Ground-type Pokémon and moves become Fighting-type, friendly Ghost and Fairy-type Pokémon and moves become Psychic-type, and friendly Flying and Dragon-type Pokémon and moves become Normal-type. All other types and moves are unchanged. Does not affect abilities.
Description: Ronald is the Champion of the Pokémon Dome, and during his battle, he wields the power of the Four Legendary Cards. His ability basically turns your team into a The Card Game team! (Though albeit accustomed to Gen 1's TCG rules)
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Name: Wallace
Effect: Aquatic Artist - Friendly Water-type moves confuse any enemies they hit that have raised stats.
Description: Before he became Champion of Hoenn, Wallace was a Gym Leader who gave out the TM for Water Pulse. Designed to help get around setup sweepers.
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Name: Boy (From Pokétoon 10!)
Effect: Anger Observation - Whenever a friendly Pokémon receives a critical hit, their Attack goes up by 1 stage.
Description: He defeated a Champion with his Primeape, so technically he counts as a champion! The only move his Primeape ended up using was Rage Fist, so his ability is based off that, making your opponents regret drawing the battle for too long!
Trace: This is vetoed as permanent removal of all abilities is way too potent of an effect. SV OU has a lot of mons that rely on their abilities, so permanently disabling them is a huge dampener on opposing teams, especially when you can pad your team full of threats that don't care for their ability, making the drawback of the ability far too small.![]()
Name: Trace
Effect: Abilities are disabled for both sides, even Abilities that normally cannot be suppressed. Truant and Slow Start does not get suppressed.
Justification: Trace is the champion within Let’s Go Pikachu + Let’s Go Eevee, a game where Abilities and held items are non-existent to emulate how those don’t exist in the first generation of Pokémon. I chose just Abilities since those tend to be more varied and impactful than viable items, and the fact that Mega Stones can be used in thosr games.
Competitive Impact: Neutralizing Gas is a pretty powerful Ability given how impactful Abilities can be. This Trainer Support can cripple Pokémon relying on their Ability to be good, or already great-to-obnoxiously-strong Pokémon like Gholdengo and Paradox Pokémon on top of their powerful Ability, while Pokémon with at least one Ability that isn’t useful or even crippling. This also affect your team, so it is adviced to use Pokémon with mid to low tier Abilities and let their other qualities shine; such Pokémon are Florges, Hoopa, Weavile, Terrakion, Keldeo and so on.
Kieran: This one is fine as long as they don't stack with moves that are both (Drain Punch only gets a 1.2x boost despite being both).![]()
Name: Kieran
Effect: Fighting-type moves and punching moves used by the user get a 1.2x boost
Description: Both a reference to Kieran accidentally bringing the Loyal Three back to life by punching the shrine and a reference to his ace Hydrapple...which has the Fighting Tera type for some reason.
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Name: Mustard
Effect: Pokemon on your side of the field cannot be flinched.
Description: This former Galar champion gives the player a Kubfu, which has Inner Focus as an ability.
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Name: Silver
Effect: First Pokemon you send out sets sand for 5 turns.
Description: Silver is one of the many player/rival characters that have received the "Neo Champion" title in Pokemon Masters Ex. In this form in particular he wields Tyranitar.
Red: Unless someone can show that this would be worth it, this just doesn't seem useful enough to avoid a veto. Fly and Dive are still useless, Surf and Waterfall (both outclassed moves) only get +5 BP, Whirlpool is cool but rather niche, and Rock Smash has no viable users.![]()
Name: Red
Effect: Buffs the main Pokemon game HM moves
Description: Red is the "greatest" trainer and the protagonist of the original games. I think combining some of the key aspects of the early games makes sense, and many of the moves aren't good in a competitive sense.
Fly: Becomes 100bp 100 accuracy
Surf: 90 to 95 bp
Whirlpool: Becomes 100% accuracy and always lasts for 5 turns (7 with grip claw)
Waterfall: 80 to 85bp
Rock Smash: Increased to 75bp
Dive: Becomes 100bp
Defog: Already good enough
Voting
- You vote for your favorite 5 trainers.
- Order doesn't matter.
- Only one self-vote is allowed.
- You can not self-vote as your only vote.
- The three most voted trainers will be added to the meta.
- If we don't get enough submissions, they might change.
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Name: Lance
Effect: Moves that require a recharge turn no longer require one if they land a KO.
Description: All of his Pokemon have Hyper Beam in gens 1 and 2, making him the best option to bring back its original effect. (Resub)
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Name: Cynthia
Effect: Plates give 1.4x boost instead of 1.2x
Description: Cynthia is both connected to Arceus by her events and her ancestor Volo but also archaeology in general. Can allow mons like Dragonite to gain a quasi STAB or move reliant mons like Scizor a quasi adaptability.
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Name: Iris
Effect: Dragon Claw and Dragon Pulse damage are both increased to 100bp.
Description: Dragon girl. I originally thought of doing a dragon dance buff where you also get defense boost but that felt too strong. I also contemplated changing outrage to 100bp and no confusion, but I think just buffing claw/pulse makes more sense.