Trick room 4 Ubers

suicide trick room

This team is potent and fast paced. You probably know how trick room teams work, trick room and then switch to a sweeper. This team works kind of like that, but catches opponents off guard with instead of like that, but rather than always switching out, this team likes to go out with a bang. For example, after using bronzong a few times, I'll trick room and then explode if he already stealth rocked. If you wait until you have low health, opponents will see it coming though, and will switch to giritina. If they are going to do that, I sr. If I have high health, I explode and send out a sweeper, which surprizes most opponents who think that I will switch. Cresselia works differently, late in the game I can tr and then use lunar dance to heal a sweeper and go for then win.



No354_Banette_by_pyromaniac.jpg


Bannette @ Focus Sash
quiet
evs: 252 attack
0, 31, 0, 0, 0, 0

Trick room
destiny bond
shadow sneak
taunt

Trick room needs no explaining, destiny bond lets you take out a un-expecting opponent, taunt lets you stop people who try to set up on you, and forces a attack, working with destiny bond. Bannette is one of my favorite pokémon. Shadow sneak destroys weaker pokémon like deoxys, but still loses to giritina-o's shadow sneak


Bronzong.png


Bronzong @ leftovers
relaxed
31, 31, 31, 31, 31, 0
evs: 6 hp, 252 attack, 252 defense

stealth rock
explosion
toxic
trick room

This is my physical wall, sets up trick room when faced with a physical threat. Every team needs stealth rock, explosion is there if you are sick of your opponent and just want to blow them up. Gyro ball for stab and trick room to support this team.

cresselia.png


Cresselia @ Leftovers
sassy
31, 1, 31, 31, 31, 0
Evs: 252 hp, 6 defense, 252 special defense.

Ice beam
lunar dance
moonlight
trick room

Ice beam is to make a pathetic effort to fight giritina-o and do some little damage. Lunar dance can heal something hurt, but makes you expose the person, which may subject them to sr. Moonlight is for a tiny bit of recovery, which recovers about 2 health in kyrorge's rain. Trick room needs no explaining.

heracross no longer from pirika's trick room team

Heracross_Evolution_by_JoshKH92.jpg


heracross @ choice band
brave
31, 31, 31, 31, 31, 0

close combat
megahorn
stone edge
sleep talk

nothing in this set is spectacular. Close combat basically kills most everything. I like to use close combat to do neutral damage over megahorn due to accuracy. Megahorn kos wobbofett, darkria, latios and some others. The accuracy sucks though. Stone edge kos flying types that try to got in for the 1hko, and are usually slower with trick room up. Now, the important part.
IMG]http://www.videogamesblogger.com/wp-content/uploads/2008/05/pokemon-platinum-screenshot.jpg[/IMG]Night slash stops giritina from switching in to take megahorn and dodge close combat. This can 2hko most of them, making heracross a counter to this whole team's weakness. This makes him an invalauble part to this team.

now sleep talk to counter darkrias

the_real_kyogre_by_silwerspirit.jpg


Kyogre @ choice specs
quiet
31, 31, 31, 31, 0
evs: 252 hp, 6 defense, 252 special attack

ice beam
surf
water spout
thunder

this is my old kyogre moveset now decent with trick room support! Ice beam get super effective damage on threats like giritina-o and raquaza, and is just gernerally good. Surf is for when you have low hp. Water spout works great with trick room, after bannette faints and hopefully takes something down with it, it lets kyogre get the first strike at full hp, doing massive damage, devistating everything. I think. Thunder is just a strong 100% accurate move. Unless a certain red ground pokémon shows up.....

nameless_pokeformer__dialga_by_autobot_windracer.jpg


Dialga @ expert belt
quiet
31, 30, 31, 31, 31, 0
Evs, 252 hp 252 special attack 6 sp. defense
Dragon Pulse
thunder
aura spere
brick break

draco pulse is there for pure power and giritina-o killing, but usually makes him have to switch out. Thunder just has a good type and power, and is 100% accurate it kyogre's rain. Flash cannon is a basic stab move that can cover rocks and ice types, but I can't name any of those in ubers off the top of my head....Ice beam is just for type coverage

.
This is my first decent team, please comment and say what you think, I really need help on the evs particuallicually, and please try to help me.
someday I hope to rise above my status of, "noob who gets infracted and gets freebies."
I hope to bring this to that tutor program if I get accepted and I have not perfected this yet.

I an 13, so please understand what I say might be stupid.

please give advice for noobs to me, and anything you have learned from seeing/using trick room teams.

ok, I'm going to continue to test this on shoddy, so if you see "mrpikim" thats me. :toast::toast::toast:



I REALLY NEED HELP WITH GIRITINA-O, opponents always switch into him when I have heracross!

^
l
l
fixed
 
The first problem I see is Banette. I love him just as much as the next person, but I don't think he's near ready to try out the Ubers environment. For starters, everything will be faster then him, and they can just switch out of Destiny bond until you run out of PP using it, or until you have to switch. If you're in with something like Abomasnow, hail will set itself up and Focus Sash will be useless. Banette can't really survive much unless you have impeccable prediction skills. You also seem to be missing half of your EVs for him...

You seem to have a good plan for him, it's just that unless you can absolutely get TR up before he goes down, everything will be faster and he'll lose purpose.

I think it would maybe help if you switched Banette and Bronzong, because then you'd get SR up on the first turn and Bronzong can handle a bit of abuse before exploding, and can also set up TR in preparation for Banette. That way, when you bring him in, he'll already be faster and can sneak in a WoW if needed while taking a Focus Sashed hit, and then you'd also be fast enough to Destiny Bond if the opponent doesn't switch out. Taunt also works better if you're first without having to waste a turn setting TR up.

Personally, I would swap Gyro ball for Hypnosis/Toxic to force my opponent to shuffle, but that's only because I rarely came across any situations where Gyro Ball was actually a good choice of move to use. The ubers metagame is fast paced and mostly based on speed, so good crippling moves would be pretty neat.

I don't know very much about Cres, so I won't touch her. That Hera looks pretty fun and annoying...

Your Kyogre looks like it would be cool late game in TR instead of directly after your lead, maybe to clean up whatever is left behind by Hera/Dialga and status'd by Banette. Surf/full HP waterspout in the rain should be enough to clean up really anything.

Maybe try Dragon Pulse instead of Draco Meteor if you're worried about switching? Or that item that negates charge ups/down effects when using a double turn move, I've forgotten what it is. White Herb I think?

In the end I think that there are ubers who could do some of these jobs better than your non-ubers, especially in a world where almost every team is solid uber.

I hope that helped a tad...


Also, you might want to add a bit more description so that your topic doesn't get locked.
 
I wrote a huge long reply that has seemed to be deleted. :-/
bannette cripples switchers with wow.
trick room lets him take something down with destiny bond.
but tyranitar wipes him out ;-(
toxic instead of gyro ball
agree about kyogre, will do.
change the dragon move.
what ubers should I use?

sorry about how short this is, I typed you a 1 page response, but it seemed to be deleted and replaced with my first post, so just wrote this short one. sorry, please respond back!
 
sorry about the double post but I need help eving bannette and bronzong, well, really, I need help eving them all.
not ev training, picking out the evs
 
To be honest, Banette works best with Insomnia simply because of Darkrai. It's relatively easy to tell which leads are choiced from metagame knowledge. For example, if you see a Mewtwo, assume that it's a Scarf Lead, since most lead Mewtwos are. Same with Skymin. The best moveset for lead Banette is the following.

Banette (M) @ Focus Sash
Ability: Insomnia
EVs: 252 HP/252 Atk/6 Def
Brave nature (+Atk, -Spd)
- Protect
- Destiny Bond
- Trick Room
- Shadow Sneak
---

Shadow Sneak is for 2HKOing Deoxys-A and Deoxys-S, while Protect is to lock choiced leads into moves.

I'll rate the rest later, but that's just for now.
 
To be honest, Banette works best with Insomnia simply because of Darkrai. It's relatively easy to tell which leads are choiced from metagame knowledge. For example, if you see a Mewtwo, assume that it's a Scarf Lead, since most lead Mewtwos are. Same with Skymin. The best moveset for lead Banette is the following.

Banette (M) @ Focus Sash
Ability: Insomnia
EVs: 252 HP/252 Atk/6 Def
Brave nature (+Atk, -Spd)
- Protect
- Destiny Bond
- Trick Room
- Shadow Sneak
---

Shadow Sneak is for 2HKOing Deoxys-A and Deoxys-S, while Protect is to lock choiced leads into moves.

I'll rate the rest later, but that's just for now.

but heracross gets powered up from darkria......
and protect works againts trick room....

EDIT: recently got beaten on shoddy with someone with almost this team :-(
if you are that person, try to help me!
 
Cool team. You dont waste any turns screwing around with Trick Room because the pokemon that can set it up can Kill themselves and get a sweeper in early.

I would add some more physical moves and EV's on Dialga to make it more of a threat to stall. This helps with Blissey etc. As I am not an avid user of trick room but do you really need 4 users of it? You could probably replace trick room on Dialga for something like Outrage or Brick Break and moving more of those defensive EVs into attack. Something ike 120 HP/ 136 Att/ 252 SpA (taked from the analysis) is something to consider. Also get rid of Flash Cannon for Flamethrower/ Fire Blast and replace thunderbolt with thunder.

I would also go with the spread that mtr gave you on banette with insomnia. Scarfed leads are easy to recognise (Skymin, Kyogre) and can be taken out by destiny bond. Because of this I think you should replace Heracross with something like an SD Groudon, which can wreck through teams in Trick room
 
Cool team. You dont waste any turns screwing around with Trick Room because the pokemon that can set it up can Kill themselves and get a sweeper in early.

I would add some more physical moves and EV's on Dialga to make it more of a threat to stall. This helps with Blissey etc. As I am not an avid user of trick room but do you really need 4 users of it? You could probably replace trick room on Dialga for something like Outrage or Brick Break and moving more of those defensive EVs into attack. Something ike 120 HP/ 136 Att/ 252 SpA (taked from the analysis) is something to consider. Also get rid of Flash Cannon for Flamethrower/ Fire Blast and replace thunderbolt with thunder.

I would also go with the spread that mtr gave you on banette with insomnia. Scarfed leads are easy to recognise (Skymin, Kyogre) and can be taken out by destiny bond. Because of this I think you should replace Heracross with something like an SD Groudon, which can wreck through teams in Trick room

ok, will change most of that, but with frisk I get to see choice sets, giving me an extra move.

still need help.
also posting this on bulba

2 wins!
 
i would try a mixquaza or someother quaza varient over heracross. raquaza is great on tr teams with its massive attack stat. also i would make dialga maybe a lo/expert belt because with tr u dont want to waste turns and specs on something like a dialga would do that pretty easily
 
i would try a mixquaza or someother quaza varient over heracross. raquaza is great on tr teams with its massive attack stat. also i would make dialga maybe a lo/expert belt because with tr u dont want to waste turns and specs on something like a dialga would do that pretty easily

I changed the specs to a belt, but heracross works better than you think, easily taking down someone else.

people who have faced me, please rate!
 
i'd go with sleep talk over night slash on heracross. Also, dialga's moveset is kinda strange. Flash cannon is useless, use earth power to hit other dialga, metagross, etc. Ice beam has redundant coverage with dragon pulse, so i'd use mabye outrage so you can deal heavy damage to blissey and other special walls. Just max attack and special attack.
 
i'd go with sleep talk over night slash on heracross. Also, dialga's moveset is kinda strange. Flash cannon is useless, use earth power to hit other dialga, metagross, etc. Ice beam has redundant coverage with dragon pulse, so i'd use mabye outrage so you can deal heavy damage to blissey and other special walls. Just max attack and special attack.

all of those changes will be made, although I'll miss the power I get with the giritinas who ALWAYS, and I mean ALWAYS switch in.

I will do all of that, thank you so much

except outrage.
no thanks
 
Instead of Outrage, how about Brick Break? You don't get locked into one move and it will decimate Bliss who walls Dialga completely. Also Aura Sphere hits opposing Dialga harder than Earth Power would, and everything else Earth Power hits too.
 
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