Something so radical
Lost the sense of sweet things
Who's gonna take me widely?
Guided by the pinball map
The driver, still unknown to me"
That's what most teams want to do, no? The days pass while they rape every other team in sight, we lose the mindset of having fun while we focus more on winning and then you be the best, the feared one. With a bit of godsend hax that makes you win some games, like a pinball map, where everything seems lost and then you win with a spin.
Heh, enough wannabe pro talk.
I made this team because I never tried Trick Room and it seemed so fun to play with. And because there aren't many Trick Room teams. I like to be hipster. c:
I find Trick Room a really fun, fast passed strategy which is almost completly offensive and I like that, seriously, I hate wheater and Stall teams, when I make a team I try not to use walls, but tanks.
There are a lot of Pokemon I love but they're not so good because of their speed issues, so I gave a try to Trick Room and it came out very good.
Team Building
Firstly I wanted a Lead who could set up Trick Room and I thought Banette was perfect. He could Taunt, set up Trick Room and use Destiny Bond to take a foe to hell with him. If he gets taunted he can still dish a good damage with Shadow Claw.
Then I wanted a powerhouse who could OHKO most targets without Defenses who dared to mess with my team, so I went to Rampardos, with his low speed and God-tier 165 base Attack.
And I wanted another Trick Room set up, yet a bulky sweeper, and I gave a shot to Duosion, he was good at first and could deal some good damage but he wasn't bulky enough to set up Trick Room as he was 2HKO by most sweepers.
I wanted a wallbreaker and Eelektross seems the perfect choice! He's slow and has a perfect 115/105 Base Attack/Special Attack, a good offensive movepool and can destroy a big number of threats.
Clamperl is my Special Sweeper version of Rampardos: slow, frail and can OHKO or 2HKO most of his treats, however she doesn't suffer from recoil damage like Rampardo's Head Smash.
And now I wanted the last Trick Room user, one who could Taunt and be fast, so of course I used Whmsicott, her ability, Prankster, gives +1 Priority to all non damaging moves, so I could get -5 priority Trick Room and +1 Priority Taunt, U-Turn to take a hit before switching in to a sweeper, it's very good.
Unsatisfied with Rampardos and Duosion performance, I switched them to Aggron and Slowking, respectively. It worked out great, Aggron does as much damage as Rampardos did and is a lot more bulkier. Slowking does more damage and is bulkier than Duosion aswell, and has the Regenerator trait.
And then someone in this thread said to try Gallade and he is awesome, he eliminates a big number of threats but I gain new ones because of him. Dx
Eelktross wasn't doing his job right, so I gave a shot to Marowak, and he was great, the physical version of Clamper, I'd say. He could OHKO/2HKO almost everything, but he would fall to Whimsicott and most of the times to Slowking.
I tried someone to put entry hazards. Who's better than Steelix in trick room? He can put Stealth Rock, Taunt Whimsicott or Sygylyph and even do some good damage with Gyro ball to Sceptile and some others. He could also check Emboar, but couldn't kill him.
Spiritomb could deal with Emboar and some other threats, mostly Slowking, but he wasn't bulky enough. It was always a 50/50 against Emboar, but he could easily deal with Absol, another big threat.
And the last one I'm using. He is really good and can tank almost everything that treats Aggron, but I have a slight feeling that he isn't enough.
Now without further delay, I shall show you the team:
A First Glance
The team focus on dealing tons of damage in a short period of time. I use Pokémon who can deal at least 1/3 damage to a big number of enemies, and I guess I don't need to say if I run out of Trick Room users on my team I will probably lose.
Voodoo (Banette) @
Trait: Insomnia
EVs: 252 Atk
IVs: 0 HP / 0 Def / 0 Sp.Def / 0 Spe
Brave Nature (+Atk, -Spe)
- Shadow Claw
- Taunt
- Trick Room
- Destiny Bond
I tried this guy because my girlfriend gave me a Voodoo doll and I've always liked[/SIZE] Banette. This guy is a pretty cool Suicide Trick Room Lead. The strategy behind it is to set up Trick Room and use Destiny Bond if the foe is going to kill you, if not, just use Shadow Claw, his base 125 Attack are pretty sweet. If you know the enemy is going to use Taunt (Whimsicott, Aerodactyl) use Shadow Claw, you'll do some good damage to them. Insomnia is great against leads with Spore or Sleep Powder.
MetalGolem (Aggron) @
Trait: Rock Head
EVs: 252 HP / 252 Atk / 4 Def
IVs: 0 Spe
Brave Nature (+Atk, -Spe)
- Head Smash
- Heavy Slam
- Fire Punch
- Sleep Talk
My physical sweeper, the physical powerhouse. He has great coverage and he can deal tons of damage, however he can easily die to a special sweeper. Head Smash without recoil is pretty sweet, Heavy Slam does good damage and has STAB. Fire Punch for coverage and SleepTalk for Lilligant's Sleep Powder or Amonguss' Spore.
Necromancer (Slowking) @
Trait: Regenerator
EVs: 252 HP / 252 Sp. Atk / 4 Sp. Def
IVs: 0 Spe
Quiet Nature (+SpAtk, -Spe)
- Psyshock
- Scald
- Fire Blast
- Trick Room
My second Trick Room user. First I used Duosion, but he didn't do enough damage and wasn't enough bulky. Slowking is perfect, he can get some hard hits from most Pokemon, at least to set up a Trick Room and then he can do very good damage and has an awesome coverage.
BloodLeech @ (Eelektross)
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Sp. Atk
IVs: 0 Spe
Quiet Nature (+SpAtk, -Spe)
- T-Bolt
- Super Power
- U-Turn
- Giga Drain
My wall breaker. He has a great 115/105 base offensive stats, which makes him a great wallbreaker. T-Bolt is his STAB move, Super Power can deal with Cryogonal, Aggron, Klinklang. U-Turn is used as a last-turn switch for a teammate to set up Trick Room again or simply to damage foes like Mesprit, Uxie, Slowking. Giga Drain is pure coverage against Quagsire, Kabutops and Omastar.
Bloodstone (Clamperl) @
Trait: Shell Armor
EVs: 252 HP / 252 Sp. Atk / 4 Sp.Def
Quiet Nature (+SpAtk, -Spe)
- Surf
- Ice Beam
- Hidden Power [Grass]
- Sleep Talk
This guy hits a 500+ Special Attack, which is very impressive in Trick Room. He's the best Pokemon on this team and can OHKO/2HKO almost everything. Way to go, little Pearl.
Magician (Gallade) @
Trait: Steadfast
EVs: 252 HP / 40 Atk / 216 Sp.Def
Brave Nature (+Atk, -Spe)
- Drain Punch
- Fire Punch
- Leaf Blade
- Trick Room
My final Trick Room user. He's bulky enough to deal with Galvantula, Moltres, Accelgor and Sp. Sweepers in general and at the same time he can give a big hit or two. Drain Punch is his STAB Recover skill who can give pain to Magneton, Absol and some more, Fire Punch hurts Galvantula, Accelgor and Cryogonal and Leaf Blade is for coverage, mostly to 2HKO or CritHKO Slowking.
Threats:
Only Dusknoir can check him, without trick room he can sweep my entire team, ffs. I need something to kill him asap.
This thing has the power to destroy all my team, specially my Trick Room users... I really do need something to kill him out of trick-room.
Conclusion:
Trick Room is a great strategy and I enjoy it very much. I really do like this team, but it's far from being "perfect" and I do too many noob mistakes and bad predicts.
I would like your help to make this team perfect, thanks in advance.
...and sorry for me killing the English language.
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