• Smogon Premier League is here and the team collection is now available. Support your team!

Trick Room (Singles) (UU)

Hello everyone, this is my first RMT, an Underused Trick Room Team. The Underused environment is home to several powerful but slow sweepers, often used in OU. I have utilized these sweepers into a team for the Underused Enviroment.
LEAD - (Just gets my team started)
dpmba233.png

Porygon-2 @ Focus Sash
Ability: Trace
252 HP, 252 Special Defense, 6 Defense.
Nature: + Special Defense, - Speed
Trick Room
Recover
-Tri Attack
-Hidden Power (water)

Porygon-2 is a great lead. The best thing about it is that not many people Taunt it – they expect it to start sweeping. Though download is tempting, I put trace to deal with water absorbers/volt absorbers/intimidaters/etc. You would be surprised how many Close Combat’s Porygon-2 can survive from a –1 Staraptor. I used to have Charge Beam and Ice Beam in replacement of Recover and Hidden Power Water. However, I am thinking of removing Hidden Power, to put Charge Beam back on and make Porygon-2 a threat. What do you think?

SWEEPERS - (Wall Breakers, who don't work much with synergy, but are more focused on doing heavy damage(that's how TR works))
dpmba105.png

Marowak @ Thick Club
Ability: Rock Head
252 Attack, 252 Defense, 6HP
Nature: + Attack, - Speed
-Earthquake
-Stone Edge
-Double Edge
-Fire Punch

Marowak is the ultimate Trick Room Sweeper. No Competition. Not even the great Rampardos is comparable. This thing is a wall breaker in true form. People think it is fragile and then die to it. Also, I’ll have to do damage calcs, but I believe the EV points are right to survive an Azumarill waterfall. Ultimately, this guy has solidly secured his position on the team. Eartquake is the move I use most commonly, although I will use Stone Edge for flyings, and fire punch for grasses. Double Edge is a filler powerful attack.
dpmba217.png

Ursaring @ Burn Orb
Ability: Guts
252 Attack, 252 Defense, 6HP
Nature: + Attack, - Speed
-Earthquake
-Hammer Arm
-Stone Edge
-Mega Kick

You will notice the similarity between this guy’s set and Marowak’s. When the opponent finally kills Marowak (or Ursaring), they are thinking, Finally, I am safe. Then I send out Ursaring (or Marowak) and their mouths drop open because both sweepers essentially do the same thing. I used to have Expert Belt on it, but found that not enough status was being passed around, and decided to go with Burn Orb. Since Trick Room involves little switching, it ends up doing less damage than Toxic Orb. Also, although Mega Kick is inaccurate and highly unorthodox, it is extremely powerful, though I may substitute for Return. Hammer Arm is the attack I use most commonly.
dpmba323.png

Camerupt @ Charcoal
Ability: Solid Rock
252 Special Attack, 252 Attack, 6 HP
Nature: + Special Attack, - Speed
-Eruption
-Fire Blast
-Earth Power
-Explosion

A STAB Eruption from this thing at full HP hurts. Bad. When things decide to raise their defense, I send in this (likewise, when things raise their Special Defense, in goes Marowak.). Also, with the number of threatening pokemon in UU, I can afford to send this in, survive a move, and explode, sending the opposing threat down. I really couldn’t find a better Special Attacker, so that’s why I chose it – a mix between high Special Attack, and High Base Power Moves, combined with Low Speed. If anybody else has other Special suggestions, please let me know. Usually, Fire Blast is the option I use, as Eruption is only useful occasionally.

TRICK ROOMERS - (Things I can rely on when Porygon dies)
dpmba080.png

Slowbro @ Leftovers
Ability: Own Tempo
252 Defense, 252 HP, 6 Special Defense
Nature: + Defense, - Speed
-Trick Room
-Slack Off
-Surf
-Fire Blast

Slowbro is a very reliable Trick Roomer, surviving Gallade’s Night Slash (I’m not sure it was SD or not, have to go back and look at my stored text). Either way, it also stalls waters which can give my team problems. It usually Trick Rooms and switches and slacks off it needed. As you can se, it’s mostly for support, I rarely use Surf or Fire Blast. If someone knows more useful attacking options for Slowbro (or additional support ones), please let me know.
dpmba103.png

Exeggutor @ Miracle Seed
Ability: Chlorophyll
252 Special Attack, 252 Attack, 6 Defense
Nature: + Special Attack, - Speed
-Trick Room
-Energy Ball
-Psychic
-Explosion

My surprise success. Trick Room and Sweeping together. People expect you to switch, and when you don’t, it really screws up their plan. I might decide to change Energy Ball out for the much more powerful Leaf Storm. I would then change Psychic to Zen Headbutt which also has a small flinch chance bonus. Like Camerupt, it goes out with a bang when it is low on HP. It also is another solution for waters. However, the lack of recovery is a major let down.

So this is my team. The great thing about Trick Room is how much you laugh at Raikou and Blaziken. However, I have noticed that it has problems with Azumaril (annoying priority when my sweepers are low on HP), Ambipom, (again, priority), Ludicolo (stall, and I don’t have any moves that can majorly hurt it), and generally bulky waters (although they dislike Exeggutor). Gallade sometimes gives me problems but if I can get off the Trick Room, I only have to watch for Shadow Sneak. If anyone has any suggestions to fix these problems please say so.
 
I'm not too good with TR, so i can't give you comments about the team, but shouldn't Pory2 be holding lefties? i mean it doesn't seem like a pokemon who can't even take a hit, it's rather bulky actually, lefties would do you more good.
 
Oh yeah, it's good to see anyone else using Trick Room team like me ;). Anyway, I have few things to say. For first:

Porygon-2 @ Focus Sash
Ability: Trace
252 HP, 252 Special Defense, 6 Defense.
Nature: + Special Defense, - Speed
Trick Room
Recover
-Tri Attack
-Hidden Power (water)

Porygon-2 is a great lead. The best thing about it is that not many people Taunt it – they expect it to start sweeping. Though download is tempting, I put trace to deal with water absorbers/volt absorbers/intimidaters/etc. You would be surprised how many Close Combat’s Porygon-2 can survive from a –1 Staraptor. I used to have Charge Beam and Ice Beam in replacement of Recover and Hidden Power Water. However, I am thinking of removing Hidden Power, to put Charge Beam back on and make Porygon-2 a threat. What do you think?

SWEEPERS - (Wall Breakers, who don't work much with synergy, but are more focused on doing heavy damage(that's how TR works))
For first - Focus Sash is USELESS on Porygon2, because it's really hard to kill it in one shot without sickly strong Fighting moves and with those EVs even Specs Focus Blast won't OHKO you, making that Sash useless. Stay with Leftovers, if you use Porygon2 in more defensive way. If you want, you may try that Porygon2:

Porygon2 @ Life Orb
Quiet Nature -- 252 HP/100 SpD (or Def)/156 SpA Download
~ Trick Room
~ Recover
~ Thunderbolt / Tri Attack
~ Ice Beam / HP Water

After Download boost, this guy hits really hard and still is bulky to take a hit or two if neccesary. I'm using this version of Porygon2 and I'm satisfied of it. But I don't think it's the best on the lead.

Marowak is fine. But I need to say something - you don't have any strong fighting move, which may make Hail teams a bitch to take down. My proposition is to replace Ursaring for Hariyama, which is bulky as hell and it hits hard. Also, it would be your answer against Toxic Spikes (especially with Guts, but Thick Fat version is also fine), making opponents live much, much harder. Also I'm using DynaMicPunch Machoke and he does his job surprisingly well.

And yeah... Ursaring without STAB Facade ?! No, just no. He needs this STAB to hit with maximum power. But I think he's the weakeast link here, being weak to priority attack with Flame Orb...

Anyway, I think that you should try to put in this team mixed attacker, if you don't want Hariyama. Opponent may just predict your moves, walling your physical and special attacks with walls and just wait to end of Trick Room rounds. What I'm trying to say ? Stall is bad news for you, of course good built one. Marowak hits hard, but without Swords Dance you won't beat the sturdiest physical walls like Tangrowth or Slowbro. My proposition ? Probably this little fella, which I love to use:

Cacturne @ Life Orb
Quiet Nature -- 100 HP/156 Atk/252 SpA
~ SuperPower
~ Dark Pulse
~ Energy Ball
~ Destiny Bond

With those EVs you OHKO Tauros with Intimidiate factored in. It hits hard and most people expect Cacturne being physical. Destiny Bond is when you don't need Cacturne anymore. I like it and he does a good job in breaking walls to help other sweepers.

Camerupt @ Charcoal
Ability: Solid Rock
252 Special Attack, 252 Attack, 6 HP
Nature: + Special Attack, - Speed
-Eruption
-Fire Blast
-Earth Power
-Explosion

A STAB Eruption from this thing at full HP hurts. Bad. When things decide to raise their defense, I send in this (likewise, when things raise their Special Defense, in goes Marowak.). Also, with the number of threatening pokemon in UU, I can afford to send this in, survive a move, and explode, sending the opposing threat down. I really couldn’t find a better Special Attacker, so that’s why I chose it – a mix between high Special Attack, and High Base Power Moves, combined with Low Speed. If anybody else has other Special suggestions, please let me know. Usually, Fire Blast is the option I use, as Eruption is only useful occasionally.
With those EVs and item, you won't 2OHKo Milotic anytime soon. And you also don't need that much attacking EVs. 156 is enough to kill almost anything with Explosion. And that 100 hp helps to survive any super-effective hit from Raikou after Calm Mind not named HP Water. I prefer to run Life Orb and Fire Blast/HP Grass/Earth Power/Explosion. The another problem that I see is that you don't have Stealth Rock - without it you can't 2OHKO for example Milotic with Camerupt, if you Earth Power on the switch. It's important, but the problem is where you could put it. Uxie would help with it as one of your Trick Roomers.

I hope that helped you a bit ;).
 
I remember playing you. It's a fine team that works. Except for Porygon2, whom I think should be running Lefties. But Sash would be okay I guess.

I personally do not like Ursaring. He needs a valuable turn of Trick Room to hit hard, so you might as well put Swords Dance there. Perhaps you could put Rhydon or Clamperl there, or Azumarill, who can all hit harder right out of the box.

Just work on your prediction a bit ;) People always switch a lot against Trick Room teams, so you need to make sure you keep getting hits in
 
Thanks guys for responding!

I have played with Azumarill and Hariyama before and may try them out again (they were both excellent)

Unfortunately, I think Rhydon would kind of coincide with Marowak, who hits much harder. Clamperl, I think, problaby doesn't hit hard enough.

Also, couldn't Marowak destroy Tangrowth with Fire Punch? But yes, Slowbro is a problem. I'll think about running your Cacturne. Should I replace Ursaring with it?

I'll look for something that can SR, and switch Lefties over to Porygon. However, what item should I put on Slowbro in replacement?

Again, thanks for your help, I'll test some of these things out.
 
Clamperl hits RIDICULOUSLY hard, it's a 2HKO on almost everything that can't resist it. One of the closest fights I've ever had was against a TR team sporting Ursaring and Clamperl. I would definetly replace Ursaring with Cacturne, because believe it or not Cacturne is almost as strong as Ursaring and proves useful coverage.

Marowak can't "destroy" most Tangrowth. It simply has too much HP and Defense. It will survive your Fire Punch and attack back with some grass attack for the OHKO. Also, for Camerupt, I would suggest mixing up the EVs as suggested, but I'd keep Eruption, because STAB full-power eruption can rip through just about anything. Even Milotic doesn't like it. I don't have the calcs in front of me, but I'm pretty sure it'll be 2HKO'd if she tries to switch in. Personally, I'd take things one step further and throw Choice Specs in the mix, but I'm crazy. That'd be an OHKO on everything except for Milotic and a few other choice water-types like Slowking. The set you have right now is fine besides from the EVs.
 
Unfortunately, I think Rhydon would kind of coincide with Marowak, who hits much harder. Clamperl, I think, problaby doesn't hit hard enough.
Rhydon has STAB on Stone Edge, which makes a difference. But yeah, it has weaker EQ, but not much. Rhydon is not bad option, but I prefer Golem for that combination, even if it is for Explosion, which Golem has on sick level.

Also, couldn't Marowak destroy Tangrowth with Fire Punch? But yes, Slowbro is a problem. I'll think about running your Cacturne. Should I replace Ursaring with it?
As MapleSandwitch stated Tangrowth is bulky enough to survive Fire Punch from... Groudon. Not always, but it has a chance (of course without boost to attack). So trust me, as physical wall it's a beast. I remember mine surviving a Return from Belly Drum Azumarill. Also in can run Synthesis with not that often weather like in OU. And Steelix if it runs Def EVs may survive and dent your Marowak as it's slower then you or just explode on you.

And yeah, Cacturne would fit in Ursaring place. It has good STAB combination to get through bulky water and psychic types. And Chansey + Houndoom gets raped by SuperPower. If you think that you don't need those HP EVs, you may put rest of EVs in Attack, but those HP Evs helps in switching on some moves.

I'll look for something that can SR, and switch Lefties over to Porygon. However, what item should I put on Slowbro in replacement?
Uxie would fit in Slowbro spot, as it's bulky as Slowbro on physical side and has acces to Stealth Rock + U-Turn combination, which helps to save few more TR rounds. But it doesn't have instant recovery like this guy. And fire attacks would be troublesome. Hmmm... indeed, it's quite troublesome to find that spot for SR.

I guess that's it ;).
 
I think I'll take up your idea on Cacturne. There is only one problem... I have a huge bug weakness! I know bug attacks are not super common, but... is there anything you would suggest replacing for that?

EDIT: I found the answer I think. I'll run Claydol over Exeggutor. Then i can run Cacuturne. Cacturne will also be a good Ghost Switch-Inner. Claydol can also RS if I need it to. Or I can Shadow Ball the expected Ghosts.

FURTHER EDIT: Which two of the three should I run, Explosion, Shadow Ball, and Rapid Spin.
 
I think I'll take up your idea on Cacturne. There is only one problem... I have a huge bug weakness! I know bug attacks are not super common, but... is there anything you would suggest replacing for that?
You have a point. I think there's only one way to fix it - Dusclops. I would say here Kecleon, but fighting huge weakness is even worse. Yeah, I think Dusclops would be your best bet here in Exeggcutor spot, especially if you would try my offensive Porygon2 to compensate loss in power after replacing it. And with Cacturne you have strong grass attack anyway. Maybe set like this... but I need to say it - I never tested it, but in theory sounds solid. About EVs - Maximize HP and one of defences.

Dusclops @ Leftovers
~ Trick Room
~ Will-O-Wisp / Toxic
~ Shadow Ball
~ Taunt / Pain Split

With Trick Room, you have one of the fastest Taunts in game, so good luck with anything setting up on you, because many people think that Dusclops is set up fodder. Will-O-Wisp (or Toxic) + Taunt sounds good anyway beating easily opponents like Chansey, Milotic, etc. But if you think that you need any recovery, put in last spot Pain Split. Shadow Ball just for any attack, when Taunt user switches in to ruin your fun. Of if you don't fear Taunt users, run both Pain Split and WoW. I hope that helped you.

EDIT: Claydol sounds solid, but it doesn't fix your bug weakness. But I love it for strong Explosion and I use Claydol in my TR team ;). I use standard Trick Room Claydol with Explosion/Trick Room/Stone Edge/Earthquake with Max Atk and Max HP. You may take few EVs from attack and invest in one of defences. You may also replace Stone Edge for Rapid Spin, but I don't think you need it. Or just put Stealth Rock in Stone Edge spot, which you needed alot ;).

EDIT 2: If fixes, but bug is problem, when Trick Room ends and you must activate new one. But I guess both Slowbro and Claydol survives one strong bug attack if neccesary. And I'm happy that I helped you ;).
 
You are right, I completely forgot Dusclops. Claydol isn't weak to Bug I don't think anymore because of it's ground typing. But I think Bug could still give me trouble. Anyways, I think I'll skip out on the RS and put Stealth Rock on it instead of one of the attacks... I'll have to figure out which one. Thanks again.

EDIT: I suppose Camerupt covers the Bug Weakness some.
 
Definitely go with Garganator's P2 set, he's awesome bulky.

Oh and BTW, Timid Specs Typhlosion Eruption in the Sun barely 2HKOs bulky Milotic, so it will effectively shut down your Camerupt.
 
Definitely go with Garganator's P2 set, he's awesome bulky.

I did so.

Oh and BTW, Timid Specs Typhlosion Eruption in the Sun barely 2HKOs bulky Milotic, so it will effectively shut down your Camerupt.

Part of the reason I run Trick Room Camerupt - totally destroys everyting, and HAS MOVE SELECTION. I need my move selection unfortunately for things like Arcanine, which I see suprisingly often. And curiously, I have never seen a Milotic so far (?). Also, Specs Typhlosion will get TRmd in the turn it attempts to 2HKO my Slowbro. Then in comes Camerupt, and hasta la typholsion (or something along those lines). But thanks for trying to help anyways.
 
Back
Top