TRICK ROOM STAKATAKA-DRACOVISH HEAT
https://pokepast.es/f803413036dfaf9c
This is a really cool mixed trick room team featuring Stakataka and Dracovish with sand.
Cresselia
This is one of the most key mons for the entire team. Always the initial lead along with Stak. I always opt for Mental Herb on Cres simply due to the high amounts of Whimsicott and other users with Taunt to ensure I always get Trick Room up. Helping Hand is an obvious tool for boosting the power of Stakataka and Gigalith's hard hitting moves. Ice beam is for Lando, Zygarde, and the occasional Garchomp. Staka and Gigalith take care of the common Incineroar for Intimidate spam. Psychic is there for STAB help.
Stakataka
One of the two stars of the team, this particular variation of Stakataka is very offensive and super strong. The evs, nature, and IVs are modified in order to put defense at one point lower than attack so than the attack stat is boosted instead turning a tank into a sweeper, while not sacrificing too much defense. For the item i would go with either Metronome for spam staking damage or Metal Coat for massive Gyro Ball damage. Earthquake is there for other Stakatakas and because it just hits like a truck, without hitting the supporting Cresselia. Rock Slide for STAB that hits both enemies and good coverage in general.
Gigalith
One of the more supportive-offensive mons on this team, Gigalith provides the late game sweep ability almost always necessary for the win. Sand Stream for either turns allows it to outlast Trick Room and provide the boost for Sand Rush on Dracovish as well as maybe partner up with Staka in case Cress dies, giving it a SpDef boost in SandStorm. Rock Blast hits well with STAB focusing more on 1v1s. Heavy Slam is here to hit fairies hard and for random neutral coverage. Body Press for hard hitting supereffective coverage.
Dracovish
The other star of the show, Dracovish. Once Trick Room is over and the Stakataka has served its purpose in whittling down the enemy team as much as it can, this thing comes in and takes advantage of the Sand Storm that should still be active. I opted for life orb to maximize damage output. Outrage is there for hard-hitting dragon STAB (just hope you don't hit a fairy type with RNG). Psychic Fangs is there for random coverage and anti-screens utility. Crunch serves the same random coverage against the common psychic types in doubles.
Mr. Mime
Mr. Mime is really just a filler spot. I wanted to make sure I maximized the three offensive cores for the team and their fighting potential, so what better way to do that than either not let the enemy attack with Fake Out or to make them hit you with Follow Me? I have Aguav Berry for longevity of Mime but Mental Herb works just as well. I wanted with guard just to help against Expanding Force spammers and other multi-mon moves. Ally Switch is just an unexpected trip up move that actually helps from time to time.
Genesect
The final mon on this RMT and the final offensive core for this team. Assuming Stakataka doesn't sweep the team from the beginning or Dracovish doesn't clean up after it, this mon is the last line of defense. Download is so very helpful in giving us an edge with offensive power. Bug Buzz and Flash Cannon are there for STAB that hits like a semi-truck. Ice Beam is here for ground, flying, and grass coverage which is very common. I originally ran Life Orb Genesect but it wasn't cutting it so I changed its item to Shock Drive and made it's final move Techno Blast which the Shock Drive changes into a base 120 power Electric type move that hits hard and dangerously.
Threats
Zygarde- Kind of walls some of the team but nothing that cannot be worked around
Amoongus- specifically the Spore variety can cause some trouble if you aren't careful
Sun Teams can cause some trouble if not played around smartly
Any and all feedback is appreciated and encouraged, I would prefer constructive criticism, otherwise you will be ignored :)
Have a great day
This is a really cool mixed trick room team featuring Stakataka and Dracovish with sand.
Cresselia
This is one of the most key mons for the entire team. Always the initial lead along with Stak. I always opt for Mental Herb on Cres simply due to the high amounts of Whimsicott and other users with Taunt to ensure I always get Trick Room up. Helping Hand is an obvious tool for boosting the power of Stakataka and Gigalith's hard hitting moves. Ice beam is for Lando, Zygarde, and the occasional Garchomp. Staka and Gigalith take care of the common Incineroar for Intimidate spam. Psychic is there for STAB help.
Stakataka
One of the two stars of the team, this particular variation of Stakataka is very offensive and super strong. The evs, nature, and IVs are modified in order to put defense at one point lower than attack so than the attack stat is boosted instead turning a tank into a sweeper, while not sacrificing too much defense. For the item i would go with either Metronome for spam staking damage or Metal Coat for massive Gyro Ball damage. Earthquake is there for other Stakatakas and because it just hits like a truck, without hitting the supporting Cresselia. Rock Slide for STAB that hits both enemies and good coverage in general.
Gigalith
One of the more supportive-offensive mons on this team, Gigalith provides the late game sweep ability almost always necessary for the win. Sand Stream for either turns allows it to outlast Trick Room and provide the boost for Sand Rush on Dracovish as well as maybe partner up with Staka in case Cress dies, giving it a SpDef boost in SandStorm. Rock Blast hits well with STAB focusing more on 1v1s. Heavy Slam is here to hit fairies hard and for random neutral coverage. Body Press for hard hitting supereffective coverage.
Dracovish
The other star of the show, Dracovish. Once Trick Room is over and the Stakataka has served its purpose in whittling down the enemy team as much as it can, this thing comes in and takes advantage of the Sand Storm that should still be active. I opted for life orb to maximize damage output. Outrage is there for hard-hitting dragon STAB (just hope you don't hit a fairy type with RNG). Psychic Fangs is there for random coverage and anti-screens utility. Crunch serves the same random coverage against the common psychic types in doubles.
Mr. Mime
Mr. Mime is really just a filler spot. I wanted to make sure I maximized the three offensive cores for the team and their fighting potential, so what better way to do that than either not let the enemy attack with Fake Out or to make them hit you with Follow Me? I have Aguav Berry for longevity of Mime but Mental Herb works just as well. I wanted with guard just to help against Expanding Force spammers and other multi-mon moves. Ally Switch is just an unexpected trip up move that actually helps from time to time.
Genesect
The final mon on this RMT and the final offensive core for this team. Assuming Stakataka doesn't sweep the team from the beginning or Dracovish doesn't clean up after it, this mon is the last line of defense. Download is so very helpful in giving us an edge with offensive power. Bug Buzz and Flash Cannon are there for STAB that hits like a semi-truck. Ice Beam is here for ground, flying, and grass coverage which is very common. I originally ran Life Orb Genesect but it wasn't cutting it so I changed its item to Shock Drive and made it's final move Techno Blast which the Shock Drive changes into a base 120 power Electric type move that hits hard and dangerously.
Threats
Zygarde- Kind of walls some of the team but nothing that cannot be worked around
Amoongus- specifically the Spore variety can cause some trouble if you aren't careful
Sun Teams can cause some trouble if not played around smartly
Any and all feedback is appreciated and encouraged, I would prefer constructive criticism, otherwise you will be ignored :)
Have a great day