SM Doubles OU trick room sweep team

This team got me up quite high for me on the ladder (1300) but i want to know if theres any way to improve it:

Slowbro-Mega (F) @ Slowbronite
Ability: Regenerator
Shiny: Yes
EVs: 184 HP / 96 Def / 64 SpA / 164 SpD
Quiet Nature
IVs: 0 Atk
- Psychic
- Scald
- Ice Beam
- Trick Room
1 of 3 tr setters (usually for late game tr restoration) very bulky, ice beam for pesky dragons setting up, scald for that burn chance and stab coverage, psyhic for stab coverage.

Victini @ Iron Ball
Ability: Victory Star
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Bolt Strike
- V-create
- Trick Room
- Power-Up Punch
Usually either vic or mimikyu to tr at the start, depends on opponents pokemon but mostly a powerhouss with stab v create decimating and bolt strike is for amazing damage to water types. (OHKOing tapu fini)

Mimikyu @ Iron Ball
Ability: Disguise
Shiny: Yes
EVs: 252 HP / 252 Atk
Brave Nature
IVs: 0 Spe
- Play Rough
- Trick Room
- Shadow Claw
- Taunt
Mimikyu, most reliable start up because of disguise-basically a free trick room-taunt for stopping set up sweepers and will o wispers like m sableye who can really drown rampardos' potential and shadow claw and play rough for stab coverage (iron ball so that mimikyu can still pack a punch in trick room)

Ursaring @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Facade
- Close Combat
- Rock Slide
- Protect
Best trick room sweeper in my opinion,facade is its main move because:Stab, Guts, FLame orb, +attack nature, Max invested attack = pretty much 1 tapping entire teams, rock slide and Close combat for coverage and protect if trick room is being set up that turn or if theres a major threat eg. HighJk m Medicham or M Lopunny

Rampardos @ Choice Band
Ability: Mold Breaker
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Earthquake
- Head Smash
- Zen Headbutt
- Superpower
Another Good sweeper with choice band and stab head smash it can OHKO a lot of pokemon and equake for high damage and zen headbutt and super power for coverage, max invested hp and attack is really scary but a muddy water from a max sp attack tapu fini can OHKO this thing, but it can tank neutral hits well.

Cresselia @ Psychium Z
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 252 SpA
Quiet Nature
IVs: 0 Atk
- Moonblast
- Energy Ball
- Psychic
- Toxic
Cresselia is new on my team but has been proving quite useful so far as another late game revenge killer and can serve useful as a tank due to its bulk. Moonblast for more coverage, psychic for stab, energyball for the water types and ground types who spam equake, the fourth slot i have been switcing up but i have been using toxic for a bit because i dont really know what to go for that last slot tbh.
 
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all the moves you have on ur ursaring can be used on conkeldurr
same item? (Flame orb)? so facade can still so some damage? Because with guts flame orb facade spam it can pretty much OHKO neuutral threats but im willing to try conkeldurr
 
You should use Oblivious on Slowbro so it's immune to Taunt before Mega Evolving. That way, you can delay Mega Evolving if you think your opponent may have Taunt to still get Trick Room up. Also, make sure your Pokémon have 0 Speed IVs to be the slowest possible for Trick Room.

Also, I feel Hariyama is an even better replacement for Ursaring due to Fake Out. You can lead with it and hit your opponent's most threatening Pokemon with it to make setting up Trick Room much easier. This would probably be the best set for it:

Hariyama @ Flame Orb
Ability: Guts
EVs: 252 Atk / 128 Def / 128 SpDef
Brave Nature
IVs: 0 Spe
- Fake Out
- Close Combat
- Knock Off
- Rock Slide

Splitting Evs between Hariyama's defenses actually makes it bulkier than investing in HP due to its high Base HP. Knock Off is for Ghosts and Rock Slide is for Fliers and flinch chance. Facade would only be about to hit things neutrally, so your teammates could cover those Pokémon. Ice Punch and Heavy Slam are also options for particular targets and Stone Edge is better that Rock Slide for particular targets.

In general, Hariyama will still function the same as Ursaring in Trick Room; Guts, high Atk and STAB Close Combat will KO pretty much anything that doesn't resist it.
 
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