Trick Room Team Need Help Currently 14-4

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Hello Der Smogon Community, Today I need HELP making tweaks to my new team.
Here is Tricky Trick Room.





Cresselia@ Sitrus Berry Nature; Calm

Moveset;
-Trick Room
-Psychock
-Helping Hand
- Icy Wind Evs;252 HP / 60 Def / 196 SpD Ivs;0 Atk / 0 Spe

Now heres my FIRST trick room setter and obviously the best option. In the second slot Psyshock is recommended due to targeting the opponent's Defense, a stat not as commonly boosted in Doubles as Special Defense. Helping Hand is generally preferred to boost the power of Cresselia's partner. Icy wind is for speed control.



Marowak@ Thick Club Ability; LightningRod Nature; Brave

Moveset;
-EarthQuake
-RockSlide
-Bonemerang
-Swords Dance Evs;252 HP / 252 Atk / 4 Def Ivs; 0 spe

Marowak's low Speed and signature item allow it to distinguish itself as an exceptionally talented Trick Room attacker. Earthquake and Rock Slide are the bread and butter of the set, not only achieving great coverage, but also hitting multiple Pokemon at once.
Bonemerang provides Marowak with a powerful move that does not hit its partners and hits Ferrothorn for the same damage as Fire Punch in the rain. Lastly, Marowak's immense power virtually forces its opponents to use Protect. This makes Swords Dance a fine option, as it is an excellent way to take advantage of a predicted free turn; nothing will be able to take Marowak's attacks after a boost.




Scizor@ Choice Band Ability; Technician Nature; Adamant

Moveset;
-U-Turn
-Bullet Punch
-Superpower
-Pursuit Evs; 252 HP / 40 Atk / 216 SpD


The menace from DPP returns, retaining its status as a top-tier Pokemon. U-turn allows Scizor to deal out huge damage to incoming Pokemon and maintain momentum, scouting the switch-in and grabbing a favorable match-up. Choice Band-boosted Bullet Punch is incredibly powerful and allows Scizor to revenge kill dangerous threats such as Salamence locked into Outrage, Choice Scarf Hydreigon, and Double Booster Terrakion.

The other two moves on this set—Superpower and Pursuit—give Scizor some added utility. Superpower does huge damage to Scizor's main counters, OHKOing Heatran, Magnezone, and Ferrothorn expecting a Bullet Punch. Specially defensive Skarmory also takes significant damage and can be OHKOed if it Roosts. Pursuit allows Scizor to KO or do huge damage to fleeing Psychic-types, such as Reuniclus, Starmie, and Slowbro; it also checkmates Choice Specs Latios locked into Draco Meteor.




Amoonguss@ Mental Herb Ability; Effect Spore Nature; Calm

Moveset;
-Spore
-Rage Powder
-GiGa Drain
-Protect Evs; 252 HP / 4 Def / 252 SpD


This set brings out Amoonguss's full potential as a team player and a defensive Pokemon. Spore is a staple on Amoonguss, as it allows Amoonguss to instantly put a threatening foe to sleep, rendering it helpless for several turns. Rage Powder, which redirects any attack aimed at Amoonguss's partner back to itself, is another non-negotiable move, as it is especially helpful for allowing Amoonguss's teammate to set up safely. Giga Drain is Amoonguss's STAB move of choice; not only does it prevent Amoonguss from becoming dead weight if Taunted, it also ensures that Amoonguss's health is as high as possible. Protect is generally a useful move in doubles, as it allows Amoonguss to avoid a possible attack from either opponent.




Jellicent@ Water Gem Ability; Water Absorb Nature; Quiet

Moveset;
-Scald
-Trick Room
-Shadow Ball
- Ice Beam Evs;252 HP / 252 SpA / 4 SpD Ivs; 0 spe


With its impressive bulk, Jellicent is great at setting up Trick Room either as a lead or after Trick Room has run out. Scald can be used, if the weakening of Water Spout's Base Power after taking a hit is an issue.rick Room is there to reset Trick Room if it has gone down, or not been set up at all. Shadow Ball is for STAB and hitting opposing Ghost-types such as Chandelure, who otherwise threaten it, for super effective damage. Ice Beam hits Dragon-types and the genies.




Conkeldurr@ Flame Orb Ability; Guts Nature; Adamant

Moveset;
-Drain Punch
-Ice Punch
-Mach Punch
-PayBack Evs; 128 HP / 252 Atk / 128 SpD


Bulk Up Conkeldurr have to hope that the opponent will accidentally burn, poison, or paralyze them, all while still being susceptible to Spore from Breloom. However, Conkeldurr can guarantee a Guts boost and possess an immunity to sleep by equipping a status Orb, easily allowing it to smash through the opposition after the first turn it is sent out. Conkeldurr can easily revenge kill a weakened threat with Mach Punch or come in on attacks like Tyranitar's Crunch in order to safely activate Flame Orb or Toxic Orb, then begin to hammer away. Drain Punch, while actually not the strongest attack Conkeldurr has on this set, is the only way to keep Conkeldurr alive for a long period of time while still hitting hard, as the residual damage from a burn or poison will quickly eat away at Conkeldurr's HP. Mach Punch can not only aid in allowing Conkeldurr to safely receive the boost from the status Orb, but score hits on faster threats that would otherwise deal massive damage to Conkeldurr such as Terrakion. Payback is the main way any Conkeldurr set will get around Ghost- and Psychic-types such as Gengar, Latias, or Latios. Facade is the strongest attack on this set, and is able to surprise and deal massive damage to threats such as Gliscor and Reuniclus, who would otherwise completely wall this set.


There you have it. I need some changes if something has to be changed.

Thanks for reading my team.

-DigitalPikachu
 
you are currently breaking many rules and you simply took on site analyses as descriptions for your Pokemon. Please read this thread before posting again. Be aware that you need to wait 2 weeks after you posted your first rmt before you can post a new one.
 
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