I've been playing on Shoddy for a couple months on various usernames (my current one is nvg.fbcin), and I didn't get around to getting a team analyzed until now. This is the fourth (now fifth) revision of my Trick Room team, and is easily the most different from any of the previous versions, so I figured I'd leave it to the userbase to tell me what they think of this revision.
Changes from this edit are in red.
Changes from this edit are in red.
Team At a Glance:







Greenblatt (Bronzong) @ Lum Berry
Ability: Heatproof
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Trick Room
- Gyro Ball
- Earthquake
Greenblatt is the name of the computer which Bobby Fischer successfully defeated in three chess matches in the year 1977.
Bronzong's a sturdy opener, and unless I see the potential for an 1-2KHO via Gyro Ball or Earthquake without much difficulty, his first move is Trick Room, followed by Stealth Rock. Since it's an opener, Heatproof seems to be the better ability, since no one's going to take a gamble on an Earthquake they never expect to hit anyways. If I see a Taunt-using opener (something like Crobat or Gyarados comes to mind), I'm pretty quick to switch him out for something that will deal damage effectively.
Anna Nicole Smith (Snorlax) (F) @ Leftovers
Ability: Thick Fat
EVs: 168 HP/120 Def/220 SDef
Brave nature (+Atk, -Spd)
- Curse
- Selfdestruct
- Crunch
- Return
Anna Nicole Smith was an American model and television personality, and was Playmate of the Year in 1993. She was frequently ridiculed for her increasing weight prior to becoming a spokesperson for the weight loss product TrimSpa.
Switched this in place of Blissey. It still provides a useful Ghost weakness, and actually makes use of Trick Room. Comes in and can either Curse to beef up, thus increasing the benefit of Trick Room while it's up, or start attacking. Since two of its attacks do not damage Ghost-types (something I found the last version of this team vulnerable to, specifically Mismagius, Dusknoir, and Spiritomb), I figured Crunch would be a more useful addition to this team than another ground attack, since three other members of my team already have Ground moves. I chose Selfdestruct over Rest because it is a STAB attack that can take out potential threats this team would not otherwise be able to handle, although I'm not against the idea of switching it.
John Wayne Gacy, Jr. (Spiritomb) (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/144 Def/112 SDef
Quiet nature (+SAtk, -Spd)
- Hypnosis
- Calm Mind
- Shadow Ball
- Hidden Power [Fighting]
John Wayne Gacy, Jr. was a serial killer convicted for 33 counts of rape and murder of men and boys between 1972 and his arrest in 1978. He became known as the "Killer Clown", because he often entertained at parties under the persona "Pogo the Clown".
The second change on this team via this edit, getting rid of Dusknoir. It still stops Rapid Spinning, which is what I liked most about Dusknoir in the first place. It operates similarly to Snorlax - come in and either start setting up via Calm Mind, or just start attacking. Shadow Ball and HP Fighting are there for type coverage, and Hypnosis to thwart potential problems, and hopefully allow for a Calm Mind on the switch resulting from it.
Stevie Wonder (Claydol) @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Atk/4 Def
Impish nature (+Def, -SAtk)
- Trick Room
- Rapid Spin
- Stone Edge
- Earthquake
Stevie Wonder is an American musician who has been blind since birth. Although he is well known for his keyboard and vocal abilities, can play a variety of musical instruments, from the piano to the drums to the harmonica.
Since switching is an important part of this team (and I guess to most/all teams), having a Rapid Spinner is pretty important. It also happens to have the move my team is based around, so that's nice, too. This is my go-to switch in on an expected Earthquake (so as not to reveal my Bronzong's actual ability), as long as it won't get taken out by any of the other attacks the opponent might have. Stone Edge and Earthquake sport good type coverage.
Thurgood Marshall (Heatran) (M) @ Life Orb
Ability: Flash Fire
EVs: 128 HP/128 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Hidden Power [Ice]
- Solarbeam
- Fire Blast
Thurgood Marshall was the first African American to serve as a Justice in the Supreme Court. He is also known for his success in arguing before the Supreme Court in Brown v. The Board of Education, which eventually abolished segregation in public school in the United States.
Also changed since in the most recent edit. During the testing of the last version of this team, Metal Sound wasn't very effective at helping it kill anything or scaring out potential threats, so I replaced Leftovers for Life Orb, as per Rag's advice. I'm not against the idea of putting Specs on it instead, but I like not being locked into one attack, so Life Orb will stay for now. I don't like having two Selfdestructers on here, so I'm going to experiment with Solarbeam (to deal with something like Swampert or Suicune), since that would increase the utility of the TranGrowth pairing. It also increases the argument for Sunny Day, which doesn't seem to be a popular choice, haha. If it doesn't work out, I'll go back to Selfdestruct.
Whoopi Goldberg (Tangrowth) (F) @ Leftovers
Ability: Chlorophyll
EVs: 104 HP/152 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Solarbeam
- Sunny Day
- Sleep Powder
- Hidden Power [Fire]
Whoopi Goldberg is an American actress, comedienne, and television host. She is one of only thirteen people who has won an Emmy, a Grammy, an Oscar, and a Tony Award. I really liked her in Sister Act and Girl, Interrupted.
Bulky absorber of physical attacks, and can lure Fire-using switch-ins into a false sense of security when it uses Sunny Day, only to beef up Heatran on the switch. Even if it isn't setting up for Heatran, Sunny doubles Tangrowth's speed, and allows it to belt out a Solarbeam once per turn. Sleep Powder helps against potential sweepers (unless they posess Sleep Talk), and HP Fire is to deal with Ice types. Even though Grass and Fire are more common offensively, Tangrowth already has a way of dealing with both. People have jumped on me for the conflict between Trick Room and Chlorophyll, but it hasn't been an issue thus far - this guy comes in later in the game, when Trick Room generally isn't up anymore. It is also generally a huge surprise to the enemy, who after seeing Trick Room, won't see it coming, and I value unpredictability/surprise very highly.
Ability: Heatproof
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Trick Room
- Gyro Ball
- Earthquake
Greenblatt is the name of the computer which Bobby Fischer successfully defeated in three chess matches in the year 1977.
Bronzong's a sturdy opener, and unless I see the potential for an 1-2KHO via Gyro Ball or Earthquake without much difficulty, his first move is Trick Room, followed by Stealth Rock. Since it's an opener, Heatproof seems to be the better ability, since no one's going to take a gamble on an Earthquake they never expect to hit anyways. If I see a Taunt-using opener (something like Crobat or Gyarados comes to mind), I'm pretty quick to switch him out for something that will deal damage effectively.

Anna Nicole Smith (Snorlax) (F) @ Leftovers
Ability: Thick Fat
EVs: 168 HP/120 Def/220 SDef
Brave nature (+Atk, -Spd)
- Curse
- Selfdestruct
- Crunch
- Return
Anna Nicole Smith was an American model and television personality, and was Playmate of the Year in 1993. She was frequently ridiculed for her increasing weight prior to becoming a spokesperson for the weight loss product TrimSpa.
Switched this in place of Blissey. It still provides a useful Ghost weakness, and actually makes use of Trick Room. Comes in and can either Curse to beef up, thus increasing the benefit of Trick Room while it's up, or start attacking. Since two of its attacks do not damage Ghost-types (something I found the last version of this team vulnerable to, specifically Mismagius, Dusknoir, and Spiritomb), I figured Crunch would be a more useful addition to this team than another ground attack, since three other members of my team already have Ground moves. I chose Selfdestruct over Rest because it is a STAB attack that can take out potential threats this team would not otherwise be able to handle, although I'm not against the idea of switching it.

John Wayne Gacy, Jr. (Spiritomb) (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/144 Def/112 SDef
Quiet nature (+SAtk, -Spd)
- Hypnosis
- Calm Mind
- Shadow Ball
- Hidden Power [Fighting]
John Wayne Gacy, Jr. was a serial killer convicted for 33 counts of rape and murder of men and boys between 1972 and his arrest in 1978. He became known as the "Killer Clown", because he often entertained at parties under the persona "Pogo the Clown".
The second change on this team via this edit, getting rid of Dusknoir. It still stops Rapid Spinning, which is what I liked most about Dusknoir in the first place. It operates similarly to Snorlax - come in and either start setting up via Calm Mind, or just start attacking. Shadow Ball and HP Fighting are there for type coverage, and Hypnosis to thwart potential problems, and hopefully allow for a Calm Mind on the switch resulting from it.

Stevie Wonder (Claydol) @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Atk/4 Def
Impish nature (+Def, -SAtk)
- Trick Room
- Rapid Spin
- Stone Edge
- Earthquake
Stevie Wonder is an American musician who has been blind since birth. Although he is well known for his keyboard and vocal abilities, can play a variety of musical instruments, from the piano to the drums to the harmonica.
Since switching is an important part of this team (and I guess to most/all teams), having a Rapid Spinner is pretty important. It also happens to have the move my team is based around, so that's nice, too. This is my go-to switch in on an expected Earthquake (so as not to reveal my Bronzong's actual ability), as long as it won't get taken out by any of the other attacks the opponent might have. Stone Edge and Earthquake sport good type coverage.

Thurgood Marshall (Heatran) (M) @ Life Orb
Ability: Flash Fire
EVs: 128 HP/128 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Hidden Power [Ice]
- Solarbeam
- Fire Blast
Thurgood Marshall was the first African American to serve as a Justice in the Supreme Court. He is also known for his success in arguing before the Supreme Court in Brown v. The Board of Education, which eventually abolished segregation in public school in the United States.
Also changed since in the most recent edit. During the testing of the last version of this team, Metal Sound wasn't very effective at helping it kill anything or scaring out potential threats, so I replaced Leftovers for Life Orb, as per Rag's advice. I'm not against the idea of putting Specs on it instead, but I like not being locked into one attack, so Life Orb will stay for now. I don't like having two Selfdestructers on here, so I'm going to experiment with Solarbeam (to deal with something like Swampert or Suicune), since that would increase the utility of the TranGrowth pairing. It also increases the argument for Sunny Day, which doesn't seem to be a popular choice, haha. If it doesn't work out, I'll go back to Selfdestruct.

Whoopi Goldberg (Tangrowth) (F) @ Leftovers
Ability: Chlorophyll
EVs: 104 HP/152 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Solarbeam
- Sunny Day
- Sleep Powder
- Hidden Power [Fire]
Whoopi Goldberg is an American actress, comedienne, and television host. She is one of only thirteen people who has won an Emmy, a Grammy, an Oscar, and a Tony Award. I really liked her in Sister Act and Girl, Interrupted.
Bulky absorber of physical attacks, and can lure Fire-using switch-ins into a false sense of security when it uses Sunny Day, only to beef up Heatran on the switch. Even if it isn't setting up for Heatran, Sunny doubles Tangrowth's speed, and allows it to belt out a Solarbeam once per turn. Sleep Powder helps against potential sweepers (unless they posess Sleep Talk), and HP Fire is to deal with Ice types. Even though Grass and Fire are more common offensively, Tangrowth already has a way of dealing with both. People have jumped on me for the conflict between Trick Room and Chlorophyll, but it hasn't been an issue thus far - this guy comes in later in the game, when Trick Room generally isn't up anymore. It is also generally a huge surprise to the enemy, who after seeing Trick Room, won't see it coming, and I value unpredictability/surprise very highly.
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I feel like this revision sealed up a lot of the holes from the last revision, while still probably not being the final version, as there are still a few things I'm testing. I'm optomistic about Solarbeam on Heatran (provided Sunny Day is up), and the addition of Spiritomb and Snorlax gives me some more firepower without drastically altering the composition of the team.