Trick Room Team Version 1.0

Trick Room Team Version 1.2

Hey everyone this is my first post on smogon and i'm a little new to online battling lol xD... so anyways i need some opinions and changes to my trick room team i basically made it to kill teams that rely mostly on speed.

Uxie @ lum berry
relaxed - levitate
EV: 252 hp 252 def 4 sp atk - IV: 1 speed
U-turn
psychic
trick room
yawn
Well cresselia was a complete failure on my team xD (no offense matt). so i decided to use uxie for a good trick roomer starter lum berry of course to get rid of starter status or for later use u-turn to get away after or before trick room, psychic for a stab while i use yawn to cause switch outs.

Bronzong @ Leftovers
sassy - levitate
EV: 252 hp/ 152 atk/ 104 sp def - 0 Speed IV
earthquake
gyro ball
hypnosis
trick room
My other wall and disrupter helps set up trick room later on kills hailstorm teams, and sleeps pokemon bothering me.

Dusknoir @ Leftovers
brave - Pressure
EV:252 hp/ 252 def/ 6 atk
will-o wisp
trick room
pain split
shadow sneak
Dusknoir is here for my physical wall. willl-o wisp obviously for the pesky physical attackers, pain split for recovery, shadow sneak is for when trick room isn't set up.

Machamp @ expert belt
Adamant - No Guard
252 Atk/ 252 HP/ 4 Def
Dynamic Punch
Stone Edge
Ice Punch
Thunder Punch
I'm crediting Machamp to "Matt_Lane", anyways he's here for a physical sweeper of my own and has a move set to basically counter everything and no guard makes sure i dont miss =]

Porygon 2 @ Leftovers
sassy - trace
EV: 252hp/ 70def/ 96 sp atk/ 92 sp def
trick room
ice beam
thunderbolt
recover
Porygon's just here for my special sweeper, and when trick room is set up i can get a fast recovery

Hariyama @ leftovers
adamant - thick fat
EV: 64 hp/ 252 atk/ 194 def
Whirlwind
Fake Out
Earthquake
Close Combat
Basically Disrupts the team and then can also be used as a fire or ice type waller thanks to thick fat, as . =]


Thanks for all your help in advanced for all your help =]
 
You don't need four Pokemon setting up trick room on a team, so take it off Porygon and give it Tri-Attack for STAB. You could take it off Dusknoir too so you can give it Protect and/or Shadow Sneak (is Counter really a good move? I'd put one of the other two on there instead)
If you want slow sweepers, give them -Speed natures (Brave for Physical, Quiet for Special) as this helps them strike first in trick room. A 0 Speed IV helps too.
Trick Room really suffers from only lasting five turns, so it is possible you might need a back-up (late-game) sweeper to cover if it ends and you can't set it up again. Is that what Hariyama is doing?
 
You don't need four Pokemon setting up trick room on a team, so take it off Porygon and give it Tri-Attack for STAB. You could take it off Dusknoir too so you can give it Protect and/or Shadow Sneak (is Counter really a good move? I'd put one of the other two on there instead)
If you want slow sweepers, give them -Speed natures (Brave for Physical, Quiet for Special) as this helps them strike first in trick room. A 0 Speed IV helps too.
Trick Room really suffers from only lasting five turns, so it is possible you might need a back-up (late-game) sweeper to cover if it ends and you can't set it up again. Is that what Hariyama is doing?



no actually machamp is my back up just in case that;s why it's adamant instead of brave and i don't have all of them at 0 IV's because i want them at max speed when trick room isn't in play and they are all pretty slow pokemon already anyways.
 
Rhyperior, Marowak, BDrum Snorlax, Nasty Plot Spiritomb, Tyranitar, Metagross, Breloom, SpecsTran, Regirock, Azumarill, Tangrowth, Ursaring, Magmortar, Mespirit (who also learns TR), Blaziken, Gallade, Gardevoir, Rampardos, and Medicham all benefits from TR, so you may want to consider these as well.

Since Exeggutor already has Sleep Powder, Hypnosis on Bronzong is kind of unnecessary (SR is more necessary). Also, a common Suicide lead may Taunt you, and the only thing Eggy could do then is Psychic or Explode; not a good lead imo, but if it has been working, you can keep on using it. Imo, Pory2 makes for a better lead, pretty much because it is durable enough and can hit more things with boltbeam. Wood Hammer, Sludge Bomb, HP Ground, Psychic / Sleep Powder / Leech Seed / Explosion @ EB / LO / Lefties may be fun to use on Eggy. Wood Hammer would hit Blissey switch-ins hard; Sludge Bomb beats Celebi who tries to block STAB or LSeed / Powder; HP Ground for not only hitting a common steel switch, but also Fire Pokemon hard; Psychic hits Flying and Poison Pokemon hard, or you can inflict them with Seed / Powder. However, you can still just as effectively pull off your Sleep Powder + TR + Explosion combo later in the game if you make your Exeggutor with a more defensive spread. I even think it's better to pull this off later, because you'll have a better knowledge of what's in the opponent's team and so you can utilize those 4 turns of TR that Eggy set up with better effectiveness.

A brave Dusknoir without a physical attack? Dusknoir also has too low an HP and too high the Defense to really effectively use Counter. I like Shadow Punch on my Dusknoir to hit hard with its STAB.

Lonely Porygon2? I hope you meant Bold / Modest / Calm. Also, P2 is a great TRoomer, I'll have it on him.

Hmm, I dislike how Hariyama is reduced to a Phazer and priority moves, since it really doesn't work in this team (maybe in a team that relies on SR + Spikes / ToxiSpikes to rack up damage). Even worse, the spread that Hariyama has doesn't facilitate his defensive role; it emphasizes his offense which his moveset doesn't provide. I'd give it a much more bulky spread than that, otherwise, it's just a worse Machamp. With TR, Hariyama can actually work well with Bulk Up or BDrum.

Here's a good link by Chris is me about Hariyama that may inspire you: http://www.smogon.com/forums/showthread.php?t=43806&highlight=Hariyama

Fire Punch on Machamp is a viable move, but so is Payback (for Psychic / Ghost, although if it's power is not doubled, Stone-Edge is better), Thunderpunch (sure Gyarados is covered by P2, but Starmie / Slowbro would be a menace), Bulk Up (D-Punch's Confusion makes it easier to set it up), Cross Chop (DPunch only has 8 PP; additionally, once you get the confusion, you can switch to Cross Chop to abuse No Guard and CC's high CH ratio). I personally find the last 3 better choices than Fire Punch.

If you want to hurt bulky Ghost or especially sturdy Psychics (Cresselia, Mespirit, Uxie), you would want Tyranitar, Spiritomb, or SpecsTran or Metal Sound Heatran to take them down. Both are good TR candidates, so it's worth a try. Despite Exeggutor providing a good TR set up with Explosion + Sleep Powder, it is the most dispensable one, since it's only here for a suicidal set up anyways. Bronzong can TR + Explosion, too, if you want to sacrifice the luxury of having SR. If you go with Spiritomb, you can replace it for Dusknoir.
 
Rhyperior, Marowak, BDrum Snorlax, Nasty Plot Spiritomb, Tyranitar, Metagross, Breloom, SpecsTran, Regirock, Azumarill, Tangrowth, Ursaring, Magmortar, Mespirit (who also learns TR), Blaziken, Rampardos, and Medicham all benefits from TR, so you may want to consider these as well.

Since Exeggutor already has Sleep Powder, Hypnosis on Bronzong is kind of unnecessary. Also, a common Suicide lead may Taunt you, and the only thing Eggy could do then is Psychic or Explode; not a good lead imo, but if it has been working, you can keep on using it. Wood Hammer, Sludge Bomb, HP Ground, Psychic / Sleep Powder / Leech Seed / Explosion @ EB / LO / Lefties may be fun to use. Wood Hammer would hit Blissey switch-ins hard; Sludge Bomb beats Celebi who tries to block STAB or LSeed / Powder; HP Ground for not only hitting a common steel switch, but also Fire Pokemon hard; Psychic hits Flying and Poison Pokemon hard, or you can inflict them with Seed / Powder.

A brave Dusknoir without a physical attack? Dusknoir also has too low an HP and too high the Defense to really effectively use Counter. I like Shadow Punch on my Dusknoir to hit hard with its STAB.

Lonely Porygon2? I hope you meant Bold / Modest / Calm. Also, P2 is a great TRoomer, I'll have it on him.

Hmm, I dislike how Hariyama is reduced to a Phazer and priority moves, since it really doesn't work in this team (maybe in a team that relies on SR + Spikes / ToxiSpikes to rack up damage). Even worse, the spread that Hariyama has doesn't facilitate his defensive role; it emphasizes his offense which his moveset doesn't provide. I'd give it a much more bulky spread than that, otherwise, it's just a worse Machamp. With TR, Hariyama can actually work well with Bulk Up or BDrum.

Here's a good link by Chris is me about Hariyama that may inspire you: http://www.smogon.com/forums/showthread.php?t=43806&highlight=Hariyama

wow thank you soo much for that insight yeah umm im kinda new on doing ev spreads so yeah ill most likely change porygon 2 and hariyama cuz i just love using it but i use it in the end game mostly to stop ppl who set up with DD or Baton pass do u have any suggestions to have a different phazer or lead?
 
flip, I edited my first response, so you should check it out. I am grateful for you taking my post into consideration =]

I think Pory2 would make a better lead than Eggy, as I've added on later to my edited post. Eggy could actually set up later with much better effectiveness, because you would know how to deal with the team with those 4 turns of TR that Eggy granted (in the other hand, if Eggy managed to TR + Explode on the first three turns, those 4 turns would most likely be easily wasted by your opponent easily stalling you out).

Hariyama is a great phazer; I was against the spread you provided Hari with and the arbitrary use of priority moves. Cross Chop / Close Combat (I personally prefer Cross Chop because it doesn't lower Hari's bulkiness), Whirlwind, Ice Punch, Knock Off / Counter for instance.

I think Dusknoir can Rest Talk > Trick Room + Pain Split, since you need something to absorb status / sleep, and it's good at it, too. Probably the best option out of the Pokemon you have there. If you don't want Dusknoir to lose TR, you can put it on Hari or Machamp (Guts on Machamp). Hariyama can still have WW in its Rest Talk set.
 
I like your trick room team. I think you should add in Camerupt or Clamperl. Both are incredibly slow. When Clamperl holds a deepseatooth, its special attack reaches 540. Plus, when trick room is set up, it goes first most of the time. You will need 4 Trick Roomers. I can't tell you how many times I run out of trick rooms when I only had 2.
 
flip, I edited my first response, so you should check it out. I am grateful for you taking my post into consideration =]

I think Pory2 would make a better lead than Eggy, as I've added on later to my edited post. Eggy could actually set up later with much better effectiveness, because you would know how to deal with the team with those 4 turns of TR that Eggy granted (in the other hand, if Eggy managed to TR + Explode on the first three turns, those 4 turns would most likely be easily wasted by your opponent easily stalling you out).

Hariyama is a great phazer; I was against the spread you provided Hari with and the arbitrary use of priority moves. Cross Chop / Close Combat (I personally prefer Cross Chop because it doesn't lower Hari's bulkiness), Whirlwind, Ice Punch, Knock Off / Counter for instance.

I think Dusknoir can Rest Talk > Trick Room + Pain Split, since you need something to absorb status / sleep, and it's good at it, too. Probably the best option out of the Pokemon you have there. If you don't want Dusknoir to lose TR, you can put it on Hari or Machamp (Guts on Machamp). Hariyama can still have WW in its Rest Talk set.


yes yes =] thank you but the reason for sleep powder and hypnosis is that exxegutors a suicide starter xD and im sorry if i turned hari into a phazer hes just so good at it cause hes so incredibly tank like i wish he just had a better recovery move than rest =[

and if u dont mind could i ask you to tell me the EV spreads of some of the pokemon u suggested ?
 
I like your trick room team. I think you should add in Camerupt or Clamperl. Both are incredibly slow. When Clamperl holds a deepseatooth, its special attack reaches 540. Plus, when trick room is set up, it goes first most of the time. You will need 4 Trick Roomers. I can't tell you how many times I run out of trick rooms when I only had 2.

yes yes thats good too and true u need a lot of trick roomers and i have 2 guys to have as back up xD

ill definetely look into clamperl when looking at new team options =]
 
UPDATED now version 1.2

thanks for the posts and yes i do think thunder punch is way better cause i have been having trouble with vaporeon but the pokemon im really having most trouble on is celebi =[ does anyone have suggestion on what i should change to counter celebi and vaporeon? and aalso im thinking of changing my lead to a faster trick roomer that can taunt i don't know if that's good idea but yes please help me with these problems oh yeah and i need rapid spin support i keeep getting kiled by spikes, toxic spikes,and steaslth rock teams xD
 
Maybe try out Cresselia > Exxecutor?

Cresselia @ Leftovers
(-spd, +sp def) nature (don't feel like thinking about it)
252 HP/ 152 Sp Def/ 104 Def
Reflect
Trick Room
Rest
Ice Beam/Psychic/Thunder Wave

IF you do that set, I'd go with Ice Beam...but I'm not too sure of how that set would work or w/e...just me throwing out an idea for you.

-Matt
 
I want to point out that most people won't switch out against a Bronzong lead, as it's kinda the most popular lead and people are usually prepared for it.

Also, I believe that people would greatly appreciate it if you used proper grammar and capitalization. As for Trick Room Teams, the general rule that I have found to work is 2-3 setters, 2 TR sweepers, and then one pokemon that works well regardless whether or not TR is set up. That way, you have a fallback plan. 4 pokemon setting up TR is completely unecessary.

Camerupt is a strong pokemon under TR, and a good set with him is with Life Orb, and Fire Blast/Eruption, Explosion, Earth Power, HP Grass or Ice, depending on the rest of your team.
 
Sorry, I meant that Cross Chop / Close Combat, Ice Punch, Whirlwind, and Knock Off / Counter is a good set for Hariyama instead of your former set with Bullet Punch and Fake Out. I would urge you to try it out. Stone-Edge > Ice Punch may be a better option if you find Zapdos more troublesome than Gliscor.

112 HP / 144 Atk / 252 Def; Impish Nature, according to the Hariyama thread I've posted on my reply, can survive (albeit barely; 84 ~ 99%) a SD Outrage from a Yachechomp, so that's pretty damn good. With a 216 HP / 40 Atk / 252 Def spread, the same Garchomp would do 80 ~ 94% (86~87% on average), allowing it to not only survive an Outrage after taking SR damage, but it'll also survive Sandstream, which is a common battle situation when fighting Garchomp. If you manage to kill Garchomp with CC / Ice Punch / Counter, with the bulkier spread you have a chance to see what the opponent brings in to finish your Hari, and thus allow you to bring in an appropriate counter. It also lets it survive SD Outrage after taking a second SR damage in sandstorm.

Seeing how the majority of Celebi runs Grass Knot / HP Ice, Ludicolo, Heatran (w/ HP Grass for Vaporeon), Heracross, Tpunch Metagross (w/ LO or Expert Belt), CM Jirachi w/ HP Bug, Tentacruel, Magnezone (w/ HP Ice and TWave / Metal Sound), or Empoleon are all good choices to deal with Vaporeon + Celebi. Ghosts (Gengar, Spiritomb, Mismagius, Dusknoir), HP Ice Zapdos (especially with Metal Sound or Toxic), and Togekiss doesn't care much of both either.

SR could easily go on Bronzong or Uxie. It'll really complement with Hariyama's whirlwind and Knock Off (if you choose to use it). If you don't want to lose Trick Room that much, SR can go over Uxie's Psychic.

I also agree with the layout that monkymeet provided. Uxie / Bronzong / Dusknoir / Hariyama are all defensive Pokemon with only Porygon2 (to a limited extent) and Machamp to really take advantage of it. Uxie serves no other purpose than setting up TR, so I don't see any need for it, just lead with your Porygon2, since Bronzong leads are predictable, and Porygon2 can actually do something about Ninjask and other BP leads with TR. If you need something to absorb sleep, add Rest + Sleep Talk to Dusknoir or Hariyama. I also strongly suggest adding SR > Hypnosis on Bronzong, because it hurts the opposing team in its entirety rather than just disabling 1 Pokemon that is designed to take Hypnosis anyways.

I don't like how Machamp gets walled by Ghosts and Psychic pokemon, and none of your other Pokemon can do anything about it. You may want Heracross for this. Flame Orb Heracross with Close Combat, Facade, Megahorn to clean them out first before bringing in your Machamp can work. It deals with your Celebi + Vaporeon situation nicely.
 
Sorry, I meant that Cross Chop / Close Combat, Ice Punch, Whirlwind, and Knock Off / Counter is a good set for Hariyama instead of your former set with Bullet Punch and Fake Out. I would urge you to try it out. Stone-Edge > Ice Punch may be a better option if you find Zapdos more troublesome than Gliscor.

112 HP / 144 Atk / 252 Def; Impish Nature, according to the Hariyama thread I've posted on my reply, can survive (albeit barely; 84 ~ 99%) a SD Outrage from a Yachechomp, so that's pretty damn good. With a 216 HP / 40 Atk / 252 Def spread, the same Garchomp would do 80 ~ 94% (86~87% on average), allowing it to not only survive an Outrage after taking SR damage, but it'll also survive Sandstream, which is a common battle situation when fighting Garchomp. If you manage to kill Garchomp with CC / Ice Punch / Counter, with the bulkier spread you have a chance to see what the opponent brings in to finish your Hari, and thus allow you to bring in an appropriate counter. It also lets it survive SD Outrage after taking a second SR damage in sandstorm.

Seeing how the majority of Celebi runs Grass Knot / HP Ice, Ludicolo, Heatran (w/ HP Grass for Vaporeon), Heracross, Tpunch Metagross (w/ LO or Expert Belt), CM Jirachi w/ HP Bug, Tentacruel, Magnezone (w/ HP Ice and TWave / Metal Sound), or Empoleon are all good choices to deal with Vaporeon + Celebi. Ghosts (Gengar, Spiritomb, Mismagius, Dusknoir), HP Ice Zapdos (especially with Metal Sound or Toxic), and Togekiss doesn't care much of both either.

SR could easily go on Bronzong or Uxie. It'll really complement with Hariyama's whirlwind and Knock Off (if you choose to use it). If you don't want to lose Trick Room that much, SR can go over Uxie's Psychic.

I also agree with the layout that monkymeet provided. Uxie / Bronzong / Dusknoir / Hariyama are all defensive Pokemon with only Porygon2 (to a limited extent) and Machamp to really take advantage of it. Uxie serves no other purpose than setting up TR, so I don't see any need for it, just lead with your Porygon2, since Bronzong leads are predictable, and Porygon2 can actually do something about Ninjask and other BP leads with TR. If you need something to absorb sleep, add Rest + Sleep Talk to Dusknoir or Hariyama. I also strongly suggest adding SR > Hypnosis on Bronzong, because it hurts the opposing team in its entirety rather than just disabling 1 Pokemon that is designed to take Hypnosis anyways.

I don't like how Machamp gets walled by Ghosts and Psychic pokemon, and none of your other Pokemon can do anything about it. You may want Heracross for this. Flame Orb Heracross with Close Combat, Facade, Megahorn to clean them out first before bringing in your Machamp can work. It deals with your Celebi + Vaporeon situation nicely.


wow ((^_^)) you are my hero man you give soo much thought into your posts! i like it you really help =] well recently ive been doing a test on either hariyama or crawdaunt cause i find it really hard to let go of hariyama but crawdaaunt has been okay with proper prediction, and im also thinking of changing dusknoir too idk
 
Crawdaunt is actually a really cool choice. That's a decent answer to the Ghost and Psychic pokemon walling Machamp. Celebi and Vaporeon may still be hard to deal with, however, because Vaporeon could still stall it out with Wish + Protect, and it may even have HP Electric; Celebi could likewise stall it with Leech Seed and Grass Knot is SE.

Heracross in the other hand complements Machamp's offense without being defensively weak (although the burn each turn really shorten its duration), and it is hard to wall it, too. I suggest putting this over Uxie, since you have plenty of set up Pokemon.

An alternative Pokemon would be SD Lucario. For your particular team, SD, Close Combat, Crunch, HP Ice (for Gliscor and Salamence) / Extremespeed may be the best choice. The good thing about Lucario is that it attracts Ghosts / Psychics, which are promptly OHKOed by a SD Crunch, if Stealth rock is up. HP Ice is a good option, because once they know your Lucario has Crunch instead of Stone-Edge, they would bring their annoying Flyers to wall you. Lucario's ability to lure in Machamp's counters and dispatch them may make Lucario better than Heracross. The one problem with Lucario over Heracross is that Lucario can't hurt Spiritomb, whereas Heracross does. I would put one of them over Uxie.

Your team seems to have a problem with Suicune, Lucario and Infernape. Spiritomb > Hariyama could fix that imo. Spiritomb walls Lucario especially nicely, because it is not weak to either Stone Edge or Crunch while being immune to Close Combat. Rest, Sleep Talk, Shadow Ball, and Will-O-Wisp / HP Fighting is the way to go. Since this guy is going to be the main Crunch Lucario / Gengar counter, 252 HP / 136 Def / 120 SDef, Calm Nature is suggested from me. Timid Gengar would only do 35% with Shadow Ball and LO Lucario does 65% with Crunch and 82% with Stone Edge after a Swords Dance. Complementing Spiritomb would be Dusknoir with Pain Split, Taunt / Snatch, Thunderpunch, Earthquake. Taunt / Snatch Suicune to disrupt its CM run and then stall it out with Tpunch / Pain Split. If Spiritomb Wisped Suicune, even better. 252 HP / 116 Def / 140 SDef, Careful Nature works. It takes SD boosted Stone Edge better than Spiritomb (72%) and is able to take a Nasty Plot Flamethrower for 80% from LO Infernape and fire off a SE EQ; it also survives two LO Fire Blasts.
 
Crawdaunt is actually a really cool choice. That's a decent answer to the Ghost and Psychic pokemon walling Machamp. Celebi and Vaporeon may still be hard to deal with, however, because Vaporeon could still stall it out with Wish + Protect, and it may even have HP Electric; Celebi could likewise stall it with Leech Seed and Grass Knot is SE.

Heracross in the other hand complements Machamp's offense without being defensively weak (although the burn each turn really shorten its duration), and it is hard to wall it, too. I suggest putting this over Uxie, since you have plenty of set up Pokemon.

An alternative Pokemon would be SD Lucario. For your particular team, SD, Close Combat, Crunch, HP Ice (for Gliscor and Salamence) / Extremespeed may be the best choice. The good thing about Lucario is that it attracts Ghosts / Psychics, which are promptly OHKOed by a SD Crunch, if Stealth rock is up. HP Ice is a good option, because once they know your Lucario has Crunch instead of Stone-Edge, they would bring their annoying Flyers to wall you. Lucario's ability to lure in Machamp's counters and dispatch them may make Lucario better than Heracross. The one problem with Lucario over Heracross is that Lucario can't hurt Spiritomb, whereas Heracross does. I would put one of them over Uxie.

Your team seems to have a problem with Suicune, Lucario and Infernape. Spiritomb > Hariyama could fix that imo. Spiritomb walls Lucario especially nicely, because it is not weak to either Stone Edge or Crunch while being immune to Close Combat. Rest, Sleep Talk, Shadow Ball, and Will-O-Wisp / HP Fighting is the way to go. Since this guy is going to be the main Crunch Lucario / Gengar counter, 252 HP / 136 Def / 120 SDef, Calm Nature is suggested from me. Timid Gengar would only do 35% with Shadow Ball and LO Lucario does 65% with Crunch and 82% with Stone Edge after a Swords Dance. Complementing Spiritomb would be Dusknoir with Pain Split, Taunt / Snatch, Thunderpunch, Earthquake. Taunt / Snatch Suicune to disrupt its CM run and then stall it out with Tpunch / Pain Split. If Spiritomb Wisped Suicune, even better. 252 HP / 116 Def / 140 SDef, Careful Nature works. It takes SD boosted Stone Edge better than Spiritomb (72%) and is able to take a Nasty Plot Flamethrower for 80% from LO Infernape and fire off a SE EQ; it also survives two LO Fire Blasts.


its hard to let go of hari but yeah i gues i will and umm idk about lucario though would he be a slower nature cuz isnt he pretty fast and would he be my starter?
plus spiritombinstead of what would my team be "1)lucario 2) machamp 3) spiritomb 4) dusknoir 5) porygon 2 and 6) bronzong" ?
 
Yea, I like that =d. Hariyama and Machamp were just too redundant together. Go with the standard set for Lucario (you apparently wont use Trick Room when using him). If you want to cancel Trick Room at any time, all you have to do is use Trick Room while Trick Room is active, and it'll cancel it out. You should take advantage of the Trick Room with your other pokemon though.

Lucario, unlike Hariyama would lure counters of Machamp to him, since they both have similar offensive nature (physical fighting), but instead of getting walled, it dispatches them with a SD-boosted Crunch. This will allow Machamp to be unstoppable when it comes out.

However, Lucario oftentimes come short in knocking out Ghosts and Psychic. This is why SR on Bronzong is so important, because it provides the extra little damage necessary to dispatch the Ghosts and Psychics.
 
Consider Azumarill over Hariyama. It still resists Fire/Ice, as well as Water, and Steel (better handling Metagross as it will attract Thunderpunch, not Meteor Mash on Hariyama therefore no attack boost), and Azumarill can still take strong hits. (Less HP, but better Def/SDef).

Azumarill @ Life Orb
Adament
Huge Power
4 HP / 252 Atk / 252 Def

-Waterfall
-Mega Kick / Double-Edge
-Ice Punch
-Focus Punch

I used the Defense-calculator, which actually says to max Defense, not HP for overall better Defense.

Replace either Machamp or Hariayama with it. Azumarill will pack a stronger Ice Punch, and with Focus Punch being of the same Base power as a STAB Dynamic Punch or Cross Chop it will actually deal more from Azumarill since it packs Life Orb and higher Attack.

Additionally, with Mega Kick and Waterfall, Azumarill has two 120 base power moves that form the Water and Normal attacking combo, where only Shedinja and Empoleon resist both moves.

Mega Kick trades accuracy for no recoil when compared to Double-Edge but you can use Double-edge instead of Mega Kick if you do not wanna miss, (although Recoil adds up fast with Life Orb).

Waterfall is used over Aqua Tail since in Trick Room teams Azumarill will likely go before the enemy, and can abuse its Flinch rate.
 
Hey flippenese888, you know what? I was thinking of starting a TR team a couple days ago too... and coincidentally, three of the pokemons I came up with were same as yours: Uxie, Bronzong, and Porygon-2. ... Except I found out the Uxie I have is Timid so I'm scrapping that for something else. The Bronzong I have has Explosion over Hypnosis (and slightly more Attack EVs).

I agree with monkeymeet and Pocket for the most part. It seems like most of your pokemon are holding leftovers, and nothing attacks hard other than Machamp and Hariyama, both of which are fighting pokemon... and physical attackers. I think it'd be better to have something attacking harder on the special side, like maybe another pokemon, or maybe just putting more EVs into SA for your Porygon-2... and then either drop leftovers for life orb or drop recover for tri attack.

Also:
Pocket said:
I don't like how Machamp gets walled by Ghosts and Psychic pokemon, and none of your other Pokemon can do anything about it. You may want Heracross for this. Flame Orb Heracross with Close Combat, Facade, Megahorn to clean them out first before bringing in your Machamp can work.
That Heracross moveset is still walled by Ghosts... unless you have Night Slash/Pursuit as the last move, which I think was what you meant to say anyway.

One pokemon you can also consider is Ursaring. Well, my TR team is going to have that. Basically the Ursaring I would be using has the exact same moveset as that Heracross above except I opted for Crunch over Night Slash, and... of course Ursaring can't learn Megahorn. I think I had Earthquake, but if you can get Fire Punch that's even better.
 
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