Hi all guys :D
The trick room strategy has always fascinated me, so I'm trying to build some teams based on this.
The first is for the RU tier.
Camerupt (M) @ Cameruptite
Ability: Solid Rock
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Flamethrower
- Earth Power
- Rest
- Sleep Talk
All the team start from Mega-Camerupt, a really high SpAtk pokemon. In TRTeam he solves his only problem, the speed. We can say that he is one of the main sweepers of the team.
Flamethrower (>Fire Blast for the accuracy) and Earth Power are the STABs, while RestTalk is to continue the sweep and to resolve status problems. I preferred these two last moves on HP Ice and, Stealth Rock and Toxic just becasue with 0ivs in speed i cant take HP Ice, then i have another stealth rock setter and toxic spammer. I really noticed that this set is awesome.
Eelektross (M) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Volt Switch
- Flamethrower
- Giga Drain
- Flash Cannon
The core is complete with Eelektross.
He has a great synergy with Camerupt:
he can absorb earth moves and he gives a safe switch in with Volt Switch, finally he has a great movepool.
Volt Switch is the STAB, while Flamethrower and Giga Drain are for more coverage. In last slot i cant take a HP because of the 0ivs in speed, so I opted for Flash Cannon to hit the fucking fairy type D:
Leftovers is to give him a little of recover, while running a Life Orb he could go down with the recoil.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Toxic
- Trick Room
Now we start with the Trick Room setters. The first is the evergreen Bronzong.
With Levitate he can also take the earth moves, while Camerupt can absorb fire attacks.
This set is just a test:
max the Atk to give an higher physical presence in the team, but he runs moves to support the team, like the Room, Toxic and the Stealths. Max Atk Gyro Ball is quite impressive D:
Slowking (F) @ Life Orb
Ability: Regenerator
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Scald
- Psyshock
- Ice Beam
- Trick Room
The second setter is Slowking.
As said in the smogon description, this pokemon is also a good stand-alone sweeper to win the game. He is also a good setter for the Room (obv). Then a bulky water type is always good in team.
Scald and Psyshock (>Psychic) as STABs, while for the last slot I put Ice Beam, even if I thought to Calm Mind as boost, or Shadow Ball to hit Hoopa, that gives me troubles (with Life Orb I can 100% OHKO him).
Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Moonblast
- Earth Power
- Diamond Storm
- Trick Room
The final setter is Diancie.
He takes a great advantage from the Room, seen the great defensive stats and the low speed.
Moonblast and Diamond Storm as STABs (Diamond Storm>Ancient Power; even if DStorm is physical, makes more damage than the special Ancient Powa D:), while Earth Powa is for coverage.
Leftover>Life Orb to give a little of recover.
Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Sucker Punch
- Rapid Spin
Now I needed a removal for the hazards.
In this role I choosed Hitmonlee for three reasons:
first he can learn rapid spin, then he is a good physical sweeper thanks to his trait Reckless and High Jump Kick, finally he has a good priority with Sucker Punch that allows me to OHKO Hoopa.
Life Orb to give more power, but i thought to a Choice Band too.
Honestly, I am not 100% sure of this choice, I considered Shiftry too at this place, with Defog and STAB Knock Off and Sucker Punch.
So, this is the team, I hope u will answer, advising me how to improve because I really love the Trick Room strategy.
Thanks in advance to all who will reply and, as always, sorry for my English.
The trick room strategy has always fascinated me, so I'm trying to build some teams based on this.
The first is for the RU tier.

Camerupt (M) @ Cameruptite
Ability: Solid Rock
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Flamethrower
- Earth Power
- Rest
- Sleep Talk
All the team start from Mega-Camerupt, a really high SpAtk pokemon. In TRTeam he solves his only problem, the speed. We can say that he is one of the main sweepers of the team.
Flamethrower (>Fire Blast for the accuracy) and Earth Power are the STABs, while RestTalk is to continue the sweep and to resolve status problems. I preferred these two last moves on HP Ice and, Stealth Rock and Toxic just becasue with 0ivs in speed i cant take HP Ice, then i have another stealth rock setter and toxic spammer. I really noticed that this set is awesome.

Eelektross (M) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Volt Switch
- Flamethrower
- Giga Drain
- Flash Cannon
The core is complete with Eelektross.
He has a great synergy with Camerupt:
he can absorb earth moves and he gives a safe switch in with Volt Switch, finally he has a great movepool.
Volt Switch is the STAB, while Flamethrower and Giga Drain are for more coverage. In last slot i cant take a HP because of the 0ivs in speed, so I opted for Flash Cannon to hit the fucking fairy type D:
Leftovers is to give him a little of recover, while running a Life Orb he could go down with the recoil.

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Toxic
- Trick Room
Now we start with the Trick Room setters. The first is the evergreen Bronzong.
With Levitate he can also take the earth moves, while Camerupt can absorb fire attacks.
This set is just a test:
max the Atk to give an higher physical presence in the team, but he runs moves to support the team, like the Room, Toxic and the Stealths. Max Atk Gyro Ball is quite impressive D:

Slowking (F) @ Life Orb
Ability: Regenerator
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Scald
- Psyshock
- Ice Beam
- Trick Room
The second setter is Slowking.
As said in the smogon description, this pokemon is also a good stand-alone sweeper to win the game. He is also a good setter for the Room (obv). Then a bulky water type is always good in team.
Scald and Psyshock (>Psychic) as STABs, while for the last slot I put Ice Beam, even if I thought to Calm Mind as boost, or Shadow Ball to hit Hoopa, that gives me troubles (with Life Orb I can 100% OHKO him).

Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Moonblast
- Earth Power
- Diamond Storm
- Trick Room
The final setter is Diancie.
He takes a great advantage from the Room, seen the great defensive stats and the low speed.
Moonblast and Diamond Storm as STABs (Diamond Storm>Ancient Power; even if DStorm is physical, makes more damage than the special Ancient Powa D:), while Earth Powa is for coverage.
Leftover>Life Orb to give a little of recover.

Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Sucker Punch
- Rapid Spin
Now I needed a removal for the hazards.
In this role I choosed Hitmonlee for three reasons:
first he can learn rapid spin, then he is a good physical sweeper thanks to his trait Reckless and High Jump Kick, finally he has a good priority with Sucker Punch that allows me to OHKO Hoopa.
Life Orb to give more power, but i thought to a Choice Band too.
Honestly, I am not 100% sure of this choice, I considered Shiftry too at this place, with Defog and STAB Knock Off and Sucker Punch.
So, this is the team, I hope u will answer, advising me how to improve because I really love the Trick Room strategy.
Thanks in advance to all who will reply and, as always, sorry for my English.