TRICKed into a ROOM full of monkeys(RMT 5th Gen)

Hello guy and gals, this is my first attempt at a Trick Room team so i decided to make it a challenge using all 5th Generation Pokemon. Although I am fine with changing Pokemon on this team for other generation Pokemon.

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Lead/ Special Wall:
Burungeru@Leftovers
Ability: Water Absorb
Ev's: 252 HP / 6 Def / 252 SpD;
Nature: Relaxed (def, -speed)
-Ice Beam
-Boiling Water
-Recover
-Trick Room
Well, this is my lead Trick Roomer and my special wall. It sets up trick room and then switch to another teammate that suits the situation. Its also my Special wall , relaxed nature was picked since most of my Evs are in the special defense stat. Ice beam is for Dragons, or at least ones I think won't kill me. Boiling water is for burn status and stab, and recover to heal.
It switches in for Enbuoh, Crimgan, and Nattorei.

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Mixed Sweeper:
Enbuoh@choice band
Ability: Reckless
Ev's: 252 HP / 128 Atk/ 128 Satk
Nature: Quiet (Satk+, Speed-)
-Flamethrower
-Brick Break
-Wild Bolt
-Stone Edge
This is my first TrickRoom sweeper, it is a mixed sweeper hence the Ev split in Satk and Atk. I use it as a sort of wall breaker after things have been weakened. Reckless nature is used to boost Wild bolt and with Wish support on my team, recoil can be less of an issue. Flamethrower is for stab and for steels like enemy Nattorei. Brick break is used instead of superpower to get rid of reflects and screens, it also gets stab for the move so I feel it is useful in my set. It also switches in for my two water pokemon against grass attacks, switches with Burungeru against dark attacks and for Rankurusu against bug and dark attacks. It also draws in water attacks =D yay water absorb.

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Special Sweeper:
Rankurusu@Life Orb
Ability: Magic Guard
Ev's: 252 Hp / 252 SpA/ 6 Def
Nature: Quiet (Satk+, Speed-)
-Trick Room
-Psycho Shock
-Focus Blast
-Shadow Ball
This is my 2nd Trick Roomer and my Special Sweeper. Quiet nature to help it hit hard since it doesn't have to worry about speed anymore. It switches in when psychic attacks aim at Enbuoh or fighting attacks are aimed at Nattorei, which are very common. Sets up Trick Room and attacks as well as it can.

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Physical Sweeper:
Crimgan@Life Orb
Ability: Encourage
Ev's: 252 HP/ 252 Atk/ 6 Sdef
Nature: Brave (Atk+, Speed-)
-Outrage
-Superpower
-Earthquake
-Crunch
This is my Physical sweeper and my reason for trying out a Trick Room team. I chose Encourage to boost my huge attack stat even further when using moves. Life Orb damage is recovered by my Wish support. The coverage is huge in my opinion yet I am not sure if I should use fire fang instead. It comes in on grass, electric, water, and fire moves which are effective on some of my team members.

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Physical Wall:
Nattorei@Leftovers
Ability: Steel Thorns
Ev's: 252 HP / 128 Def / 128 Sdef
nature: relaxed (Def+, Speed-)
- Leech Seed
- Stealth Rock
- Power Whip
- Gyro Ball
This is my physical wall chosen for its resistances and its compatibility with Burungeru. The Evs were split between defenses to help it switch in more and the relaxed nature was picked because it is meant to take physical attacks. It sets up leech seed and stealth rock to help damage things. I love its low speed for a TrickRoom team and the stabs are great. Switches in mainly to stop electric, grass, psychic, ghost, dark, and dragon type attacks pretty safely. It is also my way of beating dragons that are usually fast and can be taken advantage of with Gyro Ball.

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Screen Wish Support:
Mamanbou@leftovers
Ability: Regeneration
Ev's: 108 HP / 176 Def / 224 Sdef
Nature: relaxed (Def+, Speed-)
-Wish
-Light Screen
-Waterfall
-Toxic
Last but not least is my Wish support and Light Screener. SHe has great health and seems to be great at a support role rather than an attacking role in teams. It wishes to my Pokemon to keep my team healthy and ready to strike again. Because it will be switching a lot, I chose the regeneration ability and split the Evs to give it bulk. Light screen helps against special attacks that Nattorei might switch into and helps my team as well. Toxic is mostly filler honestly so if there are better options please let me know. While it was not made for attack I chose to give it Waterfall so Taunt wouldn't FORCE me to switch.

Well There's my team. I am not against using old generation Pokemon to replace my team members, I actually was thinking of using a Wish Screen Clefable with magic-guard to replace Mamanbou if that would help.

Thank you for your time and help, I appreciate it ^^!
 
I think this enbuoh will work better:

Enbuoh@choice band
Ability: Reckless
Ev's: 252 HP / 252 Atk / 6 hp
Nature: Brave (Atk+, Speed-)
-Earthquake
-Brick Break
-Wild Bolt
-Head Smash

Head smash will do crazy damage with reckless and EQ helps with type coverage. I think turning Enbuoh into an all out physical sweeper is what is best for your team
 
I'm somewhat confused as to why you're using Flamethrower on Enbuoo over, say Flare Blitz? Which is surely exceedingly more powerful? Head Smash over SE is a good idea too as the above poster says, but I would not lose your Fire STAB for EQ, which has somewhat redundant coverage with Fighting and Rock anyway. Switch to Brave in this case.

For Rank consider Psychic over Psycho Shock to help deal with Roobushin, as it only does 15% more to Blissey etc anyway. Also Recover over Shadow Ball is an option, though ofc it depends on your coverage needs. Seeing as it is your only backup TRer I'd consider it strongly, however.

For Crimgan I would definitely recommend you utilise the excellent Dragon/Ground/Fire coverage triangle, although you can just as well sub in Superpower over EQ if that suits you. Again, only one of the two is really needed.

Mamanbou I'd consider altering mostly just because you only have two TRers, and could do with another. I'm not sure what 5th Gen pokes have it, though, so I can't help much on that one.
 
Slowbro would make a better TR lead than Burungeru thanks to better overall defenses and Regeneration. With Regeneration and Slack Off it can get off WAY more Trick Rooms than Burungeru can.

I'd also consider a Roopushin for your TR. With Hammer Arm it gets faster every turn you use it.

Roopushin@Toxic Orb
Brave 252 HP / 252 At
Hammer Arm
Rock Slide/Stone Edge
Drain Punch
Substitute/Payback

Rock Slide becomes viable since you cna flinch with it. Payback may not be as strong if you go first but you really don't have many better options. Drain Punch is to get some healing on things you know you'll kill to keep you in the game longer. Toxic Orb does less damage than Flame Orb in small doses and gives you Choice Band power but the ability to switch moves. Highly effective.
 
you should try at least one more pokemon that sets up trick room. The effects last only 5 turns and its not lasting that long. you need one more trick roomer to fall back on. Seriously you're whole strategy will be ruined because you can't reliably set up trick room multiple times with multiple pokemon. Although it will let you do serious damage reckless head smash is friggin suicide. Head smash already has 1/2 recoil with reckless means you will only dish out a hit or two before you die yourself stick with your current set. Except give some more evs in attack while switching flamethrower to fire blast. You want to be doing as much damage as possible before TR runs out. you should give 80 spa 176 attack the extra attack matches your set since you mostly physically based and fire blast gives the power you need.
 
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