EDIT: Any chance a mod could add a t in Trickser to make it Trickster?
So this is my first RMT. I made this team with Havak during the my original participation in the Tutoring program, before resting it, however I want to pick it back up again, but I am also looking to freshen it up abit in order to improve my game
Team at a glance:
The Team
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/130 Def/128 SDef
Relaxed nature (+Def, -Spd)
- Hypnosis
- Stealth Rock
- Trick Room
- Gyro Ball
Bronzong is my TR lead, being a nice wall allows him to come back repeatedly to pull off TR as long as I can keep him out of contact with any fire attacks.
---
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 252 HP/252 Atk/6 SDef
Brave nature (+Atk, -Spd)
- Earthquake
- Pursuit
- Rock Slide
- Fire Punch
Tyranitar is the core in which my team is based around on. Fire Punch is to stop being shut down by any Forry/Skarmory, aswell as Pursuit for those attempting to switch out from it. Rock Slide was chosen over Stone Edge for the Flinch Chance as T-tar will generally outspeed poke in TR Conditions
---
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 202 HP/252 Def/56 SAtk
Relaxed nature (+Def, -Spd)
- Ice Beam
- Surf
- Toxic
- Wish
My Garchomp counter aswell as Wish passer in order to keep my Trick Roomers alive. Tends to come in on water attacks aimed at Camerupt and scares off would be threating Gyarados's
---
Metagross @ Life Orb
Ability: Clear Body
EVs: 166 HP/100 Atk/16 Def/228 SAtk
Quiet nature (+SAtk, -Spd)
- Grass Knot
- Hidden Power [Fire]
- Psychic
- Meteor Mash
MixGross, I orginally played with Gyro Ball instead of MM but found the damage abit lacking, felt that coverage of Ground was covered by other two so I opted for Psychic for Heracross and any other fighters coming my way.
---
Camerupt (M) @ Wise Glasses
Ability: Solid Rock
EVs: 162 HP/96 Atk/252 SAtk
Quiet nature (+SAtk, -Spd)
- Earth Power
- Eruption
- Explosion
- Hidden Power [Electric]
Camerupt is normally bound to the lower regions of UU but in Trick Room conditions he really can hold his own, I originally ran Brave but found it unable to kill Blissey without Explosion. HP Elec is for Gyarados.
---
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 204 HP/96 Atk/54 SAtk/154 SDef
Sassy nature (+SDef, -Spd)
- Ice Beam
- Charge Beam
- Reflect
- Trick Room
My 2nd TRoomer as well as my 2nd Garchomp counter, Trick Rooms, Reflects to help my team prevent damage, and Psudeo-Boltbeam for coverage.
I toyed with a couple of ideas and found them to be abit lacking (Aerial Ace on T-tar, HP Grass on Camerupt). Looking for ideas in order to make this team more competitive
So this is my first RMT. I made this team with Havak during the my original participation in the Tutoring program, before resting it, however I want to pick it back up again, but I am also looking to freshen it up abit in order to improve my game
Team at a glance:
The Team
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/130 Def/128 SDef
Relaxed nature (+Def, -Spd)
- Hypnosis
- Stealth Rock
- Trick Room
- Gyro Ball
Bronzong is my TR lead, being a nice wall allows him to come back repeatedly to pull off TR as long as I can keep him out of contact with any fire attacks.
---
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 252 HP/252 Atk/6 SDef
Brave nature (+Atk, -Spd)
- Earthquake
- Pursuit
- Rock Slide
- Fire Punch
Tyranitar is the core in which my team is based around on. Fire Punch is to stop being shut down by any Forry/Skarmory, aswell as Pursuit for those attempting to switch out from it. Rock Slide was chosen over Stone Edge for the Flinch Chance as T-tar will generally outspeed poke in TR Conditions
---
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 202 HP/252 Def/56 SAtk
Relaxed nature (+Def, -Spd)
- Ice Beam
- Surf
- Toxic
- Wish
My Garchomp counter aswell as Wish passer in order to keep my Trick Roomers alive. Tends to come in on water attacks aimed at Camerupt and scares off would be threating Gyarados's
---
Metagross @ Life Orb
Ability: Clear Body
EVs: 166 HP/100 Atk/16 Def/228 SAtk
Quiet nature (+SAtk, -Spd)
- Grass Knot
- Hidden Power [Fire]
- Psychic
- Meteor Mash
MixGross, I orginally played with Gyro Ball instead of MM but found the damage abit lacking, felt that coverage of Ground was covered by other two so I opted for Psychic for Heracross and any other fighters coming my way.
---
Camerupt (M) @ Wise Glasses
Ability: Solid Rock
EVs: 162 HP/96 Atk/252 SAtk
Quiet nature (+SAtk, -Spd)
- Earth Power
- Eruption
- Explosion
- Hidden Power [Electric]
Camerupt is normally bound to the lower regions of UU but in Trick Room conditions he really can hold his own, I originally ran Brave but found it unable to kill Blissey without Explosion. HP Elec is for Gyarados.
---
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 204 HP/96 Atk/54 SAtk/154 SDef
Sassy nature (+SDef, -Spd)
- Ice Beam
- Charge Beam
- Reflect
- Trick Room
My 2nd TRoomer as well as my 2nd Garchomp counter, Trick Rooms, Reflects to help my team prevent damage, and Psudeo-Boltbeam for coverage.
I toyed with a couple of ideas and found them to be abit lacking (Aerial Ace on T-tar, HP Grass on Camerupt). Looking for ideas in order to make this team more competitive