Metagame Triples

HiZo

trickster
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Triples

Triple_Battle_V.png

Remember the Triple Battle format from Gens 5 and 6? Want to see Regidrago nuke 3 of your opponents with Dragon Energy at once? Think Doubles doesn't have enough Pokemon on the field? In this metagame, 3 Pokémon are out on the field for each side simultaneously in a 6v6 battle. This leads to new strategies that branch further from Doubles.

Mechanics:
  • 3 Pokemon are on the field at once.
  • You can shift to bring a pokemon from the left or right side towards the center instead of clicking a move. This will keep their current boosts and other volatile effects and does not count as switching the Pokemon out.
  • Pokemon moves have ranges you need to keep in mind. Moves like Earthquake or Rock Slide cannot attack nonadjacent pokemon on the field.
  • Most abilities that affect allies or multiple pokemon only apply to Pokemon that are adjacent.
  • Like in Doubles, spread moves deal 25% less damage when targeting multiple Pokemon on the field.

Banlist:
Pokemon:
Annihilape, Arceus, Calyrex-Ice, Calyrex-Shadow, Darkrai, Dialga, Dialga-Origin, Eternatus, Flutter Mane, Giratina, Giratina-Origin, Groudon, Ho-Oh, Indeedee, Indeedee-F, Koraidon, Kyogre, Kyurem-Black, Kyurem-White, Lugia, Lunala, Magearna, Mewtwo, Miraidon, Necrozma-Dawn-Wings, Necrozma-Dusk-Mane, Palkia, Palkia-Origin, Rayquaza, Reshiram, Solgaleo, Terapagos, Urshifu, Urshifu-Rapid-Strike, Zacian, Zacian-Crowned, Zamazenta, Zamazenta-Crowned, Zekrom

Abilities: Moody, Shadow Tag

Items: Bright Powder, King's Rock, Razor Fang

Clauses: Standard Doubles, Evasion Abilities Clause
  • Endless Battle Clause: Players cannot use any moveset on any Pokémon capable of intentionally causing an endless battle.
  • Evasion Clause: Players cannot use the moves Double Team or Minimize.
  • OHKO Clause: Players cannot use the moves Fissure, Guillotine, Horn Drill, or Sheer Cold.
  • Species Clause: Players cannot have two Pokémon with the same Pokédex number on the same team.
  • Gravity Sleep Clause: Sleep moves with below one hundred percent accuracy may not be used in conjunction with Gravity.

Strategy:
Triples will function similarly to Doubles, but the center slot will be incredibly important, as it can hit all 3 of the opposing Pokemon with powerful spread moves such as Eruption or Expanding Force. This is further boosted by mindgames from being able to shift out of an unfortunate position and still being able to attack. Flying types, certain special Fighting Types, special Dark types will get buffed as most of their moves can hit any pokemon, even ones typically out of range, with Flying STAB, Aura Sphere, Dark Pulse, respectively. Wide Guard will be incredibly useful to counteract common spread moves.

FAQs:
What's the list of moves that target any Pokemon on the field, including non-adjacent Pokemon?
Acrobatics, Aerial Ace, Aeroblast, Air Slash, Aura Sphere, Bounce, Brave Bird, Dark Pulse, Dragon Ascent, Dragon Pulse, Drill Peck, Fly, Flying Press, Gust, Heal Bell, Heal Pulse, Hurricane, Magnetic Flux, Peck, Perish Song, Pluck, Sky Attack, Water Pulse, and Wing Attack

Why is Commander legal, and why did it not work when I used it?
Commander is currently not programmed to function in Triples, as Triples doesn't exist in Gen 9.

Do ruin abilities affect nonadjacent Pokemon?
Yes. Yes they do.

What happens when the remaining two Pokemon are nonadjacent?
They automatically shift into the center.

Can you terastallize and shift in the same action?
No.

Why is sleep legal?
The same reasons why sleep is legal in doubles.

Council:
HiZo
Chromate
Smudge
DeepFriedMagikarp
Frixel
 
Last edited:
stupid question from stupid player, how does one shift? i played triples for the first time like 2 weeks ago and didnt see anything indicating i could do it, is it like a button or somthin that i didnt see
It is VERY hard to see because it doesn't look like a button (I made a suggestion/will make a PR to fix this), however if you click Shift when selecting a move it will do the shift action.
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im using darkspam for the first three weeks just to bully psyspam users. try using fake out to stop me, oh wait you cant.

to prevent this from being a jokey one-liner how do the ruin abilities interact here i suck at reading thread starters
 
Some current thoughts after playing/seeing some matches.

:sv/regidrago: :sv/torkoal: :sv/iron crown: Spread moves are incredibly dangerous and will delete your teams if not careful. You should start running Wide Guard.

:sv/smeargle: A very good mon in the day 1 metagame, access to any move means that it has an outstanding support movepool featuring Fake Out, Spore and Wide Guard. Speaking of...

:sv/hitmontop: :sv/mienshao: :sv/pelipper: :sv/garganacl: :sv/armarouge: :sv/araquanid: Here are some other wide guard users of varying degrees of viability

:sv/talonflame: Probably really good at the moment, has priority tailwind and also feint giving a great niche at breaking wide guards. Not to mention Brave Bird/Acrobatics being able to hit anything on the field compared to Tornadus's Bleakwind.

:sv/chien-pao: :sv/chi-yu: :sv/ting-lu: :sv/wo-chien: Ruin mons seem pretty good right off the bat, Chi-Yu seems to be the best at the moment.
 
Wowee we're omotm.

We're gonna need some help, so DeepFriedMagikarp and Frixel have joined the council.

Anyways if yall want to play but have a hard time building, here are some teams i have made for you to try. We don't have samples yet since the metagame had very little development, so take them with a grain of salt.

https://pokepast.es/27e90776330b342f CB Lando-T Howl
https://pokepast.es/82f2eddc94e7f2bc CM Prim Balance
https://pokepast.es/895b20328e95699a TerraCott
https://pokepast.es/06f76374adc6cb6c Spread move spam
https://pokepast.es/5e66ff8778e55567 Eerie Impulse + Enam-T
 
Having played a few games of triples on ladder with this team: https://pokepast.es/a65a9f6ffd633e40 (This team is no where near perfect and could use some minor readjustments like specially calced evs rather than eyeballing them), I feel like rain is going to be a solid archetype, due to having some rather valuable traits in this format, like :pelipper:'s wide guard, :landorus:/:raging bolt:'s spread, :archaludon:/:raging bolt:'s dragon pulse that can hit any mon on the field, and also :basculegion:'s last respects being legal is very helpful. Also, shout out to the guy on ladder running a :arcanine-hisui:/:gouging fire:/:chien-pao: howl core, could also be a really good playstyle.
 
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