Completed Troodon

Team Torii

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Ellysus [♀] [Latias] [Stage: Three]

[Type]

Dragon / Psychic

[Abilities]
Levitate
This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.

[Stats and Nature]
Nature:
Serious
HP: 90
Atk: 4
Def: 4
SpA: 5
SpD: 6
Speed: 110

Size Class: 3
Weight Class: 3

[Mega Evolution]

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[Type]
Dragon / Psychic

[Abilities]
Levitate
This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.

Nature: Serious
HP: 90
Atk: 5
Def: 5
SpA: 6
SpD: 7
Speed: 110

Size Class: 3
Weight Class: 4

[Moves]
Aerial Ace
Attract
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Confide
Cut
Defog
Dive
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dream Eater
Earthquake
Endure
Energy Ball
Facade
Flash
Fly
Frustration
Giga Impact
Grass Knot
Guard Split
Healing Wish
Heal Pulse
Helping Hand
Hidden Power Fire
Hone Claws
Hyper Beam
Ice Beam
Light Screen
Mist Ball
Natural Gift
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Psywave
Rain Dance
Recover
Reflect
Reflect Type
Refresh
Rest
Retaliate
Return
Roar
Roost
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Sleep Talk
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Surf
Swagger
Telekinesis
Thunder
Thunderbolt
Thunder Wave
Toxic
Waterfall
Water Pulse
Water Sport
Whirlpool
Wish
Zen Headbutt
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Coda [-] [Meloetta] [Stage: Three]

[Type]

Normal / Psychic

[Abilities]
Serene Grace
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)

Aria

Nature:
Serious
HP: 100
Atk: 4
Def: 4
SpA: 6
SpD: 6
Speed: 90

Size Class: 1
Weight Class: 1


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[Pirouette]

[Type]

Normal / Fighting

Nature: Serious
HP: 100
Atk: 6
Def: 4
SpA: 4
SpD: 4
Speed: 128

Size Class: 1
Weight Class: 1

[Moves]
Acrobatics
Brick Break
Calm Mind
Charge Beam
Close Combat
Confide
Confusion
Dazzling Gleam
Double Team
Dream Eater
Echoed Voice
Embargo
Energy Ball
Facade
Flash
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hidden Power Ice
Hone Claws
Hyper Beam
Hyper Voice
Light Screen
Low Sweep
Payback
Perish Song
Power-Up Punch
Protect
Psybeam
Psychic
Psych Up
Psyshock
Quick Attack
Rain Dance
Rest
Retaliate
Return
Rock Smash
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shadow Claw
Sing
Sleep Talk
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Teeter Dance
Telekinesis
Thunder
Thunderbolt
Thunder Wave
Toxic
Trick Room
U-turn
Wake-Up Slap
Work Up
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Jen [♀] [Snorlax] [Stage: Three]

[Type]

Normal

[Abilities]
Immunity
This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Thick Fat
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (✓)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.

[Stats and Nature]
Nature:
Serious
HP: 115
Atk: 5
Def: 3
SpA: 3
SpD: 5
Speed: 30

Size Class: 4
Weight Class: 9

[Moves]
After You
Amnesia
Attract
Belch
Belly Drum
Bide
Bite
Blizzard
Block
Body Press
Body Slam
Brick Break
Bubble Beam
Bulldoze
Captivate
Charm
Chip Away
Confide
Counter
Covet
Crunch
Curse
Darkest Lariat
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flail
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Hammer Arm
Harden
Headbutt
Heat Crash
Heavy Slam
Hidden Power Fairy
High Horsepower
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Last Resort
Lick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Pursuit
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seed Bomb
Seismic Toss
Self-Destruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
Solar Beam
Stockpile
Stomping Tantrum
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swallow
Tackle
Take Down
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Water Pulse
Whirlpool
Whirlwind
Wild Charge
Work Up
Yawn
Zap Cannon
Zen Headbutt
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Somna [♀] [Bewear] [Stage: Three]

[Type]

Normal / Fighting

[Abilities]
Fluffy
This Pokémon's body is very fluffy in structure. The structure helps soften blows from contact attacks, lowering their BAP by four (4) when used against this Pokémon. This same structure is more flammable however, so Fire-type moves have their BAP increased by four (4) when used against this Pokémon.

Klutz
By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. If the Pokemon also has No Guard, under this style the Pokemon will ignore the evasive penalty of No Guard, resetting incoming moves to their usual accuracy. When toggled, there is no effect.

Unnerve (✓)
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

[Stats and Nature]
Nature:
Serious
HP: 100
Atk: 6
Def: 4
SpA: 3
SpD: 3
Speed: 60

Size Class: 4
Weight Class: 5

[Moves]
Aerial Ace
Attract
Baby-Doll Eyes
Bide
Bind
Body Press
Body Slam
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Charm
Close Combat
Confide
Darkest Lariat
Defense Curl
Double Team
Double-Edge
Dragon Claw
Drain Punch
Earthquake
Endure
Facade
Flail
Fling
Focus Blast
Force Palm
Frustration
Giga Impact
Hammer Arm
Hidden Power Poison
High Horsepower
Hyper Beam
Ice Punch
Iron Head
Leer
Low Kick
Low Sweep
Mega Kick
Mega Punch
Pain Split
Payback
Protect
Rest
Return
Revenge
Reversal
Roar
Rock Slide
Rock Tomb
Rollout
Round
Shadow Claw
Sleep Talk
Snore
Stomp
Stomping Tantrum
Strength
Substitute
Superpower
Swagger
Swords Dance
Tackle
Take Down
Taunt
Thrash
Thunder Punch
Toxic
Wide Guard
Work Up
Zen Headbutt
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Frontier [♂] [Braviary] [Stage: Three]

[Type]

Normal / Flying

[Abilities]
Keen Eye
This Pokemon has extremely good vision. Its accuracy cannot be lowered, its attacks ignore opposing Evasion boosts, and it is immune to Intimidate.

Sheer Force
By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by one (1), but they will never have their usual secondary effect. When toggled, no effect.

Defiant (✓)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. This boost may not reset towards its natural stage the round this ability is triggered.

[Stats and Nature]
Nature:
Serious
HP: 100
Atk: 5
Def: 4
SpA: 3
SpD: 4
Speed: 80

Size Class: 3
Weight Class: 3

[Moves]
Aerial Ace
Agility
Air Slash
Assurance
Attract
Brave Bird
Bulk Up
Close Combat
Confide
Crush Claw
Cut
Defog
Double Team
Endure
Facade
Fly
Frustration
Fury Attack
Giga Impact
Heat Wave
Hidden Power Fire
Hone Claws
Hurricane
Hyper Beam
Iron Head
Leer
Peck
Pluck
Protect
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Scary Face
Secret Power
Shadow Claw
Sky Attack
Sky Drop
Slash
Sleep Talk
Snore
Steel Wing
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Tailwind
Thrash
Toxic
U-turn
Whirlwind
Wing Attack
Work Up
Zen Headbutt
Team TMan87
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Togekiss [Agnès Oblige] (Female)
Stage: ★★★⭒ ⭒
Types: Flying / Fairy

Abilities:
Hustle / Serene Grace / Super Luck (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
90
Atk: 3
Def: 4
SpA: 5
SpD: 5
Spe: 80
Size Class: 3
Weight Class: 3

Attacks:
Aerial Ace
After You
Air Slash
Ally Switch
Amnesia
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Double-Edge
Double Team
Draining Kiss
Drain Punch
Dream Eater
Echoed Voice
Encore
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heat Wave
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Imprison
Incinerate
Last Resort
Life Dew
Light Screen
Lucky Chant
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mirror Move
Morning Sun
Mud-Slap
Mystical Fire
Nasty Plot
Natural Gift
Peck
Play Rough
Pluck
Pound
Present
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Sky Attack
Sleep Talk
Smart Strike
Snore
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt
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Goodra [Elma] (Female)
Stage: ★★★⭒ ⭒
Types: Dragon

Abilities:
Sap Sipper / Hydration / Gooey (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
90
Atk: 5
Def: 3
SpA: 5
SpD: 7
Spe: 80
Size Class: 4
Weight Class: 5

Attacks:
Absorb
Acid Armor
Acid Spray
Aqua Tail
Assurance
Attract
Bide
Blizzard
Body Press
Body Slam
Breaking Swipe
Brutal Swing
Bubble
Bulldoze
Confide
Counter
Curse
Double Team
Dragon Breath
Dragon Pulse
Dragon Tail
Earthquake
Endure
Facade
Feint
Fire Blast
Fire Punch
Flail
Flamethrower
Focus Blast
Frustration
Giga Impact
Hail
Hidden Power [Steel]
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Infestation
Iron Tail
Life Dew
Mega Kick
Mega Punch
Muddy Water
Mud Shot
Outrage
Poison Tail
Power Whip
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Stomping Tantrum
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Tearful Look
Thunder
Thunderbolt
Thunder Punch
Toxic
Water Gun
Water Pulse
Weather Ball
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Sirfetch'd [Sir Olberic Eisenberg] (Male)
Stage: ★★★⭒ ⭒
Types: Fighting

Abilities:
Steadfast / Scrappy (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
80
Atk: 6
Def: 4
SpA: 3
SpD: 4
Spe: 65
Size Class: 2
Weight Class: 5

Attacks:
Assurance
Attract
Body Slam
Brave Bird
Brick Break
Brutal Swing
Close Combat
Counter
Covet
Curse
Defog
Detect
Double-Edge
Endure
Facade
Feint
Final Gambit
First Impression
Flail
Focus Energy
Fury Cutter
Helping Hand
Iron Defense
Knock Off
Leaf Blade
Leer
Meteor Assault
Night Slash
Peck
Poison Jab
Protect
Quick Attack
Quick Guard
Rest
Retaliate
Revenge
Rock Smash
Round
Sand Attack
Simple Beam
Sky Attack
Slam
Sleep Talk
Snore
Solar Blade
Steel Wing
Substitute
Sunny Day
Superpower
Swords Dance
Throat Chop
Work Up
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It was a surprise to spot a Nihilego wandering around, for sure, but a welcome one. Apparently Subject N followed us through our dimensional shift somehow, and tracked our signature back to us...? The explanation I was given was full of complex 5D stuff like that, and i'll be honest: half of this escapes my mind.
Anyway, Subject N is now even more hyper in this new and unfamiliar environment: she just wants to poke at everything, explore everywhere, swallow everything... yeah, we can't have that last one, especially when "everything" includes people.
She's otherwise still as difficult to understand as before. Of course, her movements usually reflect her emotions, but the inner workings of her mind... now that's another matter entirely.

Nihilego [Subject N] (N/A)
Stage: ★★★ ⭒ ⭒
Types: Rock / Poison

Abilities:
Beast Boost

Nature: Serious (no change)

Stats:
HP:
100
Atk: 3
Def: 2
SpA: 6
SpD: 6
Spe: 103
Size Class: 2
Weight Class: 4

Attacks:
Acid
Acid Spray
Brutal Swing
Charge Beam
Clear Smog
Confide
Constrict
Dazzling Gleam
Double Team
Echoed Voice
Facade
Frustration
Grass Knot
Guard Split
Headbutt
Head Smash
Hidden Power [Grass]
Light Screen
Mirror Coat
Poison Jab
Pound
Power Gem
Power Split
Protect
Psychic
Psyshock
Psywave
Reflect
Rest
Return
Round
Safeguard
Sandstorm
Sleep Talk
Sludge Bomb
Sludge Wave
Stealth Rock
Substitute
Swagger
Thunder
Thunderbolt
Thunder Wave
Tickle
Toxic
Toxic Spikes
Trick Room
Venom Drench
Venoshock
Wonder Room
93


Gallade [Yew Geneolgia] (Male)
Stage: ★★★⭒ ⭒
Types: Psychic / Fighting

Abilities:
Steadfast / Justified (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
80
Atk: 6
Def: 3
SpA: 3
SpD: 5
Spe: 80
Size Class: 3
Weight Class: 4

Attacks:
Aerial Ace
Air Slash
Ally Switch
Attract
Aura Sphere
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Drain Punch
Dream Eater
Earthquake
Echoed Voice
Encore
Endure
Energy Ball
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power [Dark]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Life Dew
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Room
Mean Look
Mega Kick
Mega Punch
Memento
Misty Terrain
Natural Gift
Night Slash
Poison Jab
Power-Up Punch
Protect
Psybeam
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Blade
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Throat Chop
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Bring 5, Pick 4 Singles
All Abilities
Items=None
3 Substitutions
48-Hour DQ
2 Chills / 5 Recoveries
Switch=OK
Upon sending in, each player picks an extra ability for their Pokemon. Abilities do not stack with themselves.

When thread is posted, sendout will be changed to the following:
- Player 1 picks an ability from each Pokemon of their opponent (not the added one) to be removed.
- Player 2 picks an ability from each Pokemon of their opponent (not the added one) to be removed, then sends out.
- Player 1 sends out and orders.
- Player 2 orders.

Cannot add the following abilities:

- Power Construct
- Flower Gift
- Ice Face
- Battle Bond
- Zen Mode
- Hunger Switch
- Multitype
- Schooling
- Shields Down
- Stance Change
- Gulp Missile
- RKS System
- Disguise

- Huge Power
- Pure Power
- Arena Trap
- Shadow Tag
- Fur Coat
- Ice Scales
- Wonder Guard
- Multiscale
- Shadow Shield
- Water Bubble
- Libero
- Protean
- Normalize
- Delta Stream
- Desolate Land
- Primordial Sea
- Illusion
- Imposter
- Moody
- Parental Bond
- Prankster
- Skill Link
- Stench
- Serene Grace
- Contrary
Hello to everyone! Today we are here to watch a rather interesting spectacle. We have teams of four, well-trained Pokemon in this arena that is NOT the BBP Arena that we all know and love, though it may seem the same at first glance. This Arena allows for each Pokemon to have an additional ability of the Trainer's choice! We're sure to see some crazy shenanigans here, especially with the abilities these competitors have chosen...

Even = Tori, Odd = TMan. Roll 100/100.
Torii picks an ability to remove from each of the opposing Pokemon
TMan87 does the same and sends out
Torii sends out and orders
TMan87 orders
Sivanandi refs​
 
Togekiss --> Serene Grace
Goodra --> Gooey
Sirfetch'd --> Steadfast
Nihilego --> Beast Boost
Gallade --> Justified
 
Latias ==> Levitate (shocking, ain't it?)
Meloetta ==> Serene Grace (wow much choice)
Snorlax ==> Immunity
Bewear ==> Fluffy
Braviary ==> Defiant

With that said...
Ace_Trainer_m_HGSS_OD.png
"Hmmm, you guys feel... different somehow. Let's see how that weird arena works!"


Sending out Elma the Goodra!
:goodra: "Wow, it's been a while since I've battled! I may be a bit rusty..."
 
SvZdt9V.png


"I HAVE POISON POWERS"

Ice Punch -- Body Slam -- Ice Punch
If Counter and Bewear is slower than Goodra, then Focus Punch + Revenge.
If Counter and Bewear is faster than Goodra, then Roar the first instance, Toxic the second instance, Substitute (15) the third instance.
If Bide, then initiate action string Substitute (15) -- Swords Dance -- Focus Punch + Ice Punch (Meditated Arctic Pummel).​
 
:goodra: "I have... the rain?"
Ace_Trainer_m_HGSS_OD.png
"Well yeah, but that's damn good as it is."


Rain Dance | Water Gun | Thunder
 
:sm/bewear: @ no item
Normal/Fighting | Poison Touch, Klutz, Unnerve
HP: 100/100 | EN: 100
6 / 4 / 3 / 3 / 60 | 4 / 5
Status: OK
:sm/goodra: @ no item
Dragon | Stamina, Hydration, Sap Sipper
HP: 90/90 | EN: 100
5 / 3 / 5 / 7 / 80 | 4 / 5
Status: OK​
Action 1
Elma used Rain Dance! -10 EN, 90 left.
Heavy rain started to fall! 4r

Somna used Ice Punch! -6 EN, 94 left.
100% accuracy. Roll 1/24: crit! Roll 97/100: no effect.
Roll 17/100: Poison Touch activates!
[(8 + 3 + 3) * 1.5] = 21 damage to Elma, 69 HP left. (nice.)
Somna's Poison Touch! Elma was poisoned.
Elma's Stamina! +1 defense.

Elma's Hydration! Elma was cured of poison.

Action 2
Elma used Water Gun! -3 EN, 87 left.
100% accuracy. Roll 6/24: no crit.
[(4 + 2 + 3) * 1] = 9 damage to Somna, 91 HP left.
Somna was drenched! 3a

Somna used Body Slam! -6 EN, 88 left.
100% accuracy. Roll 6/24: no crit. Roll 2/100: effect activates!
Roll 15/100: Poison Touch activates!
[(9 + 3) * 1] + (-1 * 2) = 11 damage to Somna, 58 HP left.
Elma was paralyzed! (20%)
Somna's Poison Touch! Elma was poisoned.
Elma's Stamina! +1 defense.

Elma's Hydration! Elma was cured of poison and paralysis.

Action 3
Elma used Thunder! -8 EN, 79 left.
Perfect accuracy. Roll 11/24: no crit. Roll 52/100: no effect.
[(11 + 2) * 1.5] = 20 damage to Somna, 71 HP left.

Somna used Ice Punch! -6 EN, 82 left.
100% accuracy. Roll 13/24: no crit. Roll 42/100: no effect.
Roll 92/100: Poison Touch does not activate.
[(8 + 3) * 1.5] + (-2 * 2) = 13 damage to Elma, 45 HP left.
Elma's Stamina! +1 defense.
Heavy rain is falling. (Rain 3r)
:sm/bewear: @ no item
Normal/Fighting | Poison Touch, Klutz, Unnerve
HP: 71/100 | EN: 82
6 / 4 / 3 / 3 / 60 | 4 / 5
Status: Drenched (1a)
:sm/goodra: @ no item
Dragon | Stamina, Hydration, Sap Sipper
HP: 45/90 | EN: 79
5 / 3 / 5 / 7 / 80 | 4 / 5
Status: +3 defense​

This round is rather eventful indeed! As Elma takes the time to set up rain, Somna walks right up to the dragon and punches her in the face with a freezing fist, poisoning her. However, the rain that Elma set up comes in handy, healing the repeated poisoning and paralysis that results from the Bewear's strikes, as she takes the opportunity to drench the fluffy Pokemon and electrocute her violently. Though the rain heals status, it won't be healing any of the massive damage Elma's been taking as easily, and Somna is definitely ahead in the damage race for now. Can Elma keep going, as her newfound ability Stamina implies? Or will Somna's brute strength overpower her tricky opponent?

TMan87 to order
Torii to order
Sivanandi to ref
 
Ace_Trainer_m_HGSS_OD.png
"Stamina was an okay idea, I guess."
:goodra: "Weee! Rain!"
Ace_Trainer_m_HGSS_OD.png
"Now's not the time to fool around!"


Thunder | Focus Blast | Focus Blast

IF
Bide THEN activate action string Life Dew | Toxic | Focus Blast
IF
Bewear has clones when you are to act THEN Surf
IF damaging Normal-type combination THEN Protect
 
Heavy rain is falling. (Rain 3r)
:sm/bewear: @ no item
Normal/Fighting | Poison Touch, Klutz, Unnerve
HP: 71/100 | EN: 82
6 / 4 / 3 / 3 / 60 | 4 / 5
Status: Drenched (1a)
:sm/goodra: @ no item
Dragon | Stamina, Hydration, Sap Sipper
HP: 45/90 | EN: 79
5 / 3 / 5 / 7 / 80 | 4 / 5
Status: +3 defense​
Action 1
Elma used Thunder! -12 EN, 67 left.
Perfect accuracy. Roll 23/24: no crit. Roll 83/100: no effect.
[(11 + 2) * 1.5] = 20 damage to Somna, 51 HP left.

Somna used Roar! -6 EN, 76 left.
Elma will switch out at the end of this round.

Somna is no longer drenched.

Action 2
Elma used Focus Blast! -8 EN, 59 left.
Roll 16/100: hit! Roll 21/24: no crit. Roll 66/100: no effect.
[(12 + 2) * 1.5] = 21 damage to Somna, 30 HP left.

Elma used ULTRA FREEZING FIST! -26 EN, 50 left.
Roll 26/100: hit! Roll 21/24: no crit. Roll 95/100: no effect.
Roll 89/100: Poison Point does not activate.
[(24 + 3) * 1.5] + (-3 * 2) = 35 damage to Elma, 10 HP left.
Elma's Stamina! +1 defense.

Action 3
Elma used Focus Blast! -12 EN, 47 left.
Roll 58/100: hit! Roll 18/24: no crit. Roll 10/100: effect activates!
[(12 + 2) * 1.5] = 21 damage to Somna, 9 HP left.
Somna's special defense fell!

Somna is cooling down.

Roll 2/4.
Elma is sent back to her Pokeball, and Sir Olberic Eisenberg is sent out.
Heavy rain is falling. (Rain 2r)
:sm/bewear: @ no item
Normal/Fighting | Poison Touch, Klutz, Unnerve
HP: 9/100 | EN: 50
6 / 4 / 3 / 3 / 60 | 4 / 5
Status: -1 Special Defense
:ss/sirfetch'd: @ no item
Dragon | Poison Touch, Scrappy
HP: 80/80 | EN: 100
6 / 4 / 3 / 4 / 65 | 2 / 5
Status: OK
Elma the Goodra: 10 HP, 47 EN
After Elma zaps Somna again, the Bewear decides that she isn't dealing with this annoying dragon anymore, slamming her with an incredibly powerful icy strike and nearly knocking her out after roaring at her to scare her away from the battle. However, Elma manages to get in two powerful Focus Blasts, leaving Somna barely standing and facing down a brand-new foe. Will Sir Olberic (let me know if he prefers Sir Eisenberg) be able to finish off the Bewear before she gets a powerful attack or two in?

Torii to order/switch
TMan87 to order
Sivanandi to ref
 
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Counterswitching to Goodra.

:goodra: "Why me again? I'm almost KO!"
Ace_Trainer_m_HGSS_OD.png
"Well that's the point."


Outrage (3a)
 
Rain is falling. (Rain 2r)
:sm/latias: @ no item
Psychic/Dragon | Forewarn
HP: 90/90 | EN: 100
4 / 4 / 5 / 6 / 110 | 3 / 3
Status: OK
Somna the Bewear: 9 HP, 50 EN
:ss/goodra: @ no item
Dragon | Stamina, Hydration, Sap Sipper
HP: 10/90 | EN: 47
5 / 3 / 5 / 7 / 80 | 4 / 5
Status: OK​
Action 1
Ellysus used Dragon Breath! -4 EN, 96 left.
100% accuracy. Roll 5/24: no crit. Roll 36/100: no effect.
[(6 + 3 - 2) * 1.5] = 11 damage to Elma.
Elma fainted!
Rain is falling. (Rain 1r)
:sm/latias: @ no item
Psychic/Dragon | Forewarn
HP: 90/90 | EN: 96
4 / 4 / 5 / 6 / 110 | 3 / 3
Status: OK
Somna the Bewear: 9 HP, 50 EN
:ss/goodra: @ no item
Status: KO
TMan if you ask me to put your Sirfetch'd in a bench spoiler tag we're gonna have a problem

TMan87 to send out
Torii to order/switch
TMan87 to order
Sivanandi to ref
 
Togekiss takes the field.

:togekiss: "Finally, a breath of fresh air! It feels like ages since I was allowed outside..."
 
Ace_Trainer_m_HGSS_OD.png
"Eh, I'm tired of switching around. Let's try to make the most off of this."
:togekiss: "Singing is actually one of my favorite hobbies! How did you know? I'd love to join you!"


Declining counterswitch
 
xz14sjZ.png


Psychic -- Psyshock -- Psychic
If Togekiss is Psychic-type, then use Shadow Ball.
If Togekiss is in the evasive stage of Fly, then Thunder.
If Thunder Wave, then Thunder Wave. [once]​
 
Ace_Trainer_m_HGSS_OD.png
"Hoho, I see the glaring hole in that orderset."
:togekiss: "Agnès Oblige, taking flight!"


Imprison (Psychic, Psyshock, Protect) | Sky Attack | Sky Attack
 
Rain is falling. (Rain 1r)
:sm/meloetta: @ no item
Normal/Psychic | Psychic Surge
HP: 100/100 | EN: 100
4 / 4 / 6 / 6 / 90 | 1 / 1
Status: OK
Somna the Bewear | 9/100 HP | 50/100 EN
Ellysus the Latias | 90/90 HP | 96/100 EN
:ss/togekiss: @ no item
Flying/Fairy | Hustle, Color Change, Super Luck
HP: 90/90 | EN: 100
3 / 4 / 5 / 5 / 80 | 3 / 3
Status: OK
Elma the Goodra | KO
Sir Olberic Eisenberg the Sirfetch'd | 80/80 HP | 100/100 EN
Action 1
Coda's Psychic Surge! -10 EN, 90 left.
The battlefield became weird! (Psychic Terrain 4r)

Coda used Psychic! -6 EN, 84 left.
100% accuracy. Roll 2/24: no crit. Roll 94/100: no effect.
[(9 + 3 + 1 + 2) * 1] = 15 damage to Agnès, 75 HP left.

Agnès used Imprison! -10 EN, 90 left.
Agnès is sealing the opponents' moves! (6a)

Action 2
Agnès is gathering her strength!

Coda used Struggle! -5 EN, 79 left.
100% accuracy. Roll 4/24: no crit.
[(5) * 1] = 5 damage to Agnès, 70 HP left.
Coda took 2 recoil damage! 98 HP left.

Agnès used Sky Attack! -9 EN, 81 left.
Roll 73/100: miss. (72% hit with Hustle)

Action 3
Agnès is gathering her strength!

Coda used Struggle! -9 EN, 70 left.
100% accuracy. Roll 24/24: no crit.
[(5) * 1] = 5 damage to Agnès, 65 HP left.
Coda took 2 recoil damage! 96 HP left.

Agnès used Sky Attack! -13 EN, 68 left.
Roll 6/100: hit. Roll 2/2: no crit.
[(14 + 3 - 1 + 2) * 1] = 18 damage to Coda, 78 HP left.

The rain stopped.
The battlefield is weird! (Psychic Terrain 3r)
:sm/meloetta: @ no item
Normal/Psychic | Psychic Surge
HP: 78/100 | EN: 70
4 / 4 / 6 / 6 / 90 | 1 / 1
Status: OK
Somna the Bewear | 9/100 HP | 50/100 EN
Ellysus the Latias | 90/90 HP | 96/100 EN
:ss/togekiss: @ no item
Flying/Fairy | Hustle, Color Change, Super Luck
HP: 65/90 | EN: 68
3 / 4 / 5 / 5 / 80 | 3 / 3
Status: Imprison (Psychic, Psyshock, Protect) 3a
Elma the Goodra | KO
Sir Olberic Eisenberg the Sirfetch'd | 80/80 HP | 100/100 EN

With a tactical Imprison, Agnès seals off Coda's method of attack, making her struggle helplessly for the remainder of the round. With this advantage, the Togekiss prepares two powerful diving attacks to strike her foe, but one of them misses entirely, leaving Coda in the lead despite the sealing of moves. Will TMan be able to turn this matchup around?

TMan87 to order
Torii to order
Sivanandi to ref
 
Sky Attack should do 3 more damage thanks to Hustle. I'm dumb

Ace_Trainer_m_HGSS_OD.png
"Keep up the pressure! We need to regain some ground here!"
:togekiss: "Personally, I prefer the-"
Ace_Trainer_m_HGSS_OD.png
"THAT AIN'T FALCO"


Silver Wind | Sky Attack | Sky Attack

IF
damaging Electric-type combination THEN use [Color Change: Psychic] Sky Attack that action, Mystical Fire the next
IF damaging Ghost-type combination AND you are Psychic-type THEN Fly (Suspend) that action, Fly (Attack) the next
IF Meloetta has clones when you are to act THEN Dazzling Gleam
 
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The battlefield is weird! (Psychic Terrain 3r)
:sm/meloetta: @ no item
Normal/Psychic | Psychic Surge
HP: 78/100 | EN: 70
4 / 4 / 6 / 6 / 90 | 1 / 1
Status: OK
Somna the Bewear | 9/100 HP | 50/100 EN
Ellysus the Latias | 90/90 HP | 96/100 EN
:ss/togekiss: @ no item
Flying/Fairy | Hustle, Color Change, Super Luck
HP: 65/90 | EN: 68
3 / 4 / 5 / 5 / 80 | 3 / 3
Status: Imprison (Psychic, Psyshock, Protect) 3a
Elma the Goodra | KO
Sir Olberic Eisenberg the Sirfetch'd | 80/80 HP | 100/100 EN
Action 1
Coda used Thunderbolt! -7 EN, 63 left.
100% accuracy. Roll 5/24: no crit. Roll 6/100: effect activates!
[(9 + 1) * 1.5] = 15 damage to Agnès, 50 HP left.
Agnès was paralyzed! (15%)

Roll 93/100: not fully paralyzed.
Agnès used Silver Wind! -4 EN, 64 left.
100% accuracy. Roll 20/24: no crit. Roll 37/100: no effect.
[(6 - 1) * 1.5] = 8 damage to Coda, 70 HP left.

Action 2
Agnès is gathering her strength!

Coda used Thunder! -8 EN, 55 left.
Roll 1/100: hit! Roll 24/24: no crit. Roll 65/100: no effect.
[(11 + 1) * 1.5] = 18 damage to Agnès, 32 HP left.

Roll 14/100.
Agnès is paralyzed and cannot move! (Paralysis 5%)

Action 3
Agnès is gathering her strength!

Coda used Thunderbolt! -7 EN, 48 left.
100% accuracy. Roll 8/24: no crit. Roll 94/100: no effect.
[(9 + 1) * 1.5] = 15 damage to Agnès, 17 HP left.

Roll 34/100: not fully paralyzed.
Agnès used Sky Attack! -9 EN, 55 left.
Roll 5/100: hit. Roll 2/2: no crit.
[(14 + 3 - 1 + 2) * 1] = 18 damage to Coda, 52 HP left.

Agnès is no longer sealing her moves!
Agnès is no longer paralyzed!
The battlefield is weird! (Psychic Terrain 2r)
:sm/meloetta: @ no item
Normal/Psychic | Psychic Surge
HP: 52/100 | EN: 48
4 / 4 / 6 / 6 / 90 | 1 / 1
Status: OK
Somna the Bewear | 9/100 HP | 50/100 EN
Ellysus the Latias | 90/90 HP | 96/100 EN
:ss/togekiss: @ no item
Flying/Fairy | Hustle, Color Change, Super Luck
HP: 17/90 | EN: 55
3 / 4 / 5 / 5 / 80 | 3 / 3
Status: OK
Elma the Goodra | KO
Sir Olberic Eisenberg the Sirfetch'd | 80/80 HP | 100/100 EN

Though Agnès has the ability Super Luck, her performance in battle has been anything but lucky recently. The very first Thunderbolt fired off by Coda paralyzes her, preventing her from attacking after her weak gust of wind. Unfazed, she dives towards Coda again, actually hitting her this time, but has eaten three powerful blasts of electricity this round. Though she's recovered from the unlucky paralysis, it looks like too little too late for her...

Torii to order/switch
TMan87 to order
Sivanandi to ref
 
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