Truly, Truly Outrageous
Introduction:






Introduction:
I've been out of the game for awhile, while I battled almost non-stop about a year ago, my state in competitive battling for a long time now had been largely limited to challenge cup and random battles, along with occasionally making an immensely gimmicky team that always ended up failing miserably. However, a little while ago I decided to take more interest in Pokemon (specifically when the League of Legends servers were down for about a week). I thought I was ready to sit down and make a nice, strong standard team, though I was daunted by the thought of joining the OU metagame right off the bat so I decided to start in NU. It went great, I started off 13-0-0 climbing to 20th on the Showdown ladders in a matter of 2 sittings. And then I came home one day, sat down ready to go and found out Quagsire had been banned. I remade my team and promptly lost 17 straight games. Angry, I returned to League, but shortly after went on a 8 game losing streak and, cursing my solo-queue teammates, returned to Pokemon. With NU out of the question, I decided to take 2 steps up all the way to UU and once again sat down to make a nice, standard team. I failed, in a way, as this team definitely had its quirks, but none the less has started 8-0-0 on the ladder erasing my previous 0-8-0 score in UU and bringing me to .500. However, I still know very little about the UU meta, so I come to you, Smogon, to teach me and help me fix any apparent weaknesses my team has.
The Boys in Action
[youtube]csphCjBGOVE[/youtube]
[youtube]csphCjBGOVE[/youtube]
Team Building Process
Apparently Sap Sipper Azumarill was Fizzy Stardust's idea, but the set I made I came up with all by my self, sorta on the spot. I thought that it would be a great defensive partner for Swampert as they are immune to each other's weaknesses. Also unlike, say, E-Vire and Gyrados, where Vire protects Gyrados, because no one wants to use an Electric move with Vire around as opposed to Gyrados giving Vire switch-ins, this relationship works the other way around, because no-one expects defensive Sap Sipper Azumarill


When I make a team, what I try to do is have 4 defensive pokes and 2 pokes as clean-up sweepers when the dirty work is done, I knew that Victini was going to be one of these two, the sheer power he provides, along with immunity to burn means he can end the game FAST



Lol I made a Fire, Water, Grass core without even realizing it, I added Roserade to give my team some more entry hazards but the above reason works too, though I didn't realize it at the time




I needed a Spinblocker to support my hazards and there really isn't a much better spinblocker than Sableye, Shandera was the other possible option but my team already had a high damage Fire type, meaning that adding a Shandera would allow a Flash Fire poke to shut me down late game





I needed a spinner to support Victini and another late game sweeper, the only poke that I could find to fulfill both roles was Hitmonlee, despite being an RU its proved itself well, in my first game it practically 6-0ed a team by itself







DA BEST MOVE (Gligar) @ Eviloite
Trait: Immunity
EVs: 252 HP / 252 Def / 4 HP
Impish Nature
- Earthquake
- Stealth Rock
- Roost
- Taunt
Gligar does an excellent job of keeping the threatening Fighting types of UU from doing damage. His absurd physical bulk allows him to Roost stall them indefinitely if they are statused or Life Orb and he never fails to get rocks up. Since him addition he has been a stalwart member of my team and seemingly the glue that holds them together, as losing Gligar often causes things to go steeply downhill. As he is often my lead Taunt is a nice little surprise as if the opponent does not predict it (which happens often) it can give me a free turn to set up rocks.

King Koopa (Blastoise) @ Leftovers
Trait: Torrent
EVs: 252 HP / 120 SDef / 136 Def
Calm Nature
- Scald
- Rapid Spin
- Toxic
- Roar
Blastoise is a very solid spinner and with his excellent defenses and defensive typing he can switch into many potent threats. Due to his defensive capabilities he is often forcing switches, resulting in a free Toxic. Roar is obviously extremely helpful for setup sweepers. He provides excellent utility and a good defensive presence, overall, a good addition to my team.

Overkill (Victini) @ Choice Band
Trait: Victory Star
EVs: 4 HP / 252 Spd / 252 Atk
Adamant Nature
- V-create
- Fusion Bolt
- U-turn
- Zen Headbutt
The job of the rest of my team is essentially to weaken the enemy team down to the point where Victini can OHKO everything and provide it with a safe switch in. Once the game reaches that point though, 90% of the time it's GG, because this thing is a monster. V-Create is what makes this thing famous, it KOs lots of important threats right away provided I can get a safe switch seeing as its a 270 base power move coming off a 252/Adamant Banded 100 base attack mon. Fusion Bolt and Zen Headbutt provide pretty safe, reliable, damage, U-turn is U-turn and U-turn is good. I chose banded over scarfed simply because while the prediction required to use it is higher so is the return, as Scarftini isn't OHKOing as much as Bandtini is.

Max Hazard (Roserade) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 136 Def / 120 SDef
Calm Nature
- Sludge Bomb
- Rest
- Giga Drain
- Spikes
Completely standard spikes set, I found out the double hazard/Sleep Powder set I was running before was illegal
due to a conjunction of Spikes and Sleep Powder, however I assume that this set will do its job of getting down Spikes admirably, though the loss of Sleep Powder hurts.

Gems are outrageous (Sableye) @ Leftovers
Trait: Prankster
EVs: 252 HP / 4 Spd / 132 SDef / 120 Def
Careful Nature
- Recover
- Will-O-Wisp
- Taunt
- Night Shade
Sableye's prowess for spinblocking is matched seemingly only by his prowess for stalling and pissing people off. Once he gets a Will-o-wisp off, just sitting there and using a combination of Recover and Night Shade to slowly kill off members of the enemy team is oh-so satisfying. Having a Taunt also lets me shutdown pokes like Umbreon and with Will-O-Wisp he can shutdown physical attackers making him an extremely useful poke. (4 speed EVs to outspeed other standard Sableye btw)

Fashion Conscious (Heracross) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Megahorn
- Close Combat
- Stone Edge
- Pursuit
The most tentative addition to my team he hasn't really been all that helpful, as I've found him to simply not deal enough damage. He's a good revenge killer for sure and after a boost or two he's pretty threatening but Close Combat spamming means that he's very vulnerable to other scarfers right when he starts getting strong and Megahorn simply doesn't have the neutral coverage to sweep with. While he's not been awful he's the team member I'm most keen to replace and I'm very open to suggestions in the realm of a revenge killer.
Nothing much else to say, just provide constructive criticisms, if you have found any EV spreads that work better than the standard Smogon sets than please recommend them as I using standard EVs on 4 (not counting Sableye though he's practically the same) of my guys. Thanks in advance!