Rules...
2v2 Singles
All Abilities
Training Items Only
36 Hours DQ
5 Chills / 2 Recoveries
2 Subs
Switch = OK
ASB Arena
Team TSRD...
Sprite by AbsoluteWeapon
Immune to Sandstorm. Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists.
Adds an additional level of Priority on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage.
(Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw)
Immune to Sandstorm damage. Reduced damage from all special attacks by two Base Attack Power during Sandstorm. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Sprite by Cartoons!
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Sprite by Gamefreak
Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate.
-- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Team Kiesman...
Master Roshi [Male] [Mankey]
Types:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Defiant (H) LOCKED: The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Nature: Jolly (+15% Speed, +15% Accuracy, -1 SpA)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 81 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance
Egg
Counter
Revenge
Reversal
Night Slash
Encore
TM/HM
Protect
Rock Slide
Aerial Ace
Dig
Poison Jab
Tutor/Other
--None--
Hector [Male] [Snubbull]
Types:
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage and their Natural Attack stage by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack and Natural Attack by one (1) stage. Only usable if a foe entered play this round.
Run Away: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled (H) LOCKED: These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. If this ability was triggered by an opponent's attack, it will also raise their Natural Speed by one (1) stage.
Nature: Careful (+ SpD, -1 SpA)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Ice Fang
Fire Fang
Thunder Fang
Tackle
Scary Face
Tail Whip
Charm
Bite
Lick
Headbutt
Roar
Egg
Heal Bell
Metronome
Mimic
Focus Punch
Smelling Salts
TM/HM
Protect
Earthquake
Dig
Brick Break
Bulk Up
Tutor/Other
--None--
TSRD sends out Pokemon and equips...
Kiesman sends out Pokemon and equips...
Kiesman orders...
TSRD orders...
VirajVora refs...
2v2 Singles
All Abilities
Training Items Only
36 Hours DQ
5 Chills / 2 Recoveries
2 Subs
Switch = OK
ASB Arena
Team TSRD...
Sprite by AbsoluteWeapon
Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists.
(Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw)
Immune to Sandstorm damage. Reduced damage from all special attacks by two Base Attack Power during Sandstorm. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Shed Skin [Passive]
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
|HP: 100|Atk: 3|Def: 3|SpA: 4|SpD: 3|Spe: 44|Size: 3|Weight: 5|BRT: 17|
|EC: 7/9|MC: 0|DC: 4/5|KOC: 0| Nature: Quiet (+SpA, -Spe) [-10% Evasion]
|EC: 7/9|MC: 0|DC: 4/5|KOC: 0| Nature: Quiet (+SpA, -Spe) [-10% Evasion]
Physical:
Bite
Brick Break
Bulldoze
Chip Away
Dig
Earthquake
Iron Tail
Outrage
Payback
Pursuit
Rock Slide
Smack Down
Stomp
Stone Edge
Superpower
Thrash
Special:
Ancient Power
Dark Pulse
Hyper Beam
Other:
Dragon Dance
Focus Energy
Leer
Protect
Sandstorm
Scary Face
Screech
Stealth Rock
Substitute
Taunt
Torment
Bite
Brick Break
Bulldoze
Chip Away
Dig
Earthquake
Iron Tail
Outrage
Payback
Pursuit
Rock Slide
Smack Down
Stomp
Stone Edge
Superpower
Thrash
Special:
Ancient Power
Dark Pulse
Hyper Beam
Other:
Dragon Dance
Focus Energy
Leer
Protect
Sandstorm
Scary Face
Screech
Stealth Rock
Substitute
Taunt
Torment
Sprite by Cartoons!
Flare Boost [Passive] (Dream)
This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities.
When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Rebound [Trigger]
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Rebound Command: Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Storm Drain [Passive]
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon.
It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities.
When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Rebound [Trigger]
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Rebound Command: Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Storm Drain [Passive]
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon.
It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
|HP: 100|Atk: 2|Def: 2|SpA: 2|SpD: 3|Spe: 98|Size: 4|Weight: 9|BRT: 16|
|EC: 4/6|MC: 0|DC: 4/5|KOC: 0| Nature: Jolly (+Spe, -SpA) [+22% Accuracy]
|EC: 4/6|MC: 0|DC: 4/5|KOC: 0| Nature: Jolly (+Spe, -SpA) [+22% Accuracy]
Physical:
Aqua Tail
Bite
Body Slam
Bounce
Bulldoze
Foul Play
Dig
Dive
Earthquake
Fake Out
Fire Fang
Iron Tail
Pursuit
Rapid Spin
Rock Slide
Sucker Punch
Tackle
U-Turn
Special:
Bubble Beam
Dark Pulse
Sludge Wave
Water Spout
Other:
Encore
Leer
Protect
Substitute
Taunt
Aqua Tail
Bite
Body Slam
Bounce
Bulldoze
Foul Play
Dig
Dive
Earthquake
Fake Out
Fire Fang
Iron Tail
Pursuit
Rapid Spin
Rock Slide
Sucker Punch
Tackle
U-Turn
Special:
Bubble Beam
Dark Pulse
Sludge Wave
Water Spout
Other:
Encore
Leer
Protect
Substitute
Taunt
Sprite by Gamefreak
-- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Battle Armor [Passive]
This Pokemon's thick armor prevents it from taking critical hits.
Keen Eye [Passive] (Dream)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means.
Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Sniper [Passive]
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
This Pokemon's thick armor prevents it from taking critical hits.
Keen Eye [Passive] (Dream)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means.
Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Sniper [Passive]
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
|HP: 90|Atk: 3|Def: 3|SpA: 1|SpD: 2|Spe: 65|Size: 1|Weight: 2|BRT: 14|
|EC: 4/6|MC: 0|DC: 4/5|KOC: 0| Nature: Adamant (+Atk, -SpA)
|EC: 4/6|MC: 0|DC: 4/5|KOC: 0| Nature: Adamant (+Atk, -SpA)
Physical:
Aerial Ace
Aqua Tail
Bite
Bug Bite
Brick Break
Cross Poison
Crunch
Dig
Feint Attack
Iron Tail
Knock Off
Night Slash
Payback
Pin Missile
Pursuit
Poison Fang
Poison Sting
Rock Tomb
Special:
Infestation
Other:
Acupressure
Agility
Confuse Ray
Leer
Protect
Scary Face
Substitute
Taunt
Torment
Toxic Spikes
Whirlwind
Aerial Ace
Aqua Tail
Bite
Bug Bite
Brick Break
Cross Poison
Crunch
Dig
Feint Attack
Iron Tail
Knock Off
Night Slash
Payback
Pin Missile
Pursuit
Poison Fang
Poison Sting
Rock Tomb
Special:
Infestation
Other:
Acupressure
Agility
Confuse Ray
Leer
Protect
Scary Face
Substitute
Taunt
Torment
Toxic Spikes
Whirlwind
Team Kiesman...
Master Roshi [Male] [Mankey]
Types:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Defiant (H) LOCKED: The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Nature: Jolly (+15% Speed, +15% Accuracy, -1 SpA)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 81 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance
Egg
Counter
Revenge
Reversal
Night Slash
Encore
TM/HM
Protect
Rock Slide
Aerial Ace
Dig
Poison Jab
Tutor/Other
--None--
Hector [Male] [Snubbull]
Types:
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage and their Natural Attack stage by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack and Natural Attack by one (1) stage. Only usable if a foe entered play this round.
Run Away: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled (H) LOCKED: These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. If this ability was triggered by an opponent's attack, it will also raise their Natural Speed by one (1) stage.
Nature: Careful (+ SpD, -1 SpA)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Ice Fang
Fire Fang
Thunder Fang
Tackle
Scary Face
Tail Whip
Charm
Bite
Lick
Headbutt
Roar
Egg
Heal Bell
Metronome
Mimic
Focus Punch
Smelling Salts
TM/HM
Protect
Earthquake
Dig
Brick Break
Bulk Up
Tutor/Other
--None--
TSRD sends out Pokemon and equips...
Kiesman sends out Pokemon and equips...
Kiesman orders...
TSRD orders...
VirajVora refs...
Last edited: