SS OU TSS-Team

Hi together,
Never really played Pokemon competitive, but looked for teams and strategies before. Mainly till Gen. 3. Only built 1 team before, so pretty outdated. I have my difficulties with the optimizing of the Speed for my Pokemon, so I copied pasta. Saw similiar posts with teams and well some builds are stolen, nevertheless I tried to build my own team, instead to copy a finished competitive team.
I tried to built my team for SS and that is my result:


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Tyranitar WeaKness Policy
Ability: Sand Stream
EVs: 252 HP/ 204 Atk / 20 Def / 20 SpD / 12 Spe
Adamant Nature
- Stealth Rock
- Crunch
- Stone Edge
- Fireblast

Main purpose of Tyranitar is a sandstorm entry. He has many weaknesses, so I try to utilize them with Weakness Policy.
20 Def is to survive a adamant excadrill and 20 SpD to survive a Washrotom. 12 Speed is to outspeed Base 60 speed Pokemon.
I´m not entirely sure with Fireblast, but my idea is to hurt Corviknight with it.
Instead of Weakness Policy, I might also take the Assault Vest, to boost his SpD even more.

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Excadrill Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide

Excadrill shall take advantage of Sandstorm. Jolly Nature to outspeed other Excadrill. Rapid Spin to remove hazards.
(Rapid Spin removed for Rock Slide).

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Toxapex Black Sludge
Ability: Regenerator
Bold Nature
EVs: 252 HP /252 Def /4 SpD
-Recover
-Toxic Spikes
-Baneful Bunker
-Scald

A TSS-Team wouldn`t be complete without poison, so why not take one of the best Walls in the game.
The Watertype shall help me vs Dracovish. I took Baneful Bunker above Toxin,
cause I can protect myself while the opponent gets damage of the sandstorm.
Furthermore I can generate some life through Black Sludge.
Haze would be another option as move.

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Ferrothorn Leftovers
Ability: Iron Barbs
Careful Nature
Evs: 252 HP / 4 Def / 252 SpD
-Spikes
-Leech Seed
-Knock Off
-Power Whip

Tyranitar has quite much weaknesses, so I need another special wall. Ferrothorn seems to fit quite well in a TSS team with Leech Seed and Iron Barbs. Protect cause sandstorm and Leech Seed (Protect removed for Power Whip, cause Seismitoad)
Knock Off to remove some annoying items, especially Eviolite.

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Corviknigh Leftovers
Ability: Pressure
Relaxed Nature
EVs: 252 HP / 252 Def / 4 SpD
-Defog
-Roost
-Body Press
-Brave Bird

And another defensive Pokemon. Pressure to use the enemys PP like Toxapex. Defog so I´m not a victim of opponents hazards.
If I´m allready defensive, why not take Body Press (good against excadrill). Taunt to shut opponents walls down. (Removed
for Brave Bird vs Conkeldurr)
I´m not confident with this set, I´m thinking about to take another moveset agaist Fighting types like Bravebird or/and U-Turn.
Would like to hear some opinions

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Clefable LifeOrb
Ability: Magic Guard
Modest Nature
EVs: 196 HP / 252 SpA / 4 SpD / 60 Spe
-Moonblast
-Flamtethrower
-Thunderbolt
-Calm Mind

My team was missing a spezial sweeper and seemed quite weak against fighting types, so i chosed Clefable as my 6th Pokemon. Magic Guard in combination with life orb should be obvious. 60 Speed to outspeed some. Moves are the typical 3 above: Moonblast, Flamethrower, Thunderbolt. My last move is Stealth Rock to fit Clefable better in a TSS team, but could/should? be changed. (Removed for Calm Mind)
I prefer Calm Mind over Moonlight, cause Sandstorm lowers the effect of Moonlight.



Threats? Well I have no real clue, I tried to cover the single types. But I have to less experience, cause I don`t play online atm. Didn`t bought the online mode, cause I didn`t needed it for other games. But will change it in the near future.

Hope my team isn`t to trashy and gladly receive some feedback.​
 
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I'd give Tyranitar Shed Shell to avoid getting trapped by Dugtrio since your team is very weak to it. You could honestly consider giving Toxapex Shed Shell too. Give Tyranitar Stealth Rock over Iron Head and give Clefable Calm Mind or Moonlight instead. Definitely give Excadrill Rock Slide over Rapid Spin, it's currently walled by Rotom-Heat and you already have hazard removal in Corviknight. I'd put Scald over Haze on Toxapex, Haze isn't that important right now. Power Whip over Protect is nice on Ferrothorn since you'll want to threaten the ever so common Seismitoad. You should use Brave Bird over Taunt on Corviknight to pressure Conkeldurr which you're quite weak to.

Overall I'm not entirely convinced by your build or the concept of a TSS team in this meta in general since your team relies on getting up hazards but you have no reliable way of punishing Corviknight coming in and using Defog outside of aggressively switching in Clefable. Other forms of hazard control like Court Change and Magic Bounce also throw a huge wrench into the works of your team.
 
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Thanks for your feedback. I updated my built, with exception for Shed Shell. Still have to think about it and wondering if I should replace him. For the moment I´m unsure. I guess it might be pretty bad, if I ignore the Dugtrio weakness?
 
Thanks for your feedback. I updated my built, with exception for Shed Shell. Still have to think about it and wondering if I should replace him. For the moment I´m unsure. I guess it might be pretty bad, if I ignore the Dugtrio weakness?
You can definitely choose not to run Shed Shell and play around Dugtrio instead if you happen to encounter it. It's just quite hard since multiple members of your team are weak to it so Shed Shell is an option to alleviate that problem a bit. Another option is to run Air Balloon on Excadrill for instance which allows it to switch in on Ground-type attacks on top of not being trapped by Dugtrio, as long as the Air Balloon is not popped that is.
 
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