Turbulent Times [An OU RMT]

Turbulent Times
An OU RMT
By: Minun

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-skips very long prologue-
Team at a glance:


breloom.png
jirachii.png
rotomc.png
heatran.png
salamence.png
tyranitar.png

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Team Synergy Chart
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harpy.gif

"Harpuia" Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 242 HP/252 Atk/16 Spd
Adamant nature (+Atk, -SAtk)
- Mach Punch
- Seed Bomb
- Protect
- Spore
---

Making a marvelous leader, Breloom is one competitor that isn't afraid of heading into battle first. With Seed Bomb and Mach Punch at its disposal, the likes of Aerodactyl, Swampert, Machamp (with some luck), etc. all fall without setting up their Stealth Rocks or Sub. Protect is the key move here to scout for Scarfers like Jirachi. Spore is Breloom's signature move since it put things like Skarmory to sleep. Breloom is one guy that hates fighting Infernape, Salamence, and Azelf though. In which case it acts as bait to switch into leader #2, Tyranitar.

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"Ciel" Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Wish
- Calm Mind
- Thunderbolt
- Flash Cannon
---

Stand-alone sweeper and healer. Jirachi does it all. Once Heatran and Infernapes are clear from the scene, Jirachi can sweep teams without any problem. Thunderbolt is here to keep Gyarados and Skarmory in check, be it they predict this is a standard Scarf Rachi. Flash Cannon is for a strong, reliable STAB attack. It also lets me beat down Blissey 1-on-1 after +6 Calm Minds. Psychic is an option to hit Swampert, but they're usually fainted by the time I begin to set up thanks to Heatran.

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"Elpizo" Rotom-c @ Leftovers
Ability: Levitate
EVs: 104 HP/212 Spd/192 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Will-o-wisp
- Substitute
---

This devious manifestation scares off things like Lucario, Scizor, etc. with its Jack-o-lantern smile. Sub-WoW Rotom is one beast that makes teams cry if they are unprepared. Thunderbolt was chosen over Charge Beam to hit as hard as possible, as fast as possible. Shadow Ball is a reliable secondary STAB attack that hits things like Gengar behind a sub. WoW is an obvious selection to cripple Tyranitars, Lucarios, and Scizors if they choose to switch in predicting a Leaf Storm or Shadow Ball. Substitute makes my opponent tremble and let's me switch out safely from pursuers.

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"Fefnir" Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Hidden Power [Grass]
- Earth Power
- Fire Blast
---

This Heatran is kick ass. Let me just say this, it was by complete accident that this guy ended up making my team. Originally it was a standard ScarfTran, but I made a mistake and gave it LO. Fortunately enough, this "mistake" has pulled me through so much tight predicaments. No one really predicts HP Grass on a Stealth Rock Heatran which is a big win. Scoring that OHKO on Swampert and setting up rocks is just awesome.

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"Zero" Salamence (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/180 Def/76 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Dragon Dance
- Roost
- Earthquake
---

Heh. This beast is pretty destructive once it sets up 2 Dragon Dances. Not only that, but it makes a pretty good wall for the likes of Lucario, Scizor, etc. Actually, they're simply just set up bait. Ice Punches from Jirachi fail to score that OHKO, Intimidated or not. Outrages from Jolly Flygon as well, though Adamant variants almost always do. Roost let's me recover and stall out Scizor, helping me get a few Dragon Dances (granted I don't get hit by a critical hit). Earthquake makes an awesome secondary form attack, scoring OHKO's after a DD on most Jirachi, Heatrans, and Tyranitar variants. Brick Break can also be an option if you want to hit Skarmory at neutral, but isn't really recommended.

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"Mega Man" Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Hasty nature (+Spd, -Def)
- Crunch
- Pursuit
- Ice Beam
- Earthquake
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Leader numero dos. Like I said previously, Breloom doesn't like being paired with Azelf, Infernape, or Starmie leads. When that happens, this guy flies in with it's super cool scarf to crunch them to the depth of hell. Pursuit is here, but hardly used, for Gengars. Since most of my opponents fear of being Pursued, they tend to just stay in in hopes that I'm not scarfed... and that's where my speedy Crunch comes in hand. Ice Beam is for Salamences who likes to go "FIRE BLAST, RAWWRRRR" on my Breloom. It also let's me score that OHKO on Gliscor switch-ins (I love those). Earthquake lets me beat down Jirachi, Lucarios, and Heatrans. However, it's mostly used to clean up the remainder of their team late game since my opponents can usually predict it early on.
 
Hi Minun,

Looking at your team right now, you can definitely look to patch up your weakness to several offensive threats, namely Gyarados, Salamence, and Infernape. Gyarados can always set up on locked in Tyranitar's Earthquake or Pursuit even. Infernape will run circles on your team and will prove to be bothersome the entire match. Salamence can set up in the same manner as Gyarados. You can always try your hand out on an offensive Suicune over your Rotom. Your Rotom currently handles Lucario, which is nicely handled by Salamence for the most part. Suicune would be a nicer addition to help deal with Gyarados, Salamence and Infernape. A defensive boosted spread can work on a team like this: 252 hp / 252 def / 6 SpD with the nature Bold and the movesets Calm Mind / Surf / Ice Beam / Hidden Power Electric. Not only does Suicune handle these threats well, it can effectively lure in Latias as well, which allows you to trap it with Tyranitar. With Latias gone, Heatran and Salamence can sweep sufficiently easier now.

As for other options, look for 252 hp / 220 def / 36 spe spread on Jirachi. The Speed allows you to outpace Tyranitar, you never know, you might need to Flash Cannon first when your up against it. Any reason to go Naive on Heatran? Go for Timid nature instead. overall gl.
 
Hiya
i agree with the above poster, but i can also say that dragonite is much better at being a bulky dancer with overall better defensive stats and just works better imo
Dragonite@leftovers
224HP 84Atk 200 speed
Inner Focus
adamant
-Dragon Dance
-Dragon Claw
-Roost
-EQ/Heall bell
same moveset as mence, but its more bulky, heall bell can be used if u find status problematic, but EQ is fine otherwise

hope i helped,

Bartman101
 
Hiya
i agree with the above poster, but i can also say that dragonite is much better at being a bulky dancer with overall better defensive stats and just works better imo
Dragonite@leftovers
224HP 84Atk 200 speed
Inner Focus
adamant
-Dragon Dance
-Dragon Claw
-Roost
-EQ/Heall bell
same moveset as mence, but its more bulky, heall bell can be used if u find status problematic, but EQ is fine otherwise

hope i helped,

Bartman101
No, bulky Dragonite will not work as well for this team. Replacing the current bulky Salamence with that Dragonite will make his team more prone to Naive Heatran and even Adamant/Jolly Lucario with Stone Edge/Ice Punch. Salamence also has Intimidate to support the team, which is better than sacrificing that ability and the speed for the slight up in defenses that Dragonite boasts.

Earlier when I looked through this RMT, I thought Tyranitar should have ran Super Power over Earthquake, but then I can see that your team needs that surprise Earthquake from Tyranitar to get rid of Infernape since it's really a huge threat to this team.

That Rotom-H set is really fun to use to mess the head with your opponents, but switching it out for the bulky Suicune set provided by j. franky will give better insurance against the weaknesses in DD Gyarados and DD Salamence. Plus this team will have good function with two CMer. If Suicune gets tricked with Choice Scarf, then Jirachi is free to CM without worry.

Any Dragonite or Salamence set without any Fire-type move will always have trouble facing against Skarmory. But these guys do provide great team support against the aforementioned threats such as Lucario, and will give this team a surprise victory over many teams that lacks Steel such as Skarmory. Even inserting in Magnezone will not guarantee trapping Skarmory since it has Shed Shell, unless there is someone who can either use Knock-Off, or Trick from someone who Skarmory usually doesn't expect will do (like Metagross or Bronzong). Those methods are probably not worth doing since it is too demanding for eliminating one Pokemon.

I really like the presentation of this team. I might come back to give suggestion if I do find anything useful. Good luck with the suggestions provided by j. franky.
 
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