Turn about up in flames

Hello, again. I came up with the idea for this team while I was fixing my last team. It's kinda supposed to be an anti meta team and is really cool, but it could probably use some work and I think I have a weakness to Rock Polish Magnet Rise Aggron 'cause I got swept by one once, though I have made a change to the team since. Also, Sub Rhyperior can be annoying. For the record, the title of the thread has nothing to do with the team, other than it being a cool name for the last case of Investigations and this team's pretty cool itself. Anyways...

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Spiritomb (M) @ Choice Band
Ability: Pressure
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Trick
- Sucker Punch
- Shadow Sneak
- Pursuit

I've gone up against several spiritomb leads in the past and have been interested in running one myself for awhile. As said before, this team's supposed to be anti metaish and I'm pretty sure having the ability to completely stop Ambipom leads, Alakazam, and being able to make the UU pixies lives a little harder (Just gotta watch out for Trick variants, or else I may waste a turn in trying to screw them up. ) counts as anti meta, so I decided that now was as good a time as any to test a spiritomb lead out. I will admit that he isn't the best lead that I've ever tested (that title currently belongs to Kabutops ), but he ain't bad. Just wish he was a bit faster on the trick sometimes.

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Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 52 HP/252 Atk/206 Def
Adamant nature (+Atk, -SAtk)
- Assurance
- Earthquake
- Ice Shard
- Rapid Spin

I knew early on that I'd need a rapid spinner on my team, and possibly one that could run stealth rock as well and could hit hard on the physical side. Even after I decided to use someone else as my stealth rock user, I decided that Donphan was perfect for the team. Donphan was selected for his ability to destroy spin blockers (especially Mismagius, though stopping the annoying Rotom's nice too ), being able to hit really hard, and for his nice Ice type priority. He's been really cool so far and I'm pretty sure I've made the right selection for a spin blocker. He can be a bit difficult switching in when I absolutely need those rocks gone right away, though.

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Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/100 Atk/158 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Shadow Claw
- Seismic Toss
- Thunder Wave

Ugh! I'm gonna be perfectly honest, I hate this guy. I hate him about as much as the Rotom forms and random hax. With that said, I didn't like the idea of wasting two of Donphan's moveslots on support moves which meant that I needed a stealth rock user and of them all, Registeel has the most resists which was needed. He does his job about as well as I'd figured, though I think I might want to switch Thunder Wave out for Explosion or something.

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Hypno (M) @ Leftovers
Ability: Insomnia
EVs: 172 HP/112 SAtk/226 SDef
Calm nature (+SDef, -Atk)
- Thunder Wave
- Psychic
- Nasty Plot
- Baton Pass

The idea for this team actually started with this guy. One of the most used pokémon in UU right now is Venasaur, and Hypno can come in on most of his sets, force it out, and then either set up or Thunder Wave the switch in. Against teams that don't run Venasaur, or some other sleeper, Hypno acts as a really nice special wall that can make one of my last two pokémon scarier than normal. Thunder Wave's a pretty safe attack to use as my opponent switches out, so I usually do that first and then react accordingly if need be.

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Milotic (F) @ Life Orb
Ability: Marvel Scale
EVs: 154 HP/80 Def/56 Spd/220 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Hydro Pump
- Ice Beam
- Recover

I originally had a specstile here, 'cause come on, Baton passing a nasty plot boost or two too specstile's hilarious. I changed him out for something a little bulkier and have found her to be almost as fun and hilarious. Naturally, passing a nasty plot boost to this gal happens more often than it did when I was running Specstile. She was selected for her bulk, instant recovery, and, well... She just seemed like a really good pokémon for this spot

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Moltres @ Life Orb
Ability: Pressure
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Air Slash
- Fire Blast
- Hidden Power [Grass]
- Roost

From what I understand, Moltres was at one point a huge special threat, so picking him to receive a nasty plot boost seemed pretty obvious. Not being trapped by a Dugtrio also made him a nice choice. With that said, I'm not to sure 'bout him. Being 4x weak to rock type moves really sucks and, I dunno... He's good, but I think my team could do better.
 
Hi, I'd just like to say that Hypno is just asking to be Pursuited by Spiritomb/Drapion/Whoever. Now, Drapion and the rest don't really like being Paralyzed, but Spiritomb won't mind it, especially if the other team has a cleric. Then you can say bye to Hypno since he has no Defense EVs.

So, I recommend either changing Hypno to a different poke, or giving it a more defensive spread of 252 HP/56 Def/200 SpD with a Bold nature and changing its moveset to Wish/Reflect/Thunderwave/Psychic. On a wall like Hypno, having recovery is a must... and it still supports your team. Reflect helps cushion physical blows and Wish keeps you healthy. Just some food for thought! Good luck with your team :)
 
Hi, I'd just like to say that Hypno is just asking to be Pursuited by Spiritomb/Drapion/Whoever. Now, Drapion and the rest don't really like being Paralyzed, but Spiritomb won't mind it, especially if the other team has a cleric. Then you can say bye to Hypno since he has no Defense EVs.

So, I recommend either changing Hypno to a different poke, or giving it a more defensive spread of 252 HP/56 Def/200 SpD with a Bold nature and changing its moveset to Wish/Reflect/Thunderwave/Psychic. On a wall like Hypno, having recovery is a must... and it still supports your team. Reflect helps cushion physical blows and Wish keeps you healthy. Just some food for thought! Good luck with your team :)

I actually haven't had any problem with him being pursuited before he can pass the nasty plot boost (At least that I can remember... He might've died from a pursuit before and I just don't remember )... I can't remember, but doesn't baton pass get around pursuit? Either way, it's something I'll keep in mind.

As much as I would love to put wish on the set, I wouldn't be able to pass nasty plot boosts to stuff which is what the team is kinda built around. I could change his EV spread to give him a little more defense though since I'm normally not gonna attack with Hypno, but being able to attack with him in times of need is nice...
 
hello, while i was checking out this team i noticed milotic was using hydro pump. I suggest switching hydro pump to surf because of the accuracy and after a nasty plot, surf is still extremely strong not to mention it has more PP at its disposal. Also i suggest swtiching your spiritomb lead to the offensive lead given on the smogon site

Spiritomb@ spell tag
ability: pressure
EVs: 244 HP / 48 atk / 12 Spe / 204spatk
nature
- shadow ball
- pursuit
- hidden power fighting
- shadow sneak

I suggest this set because it has much more variety than your choice band set other than being able to trick. Hidden power fighting takes out ambipom leads, houndoom leads, and pretty much everything that is weak against it and i have found it very useful since i use this lead. Shadow ball is its main stab which will 2HKO an uxie lead. That's all i have for now and i hope i helped.

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hello, while i was checking out this team i noticed milotic was using hydro pump. I suggest switching hydro pump to surf because of the accuracy and after a nasty plot, surf is still extremely strong not to mention it has more PP at its disposal. Also i suggest swtiching your spiritomb lead to the offensive lead given on the smogon site

Spiritomb@ spell tag
ability: pressure
EVs: 244 HP / 48 atk / 12 Spe / 204spatk
nature
- shadow ball
- pursuit
- hidden power fighting
- shadow sneak

I suggest this set because it has much more variety than your choice band set other than being able to trick. Hidden power fighting takes out ambipom leads, houndoom leads, and pretty much everything that is weak against it and i have found it very useful since i use this lead. Shadow ball is its main stab which will 2HKO an uxie lead. That's all i have for now and i hope i helped.

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Hydro Pump is to allow Milotic to deal as much damage as possible without having to rely on a nasty plot boost. Kinda a worse case scenario type of thing. I have thought about changing it though.

I'll test your spiritomb suggestion a little later today.
 
So,

On the Hypno thing. The only one I really feel you should be worried about is if a TrickBand Spiritomb switches in. You won't know if it's Banded, but know that even if you try to escape, a Pursuit will OHKO you. The only way to avoid this would be to run a 252 HP, 252 Def, Bold Hypno. I don't suggest this though as it's fairly situational and you'd only survive by a very very slim margin. If you had taken any prior damage you would most likely be KO'd.

In general your team is quite solid and doesn't have any outstanding defensive weak points. However, without a NP boost on one of your sweepers, I don't see you getting past Bulky Waters at all. If you aren't able to get a boost, which as you said is worst case scenario, you lack a way to get past them asides from flinchaxing on your Moltres. Most waters themselves can be taken care of by Milotic, but opposing Milotic will be a huge pain in the ass. They can easily outstall you especially if they carry toxic as iirc, your Milo's HP Grass only does around 30% or so. Toxic + Life Orb = too much for Recover to handle. For these reasons I suggest you try one of two things. As you said yourself, this is sort of an anti-meta team, so try running Manetric over your current Moltres. The sets are as followed.

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@ Life Orb
Nature: Timid
252 SpA, 4 Def, 252 Spe
- Thunderbolt
- Flamethrower
- HP Grass
- Substitute / Charge Beam

Manetric is a anti-meta Pokemon. It's able to shut down the current F/W/G core that is seen in most common teams. It will allow you to easily get through opposing Bulky Waters, with or without a NP boost and still hit the other two parts of the core for large amounts of damage. If you're scared of being locked in by a Dugtrio, run substitute for scouting, if a Dugtrio tries to switch in as you Sub, it'll be killed off by you as it breaks your sub. If Dugtrio isn't too much of a worry, Charge Beam can be tried as a last try effort if the NP boost doesn't go through and it can still sweep with ease. Manetric is 15 base speed higher than Moltres so opposing ones will get fried by Thunderbolt. In general Manetric carries more reward than risk for your team.

Hope my advice helped and feel free to disregard if it doesn't fit your team how you want it. Good luck with everything.
 
So,

On the Hypno thing. The only one I really feel you should be worried about is if a TrickBand Spiritomb switches in. You won't know if it's Banded, but know that even if you try to escape, a Pursuit will OHKO you. The only way to avoid this would be to run a 252 HP, 252 Def, Bold Hypno. I don't suggest this though as it's fairly situational and you'd only survive by a very very slim margin. If you had taken any prior damage you would most likely be KO'd.

In general your team is quite solid and doesn't have any outstanding defensive weak points. However, without a NP boost on one of your sweepers, I don't see you getting past Bulky Waters at all. If you aren't able to get a boost, which as you said is worst case scenario, you lack a way to get past them asides from flinchaxing on your Moltres. Most waters themselves can be taken care of by Milotic, but opposing Milotic will be a huge pain in the ass. They can easily outstall you especially if they carry toxic as iirc, your Milo's HP Grass only does around 30% or so. Toxic + Life Orb = too much for Recover to handle. For these reasons I suggest you try one of two things. As you said yourself, this is sort of an anti-meta team, so try running Manetric over your current Moltres. The sets are as followed.

310.gif
@ Life Orb
Nature: Timid
252 SpA, 4 Def, 252 Spe
- Thunderbolt
- Flamethrower
- HP Grass
- Substitute / Charge Beam

Manetric is a anti-meta Pokemon. It's able to shut down the current F/W/G core that is seen in most common teams. It will allow you to easily get through opposing Bulky Waters, with or without a NP boost and still hit the other two parts of the core for large amounts of damage. If you're scared of being locked in by a Dugtrio, run substitute for scouting, if a Dugtrio tries to switch in as you Sub, it'll be killed off by you as it breaks your sub. If Dugtrio isn't too much of a worry, Charge Beam can be tried as a last try effort if the NP boost doesn't go through and it can still sweep with ease. Manetric is 15 base speed higher than Moltres so opposing ones will get fried by Thunderbolt. In general Manetric carries more reward than risk for your team.

Hope my advice helped and feel free to disregard if it doesn't fit your team how you want it. Good luck with everything.

On Hypno: You make a good point. I will keep the more defensive spread in mind since I don't necessarily need to attack with him, however I won't change his spread unless a time comes where I need too.

Your right about opposing Milotic's being a pain. I mean, their kinda always a pain to me, but... Anyways, instead of switching a member out to better deal with them, couldn't I put toxic on Registeel to patch up this annoyance? At least, it would stop non-restalk variants... With that said, I have thought about switching Moltres out for someone and I really liked specs Manetric and have a feeling that I'll like that Manetric too. I have 2 problems with Manetric, however. The first problem is how frail he is, making it hard to switch him in on things. The other problem is his earthquake weakness. I kinda got swept by a Rhyperior before simply because I couldn't really switch into him all that well...
 
Oh actually I'm sorry about that. I completely got this and another RMT mixed up with the Registeel and I thought you had a CurseRest Registeel. So in that revelation, I have rethought what I previously said and I have two suggestions. While Manetric is still a very anti-meta Pokemon as of now, but obviously you said expressed your interest in killing off Rhyperior and previous problems such as Aggron. These two Pokemon both will allow you to serve similar purposes but at the same time work for whichever purpose you want. The two sets I suggest are as followed:

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@ Choice Scarf
Nature: Modest
4 Def, 252 SpA, 252 Spe
- Leaf Storm
- Energy Ball
- Focus Blast
- HP Ice

or

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@ Choice Scarf
Nature: Timid
252 SpA, 4 SpD, 252 Spe
- Thunderbolt
- Shadow Ball
- HP Grass / HP Fight
- Trick

Either Pokemon brings its own attributes to the table. Both however, are tailored to eliminate Rhyperior from your problems. Sceptile carries with it more speed and power, and also more type coverage. Rotom brings most of that, but also the ability to possible cripple opposing walls, and even better, a complete immunity to Ground type attacks whilst Sceptile only has a a resistance. Both can function really well with a NP pass, and with scarves, become speedy powerful threats. Be warned, a -4 Sceptile using Leaf Storm has a fairly substantial chance of missing on the OHKO, while Energy Ball will always OHKO. Focus Blast allows you to eliminate Aggron, something that Rotom cannot do as it needs HP Grass to eliminate Rhyperior. You can switch out HP Grass for HP Fight, but even with a NP boost, Rotom will never OHKO Rhyperior. You can do this if you manage to get it two boosts but thats situational. Rotom also allows you to keep opposing ghosts at bay if that ever proves to be a problem for you. Whichever you decide to use, if either, you gain a powerful revenge killer at the end of the day. Also, one last thing I feel you should know. Sceptile can switch into EQ with ease, but will be OHKO'd by Megahorn, and will also be done in by Stone Edge after SR. Even without SR, it has a slight chance at getting killed. same goes for Rotom except it can switch into both EQ and Megahorn. This is of course, assuming you are facing a Standard Rhyperior. if you are facing the RP version, both will always be OHKO'd by Stone Edge regardless.

Other than that, if you decide to use either of these instead of Moltres, it allows you to not be required to run Toxic on Registeel, but you can if you want. I'll post back if I manage to come up with any better solutions.
 
Oh actually I'm sorry about that. I completely got this and another RMT mixed up with the Registeel and I thought you had a CurseRest Registeel. So in that revelation, I have rethought what I previously said and I have two suggestions. While Manetric is still a very anti-meta Pokemon as of now, but obviously you said expressed your interest in killing off Rhyperior and previous problems such as Aggron. These two Pokemon both will allow you to serve similar purposes but at the same time work for whichever purpose you want. The two sets I suggest are as followed:

254.gif
@ Choice Scarf
Nature: Modest
4 Def, 252 SpA, 252 Spe
- Leaf Storm
- Energy Ball
- Focus Blast
- HP Ice

or

479.gif
@ Choice Scarf
Nature: Timid
252 SpA, 4 SpD, 252 Spe
- Thunderbolt
- Shadow Ball
- HP Grass / HP Fight
- Trick

Either Pokemon brings its own attributes to the table. Both however, are tailored to eliminate Rhyperior from your problems. Sceptile carries with it more speed and power, and also more type coverage. Rotom brings most of that, but also the ability to possible cripple opposing walls, and even better, a complete immunity to Ground type attacks whilst Sceptile only has a a resistance. Both can function really well with a NP pass, and with scarves, become speedy powerful threats. Be warned, a -4 Sceptile using Leaf Storm has a fairly substantial chance of missing on the OHKO, while Energy Ball will always OHKO. Focus Blast allows you to eliminate Aggron, something that Rotom cannot do as it needs HP Grass to eliminate Rhyperior. You can switch out HP Grass for HP Fight, but even with a NP boost, Rotom will never OHKO Rhyperior. You can do this if you manage to get it two boosts but thats situational. Rotom also allows you to keep opposing ghosts at bay if that ever proves to be a problem for you. Whichever you decide to use, if either, you gain a powerful revenge killer at the end of the day. Also, one last thing I feel you should know. Sceptile can switch into EQ with ease, but will be OHKO'd by Megahorn, and will also be done in by Stone Edge after SR. Even without SR, it has a slight chance at getting killed. same goes for Rotom except it can switch into both EQ and Megahorn. This is of course, assuming you are facing a Standard Rhyperior. if you are facing the RP version, both will always be OHKO'd by Stone Edge regardless.

Other than that, if you decide to use either of these instead of Moltres, it allows you to not be required to run Toxic on Registeel, but you can if you want. I'll post back if I manage to come up with any better solutions.

Oh, that's no problem. I'll still keep manetric in mind though, since it's such a cool pokémon. Anyways

As I said in the original post, I tested a specstile instead of Milotic at first, who's similar to scarftile only scarftile's trying to outrun the flash while specstile's trying to out punch superman XD Anyways, specstile just wasn't doing it for me and I'm not sure scarftile will be any different, so I might have to go with the floating ghost. Question, is there any reason why I should run Rotom over something like Mismagius? I mean, Mismagius has higher HP, Special Attack, and Speed while only having slightly less defense. I'm just wondering because if I can manage it, I'd rather not run Rotom 'cause I find him incredibly annoying for some reason, but if I have to I will. Either way, I'll probably test your suggestions along with the spiritomb suggestion tomorrow... Didn't really feel like pokémon today which is why I didn't test anything XD

I just thought of something, if I switch out Moltres, I won't need a rapid spinner... Hm...

Edit: Tested the spiritomb change earlier today, didn't really care for it. will test Rotom/Mismagius later today/tomorrow.
 
I used a scarf Mismagius for a few battles today. Though the battles were complete crap in general, I'm not to sure if a scarf floating ghost really brought anything to the table that I needed, so I might try a specs Mismagius, or I might swallow my hate for the thing like I did for Registeel and see how a scarf/specs Rotom does. I'm thinking I might need something a bit bulkier in that last slot though... Dunno...
 
Sorry for the triple post, but...

I tested specs Mismagius and like her more than Scarf Mismagius, and I think she does better than Moltres did to. I now need to focus my attention on Donphan. I threw a life orb and stone edge on him since I no longer needed rapid spin, but I'm thinking that something else could take his place and bring more to the team than he is right now. I'm not 100% sure what I need though which is why I'm bumping the thread again. The Ice type priority that Donphan brings is nice, so I've thought about running Hitmontop who can abuse priority, but I'm also thinking that running another bulky support pokémon might be good too. What ever I decide to run needs to be a physical attacker though since the team's kinda lacking in the physical apartment.

I just kinda need some ideas thrown at me right now from other users. I looked through UU/NU pokémon earlier today and either drew a huge blank, or thought "I'd love to test this pokémon... On a different team" :/ Anyone got any ideas?
 
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