Hello, again. I came up with the idea for this team while I was fixing my last team. It's kinda supposed to be an anti meta team and is really cool, but it could probably use some work and I think I have a weakness to Rock Polish Magnet Rise Aggron 'cause I got swept by one once, though I have made a change to the team since. Also, Sub Rhyperior can be annoying. For the record, the title of the thread has nothing to do with the team, other than it being a cool name for the last case of Investigations and this team's pretty cool itself. Anyways...
Spiritomb (M) @ Choice Band
Ability: Pressure
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Trick
- Sucker Punch
- Shadow Sneak
- Pursuit
I've gone up against several spiritomb leads in the past and have been interested in running one myself for awhile. As said before, this team's supposed to be anti metaish and I'm pretty sure having the ability to completely stop Ambipom leads, Alakazam, and being able to make the UU pixies lives a little harder (Just gotta watch out for Trick variants, or else I may waste a turn in trying to screw them up. ) counts as anti meta, so I decided that now was as good a time as any to test a spiritomb lead out. I will admit that he isn't the best lead that I've ever tested (that title currently belongs to Kabutops ), but he ain't bad. Just wish he was a bit faster on the trick sometimes.
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Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 52 HP/252 Atk/206 Def
Adamant nature (+Atk, -SAtk)
- Assurance
- Earthquake
- Ice Shard
- Rapid Spin
I knew early on that I'd need a rapid spinner on my team, and possibly one that could run stealth rock as well and could hit hard on the physical side. Even after I decided to use someone else as my stealth rock user, I decided that Donphan was perfect for the team. Donphan was selected for his ability to destroy spin blockers (especially Mismagius, though stopping the annoying Rotom's nice too ), being able to hit really hard, and for his nice Ice type priority. He's been really cool so far and I'm pretty sure I've made the right selection for a spin blocker. He can be a bit difficult switching in when I absolutely need those rocks gone right away, though.
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Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/100 Atk/158 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Shadow Claw
- Seismic Toss
- Thunder Wave
Ugh! I'm gonna be perfectly honest, I hate this guy. I hate him about as much as the Rotom forms and random hax. With that said, I didn't like the idea of wasting two of Donphan's moveslots on support moves which meant that I needed a stealth rock user and of them all, Registeel has the most resists which was needed. He does his job about as well as I'd figured, though I think I might want to switch Thunder Wave out for Explosion or something.
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Hypno (M) @ Leftovers
Ability: Insomnia
EVs: 172 HP/112 SAtk/226 SDef
Calm nature (+SDef, -Atk)
- Thunder Wave
- Psychic
- Nasty Plot
- Baton Pass
The idea for this team actually started with this guy. One of the most used pokémon in UU right now is Venasaur, and Hypno can come in on most of his sets, force it out, and then either set up or Thunder Wave the switch in. Against teams that don't run Venasaur, or some other sleeper, Hypno acts as a really nice special wall that can make one of my last two pokémon scarier than normal. Thunder Wave's a pretty safe attack to use as my opponent switches out, so I usually do that first and then react accordingly if need be.
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Milotic (F) @ Life Orb
Ability: Marvel Scale
EVs: 154 HP/80 Def/56 Spd/220 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Hydro Pump
- Ice Beam
- Recover
I originally had a specstile here, 'cause come on, Baton passing a nasty plot boost or two too specstile's hilarious. I changed him out for something a little bulkier and have found her to be almost as fun and hilarious. Naturally, passing a nasty plot boost to this gal happens more often than it did when I was running Specstile. She was selected for her bulk, instant recovery, and, well... She just seemed like a really good pokémon for this spot
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Moltres @ Life Orb
Ability: Pressure
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Air Slash
- Fire Blast
- Hidden Power [Grass]
- Roost
From what I understand, Moltres was at one point a huge special threat, so picking him to receive a nasty plot boost seemed pretty obvious. Not being trapped by a Dugtrio also made him a nice choice. With that said, I'm not to sure 'bout him. Being 4x weak to rock type moves really sucks and, I dunno... He's good, but I think my team could do better.

Spiritomb (M) @ Choice Band
Ability: Pressure
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Trick
- Sucker Punch
- Shadow Sneak
- Pursuit
I've gone up against several spiritomb leads in the past and have been interested in running one myself for awhile. As said before, this team's supposed to be anti metaish and I'm pretty sure having the ability to completely stop Ambipom leads, Alakazam, and being able to make the UU pixies lives a little harder (Just gotta watch out for Trick variants, or else I may waste a turn in trying to screw them up. ) counts as anti meta, so I decided that now was as good a time as any to test a spiritomb lead out. I will admit that he isn't the best lead that I've ever tested (that title currently belongs to Kabutops ), but he ain't bad. Just wish he was a bit faster on the trick sometimes.

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Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 52 HP/252 Atk/206 Def
Adamant nature (+Atk, -SAtk)
- Assurance
- Earthquake
- Ice Shard
- Rapid Spin
I knew early on that I'd need a rapid spinner on my team, and possibly one that could run stealth rock as well and could hit hard on the physical side. Even after I decided to use someone else as my stealth rock user, I decided that Donphan was perfect for the team. Donphan was selected for his ability to destroy spin blockers (especially Mismagius, though stopping the annoying Rotom's nice too ), being able to hit really hard, and for his nice Ice type priority. He's been really cool so far and I'm pretty sure I've made the right selection for a spin blocker. He can be a bit difficult switching in when I absolutely need those rocks gone right away, though.

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Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/100 Atk/158 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Shadow Claw
- Seismic Toss
- Thunder Wave
Ugh! I'm gonna be perfectly honest, I hate this guy. I hate him about as much as the Rotom forms and random hax. With that said, I didn't like the idea of wasting two of Donphan's moveslots on support moves which meant that I needed a stealth rock user and of them all, Registeel has the most resists which was needed. He does his job about as well as I'd figured, though I think I might want to switch Thunder Wave out for Explosion or something.

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Hypno (M) @ Leftovers
Ability: Insomnia
EVs: 172 HP/112 SAtk/226 SDef
Calm nature (+SDef, -Atk)
- Thunder Wave
- Psychic
- Nasty Plot
- Baton Pass
The idea for this team actually started with this guy. One of the most used pokémon in UU right now is Venasaur, and Hypno can come in on most of his sets, force it out, and then either set up or Thunder Wave the switch in. Against teams that don't run Venasaur, or some other sleeper, Hypno acts as a really nice special wall that can make one of my last two pokémon scarier than normal. Thunder Wave's a pretty safe attack to use as my opponent switches out, so I usually do that first and then react accordingly if need be.

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Milotic (F) @ Life Orb
Ability: Marvel Scale
EVs: 154 HP/80 Def/56 Spd/220 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Hydro Pump
- Ice Beam
- Recover
I originally had a specstile here, 'cause come on, Baton passing a nasty plot boost or two too specstile's hilarious. I changed him out for something a little bulkier and have found her to be almost as fun and hilarious. Naturally, passing a nasty plot boost to this gal happens more often than it did when I was running Specstile. She was selected for her bulk, instant recovery, and, well... She just seemed like a really good pokémon for this spot

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Moltres @ Life Orb
Ability: Pressure
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Air Slash
- Fire Blast
- Hidden Power [Grass]
- Roost
From what I understand, Moltres was at one point a huge special threat, so picking him to receive a nasty plot boost seemed pretty obvious. Not being trapped by a Dugtrio also made him a nice choice. With that said, I'm not to sure 'bout him. Being 4x weak to rock type moves really sucks and, I dunno... He's good, but I think my team could do better.