Rules:
1v1 Beginner Battle
Training Items only
ASB Arena
5 Chill/2 Recovery
36 Hour DQ
I shall declare the following to be normal:
Switch=OK
All Abilities
Team EvAlNo:
Scyther - Harold (Male)
Types:
Bug - Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Flying - Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Swarm (Passive) - When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast: (LOCKED)
Nature: Adamant (+Attack, -Special Attack)
Stats:
HP: 100
Attack: 5+
Defense: 3
Special Attack: 1-
Special Defense: 3
Speed: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 0/6
MC: 0
AC: 0/5
Attacks (20):
Level Up:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Team
TM:
Protect
U-turn
Brick Break
Swords Dance
Roost
Tutor:
None
Egg Moves:
Night Slash
Endure
Reversal
Quick Guard
Steel Wing
Other:
None
Arty (Cupra) (M)
Nature: Hasty (+15% Speed, - Defense, +9 Accuracy)
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic STAB: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Shield Dust/Keen Eye/Illusion(H - LOCKED)
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Illusion (LOCKED) - Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Attack: 2
Defense: 1(-)
Special Attack: 3
Special Defense: 2
Speed: 51(+)
BRT: 13
Weight Class: 1
Size Class: 1
EC: 0/9
MC: 0/???
AC: 0/5
Moves (16):
Level Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
TM:
Psychic
Shadow Ball
Will-o-Wisp
Safeguard
Protect
Egg:
Disable
Feint
Bug Buzz
Hydro Pump
Close Combat
1v1 Beginner Battle
Training Items only
ASB Arena
5 Chill/2 Recovery
36 Hour DQ
I shall declare the following to be normal:
Switch=OK
All Abilities
Team EvAlNo:

Scyther - Harold (Male)
Types:
Bug - Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Flying - Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Swarm (Passive) - When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast: (LOCKED)
Nature: Adamant (+Attack, -Special Attack)
Stats:
HP: 100
Attack: 5+
Defense: 3
Special Attack: 1-
Special Defense: 3
Speed: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 0/6
MC: 0
AC: 0/5
Attacks (20):
Level Up:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Team
TM:
Protect
U-turn
Brick Break
Swords Dance
Roost
Tutor:
None
Egg Moves:
Night Slash
Endure
Reversal
Quick Guard
Steel Wing
Other:
None

Arty (Cupra) (M)
Nature: Hasty (+15% Speed, - Defense, +9 Accuracy)
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic STAB: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Shield Dust/Keen Eye/
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stats:
HP: 90
Attack: 2
Defense: 1(-)
Special Attack: 3
Special Defense: 2
Speed: 51(+)
BRT: 13
Weight Class: 1
Size Class: 1
EC: 0/9
MC: 0/???
AC: 0/5
Moves (16):
Level Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
TM:
Psychic
Shadow Ball
Will-o-Wisp
Safeguard
Protect
Egg:
Disable
Feint
Bug Buzz
Hydro Pump
Close Combat
Team cbrevan:
Protowatt [Zwicky] (M)
Types: Water / Electric
Abilities: Trace / Magic Guard / Shed Skin (H)
Nature: Modest (+SAtk, -Atk)
Stats:
HP: 80
Atk: 1 (-)
Def: 1
SpA: 3(+)
SpD: 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
AC: 0/5
Attacks (16):
Level Up
Bubble
Charge
Tackle
Thundershock
Fairy Wind
Detect
Egg
Counter
Mirror Coat
Shock Wave
Sheer Cold
Me First
TM/HM
Ice Beam
Scald
Thunderbolt
Substitute
Double Team
Tutor
Other

Protowatt [Zwicky] (M)
Types: Water / Electric
Abilities: Trace / Magic Guard / Shed Skin (H)
Nature: Modest (+SAtk, -Atk)
Stats:
HP: 80
Atk: 1 (-)
Def: 1
SpA: 3(+)
SpD: 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
AC: 0/5
Attacks (16):
Level Up
Bubble
Charge
Tackle
Thundershock
Fairy Wind
Detect
Egg
Counter
Mirror Coat
Shock Wave
Sheer Cold
Me First
TM/HM
Ice Beam
Scald
Thunderbolt
Substitute
Double Team
Tutor
Other
Scyther [Revan] (M)
Types: Bug / Flying
Abilities: Swarm / Technician / Steadfast (H)
Nature: Adamant (+Atk, -SAtk)
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 0/6
MC: 0
AC: 0/5
Attacks (20):
Level Up
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Egg
Counter
Quick Guard
Reversal
Steel Wing
Safeguard
TM/HM
Roost
X-Scissor
Swords Dance
Substitute
Rock Smash
Tutor
Other

Types: Bug / Flying
Abilities: Swarm / Technician / Steadfast (H)
Nature: Adamant (+Atk, -SAtk)
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 0/6
MC: 0
AC: 0/5
Attacks (20):
Level Up
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Egg
Counter
Quick Guard
Reversal
Steel Wing
Safeguard
TM/HM
Roost
X-Scissor
Swords Dance
Substitute
Rock Smash
Tutor
Other