Hey Smogon, this is probably my first real serious team that i'm trying to put together. I have some decent knowledge of pokemon, but i'm definitely looking for all you experts to help me out!
team at a glance:
OR







A More Indepth Look
Machamp @ lum berry
240hp 244atk 16spdef 8spe
-Dynamicpunch
-Payback
-Bullet punch
-Ice punch.
an excellent recommendation by jc104. TBH, at first i doubted this poke as a lead, but after 20+ battles with him, i've grown to love him. His sheer power is enough to dent any lead there is. While this means no more SR, this poke can usually take out 1-2 pokemon alone. DynamicPunch is for the obvious confusion and really the only choice i have against leadpert, which gives me A LOT of trouble considering i have no real way of killing him. DPunch is also my Blissey checker, however if this pokemon goes down, i'm usually screwed in that field as well. Payback is for azelf leads and the starmie leads, which i've been seeing a lot more of. THey'll usually trick me, but payback can easily take care of those that can't. Bullet punch is for focus sashers and ice punch super effectively OHKO's leadroserade, which absorbs the sleep powder w/ lum and leaddactyl.
Breakdown of effectiveness against top 10 leads:
1. Azelf: Most of the time, he'll psychic me. However, with the given EV spread, i usually live with around 8% hp, which is sort of a problem if the other team has blissey. Payback will OHKO guarantee.
2. Swampert: Definitely one of the leads i have a bigger problem with, i have no super effective moves on my entire team for him, i usually just have to send out mence early and hope for lucky kills.
3. Metagross: Easy, Dynamic punch OHKOs
4. Aerodactyl: This use to be a giant problem for my team back when i was using a swampert lead. Now, it's nothing more than an annoyance. He gets off SR, and that's all he can do, because he'll be dead the next turn.
5. Jirachi: I havent seen one of these in a while, but they tend to use trick. I just go for the DPunch which OHKOs him and a scarfchamp is nothing to scoff at.
6. Infernape: I actually havent come across one of these. The only thing i have at my disposal is Dpunch which should 2HKO him.
7. Roserade: Ice punch, bullet punch if sashed. Badda Bing Badda Boom
8. Weaville: Again i just dynamic punch and go for the KO, nothing more to say.
9. Ninjask: First thing any Ninjask tries to do is either Protect or Substitute. the only thing i can really do is spam ice punch. Unfortunately most of the time he is able to pass off a +3 or +4 speed boost and depending on the poke he BP's to, this could be a problem
10. Gliscor: Ice Punch gg
Salamence @ Life Orb
Ability: Intimidate
EVs: 16 Atk / 240 SpA / 252 Spe
Nature: Mild(+SpA, -Def)
-Draco Meteor
-Fire Blast
-Earthquake
-Outrage
Oh mixmence, you're so beautiful and i love you. I created this team based off mixmence and latias. YES I KNOW THIS LEAVES ME OPEN TO ICE ATTACKS, but these pokemon are just way too cool for me to pass up. This is a pretty standard mixmence build, I've decided to go with Naive so he can outspeed lucarios and other base 100 pokes, which definitely gives me the much needed edge. Earthquake covers some of my basic threats, empoleon, nape, luke, and champ, a lot of which could give my team a run for its money. I also bring this guy out so i can intimidate those aggressive setup sweepers, and proceed to destroy them. THis poke usually gets 2-3 kills and the best part is he forces tons of changes, making it easier in my battle to hurt each poke, so my latias can come in and clean up.
Jirachi @ Choice Scarf
252 Att / 252 Speed / 4 Sp.Att
Adamant Nature
- Iron Head
- Fire Punch
- Ice Punch
- Thunderbolt
Sadly, Latias is gone. However in his place, comes the incredibly powerful revenge killer jirachi. This has definitely become a reliable poke for me, suggested by Twist of Fate. I've opted for adamant nature to deal as much damage as i can to scizor and gross, the former which gives my team a lot of trouble. Iron head is basic for the imbaflinch and a generally good counter to TTar, 2HKOing him. Ice punch as another back up for dragons, most of the time, teams that utilize 2 dragons get shut down completely by this guy. Now at first i used thunderpunch, however, this was doing minimal damage to skarm which really has the potential to wall my team. So i've opted for tbolt, however tbolt does not OHKO bulky gyara, which is unfortunate. This is something that i'm going to have to live with however, as i feel tbolt is much better overall. He has excellent type coverage and i am very hesitant to remove this guy now because he has become a very stable member for the past 20+ matches that i've used.
Skarmoy @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 64 Atk / 176 Def / 16 Spe
Nature: Impish (+Def, - SpA)
-Spikes
-Bravebird
-Whirlwind
-Roost
Ah the infamous combo, SkarmBliss. With the right prediction, these two can easily wall whatever the enemy may throw at me. I've opted for BB instead of drill peck, because BB can KO champ after rocks + spikes damage. I usually send out Skarm 2nd after pert, in order to set up rocks, then proceed to WW anything that comes out just to get as much residual damage as i can get, making my sweeper's life easier. Roost is for obvious reason. I choose not to run the SpD EV set because i feel that leaves him a bit weak on the defensive side, and unable to spikespam due to being moderate in both the defensive and the special defensive department. Leave the SpA for Blissey.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 24 HP / 252 Def / 232 SpD
Nature: Calm (+SpDef, -Atk)
-Wish
-Softboil
-Seismic Toss
-Thunder Wave
Ah the second half of the infamous duo. Skarmory's partner in crime. I've opted for a change to wish because with leadchamp, i want to be able to keep him alive as long as possible as he wrecks enormous havoc to an unprepared team. It also allows general well being for all my pokes. Softboil is for healing. I don't opt for flamethrower or ice beam because blissey's SpA is pitiful without any EVs investing in it, so i go for the consistent Seismic Toss, which is certain to hurt many pokemon. However there have been times, where it's just been gengar vs. blissey and i lost due to that :<. Thunderwave is to make my life so much easier, slowing down other pokes considerably, and it also synergizes well with Dynamic Punch. 50% parahax and 50% confusion is certainly something incredibly annoying.
Those are my 5 already set in. Now smogon i come to you asking which one of the two following pokes would be better for my team.
Lucario @ Life Orb
252 Atk / 4 Def / 252 Spe
Adamant Nature
~ Swords Dance
~ Close Combat
~ ExtremeSpeed
~ Crunch
I've given this a lot of thought, and i've come up with lucario as my lategame/setup sweeper. a +2 Luke can easily destroy entire teams with extremespeed sweep as i've encountered before. Close Combat gives me another very solid option against blissey, something that can wall my team potentially very hard. CC easily counterstthat, even a nonboosted one. Extremespeed is what lets setup lucario sweep so damn hard. Priority move that deals a crap ton of damage? yes please. +2 luke can easily take out pokes that are neutral to ES. I've Opted for crunch instead of edge and ice punch because i feel i can already cover flying types w/ all the ice coverage i have. Gyarados coverage is a little shaky, but that's something i'll live with. I already have two other ice punchers, dont want to make it redundant. Plus, crunch lets me easily take out gengar/dusknoir/rotoms, these pokes can easily take out my team because of the lack of ghost and Dark moves.
OR
Infernape @ Life Orb
176 Atk / 144 SpA / 192 Spe
Naive Nature
~ Close Combat
~ Grass Knot
~ Stone Edge
~ Overheat
Ah good ol' mixape. While this means i wont have a setup sweeper, i get another excellent wallbreaker. he has CC just like lucario does so i can take out blissey if she tries to switch in. I've opted for the EV spread i have so grass know can 2HKO hippowdon/ suicune / swampert, all of which i have extreme amounts of trouble killing with my team. Stone Edge gives me excellent coverage against flyings, ESPECIALLY bulky gyara, who dominates this metagame. Overheat is for STAB and great for destroying skarm. Overall this poke makes easy work of skarmbliss combo and really can wreck an unprepared team. However, losing crunch, would definitely hurt my team as subgengar can destroy my team.
I've tried both of these pokes in shoddy, but i still have no idea which one i want to use. I wanna hear from you shoddy! please give me some advice to make my team even better

Machamp @ lum berry
240hp 244atk 16spdef 8spe
-Dynamicpunch
-Payback
-Bullet punch
-Ice punch.
an excellent recommendation by jc104. TBH, at first i doubted this poke as a lead, but after 20+ battles with him, i've grown to love him. His sheer power is enough to dent any lead there is. While this means no more SR, this poke can usually take out 1-2 pokemon alone. DynamicPunch is for the obvious confusion and really the only choice i have against leadpert, which gives me A LOT of trouble considering i have no real way of killing him. DPunch is also my Blissey checker, however if this pokemon goes down, i'm usually screwed in that field as well. Payback is for azelf leads and the starmie leads, which i've been seeing a lot more of. THey'll usually trick me, but payback can easily take care of those that can't. Bullet punch is for focus sashers and ice punch super effectively OHKO's leadroserade, which absorbs the sleep powder w/ lum and leaddactyl.
Breakdown of effectiveness against top 10 leads:
1. Azelf: Most of the time, he'll psychic me. However, with the given EV spread, i usually live with around 8% hp, which is sort of a problem if the other team has blissey. Payback will OHKO guarantee.
2. Swampert: Definitely one of the leads i have a bigger problem with, i have no super effective moves on my entire team for him, i usually just have to send out mence early and hope for lucky kills.
3. Metagross: Easy, Dynamic punch OHKOs
4. Aerodactyl: This use to be a giant problem for my team back when i was using a swampert lead. Now, it's nothing more than an annoyance. He gets off SR, and that's all he can do, because he'll be dead the next turn.
5. Jirachi: I havent seen one of these in a while, but they tend to use trick. I just go for the DPunch which OHKOs him and a scarfchamp is nothing to scoff at.
6. Infernape: I actually havent come across one of these. The only thing i have at my disposal is Dpunch which should 2HKO him.
7. Roserade: Ice punch, bullet punch if sashed. Badda Bing Badda Boom
8. Weaville: Again i just dynamic punch and go for the KO, nothing more to say.
9. Ninjask: First thing any Ninjask tries to do is either Protect or Substitute. the only thing i can really do is spam ice punch. Unfortunately most of the time he is able to pass off a +3 or +4 speed boost and depending on the poke he BP's to, this could be a problem
10. Gliscor: Ice Punch gg

Salamence @ Life Orb
Ability: Intimidate
EVs: 16 Atk / 240 SpA / 252 Spe
Nature: Mild(+SpA, -Def)
-Draco Meteor
-Fire Blast
-Earthquake
-Outrage
Oh mixmence, you're so beautiful and i love you. I created this team based off mixmence and latias. YES I KNOW THIS LEAVES ME OPEN TO ICE ATTACKS, but these pokemon are just way too cool for me to pass up. This is a pretty standard mixmence build, I've decided to go with Naive so he can outspeed lucarios and other base 100 pokes, which definitely gives me the much needed edge. Earthquake covers some of my basic threats, empoleon, nape, luke, and champ, a lot of which could give my team a run for its money. I also bring this guy out so i can intimidate those aggressive setup sweepers, and proceed to destroy them. THis poke usually gets 2-3 kills and the best part is he forces tons of changes, making it easier in my battle to hurt each poke, so my latias can come in and clean up.

Jirachi @ Choice Scarf
252 Att / 252 Speed / 4 Sp.Att
Adamant Nature
- Iron Head
- Fire Punch
- Ice Punch
- Thunderbolt
Sadly, Latias is gone. However in his place, comes the incredibly powerful revenge killer jirachi. This has definitely become a reliable poke for me, suggested by Twist of Fate. I've opted for adamant nature to deal as much damage as i can to scizor and gross, the former which gives my team a lot of trouble. Iron head is basic for the imbaflinch and a generally good counter to TTar, 2HKOing him. Ice punch as another back up for dragons, most of the time, teams that utilize 2 dragons get shut down completely by this guy. Now at first i used thunderpunch, however, this was doing minimal damage to skarm which really has the potential to wall my team. So i've opted for tbolt, however tbolt does not OHKO bulky gyara, which is unfortunate. This is something that i'm going to have to live with however, as i feel tbolt is much better overall. He has excellent type coverage and i am very hesitant to remove this guy now because he has become a very stable member for the past 20+ matches that i've used.

Skarmoy @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 64 Atk / 176 Def / 16 Spe
Nature: Impish (+Def, - SpA)
-Spikes
-Bravebird
-Whirlwind
-Roost
Ah the infamous combo, SkarmBliss. With the right prediction, these two can easily wall whatever the enemy may throw at me. I've opted for BB instead of drill peck, because BB can KO champ after rocks + spikes damage. I usually send out Skarm 2nd after pert, in order to set up rocks, then proceed to WW anything that comes out just to get as much residual damage as i can get, making my sweeper's life easier. Roost is for obvious reason. I choose not to run the SpD EV set because i feel that leaves him a bit weak on the defensive side, and unable to spikespam due to being moderate in both the defensive and the special defensive department. Leave the SpA for Blissey.

Blissey @ Leftovers
Ability: Natural Cure
EVs: 24 HP / 252 Def / 232 SpD
Nature: Calm (+SpDef, -Atk)
-Wish
-Softboil
-Seismic Toss
-Thunder Wave
Ah the second half of the infamous duo. Skarmory's partner in crime. I've opted for a change to wish because with leadchamp, i want to be able to keep him alive as long as possible as he wrecks enormous havoc to an unprepared team. It also allows general well being for all my pokes. Softboil is for healing. I don't opt for flamethrower or ice beam because blissey's SpA is pitiful without any EVs investing in it, so i go for the consistent Seismic Toss, which is certain to hurt many pokemon. However there have been times, where it's just been gengar vs. blissey and i lost due to that :<. Thunderwave is to make my life so much easier, slowing down other pokes considerably, and it also synergizes well with Dynamic Punch. 50% parahax and 50% confusion is certainly something incredibly annoying.
Those are my 5 already set in. Now smogon i come to you asking which one of the two following pokes would be better for my team.

Lucario @ Life Orb
252 Atk / 4 Def / 252 Spe
Adamant Nature
~ Swords Dance
~ Close Combat
~ ExtremeSpeed
~ Crunch
I've given this a lot of thought, and i've come up with lucario as my lategame/setup sweeper. a +2 Luke can easily destroy entire teams with extremespeed sweep as i've encountered before. Close Combat gives me another very solid option against blissey, something that can wall my team potentially very hard. CC easily counterstthat, even a nonboosted one. Extremespeed is what lets setup lucario sweep so damn hard. Priority move that deals a crap ton of damage? yes please. +2 luke can easily take out pokes that are neutral to ES. I've Opted for crunch instead of edge and ice punch because i feel i can already cover flying types w/ all the ice coverage i have. Gyarados coverage is a little shaky, but that's something i'll live with. I already have two other ice punchers, dont want to make it redundant. Plus, crunch lets me easily take out gengar/dusknoir/rotoms, these pokes can easily take out my team because of the lack of ghost and Dark moves.
OR

Infernape @ Life Orb
176 Atk / 144 SpA / 192 Spe
Naive Nature
~ Close Combat
~ Grass Knot
~ Stone Edge
~ Overheat
Ah good ol' mixape. While this means i wont have a setup sweeper, i get another excellent wallbreaker. he has CC just like lucario does so i can take out blissey if she tries to switch in. I've opted for the EV spread i have so grass know can 2HKO hippowdon/ suicune / swampert, all of which i have extreme amounts of trouble killing with my team. Stone Edge gives me excellent coverage against flyings, ESPECIALLY bulky gyara, who dominates this metagame. Overheat is for STAB and great for destroying skarm. Overall this poke makes easy work of skarmbliss combo and really can wreck an unprepared team. However, losing crunch, would definitely hurt my team as subgengar can destroy my team.
I've tried both of these pokes in shoddy, but i still have no idea which one i want to use. I wanna hear from you shoddy! please give me some advice to make my team even better