Oh, submissions are beginning already? Very well, then....
The left sprite is the regular form, the right is the mega form!
Name: Rapunzero (Rapunzel + Zero from Absolute Zero)
Typing: 
Abilities: Simple/Ice Body/Rattled
Mega Ability: Technician
Stats: 98/57/81/55/94/96 (481)
Mega Stats: 98/87/101/85/114/96 (581)
Movepool: Pound, Attract, Play Nice, Powder Snow, Fairy Wind, Ice Shard, Meditate, Spirit Break, Icicle Crash, Foul Play, Fling, Snarl, Charm, Disarming Voice, Dazzling Gleam, Draining Kiss, Play Rough, Misty Terrain, Acrobatics, Aerial Ace, Air Cutter, Air Slash, Confuse Ray, Icy Wind, Avalanche, Snowscape, Ice Spinner, Ice Punch, Ice Beam, Blizzard, Icicle Spear, Haze, Triple Axel, Endeavor, Metronome, Liquidation, Chilling Water, Water Pulse, Surf, Hyper Beam, Giga Impact, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Weight: 45.3 kg. (Doesn't change in Mega Form)
Role: Gimmicky Setup Technician Sweeper who specializes in using moves that aren't accessed by any Technician Mon, more notably Ice Shard and Icicle Spear! The aim is to set up in regular form using Meditate and Simple (It does not get access to Swords Dance) before Mega Evolving using the Rapunzerite and demolishing everything! Can also heal with Draining Kiss.
Name: Isaceres (Isaac + Ceres)
Typing: 
Abilities: Gravitational Pull/Levitate/Solid Rock
Stats: 71/54/111/80/110/67 (493)
Movepool: Rock Throw, Confusion, Cosmic Power, Sticky Web, Grav Apple, Whirlwind, Dark Pulse, Taunt, Hurricane, Acrobatics, Aerial Ace, Air Cutter, Air Slash, Confuse Ray, Hex, Shadow Ball, Trailblaze, Seed Bomb, Energy Ball, Bulldoze, Stomping Tantrum, Spikes, Earthquake, Earth Power, Scorching Sands, Body Slam, Double-Edge, Psych Up, Swift, Explosion, Psybeam, Psychic, Psyshock, Expanding Force, Psychic Terrain, Zen Headbutt, Trick, Reflect, Light Screen, Gravity, Imprison, Calm Mind, Rock Tomb, Rock Slide, Sandstorm, Stealth Rock, Stone Edge, Meteor Beam, Smack Down, Hyper Beam, Giga Impact, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Weight: 5.7 kg.
Role: Unique entry hazard setter who can use his ability to make even Flying-types fear traps! He can forcibly switch out opponents and is overall quite annoying to get rid of.
Name: Opticlame (Optical + Blame)
Typing: 
Abilities: No Guard/Forewarn/Anticipation
Special Item: Warrior's Sash
Stats: 78/99/78/70/85/94 (504)
Movepool: Mach Punch, Detect, Miracle Eye, Foresight, Psycho Cut, Glare, Dynamic Punch, Knock Off, Lash Out, Throat Chop, Low Kick, Low Sweep, Brick Break, Bulk Up, Body Press, Aura Sphere, Drain Punch, Reversal, Focus Blast, Close Combat, Focus Punch, Upper Hand, Fire Punch, Burning Jealousy, Confuse Ray, Hex, Shadow Ball, Earthquake, Earth Power, Scary Face, Roar, Psych Up, Psybeam, Psychic, Psyshock, Expanding Force, Psychic Terrain, Zen Headbutt, Trick, Reflect, Light Screen, Gravity, Imprison, Calm Mind, Rock Slide, Stone Edge, Hyper Beam, Giga Impact, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Weight: 7.5 kg.
Role: A physical sweeper who blames his own giant eye for it's failures, despite, like Machamp, being a No Guard Dynamic Punch user. The Warrior's Sash covers his eye and not only allows him to focus on the other senses, but also avoid seeing challenges that he is destined to failed against. That being said, he's a Dynamic Punch based sweeper who can smash even resistant mons, though Ghosts are still a no go for him.